<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
<html><head>
<title>Static Call Graph - [.\Objects\My_Project.axf]</title></head>
<body><HR>
<H1>Static Call Graph for image .\Objects\My_Project.axf</H1><HR>
<BR><P>#&#060CALLGRAPH&#062# ARM Linker, 5060750: Last Updated: Fri Jan 29 14:58:47 2021
<BR><P>
<H3>Maximum Stack Usage =       2672 bytes + Unknown(Cycles, Untraceable Function Pointers)</H3><H3>
Call chain for Maximum Stack Depth:</H3>
main &rArr; copy_bin_from_SD_to_flash &rArr; create_bin_to_flash &rArr; f_open &rArr; follow_path &rArr; dir_find &rArr; dir_next &rArr; create_chain &rArr; put_fat &rArr; move_window &rArr; sync_window &rArr; disk_write &rArr; SPI_FLASH_Write &rArr; SPI_FLASH_WriteNoCheck &rArr; SPI_FLASH_WritePage &rArr; SPI_FLASH_WaitBusy &rArr; SPI_ReadSR &rArr; SPI_ReadWriteByte
<P>
<H3>
Mutually Recursive functions
</H3> <LI><a href="#[c]">NMI_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[c]">NMI_Handler</a><BR>
 <LI><a href="#[d]">HardFault_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[d]">HardFault_Handler</a><BR>
 <LI><a href="#[e]">MemManage_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[e]">MemManage_Handler</a><BR>
 <LI><a href="#[f]">BusFault_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[f]">BusFault_Handler</a><BR>
 <LI><a href="#[10]">UsageFault_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[10]">UsageFault_Handler</a><BR>
 <LI><a href="#[11]">SVC_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[11]">SVC_Handler</a><BR>
 <LI><a href="#[12]">DebugMon_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[12]">DebugMon_Handler</a><BR>
 <LI><a href="#[13]">PendSV_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[13]">PendSV_Handler</a><BR>
 <LI><a href="#[15]">GPIOA0_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[15]">GPIOA0_Handler</a><BR>
 <LI><a href="#[16]">GPIOA1_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[16]">GPIOA1_Handler</a><BR>
 <LI><a href="#[17]">GPIOA2_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[17]">GPIOA2_Handler</a><BR>
 <LI><a href="#[18]">GPIOA3_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[18]">GPIOA3_Handler</a><BR>
 <LI><a href="#[19]">GPIOA4_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[19]">GPIOA4_Handler</a><BR>
 <LI><a href="#[1a]">GPIOA5_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[1a]">GPIOA5_Handler</a><BR>
 <LI><a href="#[1b]">GPIOA6_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[1b]">GPIOA6_Handler</a><BR>
 <LI><a href="#[1c]">GPIOA7_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[1c]">GPIOA7_Handler</a><BR>
 <LI><a href="#[1d]">GPIOB0_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[1d]">GPIOB0_Handler</a><BR>
 <LI><a href="#[1e]">GPIOB1_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[1e]">GPIOB1_Handler</a><BR>
 <LI><a href="#[1f]">GPIOB2_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[1f]">GPIOB2_Handler</a><BR>
 <LI><a href="#[20]">GPIOB3_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[20]">GPIOB3_Handler</a><BR>
 <LI><a href="#[21]">GPIOB4_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[21]">GPIOB4_Handler</a><BR>
 <LI><a href="#[22]">GPIOB5_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[22]">GPIOB5_Handler</a><BR>
 <LI><a href="#[23]">GPIOB6_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[23]">GPIOB6_Handler</a><BR>
 <LI><a href="#[24]">GPIOB7_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[24]">GPIOB7_Handler</a><BR>
 <LI><a href="#[25]">GPIOC0_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[25]">GPIOC0_Handler</a><BR>
 <LI><a href="#[26]">GPIOC1_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[26]">GPIOC1_Handler</a><BR>
 <LI><a href="#[27]">GPIOC2_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[27]">GPIOC2_Handler</a><BR>
 <LI><a href="#[28]">GPIOC3_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[28]">GPIOC3_Handler</a><BR>
 <LI><a href="#[29]">GPIOC4_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[29]">GPIOC4_Handler</a><BR>
 <LI><a href="#[2a]">GPIOC5_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[2a]">GPIOC5_Handler</a><BR>
 <LI><a href="#[2b]">GPIOC6_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[2b]">GPIOC6_Handler</a><BR>
 <LI><a href="#[2c]">GPIOC7_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[2c]">GPIOC7_Handler</a><BR>
 <LI><a href="#[2d]">GPIOM0_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[2d]">GPIOM0_Handler</a><BR>
 <LI><a href="#[2e]">GPIOM1_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[2e]">GPIOM1_Handler</a><BR>
 <LI><a href="#[2f]">GPIOM2_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[2f]">GPIOM2_Handler</a><BR>
 <LI><a href="#[30]">GPIOM3_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[30]">GPIOM3_Handler</a><BR>
 <LI><a href="#[31]">GPIOM4_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[31]">GPIOM4_Handler</a><BR>
 <LI><a href="#[32]">GPIOM5_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[32]">GPIOM5_Handler</a><BR>
 <LI><a href="#[33]">GPIOM6_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[33]">GPIOM6_Handler</a><BR>
 <LI><a href="#[34]">GPIOM7_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[34]">GPIOM7_Handler</a><BR>
 <LI><a href="#[35]">DMA_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[35]">DMA_Handler</a><BR>
 <LI><a href="#[37]">NORFLC_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[37]">NORFLC_Handler</a><BR>
 <LI><a href="#[38]">CAN_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[38]">CAN_Handler</a><BR>
 <LI><a href="#[39]">PULSE_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[39]">PULSE_Handler</a><BR>
 <LI><a href="#[3a]">WDT_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[3a]">WDT_Handler</a><BR>
 <LI><a href="#[3b]">PWM_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[3b]">PWM_Handler</a><BR>
 <LI><a href="#[3e]">UART2_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[3e]">UART2_Handler</a><BR>
 <LI><a href="#[3f]">UART3_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[3f]">UART3_Handler</a><BR>
 <LI><a href="#[40]">I2C0_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[40]">I2C0_Handler</a><BR>
 <LI><a href="#[41]">I2C1_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[41]">I2C1_Handler</a><BR>
 <LI><a href="#[42]">SPI0_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[42]">SPI0_Handler</a><BR>
 <LI><a href="#[43]">ADC0_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[43]">ADC0_Handler</a><BR>
 <LI><a href="#[45]">BOD_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[45]">BOD_Handler</a><BR>
 <LI><a href="#[46]">SDIO_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[46]">SDIO_Handler</a><BR>
 <LI><a href="#[47]">GPIOA_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[47]">GPIOA_Handler</a><BR>
 <LI><a href="#[48]">GPIOB_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[48]">GPIOB_Handler</a><BR>
 <LI><a href="#[49]">GPIOC_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[49]">GPIOC_Handler</a><BR>
 <LI><a href="#[4a]">GPIOM_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[4a]">GPIOM_Handler</a><BR>
 <LI><a href="#[4b]">GPION_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[4b]">GPION_Handler</a><BR>
 <LI><a href="#[4c]">GPIOP_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[4c]">GPIOP_Handler</a><BR>
 <LI><a href="#[4d]">ADC1_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[4d]">ADC1_Handler</a><BR>
 <LI><a href="#[4e]">FPU_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[4e]">FPU_Handler</a><BR>
 <LI><a href="#[4f]">SPI1_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[4f]">SPI1_Handler</a><BR>
 <LI><a href="#[51]">TIMR1_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[51]">TIMR1_Handler</a><BR>
 <LI><a href="#[52]">TIMR2_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[52]">TIMR2_Handler</a><BR>
 <LI><a href="#[53]">TIMR3_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[53]">TIMR3_Handler</a><BR>
 <LI><a href="#[54]">TIMR4_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[54]">TIMR4_Handler</a><BR>
 <LI><a href="#[55]">TIMR5_Handler</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[55]">TIMR5_Handler</a><BR>
 <LI><a href="#[302]">refresh_children_position</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[302]">refresh_children_position</a><BR>
 <LI><a href="#[cb]">BT401_Read</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[cf]">BT401_Send_CMD</a><BR>
 <LI><a href="#[286]">lv_event_send_func</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[f4]">lv_event_send</a><BR>
 <LI><a href="#[303]">refresh_children_style</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[303]">refresh_children_style</a><BR>
 <LI><a href="#[2c0]">lv_ta_add_text</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[2c0]">lv_ta_add_text</a><BR>
 <LI><a href="#[142]">base_dir_refr_children</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[142]">base_dir_refr_children</a><BR>
 <LI><a href="#[320]">lv_refr_obj</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[320]">lv_refr_obj</a><BR>
 <LI><a href="#[31c]">lv_refr_get_top_obj</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[31c]">lv_refr_get_top_obj</a><BR>
 <LI><a href="#[1e9]">indev_search_obj</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[1e9]">indev_search_obj</a><BR>
 <LI><a href="#[188]">delete_children</a>&nbsp;&nbsp;&nbsp;&rArr;&nbsp;&nbsp;&nbsp;<a href="#[188]">delete_children</a><BR>
</UL>
<P>
<H3>
Function Pointers
</H3><UL>
 <LI><a href="#[43]">ADC0_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[4d]">ADC1_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[45]">BOD_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[f]">BusFault_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[38]">CAN_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[35]">DMA_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[12]">DebugMon_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[4e]">FPU_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[15]">GPIOA0_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[16]">GPIOA1_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[17]">GPIOA2_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[18]">GPIOA3_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[19]">GPIOA4_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[1a]">GPIOA5_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[1b]">GPIOA6_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[1c]">GPIOA7_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[47]">GPIOA_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[1d]">GPIOB0_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[1e]">GPIOB1_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[1f]">GPIOB2_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[20]">GPIOB3_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[21]">GPIOB4_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[22]">GPIOB5_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[23]">GPIOB6_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[24]">GPIOB7_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[48]">GPIOB_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[25]">GPIOC0_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[26]">GPIOC1_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[27]">GPIOC2_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[28]">GPIOC3_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[29]">GPIOC4_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[2a]">GPIOC5_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[2b]">GPIOC6_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[2c]">GPIOC7_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[49]">GPIOC_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[2d]">GPIOM0_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[2e]">GPIOM1_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[2f]">GPIOM2_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[30]">GPIOM3_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[31]">GPIOM4_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[32]">GPIOM5_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[33]">GPIOM6_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[34]">GPIOM7_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[4a]">GPIOM_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[4b]">GPION_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[4c]">GPIOP_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[d]">HardFault_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[40]">I2C0_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[41]">I2C1_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[36]">LCD_Handler</a> from rgblcd.o(i.LCD_Handler) referenced from startup_swm320.o(RESET)
 <LI><a href="#[e]">MemManage_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[c]">NMI_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[37]">NORFLC_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[39]">PULSE_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[3b]">PWM_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[13]">PendSV_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[44]">RTC_Handler</a> from rtc.o(i.RTC_Handler) referenced from startup_swm320.o(RESET)
 <LI><a href="#[b]">Reset_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[46]">SDIO_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[42]">SPI0_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[4f]">SPI1_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[11]">SVC_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[14]">SysTick_Handler</a> from systick.o(i.SysTick_Handler) referenced from startup_swm320.o(RESET)
 <LI><a href="#[50]">TIMR0_Handler</a> from main.o(i.TIMR0_Handler) referenced from startup_swm320.o(RESET)
 <LI><a href="#[51]">TIMR1_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[52]">TIMR2_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[53]">TIMR3_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[54]">TIMR4_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[55]">TIMR5_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[58]">Touch_Scan</a> from touch.o(i.Touch_Scan) referenced from touch.o(i.FT6336_Init)
 <LI><a href="#[3c]">UART0_Handler</a> from usart.o(i.UART0_Handler) referenced from startup_swm320.o(RESET)
 <LI><a href="#[3d]">UART1_Handler</a> from usart.o(i.UART1_Handler) referenced from startup_swm320.o(RESET)
 <LI><a href="#[3e]">UART2_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[3f]">UART3_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[10]">UsageFault_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[3a]">WDT_Handler</a> from startup_swm320.o(.text) referenced from startup_swm320.o(RESET)
 <LI><a href="#[57]">__main</a> from entry.o(.ARM.Collect$$$$00000000) referenced from startup_swm320.o(.text)
 <LI><a href="#[1]">__user_font_get_bitmap</a> from myfont20.o(i.__user_font_get_bitmap) referenced 2 times from myfont20.o(.data)
 <LI><a href="#[0]">__user_font_get_glyph_dsc</a> from myfont20.o(i.__user_font_get_glyph_dsc) referenced 2 times from myfont20.o(.data)
 <LI><a href="#[5a]">_sputc</a> from printfa.o(i._sputc) referenced from printfa.o(i.__0sprintf)
 <LI><a href="#[64]">anim_task</a> from lv_anim.o(i.anim_task) referenced from lv_anim.o(i.lv_anim_core_init)
 <LI><a href="#[5b]">bl_return_event_handler</a> from gui_bluetooth.o(i.bl_return_event_handler) referenced from gui_bluetooth.o(i.create_app_bluetooth)
 <LI><a href="#[b0]">create_app_bluetooth</a> from gui_bluetooth.o(i.create_app_bluetooth) referenced from gui.o(.constdata)
 <LI><a href="#[b1]">create_app_set</a> from gui_set.o(i.create_app_set) referenced from gui.o(.constdata)
 <LI><a href="#[af]">create_music_list</a> from gui_list.o(i.create_music_list) referenced 4 times from gui.o(.constdata)
 <LI><a href="#[aa]">cursor_blink_anim</a> from lv_ta.o(i.cursor_blink_anim) referenced from lv_ta.o(i.lv_ta_create)
 <LI><a href="#[aa]">cursor_blink_anim</a> from lv_ta.o(i.cursor_blink_anim) referenced from lv_ta.o(i.lv_ta_set_cursor_pos)
 <LI><a href="#[91]">disp_flush</a> from lv_port_disp.o(i.disp_flush) referenced from lv_port_disp.o(i.lv_port_disp_init)
 <LI><a href="#[8f]">edge_flash_anim</a> from lv_page.o(i.edge_flash_anim) referenced from lv_page.o(i.lv_page_start_edge_flash)
 <LI><a href="#[90]">edge_flash_anim_end</a> from lv_page.o(i.edge_flash_anim_end) referenced from lv_page.o(i.lv_page_start_edge_flash)
 <LI><a href="#[59]">fputc</a> from usart.o(i.fputc) referenced from printfa.o(i.__0printf)
 <LI><a href="#[93]">fs_close</a> from lv_port_fs.o(i.fs_close) referenced from lv_port_fs.o(i.lv_port_fs_init)
 <LI><a href="#[9d]">fs_dir_close</a> from lv_port_fs.o(i.fs_dir_close) referenced from lv_port_fs.o(i.lv_port_fs_init)
 <LI><a href="#[9e]">fs_dir_open</a> from lv_port_fs.o(i.fs_dir_open) referenced from lv_port_fs.o(i.lv_port_fs_init)
 <LI><a href="#[9f]">fs_dir_read</a> from lv_port_fs.o(i.fs_dir_read) referenced from lv_port_fs.o(i.lv_port_fs_init)
 <LI><a href="#[98]">fs_free</a> from lv_port_fs.o(i.fs_free) referenced from lv_port_fs.o(i.lv_port_fs_init)
 <LI><a href="#[92]">fs_open</a> from lv_port_fs.o(i.fs_open) referenced from lv_port_fs.o(i.lv_port_fs_init)
 <LI><a href="#[94]">fs_read</a> from lv_port_fs.o(i.fs_read) referenced from lv_port_fs.o(i.lv_port_fs_init)
 <LI><a href="#[9a]">fs_remove</a> from lv_port_fs.o(i.fs_remove) referenced from lv_port_fs.o(i.lv_port_fs_init)
 <LI><a href="#[9b]">fs_rename</a> from lv_port_fs.o(i.fs_rename) referenced from lv_port_fs.o(i.lv_port_fs_init)
 <LI><a href="#[96]">fs_seek</a> from lv_port_fs.o(i.fs_seek) referenced from lv_port_fs.o(i.lv_port_fs_init)
 <LI><a href="#[99]">fs_size</a> from lv_port_fs.o(i.fs_size) referenced from lv_port_fs.o(i.lv_port_fs_init)
 <LI><a href="#[97]">fs_tell</a> from lv_port_fs.o(i.fs_tell) referenced from lv_port_fs.o(i.lv_port_fs_init)
 <LI><a href="#[9c]">fs_trunc</a> from lv_port_fs.o(i.fs_trunc) referenced from lv_port_fs.o(i.lv_port_fs_init)
 <LI><a href="#[95]">fs_write</a> from lv_port_fs.o(i.fs_write) referenced from lv_port_fs.o(i.lv_port_fs_init)
 <LI><a href="#[74]">icon_obj_event_cb</a> from gui.o(i.icon_obj_event_cb) referenced from gui.o(i.lv_gui_start)
 <LI><a href="#[62]">kern_pair_16_compare</a> from lv_font_fmt_txt.o(i.kern_pair_16_compare) referenced from lv_font_fmt_txt.o(i.get_kern_value)
 <LI><a href="#[61]">kern_pair_8_compare</a> from lv_font_fmt_txt.o(i.kern_pair_8_compare) referenced from lv_font_fmt_txt.o(i.get_kern_value)
 <LI><a href="#[63]">keyboard_event_cb</a> from gui_set.o(i.keyboard_event_cb) referenced from gui_set.o(i.kb_create)
 <LI><a href="#[68]">lv_anim_path_linear</a> from lv_anim.o(i.lv_anim_path_linear) referenced from lv_bar.o(i.lv_bar_set_value)
 <LI><a href="#[68]">lv_anim_path_linear</a> from lv_anim.o(i.lv_anim_path_linear) referenced from lv_label.o(i.lv_label_refr_text)
 <LI><a href="#[68]">lv_anim_path_linear</a> from lv_anim.o(i.lv_anim_path_linear) referenced from lv_page.o(i.lv_page_focus)
 <LI><a href="#[68]">lv_anim_path_linear</a> from lv_anim.o(i.lv_anim_path_linear) referenced from lv_page.o(i.lv_page_scroll_hor)
 <LI><a href="#[68]">lv_anim_path_linear</a> from lv_anim.o(i.lv_anim_path_linear) referenced from lv_page.o(i.lv_page_scroll_ver)
 <LI><a href="#[68]">lv_anim_path_linear</a> from lv_anim.o(i.lv_anim_path_linear) referenced from lv_page.o(i.lv_page_start_edge_flash)
 <LI><a href="#[68]">lv_anim_path_linear</a> from lv_anim.o(i.lv_anim_path_linear) referenced from lv_tabview.o(i.lv_tabview_set_tab_act)
 <LI><a href="#[a5]">lv_anim_path_step</a> from lv_anim.o(i.lv_anim_path_step) referenced from lv_ta.o(i.lv_ta_add_char)
 <LI><a href="#[a5]">lv_anim_path_step</a> from lv_anim.o(i.lv_anim_path_step) referenced from lv_ta.o(i.lv_ta_add_text)
 <LI><a href="#[a5]">lv_anim_path_step</a> from lv_anim.o(i.lv_anim_path_step) referenced from lv_ta.o(i.lv_ta_create)
 <LI><a href="#[a5]">lv_anim_path_step</a> from lv_anim.o(i.lv_anim_path_step) referenced from lv_ta.o(i.lv_ta_set_cursor_pos)
 <LI><a href="#[a5]">lv_anim_path_step</a> from lv_anim.o(i.lv_anim_path_step) referenced from lv_ta.o(i.lv_ta_set_text)
 <LI><a href="#[67]">lv_bar_anim</a> from lv_bar.o(i.lv_bar_anim) referenced from lv_bar.o(i.lv_bar_set_value)
 <LI><a href="#[69]">lv_bar_anim_ready</a> from lv_bar.o(i.lv_bar_anim_ready) referenced from lv_bar.o(i.lv_bar_set_value)
 <LI><a href="#[66]">lv_bar_design</a> from lv_bar.o(i.lv_bar_design) referenced from lv_bar.o(i.lv_bar_create)
 <LI><a href="#[65]">lv_bar_signal</a> from lv_bar.o(i.lv_bar_signal) referenced from lv_bar.o(i.lv_bar_create)
 <LI><a href="#[6b]">lv_btn_design</a> from lv_btn.o(i.lv_btn_design) referenced from lv_btn.o(i.lv_btn_create)
 <LI><a href="#[6a]">lv_btn_signal</a> from lv_btn.o(i.lv_btn_signal) referenced from lv_btn.o(i.lv_btn_create)
 <LI><a href="#[6d]">lv_btnm_design</a> from lv_btnm.o(i.lv_btnm_design) referenced from lv_btnm.o(i.lv_btnm_create)
 <LI><a href="#[6c]">lv_btnm_signal</a> from lv_btnm.o(i.lv_btnm_signal) referenced from lv_btnm.o(i.lv_btnm_create)
 <LI><a href="#[6e]">lv_cont_signal</a> from lv_cont.o(i.lv_cont_signal) referenced from lv_cont.o(i.lv_cont_create)
 <LI><a href="#[6f]">lv_disp_refr_task</a> from lv_refr.o(i.lv_disp_refr_task) referenced from lv_hal_disp.o(i.lv_disp_drv_register)
 <LI><a href="#[3]">lv_font_get_bitmap_fmt_txt</a> from lv_font_fmt_txt.o(i.lv_font_get_bitmap_fmt_txt) referenced 6 times from lv_font_roboto_16.o(.data)
 <LI><a href="#[2]">lv_font_get_glyph_dsc_fmt_txt</a> from lv_font_fmt_txt.o(i.lv_font_get_glyph_dsc_fmt_txt) referenced 6 times from lv_font_roboto_16.o(.data)
 <LI><a href="#[7a]">lv_img_decoder_built_in_close</a> from lv_img_decoder.o(i.lv_img_decoder_built_in_close) referenced from lv_img_decoder.o(i.lv_img_decoder_init)
 <LI><a href="#[77]">lv_img_decoder_built_in_info</a> from lv_img_decoder.o(i.lv_img_decoder_built_in_info) referenced from lv_img_decoder.o(i.lv_img_decoder_init)
 <LI><a href="#[78]">lv_img_decoder_built_in_open</a> from lv_img_decoder.o(i.lv_img_decoder_built_in_open) referenced from lv_img_decoder.o(i.lv_img_decoder_init)
 <LI><a href="#[79]">lv_img_decoder_built_in_read_line</a> from lv_img_decoder.o(i.lv_img_decoder_built_in_read_line) referenced from lv_img_decoder.o(i.lv_img_decoder_init)
 <LI><a href="#[76]">lv_img_design</a> from lv_img.o(i.lv_img_design) referenced from lv_img.o(i.lv_img_create)
 <LI><a href="#[75]">lv_img_signal</a> from lv_img.o(i.lv_img_signal) referenced from lv_img.o(i.lv_img_create)
 <LI><a href="#[7c]">lv_imgbtn_design</a> from lv_imgbtn.o(i.lv_imgbtn_design) referenced from lv_imgbtn.o(i.lv_imgbtn_create)
 <LI><a href="#[7b]">lv_imgbtn_signal</a> from lv_imgbtn.o(i.lv_imgbtn_signal) referenced from lv_imgbtn.o(i.lv_imgbtn_create)
 <LI><a href="#[7d]">lv_indev_read_task</a> from lv_indev.o(i.lv_indev_read_task) referenced from lv_hal_indev.o(i.lv_indev_drv_register)
 <LI><a href="#[7f]">lv_kb_def_event_cb</a> from lv_kb.o(i.lv_kb_def_event_cb) referenced from lv_kb.o(i.lv_kb_create)
 <LI><a href="#[7f]">lv_kb_def_event_cb</a> from lv_kb.o(i.lv_kb_def_event_cb) referenced from lv_kb.o(i.lv_kb_def_event_cb)
 <LI><a href="#[7e]">lv_kb_signal</a> from lv_kb.o(i.lv_kb_signal) referenced from lv_kb.o(i.lv_kb_create)
 <LI><a href="#[80]">lv_label_design</a> from lv_label.o(i.lv_label_design) referenced from lv_label.o(i.lv_label_create)
 <LI><a href="#[82]">lv_label_set_offset_x</a> from lv_label.o(i.lv_label_set_offset_x) referenced from lv_label.o(i.lv_label_refr_text)
 <LI><a href="#[82]">lv_label_set_offset_x</a> from lv_label.o(i.lv_label_set_offset_x) referenced from lv_label.o(i.lv_label_set_long_mode)
 <LI><a href="#[83]">lv_label_set_offset_y</a> from lv_label.o(i.lv_label_set_offset_y) referenced from lv_label.o(i.lv_label_refr_text)
 <LI><a href="#[83]">lv_label_set_offset_y</a> from lv_label.o(i.lv_label_set_offset_y) referenced from lv_label.o(i.lv_label_set_long_mode)
 <LI><a href="#[81]">lv_label_signal</a> from lv_label.o(i.lv_label_signal) referenced from lv_label.o(i.lv_label_create)
 <LI><a href="#[86]">lv_list_btn_signal</a> from lv_list.o(i.lv_list_btn_signal) referenced from lv_list.o(i.lv_list_add_btn)
 <LI><a href="#[87]">lv_list_signal</a> from lv_list.o(i.lv_list_signal) referenced from lv_list.o(i.lv_list_create)
 <LI><a href="#[71]">lv_ll_get_head</a> from lv_ll.o(i.lv_ll_get_head) referenced from lv_group.o(i.lv_group_focus_next)
 <LI><a href="#[70]">lv_ll_get_next</a> from lv_ll.o(i.lv_ll_get_next) referenced from lv_group.o(i.lv_group_focus_next)
 <LI><a href="#[72]">lv_ll_get_prev</a> from lv_ll.o(i.lv_ll_get_prev) referenced from lv_group.o(i.lv_group_focus_prev)
 <LI><a href="#[73]">lv_ll_get_tail</a> from lv_ll.o(i.lv_ll_get_tail) referenced from lv_group.o(i.lv_group_focus_prev)
 <LI><a href="#[89]">lv_obj_design</a> from lv_obj.o(i.lv_obj_design) referenced from lv_obj.o(i.lv_obj_create)
 <LI><a href="#[84]">lv_obj_set_x</a> from lv_obj.o(i.lv_obj_set_x) referenced from lv_label.o(i.lv_label_set_long_mode)
 <LI><a href="#[84]">lv_obj_set_x</a> from lv_obj.o(i.lv_obj_set_x) referenced from lv_page.o(i.lv_page_focus)
 <LI><a href="#[84]">lv_obj_set_x</a> from lv_obj.o(i.lv_obj_set_x) referenced from lv_page.o(i.lv_page_scroll_hor)
 <LI><a href="#[84]">lv_obj_set_x</a> from lv_obj.o(i.lv_obj_set_x) referenced from lv_tabview.o(i.lv_tabview_set_tab_act)
 <LI><a href="#[85]">lv_obj_set_y</a> from lv_obj.o(i.lv_obj_set_y) referenced from lv_label.o(i.lv_label_set_long_mode)
 <LI><a href="#[85]">lv_obj_set_y</a> from lv_obj.o(i.lv_obj_set_y) referenced from lv_page.o(i.lv_page_focus)
 <LI><a href="#[85]">lv_obj_set_y</a> from lv_obj.o(i.lv_obj_set_y) referenced from lv_page.o(i.lv_page_scroll_ver)
 <LI><a href="#[85]">lv_obj_set_y</a> from lv_obj.o(i.lv_obj_set_y) referenced from lv_tabview.o(i.lv_tabview_set_tab_act)
 <LI><a href="#[88]">lv_obj_signal</a> from lv_obj.o(i.lv_obj_signal) referenced from lv_obj.o(i.lv_obj_create)
 <LI><a href="#[8c]">lv_page_design</a> from lv_page.o(i.lv_page_design) referenced from lv_page.o(i.lv_page_create)
 <LI><a href="#[8a]">lv_page_scrollable_signal</a> from lv_page.o(i.lv_page_scrollable_signal) referenced from lv_page.o(i.lv_page_create)
 <LI><a href="#[8b]">lv_page_signal</a> from lv_page.o(i.lv_page_signal) referenced from lv_page.o(i.lv_page_create)
 <LI><a href="#[8d]">lv_scrl_design</a> from lv_page.o(i.lv_scrl_design) referenced from lv_page.o(i.lv_page_create)
 <LI><a href="#[a2]">lv_slider_design</a> from lv_slider.o(i.lv_slider_design) referenced from lv_slider.o(i.lv_slider_create)
 <LI><a href="#[a1]">lv_slider_signal</a> from lv_slider.o(i.lv_slider_signal) referenced from lv_slider.o(i.lv_slider_create)
 <LI><a href="#[a8]">lv_ta_design</a> from lv_ta.o(i.lv_ta_design) referenced from lv_ta.o(i.lv_ta_create)
 <LI><a href="#[a9]">lv_ta_scrollable_design</a> from lv_ta.o(i.lv_ta_scrollable_design) referenced from lv_ta.o(i.lv_ta_create)
 <LI><a href="#[a7]">lv_ta_scrollable_signal</a> from lv_ta.o(i.lv_ta_scrollable_signal) referenced from lv_ta.o(i.lv_ta_create)
 <LI><a href="#[a6]">lv_ta_signal</a> from lv_ta.o(i.lv_ta_signal) referenced from lv_ta.o(i.lv_ta_create)
 <LI><a href="#[ad]">lv_tabview_signal</a> from lv_tabview.o(i.lv_tabview_signal) referenced from lv_tabview.o(i.lv_tabview_create)
 <LI><a href="#[8]">lv_txt_unicode_to_utf8</a> from lv_txt.o(i.lv_txt_unicode_to_utf8) referenced 2 times from lv_txt.o(.data)
 <LI><a href="#[7]">lv_txt_utf8_get_byte_id</a> from lv_txt.o(i.lv_txt_utf8_get_byte_id) referenced 2 times from lv_txt.o(.data)
 <LI><a href="#[9]">lv_txt_utf8_get_char_id</a> from lv_txt.o(i.lv_txt_utf8_get_char_id) referenced 2 times from lv_txt.o(.data)
 <LI><a href="#[a]">lv_txt_utf8_get_length</a> from lv_txt.o(i.lv_txt_utf8_get_length) referenced 2 times from lv_txt.o(.data)
 <LI><a href="#[5]">lv_txt_utf8_next</a> from lv_txt.o(i.lv_txt_utf8_next) referenced 2 times from lv_txt.o(.data)
 <LI><a href="#[6]">lv_txt_utf8_prev</a> from lv_txt.o(i.lv_txt_utf8_prev) referenced 2 times from lv_txt.o(.data)
 <LI><a href="#[4]">lv_txt_utf8_size</a> from lv_txt.o(i.lv_txt_utf8_size) referenced 2 times from lv_txt.o(.data)
 <LI><a href="#[56]">main</a> from main.o(i.main) referenced from entry9a.o(.ARM.Collect$$$$0000000B)
 <LI><a href="#[5f]">music_list_event_handler</a> from gui_list.o(i.music_list_event_handler) referenced from gui_list.o(i.create_music_list)
 <LI><a href="#[a3]">pwd_char_hider_anim</a> from lv_ta.o(i.pwd_char_hider_anim) referenced from lv_ta.o(i.lv_ta_add_char)
 <LI><a href="#[a3]">pwd_char_hider_anim</a> from lv_ta.o(i.pwd_char_hider_anim) referenced from lv_ta.o(i.lv_ta_add_text)
 <LI><a href="#[a3]">pwd_char_hider_anim</a> from lv_ta.o(i.pwd_char_hider_anim) referenced from lv_ta.o(i.lv_ta_set_text)
 <LI><a href="#[a4]">pwd_char_hider_anim_ready</a> from lv_ta.o(i.pwd_char_hider_anim_ready) referenced from lv_ta.o(i.lv_ta_add_char)
 <LI><a href="#[a4]">pwd_char_hider_anim_ready</a> from lv_ta.o(i.pwd_char_hider_anim_ready) referenced from lv_ta.o(i.lv_ta_add_text)
 <LI><a href="#[a4]">pwd_char_hider_anim_ready</a> from lv_ta.o(i.pwd_char_hider_anim_ready) referenced from lv_ta.o(i.lv_ta_set_text)
 <LI><a href="#[8e]">scrl_def_event_cb</a> from lv_page.o(i.scrl_def_event_cb) referenced from lv_page.o(i.lv_page_create)
 <LI><a href="#[5e]">set2_return_cb</a> from gui_set.o(i.set2_return_cb) referenced from gui_set.o(i.create_app_set)
 <LI><a href="#[5d]">set_return_event_handler</a> from gui_set.o(i.set_return_event_handler) referenced from gui_set.o(i.create_app_set)
 <LI><a href="#[ae]">tab_btnm_event_cb</a> from lv_tabview.o(i.tab_btnm_event_cb) referenced from lv_tabview.o(i.lv_tabview_create)
 <LI><a href="#[ac]">tabpage_scrl_signal</a> from lv_tabview.o(i.tabpage_scrl_signal) referenced from lv_tabview.o(i.lv_tabview_add_tab)
 <LI><a href="#[ab]">tabpage_signal</a> from lv_tabview.o(i.tabpage_signal) referenced from lv_tabview.o(i.lv_tabview_add_tab)
 <LI><a href="#[ab]">tabpage_signal</a> from lv_tabview.o(i.tabpage_signal) referenced from lv_tabview.o(i.tabview_realign)
 <LI><a href="#[5c]">tabview0_btn_event_handler</a> from gui_music.o(i.tabview0_btn_event_handler) referenced from gui_music.o(i.create_app_music)
 <LI><a href="#[a0]">touchpad_read</a> from lv_port_indev.o(i.touchpad_read) referenced from lv_port_indev.o(i.lv_port_indev_init)
 <LI><a href="#[60]">unicode_list_compare</a> from lv_font_fmt_txt.o(i.unicode_list_compare) referenced from lv_font_fmt_txt.o(i.get_glyph_dsc_id)
</UL>
<P>
<H3>
Global Symbols
</H3>
<P><STRONG><a name="[57]"></a>__main</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, entry.o(.ARM.Collect$$$$00000000))
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(.text)
</UL>
<P><STRONG><a name="[357]"></a>_main_stk</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, entry2.o(.ARM.Collect$$$$00000001))

<P><STRONG><a name="[b2]"></a>_main_scatterload</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, entry5.o(.ARM.Collect$$$$00000004))
<BR><BR>[Calls]<UL><LI><a href="#[b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__scatterload
</UL>

<P><STRONG><a name="[ca]"></a>__main_after_scatterload</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, entry5.o(.ARM.Collect$$$$00000004))
<BR><BR>[Called By]<UL><LI><a href="#[b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__scatterload
</UL>

<P><STRONG><a name="[358]"></a>_main_clock</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, entry7b.o(.ARM.Collect$$$$00000008))

<P><STRONG><a name="[359]"></a>_main_cpp_init</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, entry8b.o(.ARM.Collect$$$$0000000A))

<P><STRONG><a name="[35a]"></a>_main_init</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, entry9a.o(.ARM.Collect$$$$0000000B))

<P><STRONG><a name="[35b]"></a>__rt_final_cpp</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, entry10a.o(.ARM.Collect$$$$0000000D))

<P><STRONG><a name="[35c]"></a>__rt_final_exit</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, entry11a.o(.ARM.Collect$$$$0000000F))

<P><STRONG><a name="[b]"></a>Reset_Handler</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[c]"></a>NMI_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;NMI_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;NMI_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[d]"></a>HardFault_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HardFault_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;HardFault_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[e]"></a>MemManage_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MemManage_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;MemManage_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[f]"></a>BusFault_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BusFault_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BusFault_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[10]"></a>UsageFault_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[10]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;UsageFault_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[10]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;UsageFault_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[11]"></a>SVC_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[11]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SVC_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[11]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SVC_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[12]"></a>DebugMon_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[12]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;DebugMon_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[12]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;DebugMon_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[13]"></a>PendSV_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[13]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;PendSV_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[13]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;PendSV_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[15]"></a>GPIOA0_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[15]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOA0_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[15]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOA0_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[16]"></a>GPIOA1_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[16]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOA1_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[16]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOA1_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[17]"></a>GPIOA2_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[17]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOA2_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[17]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOA2_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[18]"></a>GPIOA3_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[18]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOA3_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[18]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOA3_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[19]"></a>GPIOA4_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[19]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOA4_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[19]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOA4_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[1a]"></a>GPIOA5_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[1a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOA5_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[1a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOA5_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[1b]"></a>GPIOA6_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[1b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOA6_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[1b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOA6_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[1c]"></a>GPIOA7_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[1c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOA7_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[1c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOA7_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[1d]"></a>GPIOB0_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[1d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOB0_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[1d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOB0_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[1e]"></a>GPIOB1_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[1e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOB1_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[1e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOB1_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[1f]"></a>GPIOB2_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[1f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOB2_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[1f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOB2_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[20]"></a>GPIOB3_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[20]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOB3_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[20]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOB3_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[21]"></a>GPIOB4_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[21]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOB4_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[21]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOB4_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[22]"></a>GPIOB5_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[22]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOB5_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[22]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOB5_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[23]"></a>GPIOB6_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[23]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOB6_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[23]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOB6_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[24]"></a>GPIOB7_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[24]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOB7_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[24]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOB7_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[25]"></a>GPIOC0_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[25]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOC0_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[25]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOC0_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[26]"></a>GPIOC1_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[26]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOC1_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[26]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOC1_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[27]"></a>GPIOC2_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[27]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOC2_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[27]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOC2_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[28]"></a>GPIOC3_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[28]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOC3_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[28]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOC3_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[29]"></a>GPIOC4_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[29]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOC4_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[29]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOC4_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[2a]"></a>GPIOC5_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[2a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOC5_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[2a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOC5_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[2b]"></a>GPIOC6_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[2b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOC6_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[2b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOC6_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[2c]"></a>GPIOC7_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[2c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOC7_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[2c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOC7_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[2d]"></a>GPIOM0_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[2d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOM0_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[2d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOM0_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[2e]"></a>GPIOM1_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[2e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOM1_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[2e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOM1_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[2f]"></a>GPIOM2_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[2f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOM2_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[2f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOM2_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[30]"></a>GPIOM3_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[30]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOM3_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[30]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOM3_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[31]"></a>GPIOM4_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[31]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOM4_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[31]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOM4_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[32]"></a>GPIOM5_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[32]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOM5_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[32]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOM5_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[33]"></a>GPIOM6_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[33]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOM6_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[33]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOM6_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[34]"></a>GPIOM7_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[34]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOM7_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[34]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOM7_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[35]"></a>DMA_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[35]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;DMA_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[35]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;DMA_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[37]"></a>NORFLC_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[37]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;NORFLC_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[37]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;NORFLC_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[38]"></a>CAN_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[38]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;CAN_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[38]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;CAN_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[39]"></a>PULSE_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[39]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;PULSE_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[39]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;PULSE_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[3a]"></a>WDT_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[3a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;WDT_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[3a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;WDT_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[3b]"></a>PWM_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[3b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;PWM_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[3b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;PWM_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[3e]"></a>UART2_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[3e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;UART2_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[3e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;UART2_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[3f]"></a>UART3_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[3f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;UART3_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[3f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;UART3_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[40]"></a>I2C0_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[40]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;I2C0_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[40]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;I2C0_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[41]"></a>I2C1_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[41]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;I2C1_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[41]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;I2C1_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[42]"></a>SPI0_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[42]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI0_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[42]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI0_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[43]"></a>ADC0_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[43]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ADC0_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[43]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ADC0_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[45]"></a>BOD_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[45]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BOD_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[45]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BOD_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[46]"></a>SDIO_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[46]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SDIO_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[46]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SDIO_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[47]"></a>GPIOA_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[47]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOA_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[47]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOA_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[48]"></a>GPIOB_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[48]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOB_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[48]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOB_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[49]"></a>GPIOC_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[49]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOC_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[49]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOC_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[4a]"></a>GPIOM_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[4a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOM_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[4a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOM_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[4b]"></a>GPION_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[4b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPION_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[4b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPION_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[4c]"></a>GPIOP_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[4c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOP_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[4c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIOP_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[4d]"></a>ADC1_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[4d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ADC1_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[4d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ADC1_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[4e]"></a>FPU_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[4e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;FPU_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[4e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;FPU_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[4f]"></a>SPI1_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[4f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI1_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[4f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI1_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[51]"></a>TIMR1_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[51]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TIMR1_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[51]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TIMR1_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[52]"></a>TIMR2_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[52]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TIMR2_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[52]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TIMR2_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[53]"></a>TIMR3_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[53]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TIMR3_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[53]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TIMR3_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[54]"></a>TIMR4_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[54]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TIMR4_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[54]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TIMR4_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[55]"></a>TIMR5_Handler</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, startup_swm320.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[55]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TIMR5_Handler
</UL>
<BR>[Called By]<UL><LI><a href="#[55]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TIMR5_Handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[1ca]"></a>__aeabi_memcpy</STRONG> (Thumb, 36 bytes, Stack size 0 bytes, memcpya.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;uart1_Receive_Data
<LI><a href="#[169]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_array_text
<LI><a href="#[d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_music_list_info
<LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_create
<LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_create
<LI><a href="#[f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;uart0_Receive_Data
<LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;sdcard_write
<LI><a href="#[19e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;sdcard_read
<LI><a href="#[264]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[2db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_ins
<LI><a href="#[2f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_prev
<LI><a href="#[2f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_next
<LI><a href="#[22f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_set_ctrl_map
<LI><a href="#[2d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_dot_tmp
<LI><a href="#[a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_scrollable_design
</UL>

<P><STRONG><a name="[13e]"></a>__aeabi_memcpy4</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, memcpya.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[151]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_copy
<LI><a href="#[132]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_imgbtn_create
<LI><a href="#[253]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
<LI><a href="#[28a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_drv_register
<LI><a href="#[2b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_drv_register
<LI><a href="#[1fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_create
<LI><a href="#[13d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_ready_handler
<LI><a href="#[21e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_create
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_create
</UL>

<P><STRONG><a name="[35d]"></a>__aeabi_memcpy8</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, memcpya.o(.text), UNUSED)

<P><STRONG><a name="[b5]"></a>__aeabi_memset</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, memseta.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_memset$wrapper
<LI><a href="#[b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr
</UL>

<P><STRONG><a name="[35e]"></a>__aeabi_memset4</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, memseta.o(.text), UNUSED)

<P><STRONG><a name="[35f]"></a>__aeabi_memset8</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, memseta.o(.text), UNUSED)

<P><STRONG><a name="[b4]"></a>__aeabi_memclr</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, memseta.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memset
</UL>
<BR>[Called By]<UL><LI><a href="#[cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BT401_Read
<LI><a href="#[284]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_full
<LI><a href="#[2f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_prev
<LI><a href="#[2f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_next
<LI><a href="#[137]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;allocate_btn_areas_and_controls
</UL>

<P><STRONG><a name="[d0]"></a>__aeabi_memclr4</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, memseta.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BT401_Send_CMD
<LI><a href="#[132]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_imgbtn_create
<LI><a href="#[af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_music_list
<LI><a href="#[ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;RS485_Deal
<LI><a href="#[cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BT401_Read
<LI><a href="#[d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BT401_Send_Str_CMD
<LI><a href="#[253]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
<LI><a href="#[252]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_init
<LI><a href="#[251]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_buf_init
<LI><a href="#[289]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_drv_init
<LI><a href="#[2b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_drv_register
<LI><a href="#[2b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_drv_init
<LI><a href="#[6f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_refr_task
<LI><a href="#[29b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_cache_set_size
<LI><a href="#[2f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_type
<LI><a href="#[2a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_create
<LI><a href="#[29a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_open
<LI><a href="#[296]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_cache_invalidate_src
<LI><a href="#[298]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_cache_open
</UL>

<P><STRONG><a name="[360]"></a>__aeabi_memclr8</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, memseta.o(.text), UNUSED)

<P><STRONG><a name="[b6]"></a>_memset$wrapper</STRONG> (Thumb, 18 bytes, Stack size 8 bytes, memseta.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memset
</UL>

<P><STRONG><a name="[139]"></a>strlen</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, strlen.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[145]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[156]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_set_src
<LI><a href="#[16e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_text
<LI><a href="#[166]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_add_tab
<LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_create
<LI><a href="#[28c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_get_ext
<LI><a href="#[29a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_open
<LI><a href="#[2db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_ins
<LI><a href="#[331]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_cut
<LI><a href="#[220]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_set_map
<LI><a href="#[137]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;allocate_btn_areas_and_controls
<LI><a href="#[2da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_ins_text
<LI><a href="#[2dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[2c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_del_char
<LI><a href="#[2c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_add_text
<LI><a href="#[2c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_add_char
<LI><a href="#[2b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_img
</UL>

<P><STRONG><a name="[138]"></a>strcmp</STRONG> (Thumb, 28 bytes, Stack size 8 bytes, strcmp.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = strcmp
</UL>
<BR>[Called By]<UL><LI><a href="#[7f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_kb_def_event_cb
<LI><a href="#[9f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;fs_dir_read
<LI><a href="#[78]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_open
<LI><a href="#[298]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_cache_open
<LI><a href="#[220]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_set_map
<LI><a href="#[22c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_get_btn_text
<LI><a href="#[230]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;maps_are_identical
<LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_design
<LI><a href="#[137]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;allocate_btn_areas_and_controls
<LI><a href="#[2c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_del_char
<LI><a href="#[2c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_add_text
<LI><a href="#[2c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_add_char
<LI><a href="#[2f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_is_list_label
<LI><a href="#[2ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_is_list_img
<LI><a href="#[2f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_is_list_btn
</UL>

<P><STRONG><a name="[350]"></a>memcmp</STRONG> (Thumb, 26 bytes, Stack size 12 bytes, memcmp.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = memcmp
</UL>
<BR>[Called By]<UL><LI><a href="#[5e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;set2_return_cb
</UL>

<P><STRONG><a name="[1bf]"></a>strcpy</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, strcpy.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[145]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[156]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_set_src
<LI><a href="#[16e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_text
<LI><a href="#[166]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_add_tab
<LI><a href="#[9f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;fs_dir_read
<LI><a href="#[29a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_open
</UL>

<P><STRONG><a name="[b7]"></a>__aeabi_fadd</STRONG> (Thumb, 164 bytes, Stack size 16 bytes, fadd.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = __aeabi_fadd &rArr; _float_epilogue
</UL>
<BR>[Calls]<UL><LI><a href="#[b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_float_round
<LI><a href="#[b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_float_epilogue
</UL>
<BR>[Called By]<UL><LI><a href="#[58]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Touch_Scan
<LI><a href="#[bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_frsub
<LI><a href="#[ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_fsub
</UL>

<P><STRONG><a name="[ba]"></a>__aeabi_fsub</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, fadd.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_fadd
</UL>

<P><STRONG><a name="[bb]"></a>__aeabi_frsub</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, fadd.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_fadd
</UL>

<P><STRONG><a name="[121]"></a>__aeabi_fmul</STRONG> (Thumb, 100 bytes, Stack size 8 bytes, fmul.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = __aeabi_fmul
</UL>
<BR>[Called By]<UL><LI><a href="#[58]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Touch_Scan
</UL>

<P><STRONG><a name="[bc]"></a>__aeabi_i2f</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, fflti.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = __aeabi_i2f &rArr; _float_epilogue
</UL>
<BR>[Calls]<UL><LI><a href="#[b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_float_epilogue
</UL>
<BR>[Called By]<UL><LI><a href="#[58]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Touch_Scan
</UL>

<P><STRONG><a name="[bd]"></a>__aeabi_ui2f</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, ffltui.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = __aeabi_ui2f &rArr; _float_epilogue
</UL>
<BR>[Calls]<UL><LI><a href="#[b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_float_epilogue
</UL>
<BR>[Called By]<UL><LI><a href="#[58]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Touch_Scan
</UL>

<P><STRONG><a name="[122]"></a>__aeabi_f2uiz</STRONG> (Thumb, 40 bytes, Stack size 0 bytes, ffixui.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[58]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Touch_Scan
</UL>

<P><STRONG><a name="[361]"></a>__aeabi_uidiv</STRONG> (Thumb, 0 bytes, Stack size 12 bytes, uidiv.o(.text), UNUSED)

<P><STRONG><a name="[130]"></a>__aeabi_uidivmod</STRONG> (Thumb, 44 bytes, Stack size 12 bytes, uidiv.o(.text), UNUSED)
<BR><BR>[Called By]<UL><LI><a href="#[129]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_core
</UL>

<P><STRONG><a name="[be]"></a>__aeabi_uldivmod</STRONG> (Thumb, 98 bytes, Stack size 40 bytes, uldiv.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_llsr
<LI><a href="#[c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_llsl
</UL>
<BR>[Called By]<UL><LI><a href="#[129]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_core
<LI><a href="#[12c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_fp_digits
</UL>

<P><STRONG><a name="[362]"></a>__I$use$fp</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, iusefp.o(.text), UNUSED)

<P><STRONG><a name="[b9]"></a>_float_round</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, fepilogue.o(.text))
<BR><BR>[Called By]<UL><LI><a href="#[b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_fadd
</UL>

<P><STRONG><a name="[b8]"></a>_float_epilogue</STRONG> (Thumb, 92 bytes, Stack size 4 bytes, fepilogue.o(.text))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = _float_epilogue
</UL>
<BR>[Called By]<UL><LI><a href="#[bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_ui2f
<LI><a href="#[bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_i2f
<LI><a href="#[b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_fadd
</UL>

<P><STRONG><a name="[c1]"></a>__aeabi_dadd</STRONG> (Thumb, 322 bytes, Stack size 48 bytes, dadd.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_lasr
<LI><a href="#[c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_llsl
<LI><a href="#[c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_double_round
<LI><a href="#[c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_double_epilogue
</UL>
<BR>[Called By]<UL><LI><a href="#[c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_drsub
<LI><a href="#[c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dsub
<LI><a href="#[12c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_fp_digits
</UL>

<P><STRONG><a name="[c5]"></a>__aeabi_dsub</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, dadd.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dadd
</UL>

<P><STRONG><a name="[c6]"></a>__aeabi_drsub</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, dadd.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dadd
</UL>

<P><STRONG><a name="[c7]"></a>__aeabi_dmul</STRONG> (Thumb, 228 bytes, Stack size 48 bytes, dmul.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_double_epilogue
</UL>
<BR>[Called By]<UL><LI><a href="#[12c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_fp_digits
</UL>

<P><STRONG><a name="[c8]"></a>__aeabi_ddiv</STRONG> (Thumb, 222 bytes, Stack size 32 bytes, ddiv.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_double_round
</UL>
<BR>[Called By]<UL><LI><a href="#[12c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_fp_digits
</UL>

<P><STRONG><a name="[c9]"></a>__aeabi_d2ulz</STRONG> (Thumb, 48 bytes, Stack size 0 bytes, dfixul.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_llsr
<LI><a href="#[c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_llsl
</UL>
<BR>[Called By]<UL><LI><a href="#[12c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_fp_digits
</UL>

<P><STRONG><a name="[12d]"></a>__aeabi_cdrcmple</STRONG> (Thumb, 48 bytes, Stack size 0 bytes, cdrcmple.o(.text), UNUSED)
<BR><BR>[Called By]<UL><LI><a href="#[12c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_fp_digits
</UL>

<P><STRONG><a name="[b3]"></a>__scatterload</STRONG> (Thumb, 28 bytes, Stack size 0 bytes, init.o(.text))
<BR><BR>[Calls]<UL><LI><a href="#[ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__main_after_scatterload
</UL>
<BR>[Called By]<UL><LI><a href="#[b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_main_scatterload
</UL>

<P><STRONG><a name="[363]"></a>__scatterload_rt2</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, init.o(.text), UNUSED)

<P><STRONG><a name="[c0]"></a>__aeabi_llsl</STRONG> (Thumb, 30 bytes, Stack size 0 bytes, llshl.o(.text), UNUSED)
<BR><BR>[Called By]<UL><LI><a href="#[c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_double_epilogue
<LI><a href="#[be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_uldivmod
<LI><a href="#[c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dadd
<LI><a href="#[c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_d2ulz
</UL>

<P><STRONG><a name="[364]"></a>_ll_shift_l</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, llshl.o(.text), UNUSED)

<P><STRONG><a name="[bf]"></a>__aeabi_llsr</STRONG> (Thumb, 32 bytes, Stack size 0 bytes, llushr.o(.text), UNUSED)
<BR><BR>[Called By]<UL><LI><a href="#[c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_double_epilogue
<LI><a href="#[be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_uldivmod
<LI><a href="#[c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_d2ulz
</UL>

<P><STRONG><a name="[365]"></a>_ll_ushift_r</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, llushr.o(.text), UNUSED)

<P><STRONG><a name="[c2]"></a>__aeabi_lasr</STRONG> (Thumb, 36 bytes, Stack size 0 bytes, llsshr.o(.text), UNUSED)
<BR><BR>[Called By]<UL><LI><a href="#[c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dadd
</UL>

<P><STRONG><a name="[366]"></a>_ll_sshift_r</STRONG> (Thumb, 0 bytes, Stack size 0 bytes, llsshr.o(.text), UNUSED)

<P><STRONG><a name="[c4]"></a>_double_round</STRONG> (Thumb, 30 bytes, Stack size 8 bytes, depilogue.o(.text), UNUSED)
<BR><BR>[Called By]<UL><LI><a href="#[c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_double_epilogue
<LI><a href="#[c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_ddiv
<LI><a href="#[c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dadd
</UL>

<P><STRONG><a name="[c3]"></a>_double_epilogue</STRONG> (Thumb, 156 bytes, Stack size 32 bytes, depilogue.o(.text), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_llsr
<LI><a href="#[c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_llsl
<LI><a href="#[c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_double_round
</UL>
<BR>[Called By]<UL><LI><a href="#[c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dmul
<LI><a href="#[c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dadd
</UL>

<P><STRONG><a name="[367]"></a>__decompress</STRONG> (Thumb, 0 bytes, Stack size unknown bytes, __dczerorl2.o(.text), UNUSED)

<P><STRONG><a name="[368]"></a>__decompress1</STRONG> (Thumb, 86 bytes, Stack size unknown bytes, __dczerorl2.o(.text), UNUSED)

<P><STRONG><a name="[cb]"></a>BT401_Read</STRONG> (Thumb, 444 bytes, Stack size 48 bytes, music.o(i.BT401_Read))
<BR><BR>[Stack]<UL><LI>Max Depth = 64 + In Cycle
<LI>Call Chain = BT401_Read &rArr;  BT401_Send_CMD (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;uart1_Receive_Data
<LI><a href="#[cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BT401_Send_CMD
<LI><a href="#[ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;enc_unicode_to_utf8_one
<LI><a href="#[cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;M1_analysis
<LI><a href="#[d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr4
<LI><a href="#[b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr
</UL>
<BR>[Called By]<UL><LI><a href="#[cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BT401_Send_CMD
<LI><a href="#[56]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
<LI><a href="#[d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BT401_Send_Str_CMD
</UL>

<P><STRONG><a name="[cf]"></a>BT401_Send_CMD</STRONG> (Thumb, 82 bytes, Stack size 40 bytes, bt401.o(i.BT401_Send_CMD))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = BT401_Send_CMD &rArr; BT401_Read &rArr;  BT401_Send_CMD (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;uart1_Send_Data
<LI><a href="#[cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BT401_Read
<LI><a href="#[d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr4
<LI><a href="#[d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__2sprintf
</UL>
<BR>[Called By]<UL><LI><a href="#[d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_music_list_info
<LI><a href="#[af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_music_list
<LI><a href="#[b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_bluetooth
<LI><a href="#[ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;RS485_Deal
<LI><a href="#[d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BT401_init
<LI><a href="#[cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BT401_Read
<LI><a href="#[5b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;bl_return_event_handler
<LI><a href="#[5c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabview0_btn_event_handler
<LI><a href="#[5f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;music_list_event_handler
<LI><a href="#[f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;sing_out_app
</UL>

<P><STRONG><a name="[d3]"></a>BT401_Send_Str_CMD</STRONG> (Thumb, 58 bytes, Stack size 40 bytes, bt401.o(i.BT401_Send_Str_CMD))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = BT401_Send_Str_CMD &rArr; BT401_Read &rArr;  BT401_Send_CMD (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;uart1_Send_Data
<LI><a href="#[cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BT401_Read
<LI><a href="#[d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr4
<LI><a href="#[d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__2sprintf
</UL>
<BR>[Called By]<UL><LI><a href="#[34d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;set_page_deal
<LI><a href="#[349]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;set_page_Read_data
</UL>

<P><STRONG><a name="[d4]"></a>BT401_init</STRONG> (Thumb, 120 bytes, Stack size 8 bytes, music.o(i.BT401_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 136<LI>Call Chain = BT401_init &rArr; get_music_list_info &rArr; BT401_Send_CMD &rArr; BT401_Read &rArr;  BT401_Send_CMD (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;uart1_Init
<LI><a href="#[d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_music_list_info
<LI><a href="#[cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BT401_Send_CMD
<LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_handler
</UL>
<BR>[Called By]<UL><LI><a href="#[56]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[d8]"></a>FT6336_Init</STRONG> (Thumb, 30 bytes, Stack size 8 bytes, touch.o(i.FT6336_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 100<LI>Call Chain = FT6336_Init &rArr; IIC_Init &rArr; PORT_Init
</UL>
<BR>[Calls]<UL><LI><a href="#[d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;IIC_Init
<LI><a href="#[da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_Init
</UL>
<BR>[Called By]<UL><LI><a href="#[319]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;touchpad_init
</UL>

<P><STRONG><a name="[db]"></a>FT6336_Read_XY</STRONG> (Thumb, 58 bytes, Stack size 16 bytes, touch.o(i.FT6336_Read_XY))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = FT6336_Read_XY &rArr; IIC_Read
</UL>
<BR>[Calls]<UL><LI><a href="#[dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;IIC_Read
</UL>
<BR>[Called By]<UL><LI><a href="#[58]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Touch_Scan
<LI><a href="#[a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;touchpad_read
</UL>

<P><STRONG><a name="[f1]"></a>GPIO_ClrBit</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, swm320_gpio.o(i.GPIO_ClrBit))
<BR><BR>[Called By]<UL><LI><a href="#[1f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_rgb_init
<LI><a href="#[f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;RS485_Init
<LI><a href="#[ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;RS485_Deal
<LI><a href="#[106]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_Read
<LI><a href="#[f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;RS485_Send_Data
<LI><a href="#[107]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_ReadSR
<LI><a href="#[10a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_WritePage
<LI><a href="#[103]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_WriteEnable
<LI><a href="#[102]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_EraseSector
<LI><a href="#[113]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;spi_write
</UL>

<P><STRONG><a name="[120]"></a>GPIO_GetBit</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, swm320_gpio.o(i.GPIO_GetBit))
<BR><BR>[Called By]<UL><LI><a href="#[58]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Touch_Scan
<LI><a href="#[a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;touchpad_read
</UL>

<P><STRONG><a name="[da]"></a>GPIO_Init</STRONG> (Thumb, 486 bytes, Stack size 32 bytes, swm320_gpio.o(i.GPIO_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 92<LI>Call Chain = GPIO_Init &rArr; PORT_Init
</UL>
<BR>[Calls]<UL><LI><a href="#[dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;PORT_Init
</UL>
<BR>[Called By]<UL><LI><a href="#[1f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_rgb_init
<LI><a href="#[f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;RS485_Init
<LI><a href="#[d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;FT6336_Init
<LI><a href="#[10b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_Flash_Init
<LI><a href="#[1f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;init
</UL>

<P><STRONG><a name="[ef]"></a>GPIO_SetBit</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, swm320_gpio.o(i.GPIO_SetBit))
<BR><BR>[Called By]<UL><LI><a href="#[1f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_rgb_init
<LI><a href="#[ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;RS485_Deal
<LI><a href="#[56]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
<LI><a href="#[106]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_Read
<LI><a href="#[f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;RS485_Send_Data
<LI><a href="#[107]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_ReadSR
<LI><a href="#[10b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_Flash_Init
<LI><a href="#[10a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_WritePage
<LI><a href="#[103]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_WriteEnable
<LI><a href="#[102]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_EraseSector
<LI><a href="#[113]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;spi_write
</UL>

<P><STRONG><a name="[df]"></a>I2C_Close</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, swm320_i2c.o(i.I2C_Close))
<BR><BR>[Called By]<UL><LI><a href="#[de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;I2C_Init
</UL>

<P><STRONG><a name="[de]"></a>I2C_Init</STRONG> (Thumb, 400 bytes, Stack size 16 bytes, swm320_i2c.o(i.I2C_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = I2C_Init
</UL>
<BR>[Calls]<UL><LI><a href="#[df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;I2C_Close
<LI><a href="#[e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__NVIC_EnableIRQ
<LI><a href="#[e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__NVIC_DisableIRQ
</UL>
<BR>[Called By]<UL><LI><a href="#[d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;IIC_Init
</UL>

<P><STRONG><a name="[e2]"></a>I2C_Open</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, swm320_i2c.o(i.I2C_Open))
<BR><BR>[Called By]<UL><LI><a href="#[d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;IIC_Init
</UL>

<P><STRONG><a name="[e6]"></a>I2C_Read</STRONG> (Thumb, 34 bytes, Stack size 0 bytes, swm320_i2c.o(i.I2C_Read))
<BR><BR>[Called By]<UL><LI><a href="#[dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;IIC_Read
</UL>

<P><STRONG><a name="[e3]"></a>I2C_Start</STRONG> (Thumb, 26 bytes, Stack size 0 bytes, swm320_i2c.o(i.I2C_Start))
<BR><BR>[Called By]<UL><LI><a href="#[dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;IIC_Read
</UL>

<P><STRONG><a name="[e5]"></a>I2C_Stop</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, swm320_i2c.o(i.I2C_Stop))
<BR><BR>[Called By]<UL><LI><a href="#[dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;IIC_Read
</UL>

<P><STRONG><a name="[e4]"></a>I2C_Write</STRONG> (Thumb, 26 bytes, Stack size 0 bytes, swm320_i2c.o(i.I2C_Write))
<BR><BR>[Called By]<UL><LI><a href="#[dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;IIC_Read
</UL>

<P><STRONG><a name="[d9]"></a>IIC_Init</STRONG> (Thumb, 70 bytes, Stack size 32 bytes, iic.o(i.IIC_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 92<LI>Call Chain = IIC_Init &rArr; PORT_Init
</UL>
<BR>[Calls]<UL><LI><a href="#[e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;I2C_Open
<LI><a href="#[de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;I2C_Init
<LI><a href="#[dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;PORT_Init
</UL>
<BR>[Called By]<UL><LI><a href="#[d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;FT6336_Init
</UL>

<P><STRONG><a name="[dc]"></a>IIC_Read</STRONG> (Thumb, 118 bytes, Stack size 24 bytes, iic.o(i.IIC_Read))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = IIC_Read
</UL>
<BR>[Calls]<UL><LI><a href="#[e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;I2C_Write
<LI><a href="#[e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;I2C_Stop
<LI><a href="#[e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;I2C_Start
<LI><a href="#[e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;I2C_Read
</UL>
<BR>[Called By]<UL><LI><a href="#[db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;FT6336_Read_XY
</UL>

<P><STRONG><a name="[36]"></a>LCD_Handler</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, rgblcd.o(i.LCD_Handler))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = LCD_Handler
</UL>
<BR>[Calls]<UL><LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LCD_Start
<LI><a href="#[e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LCD_INTClr
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[e7]"></a>LCD_INTClr</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, swm320_lcd.o(i.LCD_INTClr))
<BR><BR>[Called By]<UL><LI><a href="#[36]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LCD_Handler
</UL>

<P><STRONG><a name="[eb]"></a>LCD_INTDis</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, swm320_lcd.o(i.LCD_INTDis))
<BR><BR>[Called By]<UL><LI><a href="#[e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LCD_Init
</UL>

<P><STRONG><a name="[ea]"></a>LCD_INTEn</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, swm320_lcd.o(i.LCD_INTEn))
<BR><BR>[Called By]<UL><LI><a href="#[e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LCD_Init
</UL>

<P><STRONG><a name="[e9]"></a>LCD_Init</STRONG> (Thumb, 152 bytes, Stack size 8 bytes, swm320_lcd.o(i.LCD_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = LCD_Init
</UL>
<BR>[Calls]<UL><LI><a href="#[ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LCD_INTEn
<LI><a href="#[eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LCD_INTDis
</UL>
<BR>[Called By]<UL><LI><a href="#[1f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_rgb_init
</UL>

<P><STRONG><a name="[e8]"></a>LCD_Start</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, swm320_lcd.o(i.LCD_Start))
<BR><BR>[Called By]<UL><LI><a href="#[36]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LCD_Handler
<LI><a href="#[91]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;disp_flush
</UL>

<P><STRONG><a name="[351]"></a>PLLInit</STRONG> (Thumb, 58 bytes, Stack size 0 bytes, system_swm320.o(i.PLLInit))
<BR><BR>[Called By]<UL><LI><a href="#[11a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;switchCLK_PLL
</UL>

<P><STRONG><a name="[dd]"></a>PORT_Init</STRONG> (Thumb, 1058 bytes, Stack size 60 bytes, swm320_port.o(i.PORT_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 60<LI>Call Chain = PORT_Init
</UL>
<BR>[Called By]<UL><LI><a href="#[d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;uart1_Init
<LI><a href="#[101]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SD_Init
<LI><a href="#[f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;uart_Init
<LI><a href="#[d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;IIC_Init
<LI><a href="#[10b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_Flash_Init
<LI><a href="#[da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_Init
</UL>

<P><STRONG><a name="[ed]"></a>RS485_Deal</STRONG> (Thumb, 710 bytes, Stack size 64 bytes, rs485.o(i.RS485_Deal))
<BR><BR>[Stack]<UL><LI>Max Depth = 352<LI>Call Chain = RS485_Deal &rArr; change_page &rArr; sing_out_app &rArr; lv_obj_del &rArr; delete_children &rArr;  delete_children (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BT401_Send_CMD
<LI><a href="#[ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_SetBit
<LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_ClrBit
<LI><a href="#[f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;sing_out_app
<LI><a href="#[f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;send_to_485
<LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;change_page
<LI><a href="#[ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;RS485_Receive_Data
<LI><a href="#[d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr4
<LI><a href="#[d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__2sprintf
</UL>
<BR>[Called By]<UL><LI><a href="#[56]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[f5]"></a>RS485_Init</STRONG> (Thumb, 36 bytes, Stack size 16 bytes, rs485.o(i.RS485_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 108<LI>Call Chain = RS485_Init &rArr; GPIO_Init &rArr; PORT_Init
</UL>
<BR>[Calls]<UL><LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_ClrBit
<LI><a href="#[f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;uart_Init
<LI><a href="#[da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_Init
</UL>
<BR>[Called By]<UL><LI><a href="#[56]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[ee]"></a>RS485_Receive_Data</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, rs485.o(i.RS485_Receive_Data))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = RS485_Receive_Data &rArr; uart0_Receive_Data
</UL>
<BR>[Calls]<UL><LI><a href="#[f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;uart0_Receive_Data
</UL>
<BR>[Called By]<UL><LI><a href="#[ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;RS485_Deal
</UL>

<P><STRONG><a name="[f8]"></a>RS485_Send_Data</STRONG> (Thumb, 36 bytes, Stack size 16 bytes, rs485.o(i.RS485_Send_Data))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = RS485_Send_Data &rArr; uart0_Send_Data
</UL>
<BR>[Calls]<UL><LI><a href="#[ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_SetBit
<LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_ClrBit
<LI><a href="#[f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;uart0_Send_Data
</UL>
<BR>[Called By]<UL><LI><a href="#[f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;send_to_485
</UL>

<P><STRONG><a name="[44]"></a>RTC_Handler</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, rtc.o(i.RTC_Handler))
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[fa]"></a>SDIO_BlockRead</STRONG> (Thumb, 76 bytes, Stack size 20 bytes, swm320_sdio.o(i.SDIO_BlockRead))
<BR><BR>[Stack]<UL><LI>Max Depth = 36<LI>Call Chain = SDIO_BlockRead &rArr; SDIO_SendCmd
</UL>
<BR>[Calls]<UL><LI><a href="#[fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SDIO_SendCmd
</UL>
<BR>[Called By]<UL><LI><a href="#[19e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;sdcard_read
</UL>

<P><STRONG><a name="[fc]"></a>SDIO_BlockWrite</STRONG> (Thumb, 80 bytes, Stack size 20 bytes, swm320_sdio.o(i.SDIO_BlockWrite))
<BR><BR>[Stack]<UL><LI>Max Depth = 36<LI>Call Chain = SDIO_BlockWrite &rArr; SDIO_SendCmd
</UL>
<BR>[Calls]<UL><LI><a href="#[fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SDIO_SendCmd
</UL>
<BR>[Called By]<UL><LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;sdcard_write
</UL>

<P><STRONG><a name="[fd]"></a>SDIO_Init</STRONG> (Thumb, 460 bytes, Stack size 56 bytes, swm320_sdio.o(i.SDIO_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = SDIO_Init &rArr; parseCSD
</UL>
<BR>[Calls]<UL><LI><a href="#[100]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;parseCSD
<LI><a href="#[ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;parseCID
<LI><a href="#[fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;calcSDCLKDiv
<LI><a href="#[fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SDIO_SendCmd
</UL>
<BR>[Called By]<UL><LI><a href="#[101]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SD_Init
</UL>

<P><STRONG><a name="[fb]"></a>SDIO_SendCmd</STRONG> (Thumb, 126 bytes, Stack size 16 bytes, swm320_sdio.o(i.SDIO_SendCmd))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = SDIO_SendCmd
</UL>
<BR>[Called By]<UL><LI><a href="#[fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SDIO_Init
<LI><a href="#[fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SDIO_BlockWrite
<LI><a href="#[fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SDIO_BlockRead
</UL>

<P><STRONG><a name="[1f7]"></a>SDRAM_Init</STRONG> (Thumb, 170 bytes, Stack size 8 bytes, swm320_sdram.o(i.SDRAM_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = SDRAM_Init
</UL>
<BR>[Called By]<UL><LI><a href="#[1f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_memory_init
</UL>

<P><STRONG><a name="[101]"></a>SD_Init</STRONG> (Thumb, 82 bytes, Stack size 8 bytes, sdio.o(i.SD_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = SD_Init &rArr; SDIO_Init &rArr; parseCSD
</UL>
<BR>[Calls]<UL><LI><a href="#[fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SDIO_Init
<LI><a href="#[dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;PORT_Init
</UL>
<BR>[Called By]<UL><LI><a href="#[56]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
<LI><a href="#[19c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;disk_initialize
</UL>

<P><STRONG><a name="[10e]"></a>SPI_Close</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, swm320_spi.o(i.SPI_Close))
<BR><BR>[Called By]<UL><LI><a href="#[10c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_Init
</UL>

<P><STRONG><a name="[102]"></a>SPI_FLASH_EraseSector</STRONG> (Thumb, 66 bytes, Stack size 16 bytes, flash.o(i.SPI_FLASH_EraseSector))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = SPI_FLASH_EraseSector &rArr; SPI_FLASH_WaitBusy &rArr; SPI_ReadSR &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_SetBit
<LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_ClrBit
<LI><a href="#[105]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_ReadWriteByte
<LI><a href="#[103]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_WriteEnable
<LI><a href="#[104]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_WaitBusy
</UL>
<BR>[Called By]<UL><LI><a href="#[108]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_Write
</UL>

<P><STRONG><a name="[106]"></a>SPI_FLASH_Read</STRONG> (Thumb, 80 bytes, Stack size 24 bytes, flash.o(i.SPI_FLASH_Read))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = SPI_FLASH_Read &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_SetBit
<LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_ClrBit
<LI><a href="#[105]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_ReadWriteByte
</UL>
<BR>[Called By]<UL><LI><a href="#[349]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;set_page_Read_data
<LI><a href="#[1bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;font_init
<LI><a href="#[108]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_Write
<LI><a href="#[12b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__user_font_getdata
<LI><a href="#[19d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;disk_read
</UL>

<P><STRONG><a name="[104]"></a>SPI_FLASH_WaitBusy</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, flash.o(i.SPI_FLASH_WaitBusy))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = SPI_FLASH_WaitBusy &rArr; SPI_ReadSR &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[107]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_ReadSR
</UL>
<BR>[Called By]<UL><LI><a href="#[10a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_WritePage
<LI><a href="#[102]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_EraseSector
</UL>

<P><STRONG><a name="[108]"></a>SPI_FLASH_Write</STRONG> (Thumb, 158 bytes, Stack size 40 bytes, flash.o(i.SPI_FLASH_Write))
<BR><BR>[Stack]<UL><LI>Max Depth = 120<LI>Call Chain = SPI_FLASH_Write &rArr; SPI_FLASH_WriteNoCheck &rArr; SPI_FLASH_WritePage &rArr; SPI_FLASH_WaitBusy &rArr; SPI_ReadSR &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[106]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_Read
<LI><a href="#[109]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_WriteNoCheck
<LI><a href="#[102]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_EraseSector
</UL>
<BR>[Called By]<UL><LI><a href="#[348]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;update_font
<LI><a href="#[34d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;set_page_deal
<LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;disk_write
</UL>

<P><STRONG><a name="[103]"></a>SPI_FLASH_WriteEnable</STRONG> (Thumb, 30 bytes, Stack size 8 bytes, flash.o(i.SPI_FLASH_WriteEnable))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = SPI_FLASH_WriteEnable &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_SetBit
<LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_ClrBit
<LI><a href="#[105]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_ReadWriteByte
</UL>
<BR>[Called By]<UL><LI><a href="#[10a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_WritePage
<LI><a href="#[102]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_EraseSector
</UL>

<P><STRONG><a name="[109]"></a>SPI_FLASH_WriteNoCheck</STRONG> (Thumb, 62 bytes, Stack size 24 bytes, flash.o(i.SPI_FLASH_WriteNoCheck))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = SPI_FLASH_WriteNoCheck &rArr; SPI_FLASH_WritePage &rArr; SPI_FLASH_WaitBusy &rArr; SPI_ReadSR &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[10a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_WritePage
</UL>
<BR>[Called By]<UL><LI><a href="#[108]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_Write
</UL>

<P><STRONG><a name="[10a]"></a>SPI_FLASH_WritePage</STRONG> (Thumb, 86 bytes, Stack size 24 bytes, flash.o(i.SPI_FLASH_WritePage))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = SPI_FLASH_WritePage &rArr; SPI_FLASH_WaitBusy &rArr; SPI_ReadSR &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_SetBit
<LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_ClrBit
<LI><a href="#[105]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_ReadWriteByte
<LI><a href="#[103]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_WriteEnable
<LI><a href="#[104]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_WaitBusy
</UL>
<BR>[Called By]<UL><LI><a href="#[109]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_WriteNoCheck
</UL>

<P><STRONG><a name="[10b]"></a>SPI_Flash_Init</STRONG> (Thumb, 122 bytes, Stack size 32 bytes, flash.o(i.SPI_Flash_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 124<LI>Call Chain = SPI_Flash_Init &rArr; GPIO_Init &rArr; PORT_Init
</UL>
<BR>[Calls]<UL><LI><a href="#[ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_SetBit
<LI><a href="#[10d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_Open
<LI><a href="#[10c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_Init
<LI><a href="#[dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;PORT_Init
<LI><a href="#[da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_Init
</UL>
<BR>[Called By]<UL><LI><a href="#[19c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;disk_initialize
</UL>

<P><STRONG><a name="[10c]"></a>SPI_Init</STRONG> (Thumb, 202 bytes, Stack size 16 bytes, swm320_spi.o(i.SPI_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = SPI_Init
</UL>
<BR>[Calls]<UL><LI><a href="#[10e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_Close
<LI><a href="#[10f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__NVIC_EnableIRQ
<LI><a href="#[110]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__NVIC_DisableIRQ
</UL>
<BR>[Called By]<UL><LI><a href="#[10b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_Flash_Init
</UL>

<P><STRONG><a name="[10d]"></a>SPI_Open</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, swm320_spi.o(i.SPI_Open))
<BR><BR>[Called By]<UL><LI><a href="#[10b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_Flash_Init
</UL>

<P><STRONG><a name="[107]"></a>SPI_ReadSR</STRONG> (Thumb, 38 bytes, Stack size 16 bytes, flash.o(i.SPI_ReadSR))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = SPI_ReadSR &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_SetBit
<LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_ClrBit
<LI><a href="#[105]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_ReadWriteByte
</UL>
<BR>[Called By]<UL><LI><a href="#[104]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_WaitBusy
</UL>

<P><STRONG><a name="[111]"></a>SPI_ReadWrite</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, swm320_spi.o(i.SPI_ReadWrite))
<BR><BR>[Called By]<UL><LI><a href="#[105]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_ReadWriteByte
</UL>

<P><STRONG><a name="[105]"></a>SPI_ReadWriteByte</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, flash.o(i.SPI_ReadWriteByte))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[111]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_ReadWrite
</UL>
<BR>[Called By]<UL><LI><a href="#[106]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_Read
<LI><a href="#[107]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_ReadSR
<LI><a href="#[10a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_WritePage
<LI><a href="#[103]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_WriteEnable
<LI><a href="#[102]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_EraseSector
</UL>

<P><STRONG><a name="[115]"></a>Set_Sound</STRONG> (Thumb, 88 bytes, Stack size 0 bytes, music.o(i.Set_Sound))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = Set_Sound &rArr; uart1_Send_Data
</UL>
<BR>[Calls]<UL><LI><a href="#[d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;uart1_Send_Data
</UL>
<BR>[Called By]<UL><LI><a href="#[34b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;music_btn_return
</UL>

<P><STRONG><a name="[14]"></a>SysTick_Handler</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, systick.o(i.SysTick_Handler))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = SysTick_Handler
</UL>
<BR>[Calls]<UL><LI><a href="#[117]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SysTick_Handler_cb
<LI><a href="#[116]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;swm_inctick
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[117]"></a>SysTick_Handler_cb</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, main.o(i.SysTick_Handler_cb))
<BR><BR>[Calls]<UL><LI><a href="#[118]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_inc
</UL>
<BR>[Called By]<UL><LI><a href="#[14]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SysTick_Handler
</UL>

<P><STRONG><a name="[11b]"></a>SystemCoreClockUpdate</STRONG> (Thumb, 112 bytes, Stack size 8 bytes, system_swm320.o(i.SystemCoreClockUpdate))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = SystemCoreClockUpdate
</UL>
<BR>[Called By]<UL><LI><a href="#[119]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SystemInit
</UL>

<P><STRONG><a name="[119]"></a>SystemInit</STRONG> (Thumb, 38 bytes, Stack size 4 bytes, system_swm320.o(i.SystemInit))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = SystemInit &rArr; SystemCoreClockUpdate
</UL>
<BR>[Calls]<UL><LI><a href="#[11a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;switchCLK_PLL
<LI><a href="#[11b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SystemCoreClockUpdate
</UL>
<BR>[Called By]<UL><LI><a href="#[56]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[50]"></a>TIMR0_Handler</STRONG> (Thumb, 60 bytes, Stack size 8 bytes, main.o(i.TIMR0_Handler))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = TIMR0_Handler
</UL>
<BR>[Calls]<UL><LI><a href="#[11c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TIMR_INTClr
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[11c]"></a>TIMR_INTClr</STRONG> (Thumb, 72 bytes, Stack size 0 bytes, swm320_timr.o(i.TIMR_INTClr))
<BR><BR>[Called By]<UL><LI><a href="#[50]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TIMR0_Handler
</UL>

<P><STRONG><a name="[11d]"></a>TIMR_Init</STRONG> (Thumb, 282 bytes, Stack size 16 bytes, swm320_timr.o(i.TIMR_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = TIMR_Init
</UL>
<BR>[Calls]<UL><LI><a href="#[11f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__NVIC_EnableIRQ
<LI><a href="#[11e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TIMR_Stop
</UL>
<BR>[Called By]<UL><LI><a href="#[56]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[347]"></a>TIMR_Start</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, swm320_timr.o(i.TIMR_Start))
<BR><BR>[Called By]<UL><LI><a href="#[56]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[11e]"></a>TIMR_Stop</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, swm320_timr.o(i.TIMR_Stop))
<BR><BR>[Called By]<UL><LI><a href="#[11d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TIMR_Init
</UL>

<P><STRONG><a name="[58]"></a>Touch_Scan</STRONG> (Thumb, 166 bytes, Stack size 16 bytes, touch.o(i.Touch_Scan))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = Touch_Scan &rArr; FT6336_Read_XY &rArr; IIC_Read
</UL>
<BR>[Calls]<UL><LI><a href="#[bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_ui2f
<LI><a href="#[bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_i2f
<LI><a href="#[121]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_fmul
<LI><a href="#[b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_fadd
<LI><a href="#[122]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_f2uiz
<LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_GetBit
<LI><a href="#[db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;FT6336_Read_XY
</UL>
<BR>[Address Reference Count : 1]<UL><LI> touch.o(i.FT6336_Init)
</UL>
<P><STRONG><a name="[3c]"></a>UART0_Handler</STRONG> (Thumb, 54 bytes, Stack size 16 bytes, usart.o(i.UART0_Handler))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = UART0_Handler
</UL>
<BR>[Calls]<UL><LI><a href="#[123]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;UART_IsRXFIFOEmpty
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[3d]"></a>UART1_Handler</STRONG> (Thumb, 56 bytes, Stack size 16 bytes, usart.o(i.UART1_Handler))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = UART1_Handler
</UL>
<BR>[Calls]<UL><LI><a href="#[123]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;UART_IsRXFIFOEmpty
</UL>
<BR>[Address Reference Count : 1]<UL><LI> startup_swm320.o(RESET)
</UL>
<P><STRONG><a name="[125]"></a>UART_Close</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, swm320_uart.o(i.UART_Close))
<BR><BR>[Called By]<UL><LI><a href="#[124]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;UART_Init
</UL>

<P><STRONG><a name="[124]"></a>UART_Init</STRONG> (Thumb, 428 bytes, Stack size 32 bytes, swm320_uart.o(i.UART_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = UART_Init
</UL>
<BR>[Calls]<UL><LI><a href="#[125]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;UART_Close
<LI><a href="#[127]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__NVIC_EnableIRQ
<LI><a href="#[126]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__NVIC_DisableIRQ
</UL>
<BR>[Called By]<UL><LI><a href="#[d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;uart1_Init
<LI><a href="#[f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;uart_Init
</UL>

<P><STRONG><a name="[123]"></a>UART_IsRXFIFOEmpty</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, swm320_uart.o(i.UART_IsRXFIFOEmpty))
<BR><BR>[Called By]<UL><LI><a href="#[3d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;UART1_Handler
<LI><a href="#[3c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;UART0_Handler
</UL>

<P><STRONG><a name="[1be]"></a>UART_IsTXBusy</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, swm320_uart.o(i.UART_IsTXBusy))
<BR><BR>[Called By]<UL><LI><a href="#[d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;uart1_Send_Data
<LI><a href="#[59]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;fputc
<LI><a href="#[f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;uart0_Send_Data
</UL>

<P><STRONG><a name="[356]"></a>UART_Open</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, swm320_uart.o(i.UART_Open))
<BR><BR>[Called By]<UL><LI><a href="#[d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;uart1_Init
<LI><a href="#[f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;uart_Init
</UL>

<P><STRONG><a name="[1bd]"></a>UART_WriteByte</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, swm320_uart.o(i.UART_WriteByte))
<BR><BR>[Called By]<UL><LI><a href="#[d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;uart1_Send_Data
<LI><a href="#[59]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;fputc
<LI><a href="#[f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;uart0_Send_Data
</UL>

<P><STRONG><a name="[128]"></a>__0printf</STRONG> (Thumb, 22 bytes, Stack size 24 bytes, printfa.o(i.__0printf), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[129]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_core
</UL>

<P><STRONG><a name="[369]"></a>__1printf</STRONG> (Thumb, 0 bytes, Stack size 24 bytes, printfa.o(i.__0printf), UNUSED)

<P><STRONG><a name="[1c1]"></a>__2printf</STRONG> (Thumb, 0 bytes, Stack size 24 bytes, printfa.o(i.__0printf))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = __2printf
</UL>
<BR>[Called By]<UL><LI><a href="#[1c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;fs_init
</UL>

<P><STRONG><a name="[36a]"></a>__c89printf</STRONG> (Thumb, 0 bytes, Stack size 24 bytes, printfa.o(i.__0printf), UNUSED)

<P><STRONG><a name="[36b]"></a>printf</STRONG> (Thumb, 0 bytes, Stack size 24 bytes, printfa.o(i.__0printf), UNUSED)

<P><STRONG><a name="[12a]"></a>__0sprintf</STRONG> (Thumb, 34 bytes, Stack size 24 bytes, printfa.o(i.__0sprintf), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[5a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_sputc
<LI><a href="#[129]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_core
</UL>

<P><STRONG><a name="[36c]"></a>__1sprintf</STRONG> (Thumb, 0 bytes, Stack size 24 bytes, printfa.o(i.__0sprintf), UNUSED)

<P><STRONG><a name="[d1]"></a>__2sprintf</STRONG> (Thumb, 0 bytes, Stack size 24 bytes, printfa.o(i.__0sprintf))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = __2sprintf
</UL>
<BR>[Called By]<UL><LI><a href="#[cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BT401_Send_CMD
<LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_set
<LI><a href="#[348]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;update_font
<LI><a href="#[34a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;music_player
<LI><a href="#[34b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;music_btn_return
<LI><a href="#[14d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_bin_to_flash
<LI><a href="#[ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;RS485_Deal
<LI><a href="#[d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BT401_Send_Str_CMD
<LI><a href="#[5d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;set_return_event_handler
<LI><a href="#[15a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_music
</UL>

<P><STRONG><a name="[36d]"></a>__c89sprintf</STRONG> (Thumb, 0 bytes, Stack size 24 bytes, printfa.o(i.__0sprintf), UNUSED)

<P><STRONG><a name="[36e]"></a>sprintf</STRONG> (Thumb, 0 bytes, Stack size 24 bytes, printfa.o(i.__0sprintf), UNUSED)

<P><STRONG><a name="[36f]"></a>__scatterload_copy</STRONG> (Thumb, 14 bytes, Stack size unknown bytes, handlers.o(i.__scatterload_copy), UNUSED)

<P><STRONG><a name="[370]"></a>__scatterload_null</STRONG> (Thumb, 2 bytes, Stack size unknown bytes, handlers.o(i.__scatterload_null), UNUSED)

<P><STRONG><a name="[371]"></a>__scatterload_zeroinit</STRONG> (Thumb, 14 bytes, Stack size unknown bytes, handlers.o(i.__scatterload_zeroinit), UNUSED)

<P><STRONG><a name="[131]"></a>add_img_btn</STRONG> (Thumb, 58 bytes, Stack size 24 bytes, gui_music.o(i.add_img_btn))
<BR><BR>[Stack]<UL><LI>Max Depth = 320<LI>Call Chain = add_img_btn &rArr; lv_imgbtn_create &rArr; lv_btn_create &rArr; lv_cont_create &rArr; lv_obj_create &rArr; lv_group_add_obj &rArr; lv_group_refocus &rArr; lv_group_focus_prev &rArr; focus_next_core &rArr; obj_to_foreground &rArr; lv_obj_move_foreground &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[134]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_pos
<LI><a href="#[133]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_imgbtn_set_src
<LI><a href="#[132]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_imgbtn_create
</UL>
<BR>[Called By]<UL><LI><a href="#[af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_music_list
<LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_set
<LI><a href="#[b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_bluetooth
<LI><a href="#[15a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_music
</UL>

<P><STRONG><a name="[fe]"></a>calcSDCLKDiv</STRONG> (Thumb, 128 bytes, Stack size 20 bytes, swm320_sdio.o(i.calcSDCLKDiv))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = calcSDCLKDiv
</UL>
<BR>[Called By]<UL><LI><a href="#[fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SDIO_Init
</UL>

<P><STRONG><a name="[f3]"></a>change_page</STRONG> (Thumb, 150 bytes, Stack size 24 bytes, rs485.o(i.change_page))
<BR><BR>[Stack]<UL><LI>Max Depth = 288<LI>Call Chain = change_page &rArr; sing_out_app &rArr; lv_obj_del &rArr; delete_children &rArr;  delete_children (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;uart1_Send_Data
<LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_handler
<LI><a href="#[147]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_get_tab_act
<LI><a href="#[f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;sing_out_app
</UL>
<BR>[Called By]<UL><LI><a href="#[ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;RS485_Deal
</UL>

<P><STRONG><a name="[197]"></a>clust2sect</STRONG> (Thumb, 24 bytes, Stack size 0 bytes, ff.o(i.clust2sect))
<BR><BR>[Called By]<UL><LI><a href="#[177]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_write
<LI><a href="#[176]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_read
<LI><a href="#[175]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_lseek
<LI><a href="#[1b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_rename
<LI><a href="#[192]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dir_sdi
<LI><a href="#[193]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dir_next
</UL>

<P><STRONG><a name="[14c]"></a>copy_bin_from_SD_to_flash</STRONG> (Thumb, 36 bytes, Stack size 16 bytes, copy.o(i.copy_bin_from_SD_to_flash))
<BR><BR>[Stack]<UL><LI>Max Depth = 1552<LI>Call Chain = copy_bin_from_SD_to_flash &rArr; create_bin_to_flash &rArr; f_open &rArr; follow_path &rArr; dir_find &rArr; dir_next &rArr; create_chain &rArr; put_fat &rArr; move_window &rArr; sync_window &rArr; disk_write &rArr; SPI_FLASH_Write &rArr; SPI_FLASH_WriteNoCheck &rArr; SPI_FLASH_WritePage &rArr; SPI_FLASH_WaitBusy &rArr; SPI_ReadSR &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[14d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_bin_to_flash
</UL>
<BR>[Called By]<UL><LI><a href="#[56]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[14e]"></a>copy_bin_to_sdram</STRONG> (Thumb, 38 bytes, Stack size 8 bytes, copy.o(i.copy_bin_to_sdram))
<BR><BR>[Stack]<UL><LI>Max Depth = 976<LI>Call Chain = copy_bin_to_sdram &rArr; load_bin_to_SDRAM &rArr; f_open &rArr; follow_path &rArr; dir_find &rArr; dir_next &rArr; create_chain &rArr; put_fat &rArr; move_window &rArr; sync_window &rArr; disk_write &rArr; SPI_FLASH_Write &rArr; SPI_FLASH_WriteNoCheck &rArr; SPI_FLASH_WritePage &rArr; SPI_FLASH_WaitBusy &rArr; SPI_ReadSR &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[146]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_del
<LI><a href="#[14f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;load_bin_to_SDRAM
</UL>
<BR>[Called By]<UL><LI><a href="#[56]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[150]"></a>copy_file_to_sdram</STRONG> (Thumb, 42 bytes, Stack size 16 bytes, copy.o(i.copy_file_to_sdram))
<BR><BR>[Stack]<UL><LI>Max Depth = 984<LI>Call Chain = copy_file_to_sdram &rArr; load_bin_to_SDRAM &rArr; f_open &rArr; follow_path &rArr; dir_find &rArr; dir_next &rArr; create_chain &rArr; put_fat &rArr; move_window &rArr; sync_window &rArr; disk_write &rArr; SPI_FLASH_Write &rArr; SPI_FLASH_WriteNoCheck &rArr; SPI_FLASH_WritePage &rArr; SPI_FLASH_WaitBusy &rArr; SPI_ReadSR &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_handler
<LI><a href="#[14f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;load_bin_to_SDRAM
</UL>
<BR>[Called By]<UL><LI><a href="#[56]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[b0]"></a>create_app_bluetooth</STRONG> (Thumb, 350 bytes, Stack size 32 bytes, gui_bluetooth.o(i.create_app_bluetooth))
<BR><BR>[Stack]<UL><LI>Max Depth = 392<LI>Call Chain = create_app_bluetooth &rArr; lv_label_create &rArr; lv_label_set_text &rArr; lv_label_refr_text &rArr; lv_label_get_letter_on &rArr; lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[145]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BT401_Send_CMD
<LI><a href="#[151]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_copy
<LI><a href="#[134]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_pos
<LI><a href="#[154]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_event_cb
<LI><a href="#[156]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_set_src
<LI><a href="#[155]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_create
<LI><a href="#[152]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
<LI><a href="#[159]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align
<LI><a href="#[158]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style
<LI><a href="#[153]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_ext_click_area
<LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_create
<LI><a href="#[131]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;add_img_btn
</UL>
<BR>[Address Reference Count : 1]<UL><LI> gui.o(.constdata)
</UL>
<P><STRONG><a name="[15a]"></a>create_app_music</STRONG> (Thumb, 822 bytes, Stack size 88 bytes, gui_music.o(i.create_app_music))
<BR><BR>[Stack]<UL><LI>Max Depth = 448<LI>Call Chain = create_app_music &rArr; lv_label_create &rArr; lv_label_set_text &rArr; lv_label_refr_text &rArr; lv_label_get_letter_on &rArr; lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[145]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[15f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_set_value
<LI><a href="#[151]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_copy
<LI><a href="#[134]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_pos
<LI><a href="#[154]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_event_cb
<LI><a href="#[156]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_set_src
<LI><a href="#[155]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_create
<LI><a href="#[160]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_set_style
<LI><a href="#[15d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_create
<LI><a href="#[159]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align
<LI><a href="#[15b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_long_mode
<LI><a href="#[162]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_set_style
<LI><a href="#[15e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_set_range
<LI><a href="#[161]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_create
<LI><a href="#[135]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;add_tab_btn
<LI><a href="#[158]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style
<LI><a href="#[15c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_size
<LI><a href="#[153]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_ext_click_area
<LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_create
<LI><a href="#[131]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;add_img_btn
<LI><a href="#[d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__2sprintf
</UL>
<BR>[Called By]<UL><LI><a href="#[af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_music_list
</UL>

<P><STRONG><a name="[b1]"></a>create_app_set</STRONG> (Thumb, 956 bytes, Stack size 96 bytes, gui_set.o(i.create_app_set))
<BR><BR>[Stack]<UL><LI>Max Depth = 760<LI>Call Chain = create_app_set &rArr; lv_ta_set_text &rArr; lv_ta_add_char &rArr; lv_ta_add_text &rArr;  lv_ta_add_text (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[145]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[169]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_array_text
<LI><a href="#[15f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_set_value
<LI><a href="#[151]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_copy
<LI><a href="#[134]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_pos
<LI><a href="#[154]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_event_cb
<LI><a href="#[156]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_set_src
<LI><a href="#[155]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_create
<LI><a href="#[16e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_text
<LI><a href="#[16c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_one_line
<LI><a href="#[16b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_max_length
<LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_cursor_type
<LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_create
<LI><a href="#[167]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_set_style
<LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_set_sb_mode
<LI><a href="#[16f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;kb_create
<LI><a href="#[160]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_set_style
<LI><a href="#[15d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_create
<LI><a href="#[15e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_set_range
<LI><a href="#[165]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_set_sliding
<LI><a href="#[164]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_set_btns_hidden
<LI><a href="#[163]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_create
<LI><a href="#[166]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_add_tab
<LI><a href="#[158]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style
<LI><a href="#[15c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_size
<LI><a href="#[153]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_ext_click_area
<LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_create
<LI><a href="#[131]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;add_img_btn
<LI><a href="#[d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__2sprintf
</UL>
<BR>[Address Reference Count : 1]<UL><LI> gui.o(.constdata)
</UL>
<P><STRONG><a name="[14d]"></a>create_bin_to_flash</STRONG> (Thumb, 510 bytes, Stack size 1144 bytes, copy.o(i.create_bin_to_flash))
<BR><BR>[Stack]<UL><LI>Max Depth = 1536<LI>Call Chain = create_bin_to_flash &rArr; f_open &rArr; follow_path &rArr; dir_find &rArr; dir_next &rArr; create_chain &rArr; put_fat &rArr; move_window &rArr; sync_window &rArr; disk_write &rArr; SPI_FLASH_Write &rArr; SPI_FLASH_WriteNoCheck &rArr; SPI_FLASH_WritePage &rArr; SPI_FLASH_WaitBusy &rArr; SPI_ReadSR &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[145]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[169]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_array_text
<LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_handler
<LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
<LI><a href="#[173]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_ver_res
<LI><a href="#[172]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_hor_res
<LI><a href="#[177]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_write
<LI><a href="#[176]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_read
<LI><a href="#[170]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_open
<LI><a href="#[175]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_lseek
<LI><a href="#[174]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_close
<LI><a href="#[d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__2sprintf
</UL>
<BR>[Called By]<UL><LI><a href="#[14c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;copy_bin_from_SD_to_flash
<LI><a href="#[56]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[af]"></a>create_music_list</STRONG> (Thumb, 884 bytes, Stack size 120 bytes, gui_list.o(i.create_music_list))
<BR><BR>[Stack]<UL><LI>Max Depth = 568<LI>Call Chain = create_music_list &rArr; create_app_music &rArr; lv_label_create &rArr; lv_label_set_text &rArr; lv_label_refr_text &rArr; lv_label_get_letter_on &rArr; lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[145]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BT401_Send_CMD
<LI><a href="#[151]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_copy
<LI><a href="#[134]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_pos
<LI><a href="#[154]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_event_cb
<LI><a href="#[165]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_set_sliding
<LI><a href="#[164]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_set_btns_hidden
<LI><a href="#[163]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_create
<LI><a href="#[166]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_add_tab
<LI><a href="#[158]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style
<LI><a href="#[15c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_size
<LI><a href="#[153]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_ext_click_area
<LI><a href="#[17c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_set_style
<LI><a href="#[17b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_create
<LI><a href="#[17d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_add_btn
<LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_create
<LI><a href="#[15a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_music
<LI><a href="#[131]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;add_img_btn
<LI><a href="#[d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr4
</UL>
<BR>[Address Reference Count : 1]<UL><LI> gui.o(.constdata)
</UL>
<P><STRONG><a name="[19c]"></a>disk_initialize</STRONG> (Thumb, 26 bytes, Stack size 8 bytes, diskio.o(i.disk_initialize))
<BR><BR>[Stack]<UL><LI>Max Depth = 132<LI>Call Chain = disk_initialize &rArr; SPI_Flash_Init &rArr; GPIO_Init &rArr; PORT_Init
</UL>
<BR>[Calls]<UL><LI><a href="#[101]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SD_Init
<LI><a href="#[10b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_Flash_Init
</UL>
<BR>[Called By]<UL><LI><a href="#[1a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_mkfs
<LI><a href="#[1ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_volume
</UL>

<P><STRONG><a name="[1ab]"></a>disk_ioctl</STRONG> (Thumb, 94 bytes, Stack size 8 bytes, diskio.o(i.disk_ioctl))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = disk_ioctl
</UL>
<BR>[Called By]<UL><LI><a href="#[1a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_mkfs
<LI><a href="#[1b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;sync_fs
</UL>

<P><STRONG><a name="[19d]"></a>disk_read</STRONG> (Thumb, 70 bytes, Stack size 24 bytes, diskio.o(i.disk_read))
<BR><BR>[Stack]<UL><LI>Max Depth = 84<LI>Call Chain = disk_read &rArr; sdcard_read &rArr; SDIO_BlockRead &rArr; SDIO_SendCmd
</UL>
<BR>[Calls]<UL><LI><a href="#[106]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_Read
<LI><a href="#[19e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;sdcard_read
</UL>
<BR>[Called By]<UL><LI><a href="#[177]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_write
<LI><a href="#[176]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_read
<LI><a href="#[175]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_lseek
<LI><a href="#[14b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;move_window
</UL>

<P><STRONG><a name="[1b8]"></a>disk_status</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, diskio.o(i.disk_status))
<BR><BR>[Called By]<UL><LI><a href="#[1a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;validate
<LI><a href="#[1ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_volume
</UL>

<P><STRONG><a name="[19f]"></a>disk_write</STRONG> (Thumb, 72 bytes, Stack size 24 bytes, diskio.o(i.disk_write))
<BR><BR>[Stack]<UL><LI>Max Depth = 144<LI>Call Chain = disk_write &rArr; SPI_FLASH_Write &rArr; SPI_FLASH_WriteNoCheck &rArr; SPI_FLASH_WritePage &rArr; SPI_FLASH_WaitBusy &rArr; SPI_ReadSR &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[108]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_Write
<LI><a href="#[1a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;sdcard_write
</UL>
<BR>[Called By]<UL><LI><a href="#[1a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_mkfs
<LI><a href="#[177]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_write
<LI><a href="#[176]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_read
<LI><a href="#[175]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_lseek
<LI><a href="#[1b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_truncate
<LI><a href="#[1a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_sync
<LI><a href="#[196]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;sync_window
<LI><a href="#[1b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;sync_fs
</UL>

<P><STRONG><a name="[174]"></a>f_close</STRONG> (Thumb, 30 bytes, Stack size 8 bytes, ff.o(i.f_close))
<BR><BR>[Stack]<UL><LI>Max Depth = 208<LI>Call Chain = f_close &rArr; f_sync &rArr; sync_fs &rArr; sync_window &rArr; disk_write &rArr; SPI_FLASH_Write &rArr; SPI_FLASH_WriteNoCheck &rArr; SPI_FLASH_WritePage &rArr; SPI_FLASH_WaitBusy &rArr; SPI_ReadSR &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[1a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_sync
<LI><a href="#[1a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;validate
</UL>
<BR>[Called By]<UL><LI><a href="#[348]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;update_font
<LI><a href="#[14d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_bin_to_flash
<LI><a href="#[14f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;load_bin_to_SDRAM
<LI><a href="#[93]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;fs_close
</UL>

<P><STRONG><a name="[1a7]"></a>f_closedir</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, ff.o(i.f_closedir))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = f_closedir &rArr; validate
</UL>
<BR>[Calls]<UL><LI><a href="#[1a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;validate
</UL>
<BR>[Called By]<UL><LI><a href="#[9d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;fs_dir_close
</UL>

<P><STRONG><a name="[175]"></a>f_lseek</STRONG> (Thumb, 582 bytes, Stack size 40 bytes, ff.o(i.f_lseek))
<BR><BR>[Stack]<UL><LI>Max Depth = 280<LI>Call Chain = f_lseek &rArr; create_chain &rArr; put_fat &rArr; move_window &rArr; sync_window &rArr; disk_write &rArr; SPI_FLASH_Write &rArr; SPI_FLASH_WriteNoCheck &rArr; SPI_FLASH_WritePage &rArr; SPI_FLASH_WaitBusy &rArr; SPI_ReadSR &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[179]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_fat
<LI><a href="#[197]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;clust2sect
<LI><a href="#[1a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;validate
<LI><a href="#[178]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_chain
<LI><a href="#[1a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;clmt_clust
<LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;disk_write
<LI><a href="#[19d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;disk_read
</UL>
<BR>[Called By]<UL><LI><a href="#[14d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_bin_to_flash
<LI><a href="#[96]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;fs_seek
<LI><a href="#[92]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;fs_open
</UL>

<P><STRONG><a name="[1a9]"></a>f_mkfs</STRONG> (Thumb, 1326 bytes, Stack size 80 bytes, ff.o(i.f_mkfs))
<BR><BR>[Stack]<UL><LI>Max Depth = 224<LI>Call Chain = f_mkfs &rArr; disk_write &rArr; SPI_FLASH_Write &rArr; SPI_FLASH_WriteNoCheck &rArr; SPI_FLASH_WritePage &rArr; SPI_FLASH_WaitBusy &rArr; SPI_ReadSR &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[17f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mem_set
<LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mem_cpy
<LI><a href="#[1aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_ldnumber
<LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;disk_write
<LI><a href="#[1ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;disk_ioctl
<LI><a href="#[19c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;disk_initialize
</UL>
<BR>[Called By]<UL><LI><a href="#[56]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[1ac]"></a>f_mount</STRONG> (Thumb, 72 bytes, Stack size 24 bytes, ff.o(i.f_mount))
<BR><BR>[Stack]<UL><LI>Max Depth = 264<LI>Call Chain = f_mount &rArr; find_volume &rArr; check_fs &rArr; move_window &rArr; sync_window &rArr; disk_write &rArr; SPI_FLASH_Write &rArr; SPI_FLASH_WriteNoCheck &rArr; SPI_FLASH_WritePage &rArr; SPI_FLASH_WaitBusy &rArr; SPI_ReadSR &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[1aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_ldnumber
<LI><a href="#[1ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_volume
</UL>
<BR>[Called By]<UL><LI><a href="#[56]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
<LI><a href="#[1c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;fs_init
</UL>

<P><STRONG><a name="[170]"></a>f_open</STRONG> (Thumb, 338 bytes, Stack size 88 bytes, ff.o(i.f_open))
<BR><BR>[Stack]<UL><LI>Max Depth = 392<LI>Call Chain = f_open &rArr; follow_path &rArr; dir_find &rArr; dir_next &rArr; create_chain &rArr; put_fat &rArr; move_window &rArr; sync_window &rArr; disk_write &rArr; SPI_FLASH_Write &rArr; SPI_FLASH_WriteNoCheck &rArr; SPI_FLASH_WritePage &rArr; SPI_FLASH_WaitBusy &rArr; SPI_ReadSR &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[1b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;st_clust
<LI><a href="#[1b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;remove_chain
<LI><a href="#[14b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;move_window
<LI><a href="#[1af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ld_clust
<LI><a href="#[1ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;follow_path
<LI><a href="#[1ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_volume
<LI><a href="#[199]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dir_register
</UL>
<BR>[Called By]<UL><LI><a href="#[348]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;update_font
<LI><a href="#[14d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_bin_to_flash
<LI><a href="#[14f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;load_bin_to_SDRAM
<LI><a href="#[92]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;fs_open
</UL>

<P><STRONG><a name="[1b2]"></a>f_opendir</STRONG> (Thumb, 108 bytes, Stack size 40 bytes, ff.o(i.f_opendir))
<BR><BR>[Stack]<UL><LI>Max Depth = 344<LI>Call Chain = f_opendir &rArr; follow_path &rArr; dir_find &rArr; dir_next &rArr; create_chain &rArr; put_fat &rArr; move_window &rArr; sync_window &rArr; disk_write &rArr; SPI_FLASH_Write &rArr; SPI_FLASH_WriteNoCheck &rArr; SPI_FLASH_WritePage &rArr; SPI_FLASH_WaitBusy &rArr; SPI_ReadSR &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[1af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ld_clust
<LI><a href="#[1ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;follow_path
<LI><a href="#[1ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_volume
<LI><a href="#[192]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dir_sdi
</UL>
<BR>[Called By]<UL><LI><a href="#[9e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;fs_dir_open
</UL>

<P><STRONG><a name="[176]"></a>f_read</STRONG> (Thumb, 370 bytes, Stack size 40 bytes, ff.o(i.f_read))
<BR><BR>[Stack]<UL><LI>Max Depth = 256<LI>Call Chain = f_read &rArr; get_fat &rArr; move_window &rArr; sync_window &rArr; disk_write &rArr; SPI_FLASH_Write &rArr; SPI_FLASH_WriteNoCheck &rArr; SPI_FLASH_WritePage &rArr; SPI_FLASH_WaitBusy &rArr; SPI_ReadSR &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[179]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_fat
<LI><a href="#[197]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;clust2sect
<LI><a href="#[1a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;validate
<LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mem_cpy
<LI><a href="#[1a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;clmt_clust
<LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;disk_write
<LI><a href="#[19d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;disk_read
</UL>
<BR>[Called By]<UL><LI><a href="#[348]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;update_font
<LI><a href="#[14d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_bin_to_flash
<LI><a href="#[14f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;load_bin_to_SDRAM
<LI><a href="#[94]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;fs_read
</UL>

<P><STRONG><a name="[1b3]"></a>f_readdir</STRONG> (Thumb, 82 bytes, Stack size 32 bytes, ff.o(i.f_readdir))
<BR><BR>[Stack]<UL><LI>Max Depth = 312<LI>Call Chain = f_readdir &rArr; dir_read &rArr; dir_next &rArr; create_chain &rArr; put_fat &rArr; move_window &rArr; sync_window &rArr; disk_write &rArr; SPI_FLASH_Write &rArr; SPI_FLASH_WriteNoCheck &rArr; SPI_FLASH_WritePage &rArr; SPI_FLASH_WaitBusy &rArr; SPI_ReadSR &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[1a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;validate
<LI><a href="#[1b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_fileinfo
<LI><a href="#[192]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dir_sdi
<LI><a href="#[198]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dir_read
<LI><a href="#[193]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dir_next
</UL>
<BR>[Called By]<UL><LI><a href="#[9f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;fs_dir_read
</UL>

<P><STRONG><a name="[1b5]"></a>f_rename</STRONG> (Thumb, 242 bytes, Stack size 120 bytes, ff.o(i.f_rename))
<BR><BR>[Stack]<UL><LI>Max Depth = 424<LI>Call Chain = f_rename &rArr; follow_path &rArr; dir_find &rArr; dir_next &rArr; create_chain &rArr; put_fat &rArr; move_window &rArr; sync_window &rArr; disk_write &rArr; SPI_FLASH_Write &rArr; SPI_FLASH_WriteNoCheck &rArr; SPI_FLASH_WritePage &rArr; SPI_FLASH_WaitBusy &rArr; SPI_ReadSR &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[197]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;clust2sect
<LI><a href="#[1b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;sync_fs
<LI><a href="#[1b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;st_clust
<LI><a href="#[14b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;move_window
<LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mem_cpy
<LI><a href="#[1af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ld_clust
<LI><a href="#[1aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_ldnumber
<LI><a href="#[1ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;follow_path
<LI><a href="#[1ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_volume
<LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dir_remove
<LI><a href="#[199]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dir_register
</UL>
<BR>[Called By]<UL><LI><a href="#[9b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;fs_rename
</UL>

<P><STRONG><a name="[1a5]"></a>f_sync</STRONG> (Thumb, 148 bytes, Stack size 16 bytes, ff.o(i.f_sync))
<BR><BR>[Stack]<UL><LI>Max Depth = 200<LI>Call Chain = f_sync &rArr; sync_fs &rArr; sync_window &rArr; disk_write &rArr; SPI_FLASH_Write &rArr; SPI_FLASH_WriteNoCheck &rArr; SPI_FLASH_WritePage &rArr; SPI_FLASH_WaitBusy &rArr; SPI_ReadSR &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[1a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;validate
<LI><a href="#[1b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;sync_fs
<LI><a href="#[1b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;st_clust
<LI><a href="#[14b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;move_window
<LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;disk_write
</UL>
<BR>[Called By]<UL><LI><a href="#[174]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_close
<LI><a href="#[9c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;fs_trunc
</UL>

<P><STRONG><a name="[1b7]"></a>f_truncate</STRONG> (Thumb, 178 bytes, Stack size 16 bytes, ff.o(i.f_truncate))
<BR><BR>[Stack]<UL><LI>Max Depth = 256<LI>Call Chain = f_truncate &rArr; remove_chain &rArr; put_fat &rArr; move_window &rArr; sync_window &rArr; disk_write &rArr; SPI_FLASH_Write &rArr; SPI_FLASH_WriteNoCheck &rArr; SPI_FLASH_WritePage &rArr; SPI_FLASH_WaitBusy &rArr; SPI_ReadSR &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[17a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;put_fat
<LI><a href="#[179]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_fat
<LI><a href="#[1a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;validate
<LI><a href="#[1b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;remove_chain
<LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;disk_write
</UL>
<BR>[Called By]<UL><LI><a href="#[9c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;fs_trunc
</UL>

<P><STRONG><a name="[177]"></a>f_write</STRONG> (Thumb, 434 bytes, Stack size 40 bytes, ff.o(i.f_write))
<BR><BR>[Stack]<UL><LI>Max Depth = 280<LI>Call Chain = f_write &rArr; create_chain &rArr; put_fat &rArr; move_window &rArr; sync_window &rArr; disk_write &rArr; SPI_FLASH_Write &rArr; SPI_FLASH_WriteNoCheck &rArr; SPI_FLASH_WritePage &rArr; SPI_FLASH_WaitBusy &rArr; SPI_ReadSR &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[197]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;clust2sect
<LI><a href="#[1a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;validate
<LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mem_cpy
<LI><a href="#[178]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_chain
<LI><a href="#[1a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;clmt_clust
<LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;disk_write
<LI><a href="#[19d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;disk_read
</UL>
<BR>[Called By]<UL><LI><a href="#[14d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_bin_to_flash
<LI><a href="#[95]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;fs_write
</UL>

<P><STRONG><a name="[1bc]"></a>font_init</STRONG> (Thumb, 42 bytes, Stack size 16 bytes, copy.o(i.font_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = font_init &rArr; SPI_FLASH_Read &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[106]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_Read
</UL>
<BR>[Called By]<UL><LI><a href="#[56]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[59]"></a>fputc</STRONG> (Thumb, 28 bytes, Stack size 16 bytes, usart.o(i.fputc))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = fputc
</UL>
<BR>[Calls]<UL><LI><a href="#[1bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;UART_WriteByte
<LI><a href="#[1be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;UART_IsTXBusy
</UL>
<BR>[Address Reference Count : 1]<UL><LI> printfa.o(i.__0printf)
</UL>
<P><STRONG><a name="[179]"></a>get_fat</STRONG> (Thumb, 214 bytes, Stack size 32 bytes, ff.o(i.get_fat))
<BR><BR>[Stack]<UL><LI>Max Depth = 216<LI>Call Chain = get_fat &rArr; move_window &rArr; sync_window &rArr; disk_write &rArr; SPI_FLASH_Write &rArr; SPI_FLASH_WriteNoCheck &rArr; SPI_FLASH_WritePage &rArr; SPI_FLASH_WaitBusy &rArr; SPI_ReadSR &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[14b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;move_window
</UL>
<BR>[Called By]<UL><LI><a href="#[176]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_read
<LI><a href="#[175]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_lseek
<LI><a href="#[1b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_truncate
<LI><a href="#[1b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;remove_chain
<LI><a href="#[192]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dir_sdi
<LI><a href="#[193]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dir_next
<LI><a href="#[178]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_chain
</UL>

<P><STRONG><a name="[d7]"></a>get_music_list_info</STRONG> (Thumb, 114 bytes, Stack size 24 bytes, gui_list.o(i.get_music_list_info))
<BR><BR>[Stack]<UL><LI>Max Depth = 128<LI>Call Chain = get_music_list_info &rArr; BT401_Send_CMD &rArr; BT401_Read &rArr;  BT401_Send_CMD (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BT401_Send_CMD
<LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_handler
<LI><a href="#[1ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy
</UL>
<BR>[Called By]<UL><LI><a href="#[d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BT401_init
</UL>

<P><STRONG><a name="[1cc]"></a>icon_obj_list_append</STRONG> (Thumb, 58 bytes, Stack size 24 bytes, gui.o(i.icon_obj_list_append))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = icon_obj_list_append &rArr; lv_mem_alloc &rArr; ent_alloc &rArr; ent_trunc
</UL>
<BR>[Calls]<UL><LI><a href="#[13c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
</UL>
<BR>[Called By]<UL><LI><a href="#[250]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_create_icon_desktop
</UL>

<P><STRONG><a name="[1f0]"></a>init</STRONG> (Thumb, 50 bytes, Stack size 16 bytes, rgblcd.o(i.init))
<BR><BR>[Stack]<UL><LI>Max Depth = 108<LI>Call Chain = init &rArr; GPIO_Init &rArr; PORT_Init
</UL>
<BR>[Calls]<UL><LI><a href="#[da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_Init
</UL>
<BR>[Called By]<UL><LI><a href="#[1f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_rgb_init
</UL>

<P><STRONG><a name="[1f6]"></a>lcd_memory_init</STRONG> (Thumb, 96 bytes, Stack size 16 bytes, rgblcd.o(i.lcd_memory_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lcd_memory_init &rArr; SDRAM_Init
</UL>
<BR>[Calls]<UL><LI><a href="#[1f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SDRAM_Init
</UL>
<BR>[Called By]<UL><LI><a href="#[56]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[1f8]"></a>lcd_rgb_init</STRONG> (Thumb, 1442 bytes, Stack size 40 bytes, rgblcd.o(i.lcd_rgb_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 148<LI>Call Chain = lcd_rgb_init &rArr; init &rArr; GPIO_Init &rArr; PORT_Init
</UL>
<BR>[Calls]<UL><LI><a href="#[1f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;swm_delay
<LI><a href="#[ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_SetBit
<LI><a href="#[114]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_WriteData
<LI><a href="#[112]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_WriteComm
<LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_ClrBit
<LI><a href="#[e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LCD_Init
<LI><a href="#[da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_Init
<LI><a href="#[1f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;init
</UL>
<BR>[Called By]<UL><LI><a href="#[56]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[14f]"></a>load_bin_to_SDRAM</STRONG> (Thumb, 186 bytes, Stack size 576 bytes, copy.o(i.load_bin_to_SDRAM))
<BR><BR>[Stack]<UL><LI>Max Depth = 968<LI>Call Chain = load_bin_to_SDRAM &rArr; f_open &rArr; follow_path &rArr; dir_find &rArr; dir_next &rArr; create_chain &rArr; put_fat &rArr; move_window &rArr; sync_window &rArr; disk_write &rArr; SPI_FLASH_Write &rArr; SPI_FLASH_WriteNoCheck &rArr; SPI_FLASH_WritePage &rArr; SPI_FLASH_WaitBusy &rArr; SPI_ReadSR &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
<LI><a href="#[173]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_ver_res
<LI><a href="#[172]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_hor_res
<LI><a href="#[176]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_read
<LI><a href="#[170]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_open
<LI><a href="#[174]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_close
</UL>
<BR>[Called By]<UL><LI><a href="#[150]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;copy_file_to_sdram
<LI><a href="#[14e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;copy_bin_to_sdram
</UL>

<P><STRONG><a name="[1fa]"></a>lv_anim_core_init</STRONG> (Thumb, 34 bytes, Stack size 8 bytes, lv_anim.o(i.lv_anim_core_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 120<LI>Call Chain = lv_anim_core_init &rArr; lv_task_create &rArr; lv_task_create_basic &rArr; lv_ll_ins_prev &rArr; lv_ll_ins_head &rArr; lv_mem_alloc &rArr; ent_alloc &rArr; ent_trunc
</UL>
<BR>[Calls]<UL><LI><a href="#[1fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_init
<LI><a href="#[141]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[1fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_create
</UL>
<BR>[Called By]<UL><LI><a href="#[2b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>

<P><STRONG><a name="[1fd]"></a>lv_anim_create</STRONG> (Thumb, 70 bytes, Stack size 16 bytes, lv_anim.o(i.lv_anim_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = lv_anim_create &rArr; lv_anim_del &rArr; lv_ll_rem &rArr; node_set_prev
</UL>
<BR>[Calls]<UL><LI><a href="#[1fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_head
<LI><a href="#[18c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
<LI><a href="#[13e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy4
</UL>
<BR>[Called By]<UL><LI><a href="#[15f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_set_value
<LI><a href="#[16e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_text
<LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_create
<LI><a href="#[1f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_set_tab_act
<LI><a href="#[2dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[2c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_cursor_pos
<LI><a href="#[2c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_add_text
<LI><a href="#[2c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_add_char
<LI><a href="#[311]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_start_edge_flash
<LI><a href="#[30e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_scroll_ver
<LI><a href="#[30d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_scroll_hor
<LI><a href="#[2f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_focus
</UL>

<P><STRONG><a name="[18c]"></a>lv_anim_del</STRONG> (Thumb, 84 bytes, Stack size 32 bytes, lv_anim.o(i.lv_anim_del))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = lv_anim_del &rArr; lv_ll_rem &rArr; node_set_prev
</UL>
<BR>[Calls]<UL><LI><a href="#[13b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[13f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_rem
<LI><a href="#[70]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_next
<LI><a href="#[71]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
</UL>
<BR>[Called By]<UL><LI><a href="#[146]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_del
<LI><a href="#[15b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_long_mode
<LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;delete_children
<LI><a href="#[1fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_create
<LI><a href="#[2dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[2f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_focus
</UL>

<P><STRONG><a name="[68]"></a>lv_anim_path_linear</STRONG> (Thumb, 38 bytes, Stack size 0 bytes, lv_anim.o(i.lv_anim_path_linear))
<BR>[Address Reference Count : 7]<UL><LI> lv_label.o(i.lv_label_refr_text)
<LI> lv_page.o(i.lv_page_focus)
<LI> lv_bar.o(i.lv_bar_set_value)
<LI> lv_tabview.o(i.lv_tabview_set_tab_act)
<LI> lv_page.o(i.lv_page_scroll_hor)
<LI> lv_page.o(i.lv_page_scroll_ver)
<LI> lv_page.o(i.lv_page_start_edge_flash)
</UL>
<P><STRONG><a name="[a5]"></a>lv_anim_path_step</STRONG> (Thumb, 22 bytes, Stack size 0 bytes, lv_anim.o(i.lv_anim_path_step))
<BR>[Address Reference Count : 5]<UL><LI> lv_ta.o(i.lv_ta_add_char)
<LI> lv_ta.o(i.lv_ta_add_text)
<LI> lv_ta.o(i.lv_ta_create)
<LI> lv_ta.o(i.lv_ta_set_cursor_pos)
<LI> lv_ta.o(i.lv_ta_set_text)
</UL>
<P><STRONG><a name="[2dd]"></a>lv_anim_speed_to_time</STRONG> (Thumb, 36 bytes, Stack size 0 bytes, lv_anim.o(i.lv_anim_speed_to_time))
<BR><BR>[Called By]<UL><LI><a href="#[2dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>

<P><STRONG><a name="[31e]"></a>lv_area_get_size</STRONG> (Thumb, 30 bytes, Stack size 0 bytes, lv_area.o(i.lv_area_get_size))
<BR><BR>[Called By]<UL><LI><a href="#[258]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_join_area
<LI><a href="#[259]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_areas
</UL>

<P><STRONG><a name="[261]"></a>lv_area_intersect</STRONG> (Thumb, 80 bytes, Stack size 16 bytes, lv_area.o(i.lv_area_intersect))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_area_intersect
</UL>
<BR>[Called By]<UL><LI><a href="#[266]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_draw_core
<LI><a href="#[272]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_map
<LI><a href="#[260]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_fill
<LI><a href="#[320]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_obj
<LI><a href="#[31b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_area_part
<LI><a href="#[2bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_inv_area
<LI><a href="#[181]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
</UL>

<P><STRONG><a name="[282]"></a>lv_area_is_in</STRONG> (Thumb, 58 bytes, Stack size 8 bytes, lv_area.o(i.lv_area_is_in))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_area_is_in
</UL>
<BR>[Called By]<UL><LI><a href="#[31c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_top_obj
<LI><a href="#[2bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_inv_area
<LI><a href="#[89]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_design
<LI><a href="#[276]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow
<LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_imgbtn_design
<LI><a href="#[76]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_design
</UL>

<P><STRONG><a name="[277]"></a>lv_area_is_on</STRONG> (Thumb, 56 bytes, Stack size 0 bytes, lv_area.o(i.lv_area_is_on))
<BR><BR>[Called By]<UL><LI><a href="#[258]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_join_area
<LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
</UL>

<P><STRONG><a name="[1c4]"></a>lv_area_is_point_on</STRONG> (Thumb, 50 bytes, Stack size 8 bytes, lv_area.o(i.lv_area_is_point_on))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_area_is_point_on
</UL>
<BR>[Called By]<UL><LI><a href="#[1e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_search_obj
<LI><a href="#[1c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_button_from_point
</UL>

<P><STRONG><a name="[31f]"></a>lv_area_join</STRONG> (Thumb, 68 bytes, Stack size 8 bytes, lv_area.o(i.lv_area_join))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_area_join
</UL>
<BR>[Called By]<UL><LI><a href="#[258]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_join_area
</UL>

<P><STRONG><a name="[232]"></a>lv_area_set</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_area.o(i.lv_area_set))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_area_set
</UL>
<BR>[Called By]<UL><LI><a href="#[279]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_main_corner
<LI><a href="#[220]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_set_map
</UL>

<P><STRONG><a name="[201]"></a>lv_area_set_height</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_area.o(i.lv_area_set_height))
<BR><BR>[Called By]<UL><LI><a href="#[167]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_set_style
<LI><a href="#[266]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_draw_core
<LI><a href="#[1ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_set_pos
<LI><a href="#[305]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_sb_refresh
</UL>

<P><STRONG><a name="[1ff]"></a>lv_area_set_pos</STRONG> (Thumb, 48 bytes, Stack size 12 bytes, lv_area.o(i.lv_area_set_pos))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = lv_area_set_pos
</UL>
<BR>[Calls]<UL><LI><a href="#[201]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_set_height
<LI><a href="#[200]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_set_width
</UL>
<BR>[Called By]<UL><LI><a href="#[305]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_sb_refresh
</UL>

<P><STRONG><a name="[200]"></a>lv_area_set_width</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_area.o(i.lv_area_set_width))
<BR><BR>[Called By]<UL><LI><a href="#[167]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_set_style
<LI><a href="#[1ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_set_pos
<LI><a href="#[305]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_sb_refresh
</UL>

<P><STRONG><a name="[161]"></a>lv_bar_create</STRONG> (Thumb, 234 bytes, Stack size 16 bytes, lv_bar.o(i.lv_bar_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 240<LI>Call Chain = lv_bar_create &rArr; lv_obj_create &rArr; lv_group_add_obj &rArr; lv_group_refocus &rArr; lv_group_focus_prev &rArr; focus_next_core &rArr; obj_to_foreground &rArr; lv_obj_move_foreground &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[15f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_set_value
<LI><a href="#[152]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
<LI><a href="#[162]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_set_style
<LI><a href="#[158]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style
<LI><a href="#[15c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_size
<LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_get_current
<LI><a href="#[205]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_signal_cb
<LI><a href="#[206]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_design_cb
<LI><a href="#[208]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_click
<LI><a href="#[207]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[202]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_signal_cb
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[203]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_design_cb
<LI><a href="#[204]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_allocate_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[15d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_create
<LI><a href="#[15a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_music
</UL>

<P><STRONG><a name="[20e]"></a>lv_bar_get_max_value</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_bar.o(i.lv_bar_get_max_value))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_bar_get_max_value
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_design
</UL>

<P><STRONG><a name="[20f]"></a>lv_bar_get_min_value</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_bar.o(i.lv_bar_get_min_value))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_bar_get_min_value
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_design
</UL>

<P><STRONG><a name="[20c]"></a>lv_bar_get_style</STRONG> (Thumb, 38 bytes, Stack size 16 bytes, lv_bar.o(i.lv_bar_get_style))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = lv_bar_get_style &rArr; lv_obj_get_style &rArr; lv_group_mod_style
</UL>
<BR>[Calls]<UL><LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[65]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_signal
<LI><a href="#[66]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_design
<LI><a href="#[321]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_get_style
</UL>

<P><STRONG><a name="[210]"></a>lv_bar_get_value</STRONG> (Thumb, 26 bytes, Stack size 8 bytes, lv_bar.o(i.lv_bar_get_value))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_bar_get_value
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[324]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_get_value
</UL>

<P><STRONG><a name="[15e]"></a>lv_bar_set_range</STRONG> (Thumb, 92 bytes, Stack size 24 bytes, lv_bar.o(i.lv_bar_set_range))
<BR><BR>[Stack]<UL><LI>Max Depth = 184<LI>Call Chain = lv_bar_set_range &rArr; lv_bar_set_value &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[15f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_set_value
<LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_set
<LI><a href="#[15a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_music
</UL>

<P><STRONG><a name="[162]"></a>lv_bar_set_style</STRONG> (Thumb, 46 bytes, Stack size 16 bytes, lv_bar.o(i.lv_bar_set_style))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_bar_set_style &rArr; lv_obj_set_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[158]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style
<LI><a href="#[211]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_ext_draw_pad
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[160]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_set_style
<LI><a href="#[161]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_create
<LI><a href="#[15a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_music
</UL>

<P><STRONG><a name="[15f]"></a>lv_bar_set_value</STRONG> (Thumb, 154 bytes, Stack size 56 bytes, lv_bar.o(i.lv_bar_set_value))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_bar_set_value &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[1fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_create
</UL>
<BR>[Called By]<UL><LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_set
<LI><a href="#[34a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;music_player
<LI><a href="#[34b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;music_btn_return
<LI><a href="#[63]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;keyboard_event_cb
<LI><a href="#[15e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_set_range
<LI><a href="#[161]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_create
<LI><a href="#[15a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_music
<LI><a href="#[69]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_anim_ready
<LI><a href="#[a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_signal
</UL>

<P><STRONG><a name="[213]"></a>lv_btn_create</STRONG> (Thumb, 258 bytes, Stack size 24 bytes, lv_btn.o(i.lv_btn_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 272<LI>Call Chain = lv_btn_create &rArr; lv_cont_create &rArr; lv_obj_create &rArr; lv_group_add_obj &rArr; lv_group_refocus &rArr; lv_group_focus_prev &rArr; focus_next_core &rArr; obj_to_foreground &rArr; lv_obj_move_foreground &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[158]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style
<LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_get_current
<LI><a href="#[205]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_signal_cb
<LI><a href="#[206]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_design_cb
<LI><a href="#[208]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_click
<LI><a href="#[207]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[202]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_signal_cb
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[203]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_design_cb
<LI><a href="#[204]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_allocate_ext_attr
<LI><a href="#[215]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_set_layout
<LI><a href="#[214]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_create
<LI><a href="#[216]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_set_style
<LI><a href="#[13e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy4
</UL>
<BR>[Called By]<UL><LI><a href="#[132]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_imgbtn_create
<LI><a href="#[17d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_add_btn
</UL>

<P><STRONG><a name="[217]"></a>lv_btn_get_state</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_btn.o(i.lv_btn_get_state))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_btn_get_state
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[218]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_get_style
<LI><a href="#[2b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_img
<LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_imgbtn_design
<LI><a href="#[2e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_set_btn_selected
<LI><a href="#[87]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_signal
<LI><a href="#[2e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_btn_single_select
<LI><a href="#[86]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_btn_signal
</UL>

<P><STRONG><a name="[218]"></a>lv_btn_get_style</STRONG> (Thumb, 110 bytes, Stack size 24 bytes, lv_btn.o(i.lv_btn_get_style))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = lv_btn_get_style &rArr; lv_obj_get_style &rArr; lv_group_mod_style
</UL>
<BR>[Calls]<UL><LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[217]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_get_state
</UL>
<BR>[Called By]<UL><LI><a href="#[2af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_imgbtn_get_style
</UL>

<P><STRONG><a name="[219]"></a>lv_btn_get_toggle</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_btn.o(i.lv_btn_get_toggle))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_btn_get_toggle
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[6a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_signal
</UL>

<P><STRONG><a name="[21a]"></a>lv_btn_set_state</STRONG> (Thumb, 46 bytes, Stack size 16 bytes, lv_btn.o(i.lv_btn_set_state))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_btn_set_state &rArr; lv_obj_set_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[158]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[2b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_imgbtn_set_state
<LI><a href="#[5f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;music_list_event_handler
<LI><a href="#[6a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_signal
<LI><a href="#[2e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_set_btn_selected
<LI><a href="#[2e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_btn_single_select
<LI><a href="#[86]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_btn_signal
</UL>

<P><STRONG><a name="[216]"></a>lv_btn_set_style</STRONG> (Thumb, 68 bytes, Stack size 16 bytes, lv_btn.o(i.lv_btn_set_style))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_btn_set_style &rArr; lv_obj_set_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[158]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[17c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_set_style
<LI><a href="#[17d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_add_btn
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_create
</UL>

<P><STRONG><a name="[136]"></a>lv_btn_set_toggle</STRONG> (Thumb, 18 bytes, Stack size 8 bytes, lv_btn.o(i.lv_btn_set_toggle))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_btn_set_toggle
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[135]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;add_tab_btn
</UL>

<P><STRONG><a name="[21c]"></a>lv_btnm_clear_btn_ctrl</STRONG> (Thumb, 46 bytes, Stack size 16 bytes, lv_btnm.o(i.lv_btnm_clear_btn_ctrl))
<BR><BR>[Stack]<UL><LI>Max Depth = 136<LI>Call Chain = lv_btnm_clear_btn_ctrl &rArr; invalidate_button_area &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[1f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;invalidate_button_area
</UL>
<BR>[Called By]<UL><LI><a href="#[1f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_set_tab_act
<LI><a href="#[21d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_clear_btn_ctrl_all
</UL>

<P><STRONG><a name="[21d]"></a>lv_btnm_clear_btn_ctrl_all</STRONG> (Thumb, 44 bytes, Stack size 24 bytes, lv_btnm.o(i.lv_btnm_clear_btn_ctrl_all))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_btnm_clear_btn_ctrl_all &rArr; lv_btnm_clear_btn_ctrl &rArr; invalidate_button_area &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[21c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_clear_btn_ctrl
</UL>
<BR>[Called By]<UL><LI><a href="#[23a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;make_one_button_toggled
<LI><a href="#[ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tab_btnm_event_cb
</UL>

<P><STRONG><a name="[21e]"></a>lv_btnm_create</STRONG> (Thumb, 286 bytes, Stack size 24 bytes, lv_btnm.o(i.lv_btnm_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_btnm_create &rArr; lv_obj_create &rArr; lv_group_add_obj &rArr; lv_group_refocus &rArr; lv_group_focus_prev &rArr; focus_next_core &rArr; obj_to_foreground &rArr; lv_obj_move_foreground &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[152]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
<LI><a href="#[158]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style
<LI><a href="#[15c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_size
<LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_get_current
<LI><a href="#[205]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_signal_cb
<LI><a href="#[206]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_design_cb
<LI><a href="#[202]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_signal_cb
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[203]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_design_cb
<LI><a href="#[204]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_allocate_ext_attr
<LI><a href="#[221]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_set_style
<LI><a href="#[220]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_set_map
<LI><a href="#[21f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_get_map_array
<LI><a href="#[13e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy4
</UL>
<BR>[Called By]<UL><LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_kb_create
<LI><a href="#[163]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_create
</UL>

<P><STRONG><a name="[22a]"></a>lv_btnm_get_active_btn</STRONG> (Thumb, 10 bytes, Stack size 8 bytes, lv_btnm.o(i.lv_btnm_get_active_btn))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_btnm_get_active_btn
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[7f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_kb_def_event_cb
<LI><a href="#[ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tab_btnm_event_cb
</UL>

<P><STRONG><a name="[22b]"></a>lv_btnm_get_active_btn_text</STRONG> (Thumb, 34 bytes, Stack size 8 bytes, lv_btnm.o(i.lv_btnm_get_active_btn_text))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = lv_btnm_get_active_btn_text &rArr; lv_btnm_get_btn_text &rArr; strcmp
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[22c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_get_btn_text
</UL>
<BR>[Called By]<UL><LI><a href="#[7f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_kb_def_event_cb
</UL>

<P><STRONG><a name="[22d]"></a>lv_btnm_get_btn_ctrl</STRONG> (Thumb, 34 bytes, Stack size 16 bytes, lv_btnm.o(i.lv_btnm_get_btn_ctrl))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_btnm_get_btn_ctrl
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[7f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_kb_def_event_cb
<LI><a href="#[23a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;make_one_button_toggled
</UL>

<P><STRONG><a name="[22c]"></a>lv_btnm_get_btn_text</STRONG> (Thumb, 78 bytes, Stack size 24 bytes, lv_btnm.o(i.lv_btnm_get_btn_text))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = lv_btnm_get_btn_text &rArr; strcmp
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[138]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcmp
</UL>
<BR>[Called By]<UL><LI><a href="#[22b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_get_active_btn_text
</UL>

<P><STRONG><a name="[21f]"></a>lv_btnm_get_map_array</STRONG> (Thumb, 10 bytes, Stack size 8 bytes, lv_btnm.o(i.lv_btnm_get_map_array))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_btnm_get_map_array
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[21e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_create
</UL>

<P><STRONG><a name="[226]"></a>lv_btnm_get_style</STRONG> (Thumb, 60 bytes, Stack size 16 bytes, lv_btnm.o(i.lv_btnm_get_style))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = lv_btnm_get_style &rArr; lv_obj_get_style &rArr; lv_group_mod_style
</UL>
<BR>[Calls]<UL><LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[220]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_set_map
<LI><a href="#[6c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_signal
<LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_design
<LI><a href="#[33c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_get_style
</UL>

<P><STRONG><a name="[22e]"></a>lv_btnm_set_btn_ctrl</STRONG> (Thumb, 46 bytes, Stack size 16 bytes, lv_btnm.o(i.lv_btnm_set_btn_ctrl))
<BR><BR>[Stack]<UL><LI>Max Depth = 136<LI>Call Chain = lv_btnm_set_btn_ctrl &rArr; invalidate_button_area &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[1f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;invalidate_button_area
</UL>
<BR>[Called By]<UL><LI><a href="#[1f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_set_tab_act
<LI><a href="#[166]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_add_tab
<LI><a href="#[23a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;make_one_button_toggled
<LI><a href="#[ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tab_btnm_event_cb
</UL>

<P><STRONG><a name="[22f]"></a>lv_btnm_set_ctrl_map</STRONG> (Thumb, 38 bytes, Stack size 16 bytes, lv_btnm.o(i.lv_btnm_set_ctrl_map))
<BR><BR>[Stack]<UL><LI>Max Depth = 200<LI>Call Chain = lv_btnm_set_ctrl_map &rArr; lv_btnm_set_map &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[220]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_set_map
<LI><a href="#[1ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy
</UL>
<BR>[Called By]<UL><LI><a href="#[2c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_kb_set_mode
<LI><a href="#[7f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_kb_def_event_cb
<LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_kb_create
</UL>

<P><STRONG><a name="[220]"></a>lv_btnm_set_map</STRONG> (Thumb, 536 bytes, Stack size 80 bytes, lv_btnm.o(i.lv_btnm_set_map))
<BR><BR>[Stack]<UL><LI>Max Depth = 184<LI>Call Chain = lv_btnm_set_map &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[1d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[232]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_set
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_base_dir
<LI><a href="#[226]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_get_style
<LI><a href="#[230]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;maps_are_identical
<LI><a href="#[231]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_button_width
<LI><a href="#[137]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;allocate_btn_areas_and_controls
<LI><a href="#[138]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcmp
<LI><a href="#[139]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strlen
</UL>
<BR>[Called By]<UL><LI><a href="#[2c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_kb_set_mode
<LI><a href="#[7f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_kb_def_event_cb
<LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_kb_create
<LI><a href="#[163]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_create
<LI><a href="#[166]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_add_tab
<LI><a href="#[22f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_set_ctrl_map
<LI><a href="#[21e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_create
<LI><a href="#[6c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_signal
</UL>

<P><STRONG><a name="[233]"></a>lv_btnm_set_pressed</STRONG> (Thumb, 46 bytes, Stack size 16 bytes, lv_btnm.o(i.lv_btnm_set_pressed))
<BR><BR>[Stack]<UL><LI>Max Depth = 120<LI>Call Chain = lv_btnm_set_pressed &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_signal
</UL>

<P><STRONG><a name="[221]"></a>lv_btnm_set_style</STRONG> (Thumb, 102 bytes, Stack size 16 bytes, lv_btnm.o(i.lv_btnm_set_style))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_btnm_set_style &rArr; lv_obj_set_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[158]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style
<LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[21e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_create
<LI><a href="#[2bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_kb_set_style
<LI><a href="#[338]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_set_style
</UL>

<P><STRONG><a name="[281]"></a>lv_circ_cont</STRONG> (Thumb, 20 bytes, Stack size 0 bytes, lv_circ.o(i.lv_circ_cont))
<BR><BR>[Called By]<UL><LI><a href="#[284]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_full
<LI><a href="#[283]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_bottom
<LI><a href="#[279]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_main_corner
</UL>

<P><STRONG><a name="[27c]"></a>lv_circ_init</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, lv_circ.o(i.lv_circ_init))
<BR><BR>[Called By]<UL><LI><a href="#[284]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_full
<LI><a href="#[283]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_bottom
<LI><a href="#[279]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_main_corner
<LI><a href="#[27b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_border_corner
</UL>

<P><STRONG><a name="[27f]"></a>lv_circ_next</STRONG> (Thumb, 50 bytes, Stack size 8 bytes, lv_circ.o(i.lv_circ_next))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_circ_next
</UL>
<BR>[Called By]<UL><LI><a href="#[284]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_full
<LI><a href="#[283]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_bottom
<LI><a href="#[279]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_main_corner
<LI><a href="#[27b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_border_corner
</UL>

<P><STRONG><a name="[214]"></a>lv_cont_create</STRONG> (Thumb, 202 bytes, Stack size 24 bytes, lv_cont.o(i.lv_cont_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_cont_create &rArr; lv_obj_create &rArr; lv_group_add_obj &rArr; lv_group_refocus &rArr; lv_group_focus_prev &rArr; focus_next_core &rArr; obj_to_foreground &rArr; lv_obj_move_foreground &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[152]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
<LI><a href="#[158]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style
<LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_get_current
<LI><a href="#[205]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_signal_cb
<LI><a href="#[207]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[202]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_signal_cb
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[204]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_allocate_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[163]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_create
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_create
<LI><a href="#[2e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_create
</UL>

<P><STRONG><a name="[23c]"></a>lv_cont_get_fit_left</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_cont.o(i.lv_cont_get_fit_left))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_cont_get_fit_left
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[8b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_signal
</UL>

<P><STRONG><a name="[23d]"></a>lv_cont_get_fit_right</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_cont.o(i.lv_cont_get_fit_right))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_cont_get_fit_right
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[8b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_signal
</UL>

<P><STRONG><a name="[23e]"></a>lv_cont_get_fit_top</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_cont.o(i.lv_cont_get_fit_top))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_cont_get_fit_top
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[8b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_signal
</UL>

<P><STRONG><a name="[23f]"></a>lv_cont_get_layout</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_cont.o(i.lv_cont_get_layout))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_cont_get_layout
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[24b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_refr_layout
<LI><a href="#[247]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_row
<LI><a href="#[243]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_col
<LI><a href="#[2e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_get_layout
</UL>

<P><STRONG><a name="[24d]"></a>lv_cont_set_fit4</STRONG> (Thumb, 104 bytes, Stack size 32 bytes, lv_cont.o(i.lv_cont_set_fit4))
<BR><BR>[Stack]<UL><LI>Max Depth = 136<LI>Call Chain = lv_cont_set_fit4 &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[2e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_create
<LI><a href="#[24c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_set_fit2
<LI><a href="#[314]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_set_scrl_fit2
<LI><a href="#[24e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_set_fit2
</UL>

<P><STRONG><a name="[215]"></a>lv_cont_set_layout</STRONG> (Thumb, 44 bytes, Stack size 16 bytes, lv_cont.o(i.lv_cont_set_layout))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_cont_set_layout
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[163]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_create
<LI><a href="#[17d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_add_btn
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_create
<LI><a href="#[2eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_set_scrl_layout
<LI><a href="#[337]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabview_realign
</UL>

<P><STRONG><a name="[24f]"></a>lv_copy_start</STRONG> (Thumb, 76 bytes, Stack size 16 bytes, copy.o(i.lv_copy_start))
<BR><BR>[Stack]<UL><LI>Max Depth = 376<LI>Call Chain = lv_copy_start &rArr; lv_label_create &rArr; lv_label_set_text &rArr; lv_label_refr_text &rArr; lv_label_get_letter_on &rArr; lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[134]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_pos
<LI><a href="#[1eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_scr_act
<LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
<LI><a href="#[159]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align
<LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_create
</UL>
<BR>[Called By]<UL><LI><a href="#[56]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[251]"></a>lv_disp_buf_init</STRONG> (Thumb, 32 bytes, Stack size 24 bytes, lv_hal_disp.o(i.lv_disp_buf_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_disp_buf_init
</UL>
<BR>[Calls]<UL><LI><a href="#[d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr4
</UL>
<BR>[Called By]<UL><LI><a href="#[315]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_port_disp_init
</UL>

<P><STRONG><a name="[252]"></a>lv_disp_drv_init</STRONG> (Thumb, 56 bytes, Stack size 16 bytes, lv_hal_disp.o(i.lv_disp_drv_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_disp_drv_init
</UL>
<BR>[Calls]<UL><LI><a href="#[d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr4
</UL>
<BR>[Called By]<UL><LI><a href="#[315]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_port_disp_init
</UL>

<P><STRONG><a name="[253]"></a>lv_disp_drv_register</STRONG> (Thumb, 166 bytes, Stack size 16 bytes, lv_hal_disp.o(i.lv_disp_drv_register))
<BR><BR>[Stack]<UL><LI>Max Depth = 240<LI>Call Chain = lv_disp_drv_register &rArr; lv_obj_create &rArr; lv_group_add_obj &rArr; lv_group_refocus &rArr; lv_group_focus_prev &rArr; focus_next_core &rArr; obj_to_foreground &rArr; lv_obj_move_foreground &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[152]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
<LI><a href="#[158]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style
<LI><a href="#[1fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_head
<LI><a href="#[1fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_init
<LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[254]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_ready
<LI><a href="#[1fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_create
<LI><a href="#[d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr4
<LI><a href="#[13e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy4
</UL>
<BR>[Called By]<UL><LI><a href="#[315]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_port_disp_init
</UL>

<P><STRONG><a name="[1a1]"></a>lv_disp_flush_ready</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_hal_disp.o(i.lv_disp_flush_ready))
<BR><BR>[Called By]<UL><LI><a href="#[91]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;disp_flush
</UL>

<P><STRONG><a name="[255]"></a>lv_disp_get_antialiasing</STRONG> (Thumb, 24 bytes, Stack size 4 bytes, lv_hal_disp.o(i.lv_disp_get_antialiasing))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = lv_disp_get_antialiasing
</UL>
<BR>[Calls]<UL><LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
</UL>
<BR>[Called By]<UL><LI><a href="#[285]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_full_straight
<LI><a href="#[284]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_full
<LI><a href="#[283]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_bottom
<LI><a href="#[278]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_main_mid
<LI><a href="#[279]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_main_corner
<LI><a href="#[27a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_border_straight
<LI><a href="#[27b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_border_corner
<LI><a href="#[25e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_cont_radius_corr
</UL>

<P><STRONG><a name="[25a]"></a>lv_disp_get_buf</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_hal_disp.o(i.lv_disp_get_buf))
<BR><BR>[Called By]<UL><LI><a href="#[272]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_map
<LI><a href="#[26c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_letter
<LI><a href="#[260]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_fill
<LI><a href="#[273]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_px
<LI><a href="#[6f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_refr_task
<LI><a href="#[25b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_vdb_flush
<LI><a href="#[31b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_area_part
<LI><a href="#[31a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_area
</UL>

<P><STRONG><a name="[171]"></a>lv_disp_get_default</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_hal_disp.o(i.lv_disp_get_default))
<BR><BR>[Called By]<UL><LI><a href="#[1cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_scr_act
<LI><a href="#[1eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_scr_act
<LI><a href="#[24f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_copy_start
<LI><a href="#[14d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_bin_to_flash
<LI><a href="#[56]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
<LI><a href="#[173]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_ver_res
<LI><a href="#[172]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_hor_res
<LI><a href="#[14f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;load_bin_to_SDRAM
<LI><a href="#[152]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
<LI><a href="#[1ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_layer_top
<LI><a href="#[1e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_layer_sys
<LI><a href="#[2b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_drv_register
<LI><a href="#[2bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_inv_area
<LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_antialiasing
</UL>

<P><STRONG><a name="[172]"></a>lv_disp_get_hor_res</STRONG> (Thumb, 36 bytes, Stack size 4 bytes, lv_hal_disp.o(i.lv_disp_get_hor_res))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = lv_disp_get_hor_res
</UL>
<BR>[Calls]<UL><LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
</UL>
<BR>[Called By]<UL><LI><a href="#[14d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_bin_to_flash
<LI><a href="#[14f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;load_bin_to_SDRAM
<LI><a href="#[152]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
<LI><a href="#[163]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_create
<LI><a href="#[6f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_refr_task
<LI><a href="#[31a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_area
<LI><a href="#[2bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_inv_area
</UL>

<P><STRONG><a name="[1d4]"></a>lv_disp_get_inv_buf_size</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_hal_disp.o(i.lv_disp_get_inv_buf_size))
<BR><BR>[Called By]<UL><LI><a href="#[1d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag
</UL>

<P><STRONG><a name="[1e8]"></a>lv_disp_get_layer_sys</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lv_disp.o(i.lv_disp_get_layer_sys))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_disp_get_layer_sys
</UL>
<BR>[Calls]<UL><LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
</UL>
<BR>[Called By]<UL><LI><a href="#[1cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
<LI><a href="#[31b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_area_part
<LI><a href="#[181]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
</UL>

<P><STRONG><a name="[1ea]"></a>lv_disp_get_layer_top</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lv_disp.o(i.lv_disp_get_layer_top))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_disp_get_layer_top
</UL>
<BR>[Calls]<UL><LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
</UL>
<BR>[Called By]<UL><LI><a href="#[1cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
<LI><a href="#[31b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_area_part
<LI><a href="#[181]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
</UL>

<P><STRONG><a name="[1eb]"></a>lv_disp_get_scr_act</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lv_disp.o(i.lv_disp_get_scr_act))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_disp_get_scr_act
</UL>
<BR>[Calls]<UL><LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
</UL>
<BR>[Called By]<UL><LI><a href="#[1cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_scr_act
<LI><a href="#[24f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_copy_start
<LI><a href="#[56]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
<LI><a href="#[1cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
<LI><a href="#[31d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_obj_and_children
<LI><a href="#[31b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_area_part
<LI><a href="#[181]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
</UL>

<P><STRONG><a name="[173]"></a>lv_disp_get_ver_res</STRONG> (Thumb, 36 bytes, Stack size 4 bytes, lv_hal_disp.o(i.lv_disp_get_ver_res))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = lv_disp_get_ver_res
</UL>
<BR>[Calls]<UL><LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
</UL>
<BR>[Called By]<UL><LI><a href="#[14d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_bin_to_flash
<LI><a href="#[14f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;load_bin_to_SDRAM
<LI><a href="#[152]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
<LI><a href="#[163]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_create
<LI><a href="#[31a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_area
<LI><a href="#[2bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_inv_area
</UL>

<P><STRONG><a name="[257]"></a>lv_disp_is_double_buf</STRONG> (Thumb, 20 bytes, Stack size 0 bytes, lv_hal_disp.o(i.lv_disp_is_double_buf))
<BR><BR>[Called By]<UL><LI><a href="#[256]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_is_true_double_buf
<LI><a href="#[25b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_vdb_flush
<LI><a href="#[31b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_area_part
</UL>

<P><STRONG><a name="[256]"></a>lv_disp_is_true_double_buf</STRONG> (Thumb, 36 bytes, Stack size 4 bytes, lv_hal_disp.o(i.lv_disp_is_true_double_buf))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = lv_disp_is_true_double_buf
</UL>
<BR>[Calls]<UL><LI><a href="#[257]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_is_double_buf
</UL>
<BR>[Called By]<UL><LI><a href="#[6f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_refr_task
<LI><a href="#[31b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_area_part
<LI><a href="#[31a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_area
</UL>

<P><STRONG><a name="[1d9]"></a>lv_disp_pop_from_inv_buf</STRONG> (Thumb, 28 bytes, Stack size 0 bytes, lv_hal_disp.o(i.lv_disp_pop_from_inv_buf))
<BR><BR>[Called By]<UL><LI><a href="#[1d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag
</UL>

<P><STRONG><a name="[6f]"></a>lv_disp_refr_task</STRONG> (Thumb, 282 bytes, Stack size 40 bytes, lv_refr.o(i.lv_disp_refr_task))
<BR><BR>[Stack]<UL><LI>Max Depth = 208<LI>Call Chain = lv_disp_refr_task &rArr; lv_refr_areas &rArr; lv_refr_area &rArr; lv_refr_area_part &rArr; lv_refr_obj_and_children &rArr; lv_refr_obj &rArr;  lv_refr_obj (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[172]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_hor_res
<LI><a href="#[141]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[140]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_elaps
<LI><a href="#[25d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_free_buf
<LI><a href="#[256]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_is_true_double_buf
<LI><a href="#[25a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_buf
<LI><a href="#[25b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_vdb_flush
<LI><a href="#[258]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_join_area
<LI><a href="#[259]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_areas
<LI><a href="#[25c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr4
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_hal_disp.o(i.lv_disp_drv_register)
</UL>
<P><STRONG><a name="[27e]"></a>lv_draw_aa_get_opa</STRONG> (Thumb, 46 bytes, Stack size 0 bytes, lv_draw.o(i.lv_draw_aa_get_opa))
<BR><BR>[Called By]<UL><LI><a href="#[279]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_main_corner
<LI><a href="#[27b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_border_corner
</UL>

<P><STRONG><a name="[260]"></a>lv_draw_fill</STRONG> (Thumb, 116 bytes, Stack size 48 bytes, lv_draw_basic.o(i.lv_draw_fill))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_draw_fill &rArr; sw_color_fill &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[263]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;sw_color_fill
<LI><a href="#[262]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[25a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_buf
<LI><a href="#[25f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_disp_refreshing
<LI><a href="#[261]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_intersect
</UL>
<BR>[Called By]<UL><LI><a href="#[285]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_full_straight
<LI><a href="#[283]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_bottom
<LI><a href="#[278]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_main_mid
<LI><a href="#[279]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_main_corner
<LI><a href="#[27a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_border_straight
<LI><a href="#[27b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_border_corner
</UL>

<P><STRONG><a name="[25d]"></a>lv_draw_free_buf</STRONG> (Thumb, 24 bytes, Stack size 8 bytes, lv_draw.o(i.lv_draw_free_buf))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_draw_free_buf &rArr; lv_mem_free
</UL>
<BR>[Calls]<UL><LI><a href="#[13b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
</UL>
<BR>[Called By]<UL><LI><a href="#[6f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_refr_task
</UL>

<P><STRONG><a name="[184]"></a>lv_draw_get_buf</STRONG> (Thumb, 42 bytes, Stack size 8 bytes, lv_draw.o(i.lv_draw_get_buf))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = lv_draw_get_buf &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; ent_alloc &rArr; ent_trunc
</UL>
<BR>[Calls]<UL><LI><a href="#[13c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[264]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
</UL>
<BR>[Called By]<UL><LI><a href="#[266]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_draw_core
<LI><a href="#[182]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decompress
<LI><a href="#[284]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_full
<LI><a href="#[283]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_bottom
</UL>

<P><STRONG><a name="[265]"></a>lv_draw_img</STRONG> (Thumb, 112 bytes, Stack size 40 bytes, lv_draw_img.o(i.lv_draw_img))
<BR><BR>[Stack]<UL><LI>Max Depth = 816<LI>Call Chain = lv_draw_img &rArr; lv_img_draw_core &rArr; lv_draw_label &rArr; lv_draw_rect &rArr; lv_draw_rect_border_corner &rArr; lv_draw_fill &rArr; sw_color_fill &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[266]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_draw_core
<LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[229]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
</UL>
<BR>[Called By]<UL><LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_imgbtn_design
<LI><a href="#[76]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_design
</UL>

<P><STRONG><a name="[229]"></a>lv_draw_label</STRONG> (Thumb, 1144 bytes, Stack size 192 bytes, lv_draw_label.o(i.lv_draw_label))
<BR><BR>[Stack]<UL><LI>Max Depth = 680<LI>Call Chain = lv_draw_label &rArr; lv_draw_rect &rArr; lv_draw_rect_border_corner &rArr; lv_draw_fill &rArr; sw_color_fill &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[151]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_copy
<LI><a href="#[26c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_letter
<LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[269]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_width
<LI><a href="#[227]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_size
<LI><a href="#[268]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_next_line
<LI><a href="#[26b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_width
<LI><a href="#[267]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[26a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;hex_char_to_num
</UL>
<BR>[Called By]<UL><LI><a href="#[266]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_draw_core
<LI><a href="#[265]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_img
<LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_design
<LI><a href="#[80]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_design
<LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_imgbtn_design
<LI><a href="#[76]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_design
<LI><a href="#[a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_scrollable_design
</UL>

<P><STRONG><a name="[26c]"></a>lv_draw_letter</STRONG> (Thumb, 1218 bytes, Stack size 136 bytes, lv_draw_basic.o(i.lv_draw_letter))
<BR><BR>[Stack]<UL><LI>Max Depth = 168<LI>Call Chain = lv_draw_letter &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[26d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_dsc
<LI><a href="#[26e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_bitmap
<LI><a href="#[271]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;setcolor
<LI><a href="#[270]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_mix
<LI><a href="#[262]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[26f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;getcolor
<LI><a href="#[25a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_buf
<LI><a href="#[25f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_disp_refreshing
</UL>
<BR>[Called By]<UL><LI><a href="#[229]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
</UL>

<P><STRONG><a name="[272]"></a>lv_draw_map</STRONG> (Thumb, 552 bytes, Stack size 88 bytes, lv_draw_basic.o(i.lv_draw_map))
<BR><BR>[Stack]<UL><LI>Max Depth = 120<LI>Call Chain = lv_draw_map &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[271]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;setcolor
<LI><a href="#[270]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_mix
<LI><a href="#[262]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[26f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;getcolor
<LI><a href="#[25a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_buf
<LI><a href="#[25f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_disp_refreshing
<LI><a href="#[261]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_intersect
</UL>
<BR>[Called By]<UL><LI><a href="#[266]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_draw_core
</UL>

<P><STRONG><a name="[273]"></a>lv_draw_px</STRONG> (Thumb, 150 bytes, Stack size 40 bytes, lv_draw_basic.o(i.lv_draw_px))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = lv_draw_px &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[271]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;setcolor
<LI><a href="#[270]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_mix
<LI><a href="#[262]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[26f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;getcolor
<LI><a href="#[25a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_buf
<LI><a href="#[25f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_disp_refreshing
</UL>
<BR>[Called By]<UL><LI><a href="#[284]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_full
<LI><a href="#[283]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_bottom
<LI><a href="#[279]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_main_corner
<LI><a href="#[27b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_border_corner
</UL>

<P><STRONG><a name="[20d]"></a>lv_draw_rect</STRONG> (Thumb, 150 bytes, Stack size 24 bytes, lv_draw_rect.o(i.lv_draw_rect))
<BR><BR>[Stack]<UL><LI>Max Depth = 488<LI>Call Chain = lv_draw_rect &rArr; lv_draw_rect_border_corner &rArr; lv_draw_fill &rArr; sw_color_fill &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[277]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_is_on
<LI><a href="#[276]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow
<LI><a href="#[278]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_main_mid
<LI><a href="#[279]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_main_corner
<LI><a href="#[27a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_border_straight
<LI><a href="#[27b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_border_corner
<LI><a href="#[275]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[274]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
</UL>
<BR>[Called By]<UL><LI><a href="#[266]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_draw_core
<LI><a href="#[89]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_design
<LI><a href="#[229]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[265]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_img
<LI><a href="#[66]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_design
<LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_design
<LI><a href="#[80]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_design
<LI><a href="#[8c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_design
<LI><a href="#[a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_scrollable_design
<LI><a href="#[a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_design
</UL>

<P><STRONG><a name="[33d]"></a>lv_event_get_data</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_obj.o(i.lv_event_get_data))
<BR><BR>[Called By]<UL><LI><a href="#[8e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scrl_def_event_cb
<LI><a href="#[ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_signal
</UL>

<P><STRONG><a name="[f4]"></a>lv_event_send</STRONG> (Thumb, 28 bytes, Stack size 8 bytes, lv_obj.o(i.lv_event_send))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = lv_event_send &rArr; lv_event_send_func &rArr;  lv_event_send (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[286]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send_func
</UL>
<BR>[Called By]<UL><LI><a href="#[146]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_del
<LI><a href="#[ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;RS485_Deal
<LI><a href="#[16e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_text
<LI><a href="#[7f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_kb_def_event_cb
<LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;change_page
<LI><a href="#[1ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_release
<LI><a href="#[1cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
<LI><a href="#[1e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_keypad_proc
<LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_encoder_proc
<LI><a href="#[1db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag_throw
<LI><a href="#[1d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag
<LI><a href="#[1e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_set_editing
<LI><a href="#[1e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_send_data
<LI><a href="#[1ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_obj
<LI><a href="#[1b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;focus_next_core
<LI><a href="#[286]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send_func
<LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;delete_children
<LI><a href="#[6c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_signal
<LI><a href="#[6a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_signal
<LI><a href="#[2c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_del_char
<LI><a href="#[2c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_add_text
<LI><a href="#[2c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_add_char
<LI><a href="#[8e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scrl_def_event_cb
<LI><a href="#[87]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_signal
<LI><a href="#[a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_signal
<LI><a href="#[353]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabpage_press_lost_handler
<LI><a href="#[ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tab_btnm_event_cb
<LI><a href="#[ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_signal
</UL>

<P><STRONG><a name="[286]"></a>lv_event_send_func</STRONG> (Thumb, 130 bytes, Stack size 40 bytes, lv_obj.o(i.lv_event_send_func))
<BR><BR>[Stack]<UL><LI>Max Depth = 40 + In Cycle
<LI>Call Chain = lv_event_send_func &rArr;  lv_event_send (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[234]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_act
</UL>
<BR>[Called By]<UL><LI><a href="#[f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
</UL>

<P><STRONG><a name="[3]"></a>lv_font_get_bitmap_fmt_txt</STRONG> (Thumb, 164 bytes, Stack size 24 bytes, lv_font_fmt_txt.o(i.lv_font_get_bitmap_fmt_txt))
<BR><BR>[Stack]<UL><LI>Max Depth = 136<LI>Call Chain = lv_font_get_bitmap_fmt_txt &rArr; decompress &rArr; lv_draw_get_buf &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; ent_alloc &rArr; ent_trunc
</UL>
<BR>[Calls]<UL><LI><a href="#[264]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[287]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_get_size
<LI><a href="#[1c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_glyph_dsc_id
<LI><a href="#[182]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decompress
</UL>
<BR>[Address Reference Count : 3]<UL><LI> lv_font_roboto_16.o(.data)
<LI> lv_font_roboto_22.o(.data)
<LI> lv_font_roboto_28.o(.data)
</UL>
<P><STRONG><a name="[26e]"></a>lv_font_get_glyph_bitmap</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_font.o(i.lv_font_get_glyph_bitmap))
<BR><BR>[Called By]<UL><LI><a href="#[26c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_letter
</UL>

<P><STRONG><a name="[26d]"></a>lv_font_get_glyph_dsc</STRONG> (Thumb, 10 bytes, Stack size 8 bytes, lv_font.o(i.lv_font_get_glyph_dsc))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_font_get_glyph_dsc
</UL>
<BR>[Called By]<UL><LI><a href="#[26c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_letter
<LI><a href="#[26b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_width
</UL>

<P><STRONG><a name="[2]"></a>lv_font_get_glyph_dsc_fmt_txt</STRONG> (Thumb, 112 bytes, Stack size 32 bytes, lv_font_fmt_txt.o(i.lv_font_get_glyph_dsc_fmt_txt))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_font_get_glyph_dsc_fmt_txt &rArr; get_glyph_dsc_id &rArr; lv_utils_bsearch
</UL>
<BR>[Calls]<UL><LI><a href="#[1c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_kern_value
<LI><a href="#[1c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_glyph_dsc_id
</UL>
<BR>[Address Reference Count : 3]<UL><LI> lv_font_roboto_16.o(.data)
<LI> lv_font_roboto_22.o(.data)
<LI> lv_font_roboto_28.o(.data)
</UL>
<P><STRONG><a name="[26b]"></a>lv_font_get_glyph_width</STRONG> (Thumb, 24 bytes, Stack size 16 bytes, lv_font.o(i.lv_font_get_glyph_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[26d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_dsc
</UL>
<BR>[Called By]<UL><LI><a href="#[16e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_text
<LI><a href="#[269]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_width
<LI><a href="#[229]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[345]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_next_word
<LI><a href="#[2dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[80]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_design
<LI><a href="#[2d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
<LI><a href="#[334]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_cursor_area
<LI><a href="#[337]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabview_realign
</UL>

<P><STRONG><a name="[288]"></a>lv_fs_close</STRONG> (Thumb, 44 bytes, Stack size 16 bytes, lv_fs.o(i.lv_fs_close))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_fs_close &rArr; lv_mem_free
</UL>
<BR>[Calls]<UL><LI><a href="#[13b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
</UL>
<BR>[Called By]<UL><LI><a href="#[77]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_info
<LI><a href="#[7a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_close
</UL>

<P><STRONG><a name="[289]"></a>lv_fs_drv_init</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_fs.o(i.lv_fs_drv_init))
<BR><BR>[Calls]<UL><LI><a href="#[d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr4
</UL>
<BR>[Called By]<UL><LI><a href="#[317]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_port_fs_init
</UL>

<P><STRONG><a name="[28a]"></a>lv_fs_drv_register</STRONG> (Thumb, 28 bytes, Stack size 8 bytes, lv_fs.o(i.lv_fs_drv_register))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = lv_fs_drv_register &rArr; lv_ll_ins_head &rArr; lv_mem_alloc &rArr; ent_alloc &rArr; ent_trunc
</UL>
<BR>[Calls]<UL><LI><a href="#[1fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_head
<LI><a href="#[13e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy4
</UL>
<BR>[Called By]<UL><LI><a href="#[317]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_port_fs_init
</UL>

<P><STRONG><a name="[28b]"></a>lv_fs_get_drv</STRONG> (Thumb, 32 bytes, Stack size 8 bytes, lv_fs.o(i.lv_fs_get_drv))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_fs_get_drv
</UL>
<BR>[Calls]<UL><LI><a href="#[70]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_next
<LI><a href="#[71]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
</UL>
<BR>[Called By]<UL><LI><a href="#[28e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_open
</UL>

<P><STRONG><a name="[28c]"></a>lv_fs_get_ext</STRONG> (Thumb, 46 bytes, Stack size 8 bytes, lv_fs.o(i.lv_fs_get_ext))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_fs_get_ext
</UL>
<BR>[Calls]<UL><LI><a href="#[139]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strlen
</UL>
<BR>[Called By]<UL><LI><a href="#[78]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_open
</UL>

<P><STRONG><a name="[28d]"></a>lv_fs_init</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_fs.o(i.lv_fs_init))
<BR><BR>[Calls]<UL><LI><a href="#[1fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_init
</UL>
<BR>[Called By]<UL><LI><a href="#[2b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>

<P><STRONG><a name="[28e]"></a>lv_fs_open</STRONG> (Thumb, 122 bytes, Stack size 24 bytes, lv_fs.o(i.lv_fs_open))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = lv_fs_open &rArr; lv_mem_alloc &rArr; ent_alloc &rArr; ent_trunc
</UL>
<BR>[Calls]<UL><LI><a href="#[13c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[13b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[28b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_get_drv
<LI><a href="#[28f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_get_real_path
</UL>
<BR>[Called By]<UL><LI><a href="#[78]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_open
<LI><a href="#[77]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_info
</UL>

<P><STRONG><a name="[29c]"></a>lv_fs_read</STRONG> (Thumb, 64 bytes, Stack size 32 bytes, lv_fs.o(i.lv_fs_read))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = lv_fs_read
</UL>
<BR>[Called By]<UL><LI><a href="#[78]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_open
<LI><a href="#[77]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_info
<LI><a href="#[2a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_line_true_color
<LI><a href="#[2a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_line_indexed
<LI><a href="#[29d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_line_alpha
</UL>

<P><STRONG><a name="[29f]"></a>lv_fs_seek</STRONG> (Thumb, 32 bytes, Stack size 8 bytes, lv_fs.o(i.lv_fs_seek))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_fs_seek
</UL>
<BR>[Called By]<UL><LI><a href="#[78]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_open
<LI><a href="#[2a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_line_true_color
<LI><a href="#[2a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_line_indexed
<LI><a href="#[29d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_line_alpha
</UL>

<P><STRONG><a name="[290]"></a>lv_group_add_obj</STRONG> (Thumb, 94 bytes, Stack size 16 bytes, lv_group.o(i.lv_group_add_obj))
<BR><BR>[Stack]<UL><LI>Max Depth = 192<LI>Call Chain = lv_group_add_obj &rArr; lv_group_refocus &rArr; lv_group_focus_prev &rArr; focus_next_core &rArr; obj_to_foreground &rArr; lv_obj_move_foreground &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[20b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_focused
<LI><a href="#[292]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_tail
<LI><a href="#[70]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_next
<LI><a href="#[71]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
<LI><a href="#[291]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_refocus
</UL>
<BR>[Called By]<UL><LI><a href="#[152]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
</UL>

<P><STRONG><a name="[1e2]"></a>lv_group_focus_next</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_group.o(i.lv_group_focus_next))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_group_focus_next &rArr; focus_next_core &rArr; obj_to_foreground &rArr; lv_obj_move_foreground &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[1b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;focus_next_core
</UL>
<BR>[Called By]<UL><LI><a href="#[1e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_keypad_proc
<LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_encoder_proc
<LI><a href="#[291]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_refocus
</UL>

<P><STRONG><a name="[1ee]"></a>lv_group_focus_obj</STRONG> (Thumb, 160 bytes, Stack size 16 bytes, lv_group.o(i.lv_group_focus_obj))
<BR><BR>[Stack]<UL><LI>Max Depth = 144<LI>Call Chain = lv_group_focus_obj &rArr; obj_to_foreground &rArr; lv_obj_move_foreground &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[70]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_next
<LI><a href="#[71]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
<LI><a href="#[1e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_set_editing
<LI><a href="#[1bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;obj_to_foreground
<LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
</UL>
<BR>[Called By]<UL><LI><a href="#[1ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_release
</UL>

<P><STRONG><a name="[1e1]"></a>lv_group_focus_prev</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_group.o(i.lv_group_focus_prev))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_group_focus_prev &rArr; focus_next_core &rArr; obj_to_foreground &rArr; lv_obj_move_foreground &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[1b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;focus_next_core
</UL>
<BR>[Called By]<UL><LI><a href="#[1e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_keypad_proc
<LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_encoder_proc
<LI><a href="#[291]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_refocus
</UL>

<P><STRONG><a name="[1ed]"></a>lv_group_get_click_focus</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, lv_group.o(i.lv_group_get_click_focus))
<BR><BR>[Called By]<UL><LI><a href="#[1ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_release
</UL>

<P><STRONG><a name="[1df]"></a>lv_group_get_editing</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, lv_group.o(i.lv_group_get_editing))
<BR><BR>[Called By]<UL><LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_encoder_proc
<LI><a href="#[6c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_signal
<LI><a href="#[87]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_signal
<LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_signal
<LI><a href="#[a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_signal
<LI><a href="#[ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_signal
</UL>

<P><STRONG><a name="[1de]"></a>lv_group_get_focused</STRONG> (Thumb, 20 bytes, Stack size 0 bytes, lv_group.o(i.lv_group_get_focused))
<BR><BR>[Called By]<UL><LI><a href="#[17d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_add_btn
<LI><a href="#[1e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_keypad_proc
<LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_encoder_proc
<LI><a href="#[20b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_focused
<LI><a href="#[1e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_set_editing
<LI><a href="#[1e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_send_data
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style
<LI><a href="#[6c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_signal
<LI><a href="#[80]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_design
<LI><a href="#[8d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_scrl_design
<LI><a href="#[86]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_btn_signal
</UL>

<P><STRONG><a name="[293]"></a>lv_group_init</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_group.o(i.lv_group_init))
<BR><BR>[Calls]<UL><LI><a href="#[1fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_init
</UL>
<BR>[Called By]<UL><LI><a href="#[2b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>

<P><STRONG><a name="[294]"></a>lv_group_mod_style</STRONG> (Thumb, 48 bytes, Stack size 16 bytes, lv_group.o(i.lv_group_mod_style))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_group_mod_style
</UL>
<BR>[Calls]<UL><LI><a href="#[151]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_copy
</UL>
<BR>[Called By]<UL><LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style
<LI><a href="#[8d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_scrl_design
</UL>

<P><STRONG><a name="[18a]"></a>lv_group_remove_obj</STRONG> (Thumb, 132 bytes, Stack size 24 bytes, lv_group.o(i.lv_group_remove_obj))
<BR><BR>[Stack]<UL><LI>Max Depth = 200<LI>Call Chain = lv_group_remove_obj &rArr; lv_group_refocus &rArr; lv_group_focus_prev &rArr; focus_next_core &rArr; obj_to_foreground &rArr; lv_obj_move_foreground &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[13b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[13f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_rem
<LI><a href="#[73]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_tail
<LI><a href="#[70]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_next
<LI><a href="#[71]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
<LI><a href="#[291]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_refocus
</UL>
<BR>[Called By]<UL><LI><a href="#[146]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_del
<LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;delete_children
</UL>

<P><STRONG><a name="[1e0]"></a>lv_group_send_data</STRONG> (Thumb, 40 bytes, Stack size 16 bytes, lv_group.o(i.lv_group_send_data))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = lv_group_send_data &rArr; lv_event_send &rArr; lv_event_send_func &rArr;  lv_event_send (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[1de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_focused
</UL>
<BR>[Called By]<UL><LI><a href="#[1e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_keypad_proc
<LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_encoder_proc
</UL>

<P><STRONG><a name="[1e4]"></a>lv_group_set_editing</STRONG> (Thumb, 72 bytes, Stack size 16 bytes, lv_group.o(i.lv_group_set_editing))
<BR><BR>[Stack]<UL><LI>Max Depth = 120<LI>Call Chain = lv_group_set_editing &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[1de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_focused
<LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
</UL>
<BR>[Called By]<UL><LI><a href="#[1e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_keypad_proc
<LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_encoder_proc
<LI><a href="#[1ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_obj
<LI><a href="#[a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_signal
</UL>

<P><STRONG><a name="[295]"></a>lv_gui_start</STRONG> (Thumb, 140 bytes, Stack size 24 bytes, gui.o(i.lv_gui_start))
<BR><BR>[Stack]<UL><LI>Max Depth = 376<LI>Call Chain = lv_gui_start &rArr; lv_create_icon_desktop &rArr; lv_imgbtn_create &rArr; lv_btn_create &rArr; lv_cont_create &rArr; lv_obj_create &rArr; lv_group_add_obj &rArr; lv_group_refocus &rArr; lv_group_focus_prev &rArr; focus_next_core &rArr; obj_to_foreground &rArr; lv_obj_move_foreground &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[151]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_copy
<LI><a href="#[241]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_protect
<LI><a href="#[1cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_scr_act
<LI><a href="#[250]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_create_icon_desktop
<LI><a href="#[156]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_set_src
<LI><a href="#[155]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_create
</UL>
<BR>[Called By]<UL><LI><a href="#[56]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[296]"></a>lv_img_cache_invalidate_src</STRONG> (Thumb, 74 bytes, Stack size 24 bytes, lv_img_cache.o(i.lv_img_cache_invalidate_src))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = lv_img_cache_invalidate_src &rArr; lv_img_decoder_close &rArr; lv_mem_free
</UL>
<BR>[Calls]<UL><LI><a href="#[297]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_close
<LI><a href="#[d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr4
</UL>
<BR>[Called By]<UL><LI><a href="#[29b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_cache_set_size
</UL>

<P><STRONG><a name="[298]"></a>lv_img_cache_open</STRONG> (Thumb, 302 bytes, Stack size 40 bytes, lv_img_cache.o(i.lv_img_cache_open))
<BR><BR>[Stack]<UL><LI>Max Depth = 96<LI>Call Chain = lv_img_cache_open &rArr; lv_img_decoder_open &rArr; lv_mem_alloc &rArr; ent_alloc &rArr; ent_trunc
</UL>
<BR>[Calls]<UL><LI><a href="#[141]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[140]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_elaps
<LI><a href="#[29a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_open
<LI><a href="#[297]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_close
<LI><a href="#[299]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_src_get_type
<LI><a href="#[138]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcmp
<LI><a href="#[d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr4
</UL>
<BR>[Called By]<UL><LI><a href="#[266]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_draw_core
</UL>

<P><STRONG><a name="[29b]"></a>lv_img_cache_set_size</STRONG> (Thumb, 96 bytes, Stack size 24 bytes, lv_img_cache.o(i.lv_img_cache_set_size))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = lv_img_cache_set_size &rArr; lv_img_cache_invalidate_src &rArr; lv_img_decoder_close &rArr; lv_mem_free
</UL>
<BR>[Calls]<UL><LI><a href="#[13c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[13b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[296]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_cache_invalidate_src
<LI><a href="#[d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr4
</UL>
<BR>[Called By]<UL><LI><a href="#[2b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>

<P><STRONG><a name="[29e]"></a>lv_img_color_format_get_px_size</STRONG> (Thumb, 52 bytes, Stack size 0 bytes, lv_draw_img.o(i.lv_img_color_format_get_px_size))
<BR><BR>[Called By]<UL><LI><a href="#[78]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_open
<LI><a href="#[2a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_line_true_color
<LI><a href="#[2a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_line_indexed
<LI><a href="#[29d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_line_alpha
</UL>

<P><STRONG><a name="[2ab]"></a>lv_img_color_format_has_alpha</STRONG> (Thumb, 32 bytes, Stack size 0 bytes, lv_draw_img.o(i.lv_img_color_format_has_alpha))
<BR><BR>[Called By]<UL><LI><a href="#[266]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_draw_core
</UL>

<P><STRONG><a name="[2aa]"></a>lv_img_color_format_is_chroma_keyed</STRONG> (Thumb, 26 bytes, Stack size 0 bytes, lv_draw_img.o(i.lv_img_color_format_is_chroma_keyed))
<BR><BR>[Called By]<UL><LI><a href="#[266]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_draw_core
</UL>

<P><STRONG><a name="[155]"></a>lv_img_create</STRONG> (Thumb, 210 bytes, Stack size 24 bytes, lv_img.o(i.lv_img_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 288<LI>Call Chain = lv_img_create &rArr; lv_img_set_src &rArr; lv_obj_set_size &rArr; lv_obj_realign &rArr; lv_obj_align_origo &rArr; lv_obj_set_pos &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[156]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_set_src
<LI><a href="#[152]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
<LI><a href="#[158]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[1d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[205]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_signal_cb
<LI><a href="#[206]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_design_cb
<LI><a href="#[208]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_click
<LI><a href="#[207]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[202]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_signal_cb
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[204]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_allocate_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_set
<LI><a href="#[b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_bluetooth
<LI><a href="#[295]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_gui_start
<LI><a href="#[56]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
<LI><a href="#[17d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_add_btn
<LI><a href="#[15a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_music
</UL>

<P><STRONG><a name="[7a]"></a>lv_img_decoder_built_in_close</STRONG> (Thumb, 52 bytes, Stack size 16 bytes, lv_img_decoder.o(i.lv_img_decoder_built_in_close))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = lv_img_decoder_built_in_close &rArr; lv_fs_close &rArr; lv_mem_free
</UL>
<BR>[Calls]<UL><LI><a href="#[13b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[288]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_close
</UL>
<BR>[Called By]<UL><LI><a href="#[78]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_open
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_img_decoder.o(i.lv_img_decoder_init)
</UL>
<P><STRONG><a name="[77]"></a>lv_img_decoder_built_in_info</STRONG> (Thumb, 146 bytes, Stack size 24 bytes, lv_img_decoder.o(i.lv_img_decoder_built_in_info))
<BR><BR>[Stack]<UL><LI>Max Depth = 80<LI>Call Chain = lv_img_decoder_built_in_info &rArr; lv_fs_open &rArr; lv_mem_alloc &rArr; ent_alloc &rArr; ent_trunc
</UL>
<BR>[Calls]<UL><LI><a href="#[29c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_read
<LI><a href="#[28e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_open
<LI><a href="#[288]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_close
<LI><a href="#[299]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_src_get_type
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_img_decoder.o(i.lv_img_decoder_init)
</UL>
<P><STRONG><a name="[78]"></a>lv_img_decoder_built_in_open</STRONG> (Thumb, 380 bytes, Stack size 40 bytes, lv_img_decoder.o(i.lv_img_decoder_built_in_open))
<BR><BR>[Stack]<UL><LI>Max Depth = 96<LI>Call Chain = lv_img_decoder_built_in_open &rArr; lv_fs_open &rArr; lv_mem_alloc &rArr; ent_alloc &rArr; ent_trunc
</UL>
<BR>[Calls]<UL><LI><a href="#[13c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[29f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_seek
<LI><a href="#[29c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_read
<LI><a href="#[28e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_open
<LI><a href="#[28c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_get_ext
<LI><a href="#[7a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_close
<LI><a href="#[2a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_make
<LI><a href="#[29e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_color_format_get_px_size
<LI><a href="#[138]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcmp
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_img_decoder.o(i.lv_img_decoder_init)
</UL>
<P><STRONG><a name="[79]"></a>lv_img_decoder_built_in_read_line</STRONG> (Thumb, 114 bytes, Stack size 24 bytes, lv_img_decoder.o(i.lv_img_decoder_built_in_read_line))
<BR><BR>[Stack]<UL><LI>Max Depth = 624<LI>Call Chain = lv_img_decoder_built_in_read_line &rArr; lv_img_decoder_built_in_line_alpha &rArr; lv_fs_read
</UL>
<BR>[Calls]<UL><LI><a href="#[2a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_line_true_color
<LI><a href="#[2a0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_line_indexed
<LI><a href="#[29d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_line_alpha
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_img_decoder.o(i.lv_img_decoder_init)
</UL>
<P><STRONG><a name="[297]"></a>lv_img_decoder_close</STRONG> (Thumb, 36 bytes, Stack size 8 bytes, lv_img_decoder.o(i.lv_img_decoder_close))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_img_decoder_close &rArr; lv_mem_free
</UL>
<BR>[Calls]<UL><LI><a href="#[13b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
</UL>
<BR>[Called By]<UL><LI><a href="#[266]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_draw_core
<LI><a href="#[296]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_cache_invalidate_src
<LI><a href="#[298]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_cache_open
</UL>

<P><STRONG><a name="[2a3]"></a>lv_img_decoder_create</STRONG> (Thumb, 28 bytes, Stack size 8 bytes, lv_img_decoder.o(i.lv_img_decoder_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = lv_img_decoder_create &rArr; lv_ll_ins_head &rArr; lv_mem_alloc &rArr; ent_alloc &rArr; ent_trunc
</UL>
<BR>[Calls]<UL><LI><a href="#[1fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_head
<LI><a href="#[d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr4
</UL>
<BR>[Called By]<UL><LI><a href="#[2a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_init
</UL>

<P><STRONG><a name="[2a4]"></a>lv_img_decoder_get_info</STRONG> (Thumb, 68 bytes, Stack size 24 bytes, lv_img_decoder.o(i.lv_img_decoder_get_info))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_img_decoder_get_info
</UL>
<BR>[Calls]<UL><LI><a href="#[70]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_next
<LI><a href="#[71]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
</UL>
<BR>[Called By]<UL><LI><a href="#[156]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_set_src
<LI><a href="#[2b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_img
</UL>

<P><STRONG><a name="[2a5]"></a>lv_img_decoder_init</STRONG> (Thumb, 58 bytes, Stack size 8 bytes, lv_img_decoder.o(i.lv_img_decoder_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = lv_img_decoder_init &rArr; lv_img_decoder_create &rArr; lv_ll_ins_head &rArr; lv_mem_alloc &rArr; ent_alloc &rArr; ent_trunc
</UL>
<BR>[Calls]<UL><LI><a href="#[1fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_init
<LI><a href="#[2a8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_set_read_line_cb
<LI><a href="#[2a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_set_open_cb
<LI><a href="#[2a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_set_info_cb
<LI><a href="#[2a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_set_close_cb
<LI><a href="#[2a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_create
</UL>
<BR>[Called By]<UL><LI><a href="#[2b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>

<P><STRONG><a name="[29a]"></a>lv_img_decoder_open</STRONG> (Thumb, 138 bytes, Stack size 24 bytes, lv_img_decoder.o(i.lv_img_decoder_open))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = lv_img_decoder_open &rArr; lv_mem_alloc &rArr; ent_alloc &rArr; ent_trunc
</UL>
<BR>[Calls]<UL><LI><a href="#[13c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[70]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_next
<LI><a href="#[71]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
<LI><a href="#[299]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_src_get_type
<LI><a href="#[1bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcpy
<LI><a href="#[139]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strlen
<LI><a href="#[d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr4
</UL>
<BR>[Called By]<UL><LI><a href="#[298]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_cache_open
</UL>

<P><STRONG><a name="[2ac]"></a>lv_img_decoder_read_line</STRONG> (Thumb, 38 bytes, Stack size 32 bytes, lv_img_decoder.o(i.lv_img_decoder_read_line))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = lv_img_decoder_read_line
</UL>
<BR>[Called By]<UL><LI><a href="#[266]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_draw_core
</UL>

<P><STRONG><a name="[2a9]"></a>lv_img_decoder_set_close_cb</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_img_decoder.o(i.lv_img_decoder_set_close_cb))
<BR><BR>[Called By]<UL><LI><a href="#[2a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_init
</UL>

<P><STRONG><a name="[2a6]"></a>lv_img_decoder_set_info_cb</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_img_decoder.o(i.lv_img_decoder_set_info_cb))
<BR><BR>[Called By]<UL><LI><a href="#[2a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_init
</UL>

<P><STRONG><a name="[2a7]"></a>lv_img_decoder_set_open_cb</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_img_decoder.o(i.lv_img_decoder_set_open_cb))
<BR><BR>[Called By]<UL><LI><a href="#[2a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_init
</UL>

<P><STRONG><a name="[2a8]"></a>lv_img_decoder_set_read_line_cb</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_img_decoder.o(i.lv_img_decoder_set_read_line_cb))
<BR><BR>[Called By]<UL><LI><a href="#[2a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_init
</UL>

<P><STRONG><a name="[2ad]"></a>lv_img_get_auto_size</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_img.o(i.lv_img_get_auto_size))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_img_get_auto_size
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[156]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_set_src
</UL>

<P><STRONG><a name="[2ae]"></a>lv_img_get_src</STRONG> (Thumb, 10 bytes, Stack size 8 bytes, lv_img.o(i.lv_img_get_src))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_img_get_src
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[17b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_create
</UL>

<P><STRONG><a name="[156]"></a>lv_img_set_src</STRONG> (Thumb, 288 bytes, Stack size 56 bytes, lv_img.o(i.lv_img_set_src))
<BR><BR>[Stack]<UL><LI>Max Depth = 264<LI>Call Chain = lv_img_set_src &rArr; lv_obj_set_size &rArr; lv_obj_realign &rArr; lv_obj_align_origo &rArr; lv_obj_set_pos &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[13c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[15c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_size
<LI><a href="#[13b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[2a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_get_info
<LI><a href="#[227]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_size
<LI><a href="#[299]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_src_get_type
<LI><a href="#[2ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_get_auto_size
<LI><a href="#[1bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcpy
<LI><a href="#[139]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strlen
</UL>
<BR>[Called By]<UL><LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_set
<LI><a href="#[b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_bluetooth
<LI><a href="#[155]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_create
<LI><a href="#[295]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_gui_start
<LI><a href="#[56]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
<LI><a href="#[17d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_add_btn
<LI><a href="#[15a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_music
<LI><a href="#[75]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_signal
</UL>

<P><STRONG><a name="[299]"></a>lv_img_src_get_type</STRONG> (Thumb, 36 bytes, Stack size 0 bytes, lv_draw_img.o(i.lv_img_src_get_type))
<BR><BR>[Called By]<UL><LI><a href="#[156]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_set_src
<LI><a href="#[77]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_info
<LI><a href="#[29a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_open
<LI><a href="#[298]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_cache_open
<LI><a href="#[2b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_img
<LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_imgbtn_design
</UL>

<P><STRONG><a name="[132]"></a>lv_imgbtn_create</STRONG> (Thumb, 130 bytes, Stack size 24 bytes, lv_imgbtn.o(i.lv_imgbtn_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 296<LI>Call Chain = lv_imgbtn_create &rArr; lv_btn_create &rArr; lv_cont_create &rArr; lv_obj_create &rArr; lv_group_add_obj &rArr; lv_group_refocus &rArr; lv_group_focus_prev &rArr; focus_next_core &rArr; obj_to_foreground &rArr; lv_obj_move_foreground &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[205]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_signal_cb
<LI><a href="#[206]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_design_cb
<LI><a href="#[207]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[202]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_signal_cb
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[203]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_design_cb
<LI><a href="#[204]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_allocate_ext_attr
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_create
<LI><a href="#[d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr4
<LI><a href="#[13e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy4
</UL>
<BR>[Called By]<UL><LI><a href="#[250]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_create_icon_desktop
<LI><a href="#[135]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;add_tab_btn
<LI><a href="#[131]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;add_img_btn
</UL>

<P><STRONG><a name="[2af]"></a>lv_imgbtn_get_style</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_imgbtn.o(i.lv_imgbtn_get_style))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = lv_imgbtn_get_style &rArr; lv_btn_get_style &rArr; lv_obj_get_style &rArr; lv_group_mod_style
</UL>
<BR>[Calls]<UL><LI><a href="#[218]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_get_style
</UL>
<BR>[Called By]<UL><LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_imgbtn_design
</UL>

<P><STRONG><a name="[133]"></a>lv_imgbtn_set_src</STRONG> (Thumb, 30 bytes, Stack size 16 bytes, lv_imgbtn.o(i.lv_imgbtn_set_src))
<BR><BR>[Stack]<UL><LI>Max Depth = 264<LI>Call Chain = lv_imgbtn_set_src &rArr; refr_img &rArr; lv_obj_set_size &rArr; lv_obj_realign &rArr; lv_obj_align_origo &rArr; lv_obj_set_pos &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[2b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_img
</UL>
<BR>[Called By]<UL><LI><a href="#[250]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_create_icon_desktop
<LI><a href="#[135]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;add_tab_btn
<LI><a href="#[131]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;add_img_btn
</UL>

<P><STRONG><a name="[2b2]"></a>lv_indev_drv_init</STRONG> (Thumb, 36 bytes, Stack size 8 bytes, lv_hal_indev.o(i.lv_indev_drv_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_indev_drv_init
</UL>
<BR>[Calls]<UL><LI><a href="#[d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr4
</UL>
<BR>[Called By]<UL><LI><a href="#[318]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_port_indev_init
</UL>

<P><STRONG><a name="[2b3]"></a>lv_indev_drv_register</STRONG> (Thumb, 94 bytes, Stack size 16 bytes, lv_hal_indev.o(i.lv_indev_drv_register))
<BR><BR>[Stack]<UL><LI>Max Depth = 128<LI>Call Chain = lv_indev_drv_register &rArr; lv_task_create &rArr; lv_task_create_basic &rArr; lv_ll_ins_prev &rArr; lv_ll_ins_head &rArr; lv_mem_alloc &rArr; ent_alloc &rArr; ent_trunc
</UL>
<BR>[Calls]<UL><LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
<LI><a href="#[1fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_head
<LI><a href="#[1fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_create
<LI><a href="#[d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr4
<LI><a href="#[13e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy4
</UL>
<BR>[Called By]<UL><LI><a href="#[318]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_port_indev_init
</UL>

<P><STRONG><a name="[234]"></a>lv_indev_get_act</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_indev.o(i.lv_indev_get_act))
<BR><BR>[Called By]<UL><LI><a href="#[286]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send_func
<LI><a href="#[6c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_signal
<LI><a href="#[8a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_scrollable_signal
<LI><a href="#[305]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_sb_refresh
<LI><a href="#[87]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_signal
<LI><a href="#[86]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_btn_signal
<LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_signal
<LI><a href="#[a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_signal
<LI><a href="#[355]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabpage_pressing_handler
<LI><a href="#[354]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabpage_pressed_handler
<LI><a href="#[353]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabpage_press_lost_handler
<LI><a href="#[ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_signal
</UL>

<P><STRONG><a name="[18d]"></a>lv_indev_get_next</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, lv_hal_indev.o(i.lv_indev_get_next))
<BR><BR>[Calls]<UL><LI><a href="#[70]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_next
<LI><a href="#[71]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
</UL>
<BR>[Called By]<UL><LI><a href="#[146]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_del
<LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_reset
<LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;delete_children
<LI><a href="#[6c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_signal
<LI><a href="#[ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_signal
</UL>

<P><STRONG><a name="[18f]"></a>lv_indev_get_obj_act</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_indev.o(i.lv_indev_get_obj_act))
<BR><BR>[Called By]<UL><LI><a href="#[146]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_del
<LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;delete_children
</UL>

<P><STRONG><a name="[236]"></a>lv_indev_get_point</STRONG> (Thumb, 30 bytes, Stack size 0 bytes, lv_indev.o(i.lv_indev_get_point))
<BR><BR>[Called By]<UL><LI><a href="#[6c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_signal
<LI><a href="#[335]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;update_cursor_position_on_click
<LI><a href="#[a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_signal
<LI><a href="#[355]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabpage_pressing_handler
<LI><a href="#[354]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabpage_pressed_handler
<LI><a href="#[353]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabpage_press_lost_handler
</UL>

<P><STRONG><a name="[235]"></a>lv_indev_get_type</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_indev.o(i.lv_indev_get_type))
<BR><BR>[Called By]<UL><LI><a href="#[6c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_signal
<LI><a href="#[87]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_signal
<LI><a href="#[335]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;update_cursor_position_on_click
<LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_signal
<LI><a href="#[a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_signal
<LI><a href="#[ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_signal
</UL>

<P><STRONG><a name="[30f]"></a>lv_indev_get_vect</STRONG> (Thumb, 38 bytes, Stack size 0 bytes, lv_indev.o(i.lv_indev_get_vect))
<BR><BR>[Called By]<UL><LI><a href="#[8a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_scrollable_signal
<LI><a href="#[335]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;update_cursor_position_on_click
<LI><a href="#[353]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabpage_press_lost_handler
</UL>

<P><STRONG><a name="[2b4]"></a>lv_indev_init</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_indev.o(i.lv_indev_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_indev_init &rArr; lv_indev_reset
</UL>
<BR>[Calls]<UL><LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_reset
</UL>
<BR>[Called By]<UL><LI><a href="#[2b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>

<P><STRONG><a name="[21b]"></a>lv_indev_is_dragging</STRONG> (Thumb, 32 bytes, Stack size 0 bytes, lv_indev.o(i.lv_indev_is_dragging))
<BR><BR>[Called By]<UL><LI><a href="#[6a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_signal
<LI><a href="#[8a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_scrollable_signal
<LI><a href="#[305]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_sb_refresh
<LI><a href="#[87]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_signal
<LI><a href="#[86]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_btn_signal
</UL>

<P><STRONG><a name="[2b6]"></a>lv_indev_read</STRONG> (Thumb, 52 bytes, Stack size 8 bytes, lv_hal_indev.o(i.lv_indev_read))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_indev_read
</UL>
<BR>[Called By]<UL><LI><a href="#[7d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_read_task
</UL>

<P><STRONG><a name="[7d]"></a>lv_indev_read_task</STRONG> (Thumb, 170 bytes, Stack size 32 bytes, lv_indev.o(i.lv_indev_read_task))
<BR><BR>[Stack]<UL><LI>Max Depth = 256<LI>Call Chain = lv_indev_read_task &rArr; indev_pointer_proc &rArr; indev_proc_release &rArr; indev_drag_throw &rArr; lv_obj_set_y &rArr; lv_obj_set_pos &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[2b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_read
<LI><a href="#[2b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_reset_query_handler
<LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_pointer_proc
<LI><a href="#[1e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_keypad_proc
<LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_encoder_proc
<LI><a href="#[1cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_button_proc
<LI><a href="#[141]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_hal_indev.o(i.lv_indev_drv_register)
</UL>
<P><STRONG><a name="[18e]"></a>lv_indev_reset</STRONG> (Thumb, 48 bytes, Stack size 8 bytes, lv_indev.o(i.lv_indev_reset))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_indev_reset
</UL>
<BR>[Calls]<UL><LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_next
</UL>
<BR>[Called By]<UL><LI><a href="#[146]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_del
<LI><a href="#[2b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_init
<LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;delete_children
</UL>

<P><STRONG><a name="[238]"></a>lv_indev_reset_long_press</STRONG> (Thumb, 28 bytes, Stack size 8 bytes, lv_indev.o(i.lv_indev_reset_long_press))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_indev_reset_long_press
</UL>
<BR>[Calls]<UL><LI><a href="#[141]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
</UL>
<BR>[Called By]<UL><LI><a href="#[6c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_signal
</UL>

<P><STRONG><a name="[2b7]"></a>lv_init</STRONG> (Thumb, 76 bytes, Stack size 8 bytes, lv_obj.o(i.lv_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 128<LI>Call Chain = lv_init &rArr; lv_anim_core_init &rArr; lv_task_create &rArr; lv_task_create_basic &rArr; lv_ll_ins_prev &rArr; lv_ll_ins_head &rArr; lv_mem_alloc &rArr; ent_alloc &rArr; ent_trunc
</UL>
<BR>[Calls]<UL><LI><a href="#[2b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_init
<LI><a href="#[1fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_init
<LI><a href="#[293]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_init
<LI><a href="#[2b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_core_init
<LI><a href="#[2ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_init
<LI><a href="#[2bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_init
<LI><a href="#[2b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_init
<LI><a href="#[2a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_init
<LI><a href="#[29b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_cache_set_size
<LI><a href="#[28d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_init
<LI><a href="#[1fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_core_init
</UL>
<BR>[Called By]<UL><LI><a href="#[56]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[2bc]"></a>lv_inv_area</STRONG> (Thumb, 178 bytes, Stack size 32 bytes, lv_refr.o(i.lv_inv_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
<LI><a href="#[173]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_ver_res
<LI><a href="#[172]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_hor_res
<LI><a href="#[282]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_is_in
<LI><a href="#[261]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_intersect
</UL>
<BR>[Called By]<UL><LI><a href="#[181]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
</UL>

<P><STRONG><a name="[1f2]"></a>lv_kb_create</STRONG> (Thumb, 270 bytes, Stack size 24 bytes, lv_kb.o(i.lv_kb_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 272<LI>Call Chain = lv_kb_create &rArr; lv_btnm_create &rArr; lv_obj_create &rArr; lv_group_add_obj &rArr; lv_group_refocus &rArr; lv_group_focus_prev &rArr; focus_next_core &rArr; obj_to_foreground &rArr; lv_obj_move_foreground &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[154]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_event_cb
<LI><a href="#[159]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align
<LI><a href="#[15c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_size
<LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_get_current
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[205]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_signal_cb
<LI><a href="#[2be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_base_dir
<LI><a href="#[207]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[245]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width_fit
<LI><a href="#[202]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_signal_cb
<LI><a href="#[2bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height_fit
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[204]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_allocate_ext_attr
<LI><a href="#[220]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_set_map
<LI><a href="#[22f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_set_ctrl_map
<LI><a href="#[21e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_create
<LI><a href="#[2bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_kb_set_style
</UL>
<BR>[Called By]<UL><LI><a href="#[16f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;kb_create
</UL>

<P><STRONG><a name="[7f]"></a>lv_kb_def_event_cb</STRONG> (Thumb, 534 bytes, Stack size 24 bytes, lv_kb.o(i.lv_kb_def_event_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 616<LI>Call Chain = lv_kb_def_event_cb &rArr; lv_ta_add_char &rArr; lv_ta_add_text &rArr;  lv_ta_add_text (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[146]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_del
<LI><a href="#[149]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_get_text
<LI><a href="#[1f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_kb_set_ta
<LI><a href="#[f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[220]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_set_map
<LI><a href="#[22f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_set_ctrl_map
<LI><a href="#[22d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_get_btn_ctrl
<LI><a href="#[22b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_get_active_btn_text
<LI><a href="#[22a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_get_active_btn
<LI><a href="#[2c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_cursor_pos
<LI><a href="#[2c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_get_cursor_pos
<LI><a href="#[2c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_del_char
<LI><a href="#[2c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_cursor_right
<LI><a href="#[2c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_cursor_left
<LI><a href="#[2c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_add_text
<LI><a href="#[2c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_add_char
<LI><a href="#[138]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcmp
</UL>
<BR>[Called By]<UL><LI><a href="#[63]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;keyboard_event_cb
</UL>
<BR>[Address Reference Count : 2]<UL><LI> lv_kb.o(i.lv_kb_def_event_cb)
<LI> lv_kb.o(i.lv_kb_create)
</UL>
<P><STRONG><a name="[1f3]"></a>lv_kb_set_cursor_manage</STRONG> (Thumb, 74 bytes, Stack size 16 bytes, lv_kb.o(i.lv_kb_set_cursor_manage))
<BR><BR>[Stack]<UL><LI>Max Depth = 384<LI>Call Chain = lv_kb_set_cursor_manage &rArr; lv_ta_set_cursor_type &rArr; refr_cursor_area &rArr; lv_label_get_letter_pos &rArr; lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_cursor_type
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[2c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_get_cursor_type
</UL>
<BR>[Called By]<UL><LI><a href="#[16f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;kb_create
</UL>

<P><STRONG><a name="[2c8]"></a>lv_kb_set_mode</STRONG> (Thumb, 102 bytes, Stack size 16 bytes, lv_kb.o(i.lv_kb_set_mode))
<BR><BR>[Stack]<UL><LI>Max Depth = 216<LI>Call Chain = lv_kb_set_mode &rArr; lv_btnm_set_ctrl_map &rArr; lv_btnm_set_map &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[220]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_set_map
<LI><a href="#[22f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_set_ctrl_map
</UL>
<BR>[Called By]<UL><LI><a href="#[5d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;set_return_event_handler
</UL>

<P><STRONG><a name="[2bf]"></a>lv_kb_set_style</STRONG> (Thumb, 52 bytes, Stack size 0 bytes, lv_kb.o(i.lv_kb_set_style))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_kb_set_style &rArr; lv_btnm_set_style &rArr; lv_obj_set_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[221]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_set_style
</UL>
<BR>[Called By]<UL><LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_kb_create
</UL>

<P><STRONG><a name="[1f4]"></a>lv_kb_set_ta</STRONG> (Thumb, 72 bytes, Stack size 16 bytes, lv_kb.o(i.lv_kb_set_ta))
<BR><BR>[Stack]<UL><LI>Max Depth = 384<LI>Call Chain = lv_kb_set_ta &rArr; lv_ta_set_cursor_type &rArr; refr_cursor_area &rArr; lv_label_get_letter_pos &rArr; lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_cursor_type
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[2c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_get_cursor_type
</UL>
<BR>[Called By]<UL><LI><a href="#[7f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_kb_def_event_cb
<LI><a href="#[16f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;kb_create
</UL>

<P><STRONG><a name="[157]"></a>lv_label_create</STRONG> (Thumb, 372 bytes, Stack size 24 bytes, lv_label.o(i.lv_label_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 360<LI>Call Chain = lv_label_create &rArr; lv_label_set_text &rArr; lv_label_refr_text &rArr; lv_label_get_letter_on &rArr; lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[145]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[152]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
<LI><a href="#[15b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_long_mode
<LI><a href="#[158]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style
<LI><a href="#[264]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[205]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_signal_cb
<LI><a href="#[206]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_design_cb
<LI><a href="#[208]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_click
<LI><a href="#[207]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[202]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_signal_cb
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[204]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_allocate_ext_attr
<LI><a href="#[287]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_get_size
<LI><a href="#[2d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_static_text
<LI><a href="#[2d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_text
<LI><a href="#[2cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_recolor
<LI><a href="#[2cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_body_draw
<LI><a href="#[2ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_recolor
<LI><a href="#[2c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_long_mode
<LI><a href="#[2cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_body_draw
<LI><a href="#[2d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_dot_tmp
<LI><a href="#[2cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_align
<LI><a href="#[2ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_align
<LI><a href="#[139]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strlen
<LI><a href="#[1ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy
</UL>
<BR>[Called By]<UL><LI><a href="#[af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_music_list
<LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_set
<LI><a href="#[b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_bluetooth
<LI><a href="#[24f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_copy_start
<LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_create
<LI><a href="#[17d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_add_btn
<LI><a href="#[15a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_music
</UL>

<P><STRONG><a name="[2ce]"></a>lv_label_get_align</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lv_label.o(i.lv_label_get_align))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_label_get_align
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[16c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_one_line
<LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_create
<LI><a href="#[2d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_pos
<LI><a href="#[2dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[80]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_design
<LI><a href="#[2d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
<LI><a href="#[334]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_cursor_area
</UL>

<P><STRONG><a name="[2cc]"></a>lv_label_get_body_draw</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_label.o(i.lv_label_get_body_draw))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_label_get_body_draw
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_create
</UL>

<P><STRONG><a name="[2d7]"></a>lv_label_get_letter_on</STRONG> (Thumb, 444 bytes, Stack size 80 bytes, lv_label.o(i.lv_label_get_letter_on))
<BR><BR>[Stack]<UL><LI>Max Depth = 232<LI>Call Chain = lv_label_get_letter_on &rArr; lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[269]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_width
<LI><a href="#[268]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_next_line
<LI><a href="#[26b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_width
<LI><a href="#[2d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_is_cmd
<LI><a href="#[2d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_text
<LI><a href="#[2ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_align
</UL>
<BR>[Called By]<UL><LI><a href="#[2dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[330]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_cursor_up
<LI><a href="#[32f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_cursor_down
<LI><a href="#[335]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;update_cursor_position_on_click
</UL>

<P><STRONG><a name="[2d9]"></a>lv_label_get_letter_pos</STRONG> (Thumb, 382 bytes, Stack size 72 bytes, lv_label.o(i.lv_label_get_letter_pos))
<BR><BR>[Stack]<UL><LI>Max Depth = 224<LI>Call Chain = lv_label_get_letter_pos &rArr; lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[269]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_width
<LI><a href="#[268]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_next_line
<LI><a href="#[2d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_text
<LI><a href="#[2ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_align
</UL>
<BR>[Called By]<UL><LI><a href="#[2c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_cursor_pos
<LI><a href="#[330]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_cursor_up
<LI><a href="#[32f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_cursor_down
<LI><a href="#[334]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_cursor_area
</UL>

<P><STRONG><a name="[2c9]"></a>lv_label_get_long_mode</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_label.o(i.lv_label_get_long_mode))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_label_get_long_mode
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_create
</UL>

<P><STRONG><a name="[2ca]"></a>lv_label_get_recolor</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_label.o(i.lv_label_get_recolor))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_label_get_recolor
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_create
</UL>

<P><STRONG><a name="[2d0]"></a>lv_label_get_text</STRONG> (Thumb, 10 bytes, Stack size 8 bytes, lv_label.o(i.lv_label_get_text))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_label_get_text
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[149]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_get_text
<LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_create
<LI><a href="#[2d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_pos
<LI><a href="#[2c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_cursor_pos
<LI><a href="#[2c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_del_char
<LI><a href="#[2d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
<LI><a href="#[2ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_get_btn_text
<LI><a href="#[334]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_cursor_area
<LI><a href="#[328]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pwd_char_hider
<LI><a href="#[a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_scrollable_design
</UL>

<P><STRONG><a name="[2d4]"></a>lv_label_get_text_sel_end</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_label.o(i.lv_label_get_text_sel_end))
<BR><BR>[Called By]<UL><LI><a href="#[80]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_design
</UL>

<P><STRONG><a name="[2d3]"></a>lv_label_get_text_sel_start</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_label.o(i.lv_label_get_text_sel_start))
<BR><BR>[Called By]<UL><LI><a href="#[80]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_design
</UL>

<P><STRONG><a name="[2da]"></a>lv_label_ins_text</STRONG> (Thumb, 102 bytes, Stack size 24 bytes, lv_label.o(i.lv_label_ins_text))
<BR><BR>[Stack]<UL><LI>Max Depth = 336<LI>Call Chain = lv_label_ins_text &rArr; lv_label_refr_text &rArr; lv_label_get_letter_on &rArr; lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[264]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[2db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_ins
<LI><a href="#[2dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[139]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strlen
</UL>
<BR>[Called By]<UL><LI><a href="#[2c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_add_text
<LI><a href="#[2c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_add_char
</UL>

<P><STRONG><a name="[2cf]"></a>lv_label_set_align</STRONG> (Thumb, 40 bytes, Stack size 16 bytes, lv_label.o(i.lv_label_set_align))
<BR><BR>[Stack]<UL><LI>Max Depth = 120<LI>Call Chain = lv_label_set_align &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_create
<LI><a href="#[336]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_text_align
</UL>

<P><STRONG><a name="[169]"></a>lv_label_set_array_text</STRONG> (Thumb, 110 bytes, Stack size 24 bytes, lv_label.o(i.lv_label_set_array_text))
<BR><BR>[Stack]<UL><LI>Max Depth = 336<LI>Call Chain = lv_label_set_array_text &rArr; lv_label_refr_text &rArr; lv_label_get_letter_on &rArr; lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[13c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[13b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[2dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[1ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy
</UL>
<BR>[Called By]<UL><LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_set
<LI><a href="#[348]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;update_font
<LI><a href="#[34a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;music_player
<LI><a href="#[34b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;music_btn_return
<LI><a href="#[14d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_bin_to_flash
<LI><a href="#[5d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;set_return_event_handler
</UL>

<P><STRONG><a name="[2cd]"></a>lv_label_set_body_draw</STRONG> (Thumb, 46 bytes, Stack size 16 bytes, lv_label.o(i.lv_label_set_body_draw))
<BR><BR>[Stack]<UL><LI>Max Depth = 128<LI>Call Chain = lv_label_set_body_draw &rArr; lv_obj_refresh_ext_draw_pad &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[211]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_ext_draw_pad
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_create
</UL>

<P><STRONG><a name="[15b]"></a>lv_label_set_long_mode</STRONG> (Thumb, 128 bytes, Stack size 16 bytes, lv_label.o(i.lv_label_set_long_mode))
<BR><BR>[Stack]<UL><LI>Max Depth = 328<LI>Call Chain = lv_label_set_long_mode &rArr; lv_label_refr_text &rArr; lv_label_get_letter_on &rArr; lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[18c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[2df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_revert_dots
<LI><a href="#[2dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>
<BR>[Called By]<UL><LI><a href="#[16c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_one_line
<LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_create
<LI><a href="#[17d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_add_btn
<LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_create
<LI><a href="#[15a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_music
<LI><a href="#[336]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_text_align
</UL>

<P><STRONG><a name="[2cb]"></a>lv_label_set_recolor</STRONG> (Thumb, 40 bytes, Stack size 16 bytes, lv_label.o(i.lv_label_set_recolor))
<BR><BR>[Stack]<UL><LI>Max Depth = 328<LI>Call Chain = lv_label_set_recolor &rArr; lv_label_refr_text &rArr; lv_label_get_letter_on &rArr; lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[2dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>
<BR>[Called By]<UL><LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_create
</UL>

<P><STRONG><a name="[2d1]"></a>lv_label_set_static_text</STRONG> (Thumb, 54 bytes, Stack size 16 bytes, lv_label.o(i.lv_label_set_static_text))
<BR><BR>[Stack]<UL><LI>Max Depth = 328<LI>Call Chain = lv_label_set_static_text &rArr; lv_label_refr_text &rArr; lv_label_get_letter_on &rArr; lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[13b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[2dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>
<BR>[Called By]<UL><LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_create
</UL>

<P><STRONG><a name="[145]"></a>lv_label_set_text</STRONG> (Thumb, 126 bytes, Stack size 24 bytes, lv_label.o(i.lv_label_set_text))
<BR><BR>[Stack]<UL><LI>Max Depth = 336<LI>Call Chain = lv_label_set_text &rArr; lv_label_refr_text &rArr; lv_label_get_letter_on &rArr; lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[13c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[13b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[264]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[2dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[1bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcpy
<LI><a href="#[139]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strlen
</UL>
<BR>[Called By]<UL><LI><a href="#[af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_music_list
<LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_set
<LI><a href="#[b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_bluetooth
<LI><a href="#[348]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;update_font
<LI><a href="#[34c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;notice_to_bluetooth
<LI><a href="#[34b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;music_btn_return
<LI><a href="#[14d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_bin_to_flash
<LI><a href="#[16e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_text
<LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_create
<LI><a href="#[5d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;set_return_event_handler
<LI><a href="#[5e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;set2_return_cb
<LI><a href="#[63]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;keyboard_event_cb
<LI><a href="#[5b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;bl_return_event_handler
<LI><a href="#[17d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_add_btn
<LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_create
<LI><a href="#[15a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_music
<LI><a href="#[2c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_del_char
<LI><a href="#[328]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pwd_char_hider
<LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_signal
<LI><a href="#[a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_scrollable_signal
</UL>

<P><STRONG><a name="[17d]"></a>lv_list_add_btn</STRONG> (Thumb, 444 bytes, Stack size 40 bytes, lv_list.o(i.lv_list_add_btn))
<BR><BR>[Stack]<UL><LI>Max Depth = 400<LI>Call Chain = lv_list_add_btn &rArr; lv_label_create &rArr; lv_label_set_text &rArr; lv_label_refr_text &rArr; lv_label_get_letter_on &rArr; lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[145]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[241]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_protect
<LI><a href="#[134]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_pos
<LI><a href="#[156]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_set_src
<LI><a href="#[155]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_create
<LI><a href="#[15b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_long_mode
<LI><a href="#[158]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style
<LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_create
<LI><a href="#[1d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_y
<LI><a href="#[1d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_x
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_group
<LI><a href="#[1de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_focused
<LI><a href="#[2e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_width
<LI><a href="#[205]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_signal_cb
<LI><a href="#[208]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_click
<LI><a href="#[202]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_signal_cb
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_base_dir
<LI><a href="#[215]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_set_layout
<LI><a href="#[216]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_set_style
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_create
<LI><a href="#[2e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_glue_obj
<LI><a href="#[2e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_set_btn_selected
<LI><a href="#[2e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_get_prev_btn
<LI><a href="#[2e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_get_layout
<LI><a href="#[24c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_set_fit2
</UL>
<BR>[Called By]<UL><LI><a href="#[af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_music_list
<LI><a href="#[17b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_create
</UL>

<P><STRONG><a name="[17b]"></a>lv_list_create</STRONG> (Thumb, 392 bytes, Stack size 24 bytes, lv_list.o(i.lv_list_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 424<LI>Call Chain = lv_list_create &rArr; lv_list_add_btn &rArr; lv_label_create &rArr; lv_label_set_text &rArr; lv_label_refr_text &rArr; lv_label_get_letter_on &rArr; lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_set_sb_mode
<LI><a href="#[15c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_size
<LI><a href="#[17c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_set_style
<LI><a href="#[17d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_add_btn
<LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_get_current
<LI><a href="#[205]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_signal_cb
<LI><a href="#[207]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[202]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_signal_cb
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[204]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_allocate_ext_attr
<LI><a href="#[2ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_get_src
<LI><a href="#[2e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_set_anim_time
<LI><a href="#[2e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_create
<LI><a href="#[2e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_get_next_btn
<LI><a href="#[2ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_get_btn_text
<LI><a href="#[2ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_get_btn_img
<LI><a href="#[2eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_set_scrl_layout
<LI><a href="#[2ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_set_scrl_fit2
</UL>
<BR>[Called By]<UL><LI><a href="#[af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_music_list
</UL>

<P><STRONG><a name="[2ec]"></a>lv_list_get_btn_img</STRONG> (Thumb, 46 bytes, Stack size 16 bytes, lv_list.o(i.lv_list_get_btn_img))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = lv_list_get_btn_img &rArr; lv_list_is_list_img &rArr; lv_obj_get_type
</UL>
<BR>[Calls]<UL><LI><a href="#[143]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child
<LI><a href="#[2ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_is_list_img
</UL>
<BR>[Called By]<UL><LI><a href="#[17b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_create
</UL>

<P><STRONG><a name="[2ef]"></a>lv_list_get_btn_label</STRONG> (Thumb, 46 bytes, Stack size 16 bytes, lv_list.o(i.lv_list_get_btn_label))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = lv_list_get_btn_label &rArr; lv_list_is_list_label &rArr; lv_obj_get_type
</UL>
<BR>[Calls]<UL><LI><a href="#[143]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child
<LI><a href="#[2f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_is_list_label
</UL>
<BR>[Called By]<UL><LI><a href="#[2ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_get_btn_text
</UL>

<P><STRONG><a name="[2e6]"></a>lv_list_get_btn_selected</STRONG> (Thumb, 10 bytes, Stack size 8 bytes, lv_list.o(i.lv_list_get_btn_selected))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_list_get_btn_selected
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[86]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_btn_signal
</UL>

<P><STRONG><a name="[2ed]"></a>lv_list_get_btn_text</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lv_list.o(i.lv_list_get_btn_text))
<BR><BR>[Stack]<UL><LI>Max Depth = 120<LI>Call Chain = lv_list_get_btn_text &rArr; lv_list_get_btn_label &rArr; lv_list_is_list_label &rArr; lv_obj_get_type
</UL>
<BR>[Calls]<UL><LI><a href="#[2d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_text
<LI><a href="#[2ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_get_btn_label
</UL>
<BR>[Called By]<UL><LI><a href="#[17b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_create
</UL>

<P><STRONG><a name="[2e2]"></a>lv_list_get_layout</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_list.o(i.lv_list_get_layout))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_list_get_layout &rArr; lv_cont_get_layout
</UL>
<BR>[Calls]<UL><LI><a href="#[23f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_get_layout
<LI><a href="#[2f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_get_scrl
</UL>
<BR>[Called By]<UL><LI><a href="#[17d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_add_btn
</UL>

<P><STRONG><a name="[2e7]"></a>lv_list_get_next_btn</STRONG> (Thumb, 52 bytes, Stack size 16 bytes, lv_list.o(i.lv_list_get_next_btn))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = lv_list_get_next_btn &rArr; lv_list_is_list_btn &rArr; lv_obj_get_type
</UL>
<BR>[Calls]<UL><LI><a href="#[2f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_back
<LI><a href="#[2f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_get_scrl
<LI><a href="#[2f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_is_list_btn
</UL>
<BR>[Called By]<UL><LI><a href="#[17b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_create
<LI><a href="#[87]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_signal
<LI><a href="#[2e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_btn_single_select
<LI><a href="#[86]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_btn_signal
</UL>

<P><STRONG><a name="[2e0]"></a>lv_list_get_prev_btn</STRONG> (Thumb, 52 bytes, Stack size 16 bytes, lv_list.o(i.lv_list_get_prev_btn))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = lv_list_get_prev_btn &rArr; lv_list_is_list_btn &rArr; lv_obj_get_type
</UL>
<BR>[Calls]<UL><LI><a href="#[143]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child
<LI><a href="#[2f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_get_scrl
<LI><a href="#[2f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_is_list_btn
</UL>
<BR>[Called By]<UL><LI><a href="#[17c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_set_style
<LI><a href="#[17d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_add_btn
<LI><a href="#[87]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_signal
<LI><a href="#[86]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_btn_signal
</UL>

<P><STRONG><a name="[2e4]"></a>lv_list_set_btn_selected</STRONG> (Thumb, 108 bytes, Stack size 16 bytes, lv_list.o(i.lv_list_set_btn_selected))
<BR><BR>[Stack]<UL><LI>Max Depth = 240<LI>Call Chain = lv_list_set_btn_selected &rArr; lv_page_focus &rArr; lv_obj_set_y &rArr; lv_obj_set_pos &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[21a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_set_state
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[217]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_get_state
<LI><a href="#[2f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_focus
</UL>
<BR>[Called By]<UL><LI><a href="#[17d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_add_btn
<LI><a href="#[87]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_signal
<LI><a href="#[86]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_btn_signal
</UL>

<P><STRONG><a name="[17c]"></a>lv_list_set_style</STRONG> (Thumb, 176 bytes, Stack size 24 bytes, lv_list.o(i.lv_list_set_style))
<BR><BR>[Stack]<UL><LI>Max Depth = 200<LI>Call Chain = lv_list_set_style &rArr; lv_page_set_style &rArr; lv_page_sb_refresh &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[167]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_set_style
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[216]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_set_style
<LI><a href="#[2e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_get_prev_btn
</UL>
<BR>[Called By]<UL><LI><a href="#[af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_music_list
<LI><a href="#[17b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_create
</UL>

<P><STRONG><a name="[2f6]"></a>lv_ll_chg_list</STRONG> (Thumb, 104 bytes, Stack size 16 bytes, lv_ll.o(i.lv_ll_chg_list))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = lv_ll_chg_list &rArr; lv_ll_rem &rArr; node_set_prev
</UL>
<BR>[Calls]<UL><LI><a href="#[13f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_rem
<LI><a href="#[2f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_prev
<LI><a href="#[2f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_next
</UL>
<BR>[Called By]<UL><LI><a href="#[301]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_parent
<LI><a href="#[1ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_foreground
</UL>

<P><STRONG><a name="[71]"></a>lv_ll_get_head</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_ll.o(i.lv_ll_get_head))
<BR><BR>[Called By]<UL><LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_handler
<LI><a href="#[146]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_del
<LI><a href="#[15c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_size
<LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_next
<LI><a href="#[1e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_search_obj
<LI><a href="#[1ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_foreground
<LI><a href="#[13f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_rem
<LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_remove_obj
<LI><a href="#[1ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_obj
<LI><a href="#[290]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_add_obj
<LI><a href="#[2fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_disp
<LI><a href="#[31c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_top_obj
<LI><a href="#[18c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
<LI><a href="#[143]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child
<LI><a href="#[302]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refresh_children_position
<LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;delete_children
<LI><a href="#[2a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_get_info
<LI><a href="#[29a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_open
<LI><a href="#[28b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_get_drv
<LI><a href="#[64]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_task
<LI><a href="#[342]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_set_prio
<LI><a href="#[33f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_create_basic
<LI><a href="#[2f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_prev
<LI><a href="#[248]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_refr_autofit
<LI><a href="#[240]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_center
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_group.o(i.lv_group_focus_next)
</UL>
<P><STRONG><a name="[70]"></a>lv_ll_get_next</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, lv_ll.o(i.lv_ll_get_next))
<BR><BR>[Called By]<UL><LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_handler
<LI><a href="#[146]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_del
<LI><a href="#[15c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_size
<LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_next
<LI><a href="#[1e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_search_obj
<LI><a href="#[13f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_rem
<LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_remove_obj
<LI><a href="#[1ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_obj
<LI><a href="#[290]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_add_obj
<LI><a href="#[2fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_disp
<LI><a href="#[31c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_top_obj
<LI><a href="#[18c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
<LI><a href="#[143]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child
<LI><a href="#[302]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refresh_children_position
<LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;delete_children
<LI><a href="#[2a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_get_info
<LI><a href="#[29a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_open
<LI><a href="#[28b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_get_drv
<LI><a href="#[64]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_task
<LI><a href="#[342]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_set_prio
<LI><a href="#[33f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_create_basic
<LI><a href="#[248]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_refr_autofit
<LI><a href="#[246]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_pretty
<LI><a href="#[240]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_center
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_group.o(i.lv_group_focus_next)
</UL>
<P><STRONG><a name="[72]"></a>lv_ll_get_prev</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, lv_ll.o(i.lv_ll_get_prev))
<BR><BR>[Called By]<UL><LI><a href="#[13f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_rem
<LI><a href="#[31d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_obj_and_children
<LI><a href="#[320]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_obj
<LI><a href="#[2f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_back
<LI><a href="#[2fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_move_before
<LI><a href="#[2f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_prev
<LI><a href="#[247]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_row
<LI><a href="#[246]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_pretty
<LI><a href="#[244]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_grid
<LI><a href="#[243]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_col
<LI><a href="#[240]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_center
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_group.o(i.lv_group_focus_prev)
</UL>
<P><STRONG><a name="[73]"></a>lv_ll_get_tail</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_ll.o(i.lv_ll_get_tail))
<BR><BR>[Called By]<UL><LI><a href="#[13f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_rem
<LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_remove_obj
<LI><a href="#[320]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_obj
<LI><a href="#[2f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_back
<LI><a href="#[2fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_move_before
<LI><a href="#[247]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_row
<LI><a href="#[246]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_pretty
<LI><a href="#[244]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_grid
<LI><a href="#[243]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_col
<LI><a href="#[240]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_center
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_group.o(i.lv_group_focus_prev)
</UL>
<P><STRONG><a name="[1fb]"></a>lv_ll_init</STRONG> (Thumb, 20 bytes, Stack size 0 bytes, lv_ll.o(i.lv_ll_init))
<BR><BR>[Called By]<UL><LI><a href="#[2b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
<LI><a href="#[152]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
<LI><a href="#[253]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
<LI><a href="#[293]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_init
<LI><a href="#[2b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_core_init
<LI><a href="#[2a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_init
<LI><a href="#[28d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_init
<LI><a href="#[1fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_core_init
</UL>

<P><STRONG><a name="[1fe]"></a>lv_ll_ins_head</STRONG> (Thumb, 60 bytes, Stack size 16 bytes, lv_ll.o(i.lv_ll_ins_head))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = lv_ll_ins_head &rArr; lv_mem_alloc &rArr; ent_alloc &rArr; ent_trunc
</UL>
<BR>[Calls]<UL><LI><a href="#[13c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[2f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_prev
<LI><a href="#[2f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_next
</UL>
<BR>[Called By]<UL><LI><a href="#[152]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
<LI><a href="#[253]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
<LI><a href="#[28a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_drv_register
<LI><a href="#[2b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_drv_register
<LI><a href="#[2a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_create
<LI><a href="#[1fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_create
<LI><a href="#[33f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_create_basic
<LI><a href="#[2f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_prev
</UL>

<P><STRONG><a name="[2f9]"></a>lv_ll_ins_prev</STRONG> (Thumb, 116 bytes, Stack size 24 bytes, lv_ll.o(i.lv_ll_ins_prev))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = lv_ll_ins_prev &rArr; lv_ll_ins_head &rArr; lv_mem_alloc &rArr; ent_alloc &rArr; ent_trunc
</UL>
<BR>[Calls]<UL><LI><a href="#[13c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[1fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_head
<LI><a href="#[72]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_prev
<LI><a href="#[71]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
<LI><a href="#[2f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_prev
<LI><a href="#[2f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_next
</UL>
<BR>[Called By]<UL><LI><a href="#[33f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_create_basic
</UL>

<P><STRONG><a name="[292]"></a>lv_ll_ins_tail</STRONG> (Thumb, 66 bytes, Stack size 16 bytes, lv_ll.o(i.lv_ll_ins_tail))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = lv_ll_ins_tail &rArr; lv_mem_alloc &rArr; ent_alloc &rArr; ent_trunc
</UL>
<BR>[Calls]<UL><LI><a href="#[13c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[2f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_prev
<LI><a href="#[2f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_next
</UL>
<BR>[Called By]<UL><LI><a href="#[290]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_add_obj
<LI><a href="#[33f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_create_basic
</UL>

<P><STRONG><a name="[1e3]"></a>lv_ll_is_empty</STRONG> (Thumb, 26 bytes, Stack size 0 bytes, lv_ll.o(i.lv_ll_is_empty))
<BR><BR>[Called By]<UL><LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_encoder_proc
<LI><a href="#[248]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_refr_autofit
</UL>

<P><STRONG><a name="[2fa]"></a>lv_ll_move_before</STRONG> (Thumb, 102 bytes, Stack size 24 bytes, lv_ll.o(i.lv_ll_move_before))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = lv_ll_move_before &rArr; lv_ll_rem &rArr; node_set_prev
</UL>
<BR>[Calls]<UL><LI><a href="#[13f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_rem
<LI><a href="#[73]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_tail
<LI><a href="#[72]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_prev
<LI><a href="#[2f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_prev
<LI><a href="#[2f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_next
</UL>
<BR>[Called By]<UL><LI><a href="#[342]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_set_prio
</UL>

<P><STRONG><a name="[13f]"></a>lv_ll_rem</STRONG> (Thumb, 132 bytes, Stack size 16 bytes, lv_ll.o(i.lv_ll_rem))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = lv_ll_rem &rArr; node_set_prev
</UL>
<BR>[Calls]<UL><LI><a href="#[73]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_tail
<LI><a href="#[72]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_prev
<LI><a href="#[70]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_next
<LI><a href="#[71]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
<LI><a href="#[2f7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_prev
<LI><a href="#[2f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;node_set_next
</UL>
<BR>[Called By]<UL><LI><a href="#[146]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_del
<LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_remove_obj
<LI><a href="#[2f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_chg_list
<LI><a href="#[18c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
<LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;delete_children
<LI><a href="#[13d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_ready_handler
<LI><a href="#[343]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_del
<LI><a href="#[2fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_move_before
</UL>

<P><STRONG><a name="[13c]"></a>lv_mem_alloc</STRONG> (Thumb, 56 bytes, Stack size 16 bytes, lv_mem.o(i.lv_mem_alloc))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = lv_mem_alloc &rArr; ent_alloc &rArr; ent_trunc
</UL>
<BR>[Calls]<UL><LI><a href="#[2fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ent_get_next
<LI><a href="#[1a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ent_alloc
</UL>
<BR>[Called By]<UL><LI><a href="#[145]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[169]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_array_text
<LI><a href="#[1cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;icon_obj_list_append
<LI><a href="#[156]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_set_src
<LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_create
<LI><a href="#[163]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_create
<LI><a href="#[166]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_add_tab
<LI><a href="#[292]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_tail
<LI><a href="#[1fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_head
<LI><a href="#[184]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_get_buf
<LI><a href="#[264]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[29b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_cache_set_size
<LI><a href="#[28e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_open
<LI><a href="#[78]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_open
<LI><a href="#[29a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_open
<LI><a href="#[2f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_prev
<LI><a href="#[137]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;allocate_btn_areas_and_controls
<LI><a href="#[2d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_dot_tmp
</UL>

<P><STRONG><a name="[13b]"></a>lv_mem_free</STRONG> (Thumb, 62 bytes, Stack size 8 bytes, lv_mem.o(i.lv_mem_free))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_mem_free
</UL>
<BR>[Calls]<UL><LI><a href="#[2fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ent_get_next
</UL>
<BR>[Called By]<UL><LI><a href="#[145]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[169]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_array_text
<LI><a href="#[146]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_del
<LI><a href="#[156]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_set_src
<LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_remove_obj
<LI><a href="#[25d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_free_buf
<LI><a href="#[264]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[29b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_cache_set_size
<LI><a href="#[18c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
<LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;delete_children
<LI><a href="#[28e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_open
<LI><a href="#[288]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_close
<LI><a href="#[7a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_close
<LI><a href="#[297]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_close
<LI><a href="#[13d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_ready_handler
<LI><a href="#[343]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_del
<LI><a href="#[2d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_static_text
<LI><a href="#[6c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_signal
<LI><a href="#[137]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;allocate_btn_areas_and_controls
<LI><a href="#[81]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_signal
<LI><a href="#[2d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_dot_tmp_free
<LI><a href="#[75]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_signal
<LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_signal
<LI><a href="#[ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_signal
</UL>

<P><STRONG><a name="[287]"></a>lv_mem_get_size</STRONG> (Thumb, 26 bytes, Stack size 0 bytes, lv_mem.o(i.lv_mem_get_size))
<BR><BR>[Called By]<UL><LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_create
<LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_create
<LI><a href="#[264]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_bitmap_fmt_txt
</UL>

<P><STRONG><a name="[2b8]"></a>lv_mem_init</STRONG> (Thumb, 24 bytes, Stack size 0 bytes, lv_mem.o(i.lv_mem_init))
<BR><BR>[Called By]<UL><LI><a href="#[2b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>

<P><STRONG><a name="[264]"></a>lv_mem_realloc</STRONG> (Thumb, 90 bytes, Stack size 16 bytes, lv_mem.o(i.lv_mem_realloc))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = lv_mem_realloc &rArr; lv_mem_alloc &rArr; ent_alloc &rArr; ent_trunc
</UL>
<BR>[Calls]<UL><LI><a href="#[13c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[13b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[287]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_get_size
<LI><a href="#[1a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ent_trunc
<LI><a href="#[1ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy
</UL>
<BR>[Called By]<UL><LI><a href="#[145]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[16e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_text
<LI><a href="#[166]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_add_tab
<LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_create
<LI><a href="#[184]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_get_buf
<LI><a href="#[204]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_allocate_ext_attr
<LI><a href="#[3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_bitmap_fmt_txt
<LI><a href="#[2da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_ins_text
<LI><a href="#[2c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_del_char
<LI><a href="#[2c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_add_text
<LI><a href="#[2c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_add_char
</UL>

<P><STRONG><a name="[159]"></a>lv_obj_align</STRONG> (Thumb, 788 bytes, Stack size 32 bytes, lv_obj.o(i.lv_obj_align))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_obj_align &rArr; lv_obj_set_pos &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[134]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_pos
<LI><a href="#[1d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_y
<LI><a href="#[1d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_x
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[1d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
</UL>
<BR>[Called By]<UL><LI><a href="#[b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_bluetooth
<LI><a href="#[24f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_copy_start
<LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_kb_create
<LI><a href="#[163]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_create
<LI><a href="#[15a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_music
<LI><a href="#[24a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_realign
<LI><a href="#[247]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_row
<LI><a href="#[246]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_pretty
<LI><a href="#[243]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_col
<LI><a href="#[240]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_center
<LI><a href="#[337]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabview_realign
</UL>

<P><STRONG><a name="[2fc]"></a>lv_obj_align_origo</STRONG> (Thumb, 598 bytes, Stack size 40 bytes, lv_obj.o(i.lv_obj_align_origo))
<BR><BR>[Stack]<UL><LI>Max Depth = 168<LI>Call Chain = lv_obj_align_origo &rArr; lv_obj_set_pos &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[134]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_pos
<LI><a href="#[1d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_y
<LI><a href="#[1d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_x
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[1d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
</UL>
<BR>[Called By]<UL><LI><a href="#[24a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_realign
</UL>

<P><STRONG><a name="[204]"></a>lv_obj_allocate_ext_attr</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_obj.o(i.lv_obj_allocate_ext_attr))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = lv_obj_allocate_ext_attr &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; ent_alloc &rArr; ent_trunc
</UL>
<BR>[Calls]<UL><LI><a href="#[264]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
</UL>
<BR>[Called By]<UL><LI><a href="#[132]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_imgbtn_create
<LI><a href="#[155]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_create
<LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_create
<LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_kb_create
<LI><a href="#[15d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_create
<LI><a href="#[161]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_create
<LI><a href="#[163]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_create
<LI><a href="#[17b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_create
<LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_create
<LI><a href="#[21e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_create
<LI><a href="#[214]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_create
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_create
<LI><a href="#[2e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_create
</UL>

<P><STRONG><a name="[242]"></a>lv_obj_clear_protect</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_clear_protect))
<BR><BR>[Called By]<UL><LI><a href="#[247]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_row
<LI><a href="#[246]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_pretty
<LI><a href="#[244]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_grid
<LI><a href="#[243]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_col
<LI><a href="#[240]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_center
</UL>

<P><STRONG><a name="[152]"></a>lv_obj_create</STRONG> (Thumb, 650 bytes, Stack size 32 bytes, lv_obj.o(i.lv_obj_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 224<LI>Call Chain = lv_obj_create &rArr; lv_group_add_obj &rArr; lv_group_refocus &rArr; lv_group_focus_prev &rArr; focus_next_core &rArr; obj_to_foreground &rArr; lv_obj_move_foreground &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[134]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_pos
<LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
<LI><a href="#[173]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_ver_res
<LI><a href="#[172]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_hor_res
<LI><a href="#[1d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_y
<LI><a href="#[1d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_x
<LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_get_current
<LI><a href="#[1fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_head
<LI><a href="#[1fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_init
<LI><a href="#[290]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_add_obj
<LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_base_dir
</UL>
<BR>[Called By]<UL><LI><a href="#[b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_bluetooth
<LI><a href="#[155]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_create
<LI><a href="#[161]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_create
<LI><a href="#[163]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_create
<LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_create
<LI><a href="#[253]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
<LI><a href="#[21e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_create
<LI><a href="#[214]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_create
</UL>

<P><STRONG><a name="[146]"></a>lv_obj_del</STRONG> (Thumb, 232 bytes, Stack size 24 bytes, lv_obj.o(i.lv_obj_del))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_obj_del &rArr; delete_children &rArr;  delete_children (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_group
<LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_next
<LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_reset
<LI><a href="#[18f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_obj_act
<LI><a href="#[13b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[13f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_rem
<LI><a href="#[70]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_next
<LI><a href="#[71]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
<LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_remove_obj
<LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[2fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_disp
<LI><a href="#[18c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
<LI><a href="#[18b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_mark_deleted
<LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;delete_children
</UL>
<BR>[Called By]<UL><LI><a href="#[14e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;copy_bin_to_sdram
<LI><a href="#[56]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
<LI><a href="#[7f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_kb_def_event_cb
<LI><a href="#[5d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;set_return_event_handler
<LI><a href="#[5b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;bl_return_event_handler
<LI><a href="#[5c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabview0_btn_event_handler
<LI><a href="#[5f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;music_list_event_handler
<LI><a href="#[f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;sing_out_app
</UL>

<P><STRONG><a name="[249]"></a>lv_obj_get_auto_realign</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_get_auto_realign))
<BR><BR>[Called By]<UL><LI><a href="#[248]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_refr_autofit
</UL>

<P><STRONG><a name="[228]"></a>lv_obj_get_base_dir</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_get_base_dir))
<BR><BR>[Called By]<UL><LI><a href="#[152]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
<LI><a href="#[1f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_set_tab_act
<LI><a href="#[15c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_size
<LI><a href="#[17d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_add_btn
<LI><a href="#[220]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_set_map
<LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_design
<LI><a href="#[247]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_row
<LI><a href="#[80]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_design
<LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_imgbtn_design
<LI><a href="#[76]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_design
<LI><a href="#[a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_scrollable_design
<LI><a href="#[355]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabpage_pressing_handler
<LI><a href="#[353]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabpage_press_lost_handler
</UL>

<P><STRONG><a name="[143]"></a>lv_obj_get_child</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_get_child))
<BR><BR>[Calls]<UL><LI><a href="#[70]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_next
<LI><a href="#[71]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
</UL>
<BR>[Called By]<UL><LI><a href="#[303]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refresh_children_style
<LI><a href="#[142]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;base_dir_refr_children
<LI><a href="#[24b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_refr_layout
<LI><a href="#[244]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_grid
<LI><a href="#[8b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_signal
<LI><a href="#[2e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_get_prev_btn
<LI><a href="#[2ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_get_btn_label
<LI><a href="#[2ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_get_btn_img
<LI><a href="#[337]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabview_realign
</UL>

<P><STRONG><a name="[2f2]"></a>lv_obj_get_child_back</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_get_child_back))
<BR><BR>[Calls]<UL><LI><a href="#[73]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_tail
<LI><a href="#[72]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_prev
</UL>
<BR>[Called By]<UL><LI><a href="#[2e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_get_next_btn
<LI><a href="#[339]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_get_tab
</UL>

<P><STRONG><a name="[1ef]"></a>lv_obj_get_click</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_get_click))
<BR><BR>[Called By]<UL><LI><a href="#[1e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_search_obj
</UL>

<P><STRONG><a name="[1c3]"></a>lv_obj_get_coords</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_get_coords))
<BR><BR>[Called By]<UL><LI><a href="#[134]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_pos
<LI><a href="#[15c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_size
<LI><a href="#[1db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag_throw
<LI><a href="#[320]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_obj
<LI><a href="#[89]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_design
<LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_design
<LI><a href="#[1f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;invalidate_button_area
<LI><a href="#[1c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_button_from_point
<LI><a href="#[248]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_refr_autofit
<LI><a href="#[80]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_design
<LI><a href="#[2c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_cursor_pos
<LI><a href="#[76]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_design
<LI><a href="#[30c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_on_edge
<LI><a href="#[8a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_scrollable_signal
<LI><a href="#[335]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;update_cursor_position_on_click
</UL>

<P><STRONG><a name="[203]"></a>lv_obj_get_design_cb</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_get_design_cb))
<BR><BR>[Called By]<UL><LI><a href="#[132]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_imgbtn_create
<LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_create
<LI><a href="#[15d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_create
<LI><a href="#[161]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_create
<LI><a href="#[21e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_create
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_create
<LI><a href="#[2e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_create
</UL>

<P><STRONG><a name="[2fd]"></a>lv_obj_get_disp</STRONG> (Thumb, 80 bytes, Stack size 16 bytes, lv_obj.o(i.lv_obj_get_disp))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = lv_obj_get_disp &rArr; lv_obj_get_screen
</UL>
<BR>[Calls]<UL><LI><a href="#[70]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_next
<LI><a href="#[71]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
<LI><a href="#[2fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_screen
</UL>
<BR>[Called By]<UL><LI><a href="#[146]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_del
<LI><a href="#[181]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
</UL>

<P><STRONG><a name="[1d2]"></a>lv_obj_get_drag</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_get_drag))
<BR><BR>[Called By]<UL><LI><a href="#[1d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag
</UL>

<P><STRONG><a name="[1d3]"></a>lv_obj_get_drag_dir</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_get_drag_dir))
<BR><BR>[Called By]<UL><LI><a href="#[1db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag_throw
<LI><a href="#[1d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag
</UL>

<P><STRONG><a name="[1d1]"></a>lv_obj_get_drag_parent</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_get_drag_parent))
<BR><BR>[Called By]<UL><LI><a href="#[1ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_release
<LI><a href="#[1db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag_throw
<LI><a href="#[1d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag
</UL>

<P><STRONG><a name="[1dc]"></a>lv_obj_get_drag_throw</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_get_drag_throw))
<BR><BR>[Called By]<UL><LI><a href="#[1ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_release
<LI><a href="#[1db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag_throw
</UL>

<P><STRONG><a name="[13a]"></a>lv_obj_get_ext_attr</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_get_ext_attr))
<BR><BR>[Called By]<UL><LI><a href="#[145]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[169]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_array_text
<LI><a href="#[21a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_set_state
<LI><a href="#[15f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_set_value
<LI><a href="#[133]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_imgbtn_set_src
<LI><a href="#[132]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_imgbtn_create
<LI><a href="#[156]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_set_src
<LI><a href="#[155]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_create
<LI><a href="#[16e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_text
<LI><a href="#[16c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_one_line
<LI><a href="#[16b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_max_length
<LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_cursor_type
<LI><a href="#[149]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_get_text
<LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_create
<LI><a href="#[167]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_set_style
<LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_set_sb_mode
<LI><a href="#[1f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_kb_set_ta
<LI><a href="#[2c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_kb_set_mode
<LI><a href="#[1f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_kb_set_cursor_manage
<LI><a href="#[7f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_kb_def_event_cb
<LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_kb_create
<LI><a href="#[160]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_set_style
<LI><a href="#[325]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_is_dragged
<LI><a href="#[324]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_get_value
<LI><a href="#[15d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_create
<LI><a href="#[15b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_long_mode
<LI><a href="#[136]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_set_toggle
<LI><a href="#[162]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_set_style
<LI><a href="#[15e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_set_range
<LI><a href="#[161]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_create
<LI><a href="#[1f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_set_tab_act
<LI><a href="#[165]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_set_sliding
<LI><a href="#[164]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_set_btns_hidden
<LI><a href="#[163]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_create
<LI><a href="#[166]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_add_tab
<LI><a href="#[17c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_set_style
<LI><a href="#[17b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_create
<LI><a href="#[17d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_add_btn
<LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_create
<LI><a href="#[147]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_get_tab_act
<LI><a href="#[210]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_get_value
<LI><a href="#[20c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_get_style
<LI><a href="#[20f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_get_min_value
<LI><a href="#[20e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_get_max_value
<LI><a href="#[66]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_design
<LI><a href="#[69]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_anim_ready
<LI><a href="#[67]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_anim
<LI><a href="#[2d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_static_text
<LI><a href="#[2d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_text
<LI><a href="#[24d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_set_fit4
<LI><a href="#[221]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_set_style
<LI><a href="#[233]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_set_pressed
<LI><a href="#[220]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_set_map
<LI><a href="#[22f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_set_ctrl_map
<LI><a href="#[22e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_set_btn_ctrl
<LI><a href="#[226]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_get_style
<LI><a href="#[21f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_get_map_array
<LI><a href="#[22c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_get_btn_text
<LI><a href="#[22d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_get_btn_ctrl
<LI><a href="#[22b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_get_active_btn_text
<LI><a href="#[22a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_get_active_btn
<LI><a href="#[21e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_create
<LI><a href="#[21d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_clear_btn_ctrl_all
<LI><a href="#[21c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_clear_btn_ctrl
<LI><a href="#[6c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_signal
<LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_design
<LI><a href="#[1f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;invalidate_button_area
<LI><a href="#[1c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_button_from_point
<LI><a href="#[137]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;allocate_btn_areas_and_controls
<LI><a href="#[215]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_set_layout
<LI><a href="#[214]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_create
<LI><a href="#[216]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_set_style
<LI><a href="#[219]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_get_toggle
<LI><a href="#[218]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_get_style
<LI><a href="#[217]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_get_state
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_create
<LI><a href="#[6a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_signal
<LI><a href="#[23f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_get_layout
<LI><a href="#[23e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_get_fit_top
<LI><a href="#[23d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_get_fit_right
<LI><a href="#[23c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_get_fit_left
<LI><a href="#[248]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_refr_autofit
<LI><a href="#[2cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_recolor
<LI><a href="#[2cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_body_draw
<LI><a href="#[2da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_ins_text
<LI><a href="#[2ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_recolor
<LI><a href="#[2c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_long_mode
<LI><a href="#[2d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_pos
<LI><a href="#[2cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_body_draw
<LI><a href="#[81]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_signal
<LI><a href="#[83]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_offset_y
<LI><a href="#[82]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_offset_x
<LI><a href="#[2d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_dot_tmp
<LI><a href="#[2df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_revert_dots
<LI><a href="#[2dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[2d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_dot_tmp
<LI><a href="#[2d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_dot_tmp_free
<LI><a href="#[80]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_design
<LI><a href="#[2c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_cursor_pos
<LI><a href="#[2c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_get_cursor_type
<LI><a href="#[2c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_get_cursor_pos
<LI><a href="#[2c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_del_char
<LI><a href="#[2c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_add_text
<LI><a href="#[2c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_add_char
<LI><a href="#[7e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_kb_signal
<LI><a href="#[2b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_img
<LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_imgbtn_design
<LI><a href="#[2ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_get_src
<LI><a href="#[2ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_get_auto_size
<LI><a href="#[75]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_signal
<LI><a href="#[76]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_design
<LI><a href="#[2e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_set_anim_time
<LI><a href="#[304]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_get_style
<LI><a href="#[2f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_get_scrl
<LI><a href="#[307]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_get_anim_time
<LI><a href="#[2e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_create
<LI><a href="#[2cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_align
<LI><a href="#[2d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
<LI><a href="#[2ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_align
<LI><a href="#[311]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_start_edge_flash
<LI><a href="#[313]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_set_edge_flash
<LI><a href="#[308]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_get_edge_flash
<LI><a href="#[8b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_signal
<LI><a href="#[8a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_scrollable_signal
<LI><a href="#[305]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_sb_refresh
<LI><a href="#[8c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_design
<LI><a href="#[90]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;edge_flash_anim_end
<LI><a href="#[8f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;edge_flash_anim
<LI><a href="#[2f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_focus
<LI><a href="#[2e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_set_btn_selected
<LI><a href="#[2e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_get_btn_selected
<LI><a href="#[87]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_signal
<LI><a href="#[86]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_btn_signal
<LI><a href="#[336]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_text_align
<LI><a href="#[32e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_get_style
<LI><a href="#[32c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_get_max_length
<LI><a href="#[333]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_get_label
<LI><a href="#[32b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_get_accepted_chars
<LI><a href="#[330]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_cursor_up
<LI><a href="#[32f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_cursor_down
<LI><a href="#[335]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;update_cursor_position_on_click
<LI><a href="#[334]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_cursor_area
<LI><a href="#[328]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pwd_char_hider
<LI><a href="#[32a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;placeholder_update
<LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_signal
<LI><a href="#[a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_scrollable_signal
<LI><a href="#[a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_scrollable_design
<LI><a href="#[1c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_cursor_style
<LI><a href="#[aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;cursor_blink_anim
<LI><a href="#[148]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;char_is_accepted
<LI><a href="#[32d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_style
<LI><a href="#[321]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_get_style
<LI><a href="#[a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_signal
<LI><a href="#[a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_design
<LI><a href="#[338]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_set_style
<LI><a href="#[339]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_get_tab
<LI><a href="#[33c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_get_style
<LI><a href="#[33b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_get_sliding
<LI><a href="#[33a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_get_anim_time
<LI><a href="#[337]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabview_realign
<LI><a href="#[355]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabpage_pressing_handler
<LI><a href="#[354]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabpage_pressed_handler
<LI><a href="#[353]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabpage_press_lost_handler
<LI><a href="#[ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_signal
</UL>

<P><STRONG><a name="[189]"></a>lv_obj_get_group</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_get_group))
<BR><BR>[Called By]<UL><LI><a href="#[146]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_del
<LI><a href="#[17d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_add_btn
<LI><a href="#[1ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_release
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style
<LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;delete_children
<LI><a href="#[6c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_signal
<LI><a href="#[80]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_design
<LI><a href="#[8d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_scrl_design
<LI><a href="#[87]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_signal
<LI><a href="#[86]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_btn_signal
<LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_signal
<LI><a href="#[a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_signal
<LI><a href="#[ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_signal
</UL>

<P><STRONG><a name="[1d6]"></a>lv_obj_get_height</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_get_height))
<BR><BR>[Called By]<UL><LI><a href="#[155]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_create
<LI><a href="#[159]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align
<LI><a href="#[1f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_set_tab_act
<LI><a href="#[163]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_create
<LI><a href="#[166]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_add_tab
<LI><a href="#[15c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_size
<LI><a href="#[1d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag
<LI><a href="#[2e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_width
<LI><a href="#[2bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height_fit
<LI><a href="#[2fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align_origo
<LI><a href="#[220]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_set_map
<LI><a href="#[6e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_signal
<LI><a href="#[246]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_pretty
<LI><a href="#[244]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_grid
<LI><a href="#[243]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_col
<LI><a href="#[240]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_center
<LI><a href="#[2dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[80]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_design
<LI><a href="#[2c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_cursor_pos
<LI><a href="#[8b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_signal
<LI><a href="#[305]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_sb_refresh
<LI><a href="#[8c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_design
<LI><a href="#[2f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_focus
<LI><a href="#[32f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_cursor_down
<LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_signal
<LI><a href="#[a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_scrollable_signal
<LI><a href="#[a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_signal
<LI><a href="#[337]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabview_realign
<LI><a href="#[355]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabpage_pressing_handler
<LI><a href="#[ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_signal
</UL>

<P><STRONG><a name="[2bd]"></a>lv_obj_get_height_fit</STRONG> (Thumb, 30 bytes, Stack size 8 bytes, lv_obj.o(i.lv_obj_get_height_fit))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = lv_obj_get_height_fit &rArr; lv_obj_get_style &rArr; lv_group_mod_style
</UL>
<BR>[Calls]<UL><LI><a href="#[1d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style
</UL>
<BR>[Called By]<UL><LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_kb_create
<LI><a href="#[163]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_create
</UL>

<P><STRONG><a name="[1ba]"></a>lv_obj_get_hidden</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_get_hidden))
<BR><BR>[Called By]<UL><LI><a href="#[1e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_search_obj
<LI><a href="#[1b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;focus_next_core
<LI><a href="#[181]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
<LI><a href="#[248]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_refr_autofit
<LI><a href="#[247]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_row
<LI><a href="#[246]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_pretty
<LI><a href="#[244]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_grid
<LI><a href="#[243]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_col
<LI><a href="#[240]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_center
</UL>

<P><STRONG><a name="[20a]"></a>lv_obj_get_opa_scale</STRONG> (Thumb, 30 bytes, Stack size 4 bytes, lv_obj.o(i.lv_obj_get_opa_scale))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = lv_obj_get_opa_scale
</UL>
<BR>[Calls]<UL><LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
</UL>
<BR>[Called By]<UL><LI><a href="#[31c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_top_obj
<LI><a href="#[89]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_design
<LI><a href="#[66]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_design
<LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_design
<LI><a href="#[80]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_design
<LI><a href="#[7c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_imgbtn_design
<LI><a href="#[76]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_design
<LI><a href="#[8c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_design
<LI><a href="#[a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_scrollable_design
<LI><a href="#[a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_design
</UL>

<P><STRONG><a name="[190]"></a>lv_obj_get_parent</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_get_parent))
<BR><BR>[Called By]<UL><LI><a href="#[146]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_del
<LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_kb_create
<LI><a href="#[152]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
<LI><a href="#[159]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align
<LI><a href="#[163]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_create
<LI><a href="#[15c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_size
<LI><a href="#[1d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_y
<LI><a href="#[1d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_x
<LI><a href="#[1e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_search_obj
<LI><a href="#[1ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_release
<LI><a href="#[1cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
<LI><a href="#[1db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag_throw
<LI><a href="#[1d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag
<LI><a href="#[1ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_foreground
<LI><a href="#[1bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;obj_to_foreground
<LI><a href="#[31d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_obj_and_children
<LI><a href="#[300]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_hidden
<LI><a href="#[181]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
<LI><a href="#[2fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_screen
<LI><a href="#[20a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_opa_scale
<LI><a href="#[2fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align_origo
<LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;delete_children
<LI><a href="#[248]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_refr_autofit
<LI><a href="#[2c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_cursor_pos
<LI><a href="#[8e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;scrl_def_event_cb
<LI><a href="#[8d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_scrl_design
<LI><a href="#[8a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_scrollable_signal
<LI><a href="#[2e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_btn_single_select
<LI><a href="#[86]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_btn_signal
<LI><a href="#[a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_scrollable_signal
<LI><a href="#[a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_scrollable_design
<LI><a href="#[ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabpage_signal
<LI><a href="#[ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabpage_scrl_signal
<LI><a href="#[ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tab_btnm_event_cb
</UL>

<P><STRONG><a name="[2fe]"></a>lv_obj_get_screen</STRONG> (Thumb, 18 bytes, Stack size 4 bytes, lv_obj.o(i.lv_obj_get_screen))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = lv_obj_get_screen
</UL>
<BR>[Calls]<UL><LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
</UL>
<BR>[Called By]<UL><LI><a href="#[2fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_disp
<LI><a href="#[181]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
</UL>

<P><STRONG><a name="[202]"></a>lv_obj_get_signal_cb</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_get_signal_cb))
<BR><BR>[Called By]<UL><LI><a href="#[132]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_imgbtn_create
<LI><a href="#[155]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_create
<LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_create
<LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_kb_create
<LI><a href="#[15d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_create
<LI><a href="#[161]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_create
<LI><a href="#[163]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_create
<LI><a href="#[166]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_add_tab
<LI><a href="#[17b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_create
<LI><a href="#[17d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_add_btn
<LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_create
<LI><a href="#[21e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_create
<LI><a href="#[214]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_create
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_create
<LI><a href="#[2e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_create
<LI><a href="#[337]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabview_realign
</UL>

<P><STRONG><a name="[1c6]"></a>lv_obj_get_style</STRONG> (Thumb, 96 bytes, Stack size 16 bytes, lv_obj.o(i.lv_obj_get_style))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = lv_obj_get_style &rArr; lv_group_mod_style
</UL>
<BR>[Calls]<UL><LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_group
<LI><a href="#[294]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_mod_style
<LI><a href="#[1de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_focused
</UL>
<BR>[Called By]<UL><LI><a href="#[156]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_set_src
<LI><a href="#[16e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_text
<LI><a href="#[16c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_one_line
<LI><a href="#[1f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_set_tab_act
<LI><a href="#[166]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_add_tab
<LI><a href="#[31c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_top_obj
<LI><a href="#[245]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width_fit
<LI><a href="#[2bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height_fit
<LI><a href="#[88]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_signal
<LI><a href="#[89]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_design
<LI><a href="#[20c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_get_style
<LI><a href="#[226]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_get_style
<LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_design
<LI><a href="#[218]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_get_style
<LI><a href="#[248]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_refr_autofit
<LI><a href="#[247]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_row
<LI><a href="#[246]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_pretty
<LI><a href="#[244]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_grid
<LI><a href="#[243]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_col
<LI><a href="#[240]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_center
<LI><a href="#[2d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_pos
<LI><a href="#[81]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_signal
<LI><a href="#[2dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[80]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_design
<LI><a href="#[2c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_cursor_pos
<LI><a href="#[2c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_del_char
<LI><a href="#[76]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_design
<LI><a href="#[304]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_get_style
<LI><a href="#[2d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
<LI><a href="#[30c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_on_edge
<LI><a href="#[8d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_scrl_design
<LI><a href="#[8a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_scrollable_signal
<LI><a href="#[305]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_sb_refresh
<LI><a href="#[32e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_get_style
<LI><a href="#[330]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_cursor_up
<LI><a href="#[32f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_cursor_down
<LI><a href="#[334]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_cursor_area
<LI><a href="#[32a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;placeholder_update
<LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_signal
<LI><a href="#[a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_scrollable_signal
<LI><a href="#[1c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_cursor_style
<LI><a href="#[33c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_get_style
<LI><a href="#[355]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabpage_pressing_handler
</UL>

<P><STRONG><a name="[2f4]"></a>lv_obj_get_type</STRONG> (Thumb, 80 bytes, Stack size 48 bytes, lv_obj.o(i.lv_obj_get_type))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = lv_obj_get_type
</UL>
<BR>[Calls]<UL><LI><a href="#[d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr4
</UL>
<BR>[Called By]<UL><LI><a href="#[2f0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_is_list_label
<LI><a href="#[2ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_is_list_img
<LI><a href="#[2f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_is_list_btn
</UL>

<P><STRONG><a name="[1d5]"></a>lv_obj_get_width</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_get_width))
<BR><BR>[Called By]<UL><LI><a href="#[155]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_create
<LI><a href="#[16e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_text
<LI><a href="#[159]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align
<LI><a href="#[1f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_set_tab_act
<LI><a href="#[166]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_add_tab
<LI><a href="#[15c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_size
<LI><a href="#[17d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_add_btn
<LI><a href="#[1d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag
<LI><a href="#[2de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_height
<LI><a href="#[245]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width_fit
<LI><a href="#[2fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align_origo
<LI><a href="#[220]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_set_map
<LI><a href="#[6e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_signal
<LI><a href="#[247]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_row
<LI><a href="#[246]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_pretty
<LI><a href="#[244]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_grid
<LI><a href="#[2d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_pos
<LI><a href="#[2dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[80]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_design
<LI><a href="#[2c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_cursor_pos
<LI><a href="#[2c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_del_char
<LI><a href="#[2d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
<LI><a href="#[309]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_get_fit_width
<LI><a href="#[8b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_signal
<LI><a href="#[305]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_sb_refresh
<LI><a href="#[30a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_get_scrl_width
<LI><a href="#[8c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_design
<LI><a href="#[2f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_focus
<LI><a href="#[335]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;update_cursor_position_on_click
<LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_signal
<LI><a href="#[a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_scrollable_signal
<LI><a href="#[a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_signal
<LI><a href="#[337]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabview_realign
<LI><a href="#[355]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabpage_pressing_handler
<LI><a href="#[353]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabpage_press_lost_handler
<LI><a href="#[ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_signal
</UL>

<P><STRONG><a name="[245]"></a>lv_obj_get_width_fit</STRONG> (Thumb, 30 bytes, Stack size 8 bytes, lv_obj.o(i.lv_obj_get_width_fit))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = lv_obj_get_width_fit &rArr; lv_obj_get_style &rArr; lv_group_mod_style
</UL>
<BR>[Calls]<UL><LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style
</UL>
<BR>[Called By]<UL><LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_kb_create
<LI><a href="#[163]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_create
<LI><a href="#[244]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_grid
</UL>

<P><STRONG><a name="[1d7]"></a>lv_obj_get_x</STRONG> (Thumb, 28 bytes, Stack size 4 bytes, lv_obj.o(i.lv_obj_get_x))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = lv_obj_get_x
</UL>
<BR>[Calls]<UL><LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
</UL>
<BR>[Called By]<UL><LI><a href="#[152]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
<LI><a href="#[159]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align
<LI><a href="#[1f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_set_tab_act
<LI><a href="#[17d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_add_btn
<LI><a href="#[85]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_y
<LI><a href="#[301]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_parent
<LI><a href="#[1db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag_throw
<LI><a href="#[1d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag
<LI><a href="#[2fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align_origo
<LI><a href="#[2c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_cursor_pos
<LI><a href="#[30d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_scroll_hor
<LI><a href="#[8a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_scrollable_signal
<LI><a href="#[305]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_sb_refresh
<LI><a href="#[2f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_focus
<LI><a href="#[355]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabpage_pressing_handler
</UL>

<P><STRONG><a name="[1d8]"></a>lv_obj_get_y</STRONG> (Thumb, 28 bytes, Stack size 4 bytes, lv_obj.o(i.lv_obj_get_y))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = lv_obj_get_y
</UL>
<BR>[Calls]<UL><LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
</UL>
<BR>[Called By]<UL><LI><a href="#[152]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
<LI><a href="#[159]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align
<LI><a href="#[1f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_set_tab_act
<LI><a href="#[17d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_add_btn
<LI><a href="#[84]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_x
<LI><a href="#[301]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_parent
<LI><a href="#[1db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag_throw
<LI><a href="#[1d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag
<LI><a href="#[2fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align_origo
<LI><a href="#[2c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_cursor_pos
<LI><a href="#[30e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_scroll_ver
<LI><a href="#[8a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_scrollable_signal
<LI><a href="#[305]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_sb_refresh
<LI><a href="#[2f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_focus
</UL>

<P><STRONG><a name="[212]"></a>lv_obj_handle_get_type_signal</STRONG> (Thumb, 24 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_handle_get_type_signal))
<BR><BR>[Called By]<UL><LI><a href="#[88]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_signal
<LI><a href="#[65]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_signal
<LI><a href="#[6c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_signal
<LI><a href="#[6a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_signal
<LI><a href="#[6e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_signal
<LI><a href="#[81]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_signal
<LI><a href="#[7e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_kb_signal
<LI><a href="#[7b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_imgbtn_signal
<LI><a href="#[75]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_signal
<LI><a href="#[8b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_signal
<LI><a href="#[8a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_scrollable_signal
<LI><a href="#[87]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_signal
<LI><a href="#[86]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_btn_signal
<LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_signal
<LI><a href="#[a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_scrollable_signal
<LI><a href="#[a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_signal
<LI><a href="#[ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabpage_signal
<LI><a href="#[ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabpage_scrl_signal
<LI><a href="#[ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_signal
</UL>

<P><STRONG><a name="[1a2]"></a>lv_obj_invalidate</STRONG> (Thumb, 60 bytes, Stack size 16 bytes, lv_obj.o(i.lv_obj_invalidate))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[181]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
</UL>
<BR>[Called By]<UL><LI><a href="#[145]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[169]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_array_text
<LI><a href="#[15f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_set_value
<LI><a href="#[134]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_pos
<LI><a href="#[146]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_del
<LI><a href="#[156]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_set_src
<LI><a href="#[167]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_set_style
<LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_set_sb_mode
<LI><a href="#[152]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
<LI><a href="#[15e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_set_range
<LI><a href="#[15c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_size
<LI><a href="#[253]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
<LI><a href="#[301]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_parent
<LI><a href="#[1ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_foreground
<LI><a href="#[1e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_set_editing
<LI><a href="#[1ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_obj
<LI><a href="#[1b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;focus_next_core
<LI><a href="#[300]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_hidden
<LI><a href="#[207]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[211]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_ext_draw_pad
<LI><a href="#[67]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_anim
<LI><a href="#[24d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_set_fit4
<LI><a href="#[221]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_set_style
<LI><a href="#[233]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_set_pressed
<LI><a href="#[220]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_set_map
<LI><a href="#[6c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_signal
<LI><a href="#[248]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_refr_autofit
<LI><a href="#[2cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_body_draw
<LI><a href="#[2da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_ins_text
<LI><a href="#[83]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_offset_y
<LI><a href="#[82]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_offset_x
<LI><a href="#[2dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[2b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_img
<LI><a href="#[2cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_align
<LI><a href="#[90]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;edge_flash_anim_end
<LI><a href="#[8f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;edge_flash_anim
<LI><a href="#[a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_signal
</UL>

<P><STRONG><a name="[181]"></a>lv_obj_invalidate_area</STRONG> (Thumb, 194 bytes, Stack size 40 bytes, lv_obj.o(i.lv_obj_invalidate_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[1eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_scr_act
<LI><a href="#[1ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_hidden
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[2fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_disp
<LI><a href="#[1ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_layer_top
<LI><a href="#[1e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_layer_sys
<LI><a href="#[2bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_inv_area
<LI><a href="#[261]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_intersect
<LI><a href="#[2fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_screen
</UL>
<BR>[Called By]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[1f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;invalidate_button_area
<LI><a href="#[8a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_scrollable_signal
<LI><a href="#[305]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_sb_refresh
<LI><a href="#[334]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_cursor_area
<LI><a href="#[aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;cursor_blink_anim
</UL>

<P><STRONG><a name="[20b]"></a>lv_obj_is_focused</STRONG> (Thumb, 26 bytes, Stack size 8 bytes, lv_obj.o(i.lv_obj_is_focused))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_obj_is_focused
</UL>
<BR>[Calls]<UL><LI><a href="#[1de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_focused
</UL>
<BR>[Called By]<UL><LI><a href="#[290]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_add_obj
<LI><a href="#[66]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_design
<LI><a href="#[a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_design
</UL>

<P><STRONG><a name="[1e7]"></a>lv_obj_is_protected</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_is_protected))
<BR><BR>[Called By]<UL><LI><a href="#[1ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_release
<LI><a href="#[1cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
<LI><a href="#[88]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_signal
<LI><a href="#[247]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_row
<LI><a href="#[246]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_pretty
<LI><a href="#[244]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_grid
<LI><a href="#[243]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_col
<LI><a href="#[240]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_center
<LI><a href="#[8b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_signal
</UL>

<P><STRONG><a name="[1ec]"></a>lv_obj_move_foreground</STRONG> (Thumb, 62 bytes, Stack size 16 bytes, lv_obj.o(i.lv_obj_move_foreground))
<BR><BR>[Stack]<UL><LI>Max Depth = 120<LI>Call Chain = lv_obj_move_foreground &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[71]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
<LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[2f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_chg_list
</UL>
<BR>[Called By]<UL><LI><a href="#[1cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
<LI><a href="#[1bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;obj_to_foreground
</UL>

<P><STRONG><a name="[24a]"></a>lv_obj_realign</STRONG> (Thumb, 40 bytes, Stack size 16 bytes, lv_obj.o(i.lv_obj_realign))
<BR><BR>[Stack]<UL><LI>Max Depth = 184<LI>Call Chain = lv_obj_realign &rArr; lv_obj_align_origo &rArr; lv_obj_set_pos &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[159]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align
<LI><a href="#[2fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align_origo
</UL>
<BR>[Called By]<UL><LI><a href="#[15c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_size
<LI><a href="#[248]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_refr_autofit
</UL>

<P><STRONG><a name="[211]"></a>lv_obj_refresh_ext_draw_pad</STRONG> (Thumb, 28 bytes, Stack size 8 bytes, lv_obj.o(i.lv_obj_refresh_ext_draw_pad))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = lv_obj_refresh_ext_draw_pad &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
</UL>
<BR>[Called By]<UL><LI><a href="#[167]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_set_style
<LI><a href="#[160]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_set_style
<LI><a href="#[162]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_set_style
<LI><a href="#[88]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_signal
<LI><a href="#[2cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_body_draw
<LI><a href="#[8b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_signal
<LI><a href="#[32d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_style
</UL>

<P><STRONG><a name="[207]"></a>lv_obj_refresh_style</STRONG> (Thumb, 30 bytes, Stack size 8 bytes, lv_obj.o(i.lv_obj_refresh_style))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = lv_obj_refresh_style &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
</UL>
<BR>[Called By]<UL><LI><a href="#[132]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_imgbtn_create
<LI><a href="#[155]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_create
<LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_create
<LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_kb_create
<LI><a href="#[15d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_create
<LI><a href="#[161]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_create
<LI><a href="#[163]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_create
<LI><a href="#[158]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style
<LI><a href="#[17b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_create
<LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_create
<LI><a href="#[303]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refresh_children_style
<LI><a href="#[214]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_create
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_create
<LI><a href="#[2e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_create
</UL>

<P><STRONG><a name="[2be]"></a>lv_obj_set_base_dir</STRONG> (Thumb, 54 bytes, Stack size 8 bytes, lv_obj.o(i.lv_obj_set_base_dir))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_obj_set_base_dir &rArr; base_dir_refr_children &rArr;  base_dir_refr_children (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[144]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_signal_send
<LI><a href="#[142]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;base_dir_refr_children
</UL>
<BR>[Called By]<UL><LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_kb_create
</UL>

<P><STRONG><a name="[208]"></a>lv_obj_set_click</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_set_click))
<BR><BR>[Called By]<UL><LI><a href="#[155]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_create
<LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_create
<LI><a href="#[15d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_create
<LI><a href="#[161]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_create
<LI><a href="#[163]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_create
<LI><a href="#[17d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_add_btn
<LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_create
<LI><a href="#[2ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_drag
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_create
</UL>

<P><STRONG><a name="[206]"></a>lv_obj_set_design_cb</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_set_design_cb))
<BR><BR>[Called By]<UL><LI><a href="#[132]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_imgbtn_create
<LI><a href="#[155]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_create
<LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_create
<LI><a href="#[15d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_create
<LI><a href="#[161]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_create
<LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_create
<LI><a href="#[21e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_create
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_create
<LI><a href="#[2e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_create
</UL>

<P><STRONG><a name="[2ff]"></a>lv_obj_set_drag</STRONG> (Thumb, 30 bytes, Stack size 8 bytes, lv_obj.o(i.lv_obj_set_drag))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_obj_set_drag
</UL>
<BR>[Calls]<UL><LI><a href="#[208]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_click
</UL>
<BR>[Called By]<UL><LI><a href="#[2e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_create
<LI><a href="#[2e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_glue_obj
<LI><a href="#[355]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabpage_pressing_handler
<LI><a href="#[353]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabpage_press_lost_handler
</UL>

<P><STRONG><a name="[30b]"></a>lv_obj_set_drag_parent</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_set_drag_parent))
<BR><BR>[Called By]<UL><LI><a href="#[2e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_glue_obj
</UL>

<P><STRONG><a name="[306]"></a>lv_obj_set_drag_throw</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_set_drag_throw))
<BR><BR>[Called By]<UL><LI><a href="#[2e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_create
</UL>

<P><STRONG><a name="[154]"></a>lv_obj_set_event_cb</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_set_event_cb))
<BR><BR>[Called By]<UL><LI><a href="#[af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_music_list
<LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_set
<LI><a href="#[b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_bluetooth
<LI><a href="#[250]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_create_icon_desktop
<LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_kb_create
<LI><a href="#[16f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;kb_create
<LI><a href="#[163]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_create
<LI><a href="#[15a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_music
<LI><a href="#[2e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_create
</UL>

<P><STRONG><a name="[153]"></a>lv_obj_set_ext_click_area</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_set_ext_click_area))
<BR><BR>[Called By]<UL><LI><a href="#[af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_music_list
<LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_set
<LI><a href="#[b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_bluetooth
<LI><a href="#[15a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_music
</UL>

<P><STRONG><a name="[2de]"></a>lv_obj_set_height</STRONG> (Thumb, 24 bytes, Stack size 8 bytes, lv_obj.o(i.lv_obj_set_height))
<BR><BR>[Stack]<UL><LI>Max Depth = 216<LI>Call Chain = lv_obj_set_height &rArr; lv_obj_set_size &rArr; lv_obj_realign &rArr; lv_obj_align_origo &rArr; lv_obj_set_pos &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[15c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_size
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
</UL>
<BR>[Called By]<UL><LI><a href="#[16c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_one_line
<LI><a href="#[163]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_create
<LI><a href="#[166]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_add_tab
<LI><a href="#[2dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_signal
<LI><a href="#[338]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_set_style
<LI><a href="#[337]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabview_realign
</UL>

<P><STRONG><a name="[300]"></a>lv_obj_set_hidden</STRONG> (Thumb, 60 bytes, Stack size 16 bytes, lv_obj.o(i.lv_obj_set_hidden))
<BR><BR>[Stack]<UL><LI>Max Depth = 120<LI>Call Chain = lv_obj_set_hidden &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
</UL>
<BR>[Called By]<UL><LI><a href="#[32a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;placeholder_update
<LI><a href="#[337]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabview_realign
</UL>

<P><STRONG><a name="[301]"></a>lv_obj_set_parent</STRONG> (Thumb, 108 bytes, Stack size 32 bytes, lv_obj.o(i.lv_obj_set_parent))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_obj_set_parent &rArr; lv_obj_set_pos &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[134]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_pos
<LI><a href="#[1d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_y
<LI><a href="#[1d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_x
<LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[2f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_chg_list
</UL>
<BR>[Called By]<UL><LI><a href="#[8b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_signal
</UL>

<P><STRONG><a name="[134]"></a>lv_obj_set_pos</STRONG> (Thumb, 122 bytes, Stack size 24 bytes, lv_obj.o(i.lv_obj_set_pos))
<BR><BR>[Stack]<UL><LI>Max Depth = 128<LI>Call Chain = lv_obj_set_pos &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[1c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_coords
<LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[302]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refresh_children_position
</UL>
<BR>[Called By]<UL><LI><a href="#[af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_music_list
<LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_set
<LI><a href="#[b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_bluetooth
<LI><a href="#[250]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_create_icon_desktop
<LI><a href="#[24f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_copy_start
<LI><a href="#[16c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_one_line
<LI><a href="#[152]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
<LI><a href="#[5b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;bl_return_event_handler
<LI><a href="#[159]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align
<LI><a href="#[135]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;add_tab_btn
<LI><a href="#[17d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_add_btn
<LI><a href="#[15a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_music
<LI><a href="#[131]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;add_img_btn
<LI><a href="#[85]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_y
<LI><a href="#[84]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_x
<LI><a href="#[301]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_parent
<LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_pointer_proc
<LI><a href="#[1db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag_throw
<LI><a href="#[1d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag
<LI><a href="#[2fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align_origo
<LI><a href="#[244]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_grid
<LI><a href="#[8a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_scrollable_signal
<LI><a href="#[32a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;placeholder_update
<LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_signal
<LI><a href="#[a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_scrollable_signal
</UL>

<P><STRONG><a name="[241]"></a>lv_obj_set_protect</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_set_protect))
<BR><BR>[Called By]<UL><LI><a href="#[295]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_gui_start
<LI><a href="#[15d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_create
<LI><a href="#[17d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_add_btn
<LI><a href="#[247]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_row
<LI><a href="#[246]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_pretty
<LI><a href="#[244]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_grid
<LI><a href="#[243]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_col
<LI><a href="#[240]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_center
<LI><a href="#[2e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_create
</UL>

<P><STRONG><a name="[205]"></a>lv_obj_set_signal_cb</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_obj.o(i.lv_obj_set_signal_cb))
<BR><BR>[Called By]<UL><LI><a href="#[132]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_imgbtn_create
<LI><a href="#[155]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_create
<LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_create
<LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_kb_create
<LI><a href="#[15d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_create
<LI><a href="#[161]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_create
<LI><a href="#[163]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_create
<LI><a href="#[166]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_add_tab
<LI><a href="#[17b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_create
<LI><a href="#[17d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_add_btn
<LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_create
<LI><a href="#[21e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_create
<LI><a href="#[214]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_create
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_create
<LI><a href="#[2e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_create
</UL>

<P><STRONG><a name="[15c]"></a>lv_obj_set_size</STRONG> (Thumb, 160 bytes, Stack size 24 bytes, lv_obj.o(i.lv_obj_set_size))
<BR><BR>[Stack]<UL><LI>Max Depth = 208<LI>Call Chain = lv_obj_set_size &rArr; lv_obj_realign &rArr; lv_obj_align_origo &rArr; lv_obj_set_pos &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[1d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[1c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_coords
<LI><a href="#[70]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_next
<LI><a href="#[71]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
<LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[24a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_realign
<LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_base_dir
</UL>
<BR>[Called By]<UL><LI><a href="#[af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_music_list
<LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_set
<LI><a href="#[156]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_set_src
<LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_create
<LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_kb_create
<LI><a href="#[161]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_create
<LI><a href="#[163]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_create
<LI><a href="#[166]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_add_tab
<LI><a href="#[17b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_create
<LI><a href="#[15a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_music
<LI><a href="#[2e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_width
<LI><a href="#[2de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_height
<LI><a href="#[21e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_create
<LI><a href="#[2dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[2b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_img
<LI><a href="#[337]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabview_realign
</UL>

<P><STRONG><a name="[158]"></a>lv_obj_set_style</STRONG> (Thumb, 22 bytes, Stack size 8 bytes, lv_obj.o(i.lv_obj_set_style))
<BR><BR>[Stack]<UL><LI>Max Depth = 136<LI>Call Chain = lv_obj_set_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[207]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[303]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refresh_children_style
</UL>
<BR>[Called By]<UL><LI><a href="#[21a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_set_state
<LI><a href="#[af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_music_list
<LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_set
<LI><a href="#[b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_bluetooth
<LI><a href="#[155]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_create
<LI><a href="#[167]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_set_style
<LI><a href="#[162]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_set_style
<LI><a href="#[161]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_create
<LI><a href="#[163]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_create
<LI><a href="#[17d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_add_btn
<LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_create
<LI><a href="#[15a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_music
<LI><a href="#[253]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
<LI><a href="#[221]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_set_style
<LI><a href="#[21e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_create
<LI><a href="#[214]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_create
<LI><a href="#[216]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_set_style
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_create
<LI><a href="#[32d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_style
<LI><a href="#[338]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_set_style
</UL>

<P><STRONG><a name="[2e3]"></a>lv_obj_set_width</STRONG> (Thumb, 26 bytes, Stack size 8 bytes, lv_obj.o(i.lv_obj_set_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 216<LI>Call Chain = lv_obj_set_width &rArr; lv_obj_set_size &rArr; lv_obj_realign &rArr; lv_obj_align_origo &rArr; lv_obj_set_pos &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[15c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_size
<LI><a href="#[1d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
</UL>
<BR>[Called By]<UL><LI><a href="#[16e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_text
<LI><a href="#[163]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_create
<LI><a href="#[166]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_add_tab
<LI><a href="#[17d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_add_btn
<LI><a href="#[2c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_del_char
<LI><a href="#[336]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_text_align
<LI><a href="#[32a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;placeholder_update
<LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_signal
<LI><a href="#[a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_scrollable_signal
<LI><a href="#[338]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_set_style
<LI><a href="#[337]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabview_realign
</UL>

<P><STRONG><a name="[84]"></a>lv_obj_set_x</STRONG> (Thumb, 26 bytes, Stack size 8 bytes, lv_obj.o(i.lv_obj_set_x))
<BR><BR>[Stack]<UL><LI>Max Depth = 136<LI>Call Chain = lv_obj_set_x &rArr; lv_obj_set_pos &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[134]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_pos
<LI><a href="#[1d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_y
</UL>
<BR>[Called By]<UL><LI><a href="#[1f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_set_tab_act
<LI><a href="#[166]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_add_tab
<LI><a href="#[1db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag_throw
<LI><a href="#[1d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag
<LI><a href="#[2c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_cursor_pos
<LI><a href="#[8a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_scrollable_signal
<LI><a href="#[2f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_focus
<LI><a href="#[355]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabpage_pressing_handler
</UL>
<BR>[Address Reference Count : 4]<UL><LI> lv_page.o(i.lv_page_focus)
<LI> lv_tabview.o(i.lv_tabview_set_tab_act)
<LI> lv_label.o(i.lv_label_set_long_mode)
<LI> lv_page.o(i.lv_page_scroll_hor)
</UL>
<P><STRONG><a name="[85]"></a>lv_obj_set_y</STRONG> (Thumb, 24 bytes, Stack size 8 bytes, lv_obj.o(i.lv_obj_set_y))
<BR><BR>[Stack]<UL><LI>Max Depth = 136<LI>Call Chain = lv_obj_set_y &rArr; lv_obj_set_pos &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[134]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_pos
<LI><a href="#[1d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_x
</UL>
<BR>[Called By]<UL><LI><a href="#[1f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_set_tab_act
<LI><a href="#[166]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_add_tab
<LI><a href="#[1db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag_throw
<LI><a href="#[1d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag
<LI><a href="#[2c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_cursor_pos
<LI><a href="#[8a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_scrollable_signal
<LI><a href="#[2f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_focus
<LI><a href="#[355]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabpage_pressing_handler
</UL>
<BR>[Address Reference Count : 4]<UL><LI> lv_page.o(i.lv_page_focus)
<LI> lv_tabview.o(i.lv_tabview_set_tab_act)
<LI> lv_label.o(i.lv_label_set_long_mode)
<LI> lv_page.o(i.lv_page_scroll_ver)
</UL>
<P><STRONG><a name="[2e8]"></a>lv_page_create</STRONG> (Thumb, 482 bytes, Stack size 24 bytes, lv_page.o(i.lv_page_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 272<LI>Call Chain = lv_page_create &rArr; lv_cont_create &rArr; lv_obj_create &rArr; lv_group_add_obj &rArr; lv_group_refocus &rArr; lv_group_focus_prev &rArr; focus_next_core &rArr; obj_to_foreground &rArr; lv_obj_move_foreground &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[241]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_protect
<LI><a href="#[154]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_event_cb
<LI><a href="#[167]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_set_style
<LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_set_sb_mode
<LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_get_current
<LI><a href="#[205]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_signal_cb
<LI><a href="#[306]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_drag_throw
<LI><a href="#[2ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_drag
<LI><a href="#[206]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_design_cb
<LI><a href="#[207]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[202]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_signal_cb
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[203]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_design_cb
<LI><a href="#[204]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_allocate_ext_attr
<LI><a href="#[24d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_set_fit4
<LI><a href="#[214]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_create
<LI><a href="#[304]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_get_style
<LI><a href="#[305]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_sb_refresh
</UL>
<BR>[Called By]<UL><LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_create
<LI><a href="#[166]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_add_tab
<LI><a href="#[17b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_create
</UL>

<P><STRONG><a name="[2f5]"></a>lv_page_focus</STRONG> (Thumb, 440 bytes, Stack size 88 bytes, lv_page.o(i.lv_page_focus))
<BR><BR>[Stack]<UL><LI>Max Depth = 224<LI>Call Chain = lv_page_focus &rArr; lv_obj_set_y &rArr; lv_obj_set_pos &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[85]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_y
<LI><a href="#[84]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_x
<LI><a href="#[1d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_y
<LI><a href="#[1d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_x
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[1d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[18c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[1fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_create
<LI><a href="#[304]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_get_style
<LI><a href="#[307]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_get_anim_time
</UL>
<BR>[Called By]<UL><LI><a href="#[2e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_set_btn_selected
</UL>

<P><STRONG><a name="[307]"></a>lv_page_get_anim_time</STRONG> (Thumb, 10 bytes, Stack size 8 bytes, lv_page.o(i.lv_page_get_anim_time))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_page_get_anim_time
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[2f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_focus
</UL>

<P><STRONG><a name="[308]"></a>lv_page_get_edge_flash</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_page.o(i.lv_page_get_edge_flash))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_page_get_edge_flash
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[2c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_add_text
<LI><a href="#[2c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_add_char
</UL>

<P><STRONG><a name="[309]"></a>lv_page_get_fit_width</STRONG> (Thumb, 50 bytes, Stack size 16 bytes, lv_page.o(i.lv_page_get_fit_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = lv_page_get_fit_width &rArr; lv_page_get_style &rArr; lv_obj_get_style &rArr; lv_group_mod_style
</UL>
<BR>[Calls]<UL><LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[304]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_get_style
</UL>
<BR>[Called By]<UL><LI><a href="#[336]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_text_align
<LI><a href="#[32a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;placeholder_update
<LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_signal
<LI><a href="#[a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_scrollable_signal
</UL>

<P><STRONG><a name="[2f1]"></a>lv_page_get_scrl</STRONG> (Thumb, 10 bytes, Stack size 8 bytes, lv_page.o(i.lv_page_get_scrl))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_page_get_scrl
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[16c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_one_line
<LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_create
<LI><a href="#[166]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_add_tab
<LI><a href="#[30e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_scroll_ver
<LI><a href="#[30d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_scroll_hor
<LI><a href="#[30c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_on_edge
<LI><a href="#[8b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_signal
<LI><a href="#[30a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_get_scrl_width
<LI><a href="#[2e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_get_prev_btn
<LI><a href="#[2e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_get_next_btn
<LI><a href="#[2e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_get_layout
<LI><a href="#[2eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_set_scrl_layout
<LI><a href="#[2ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_set_scrl_fit2
<LI><a href="#[32a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;placeholder_update
<LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_signal
<LI><a href="#[314]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_set_scrl_fit2
<LI><a href="#[32d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_style
<LI><a href="#[355]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabpage_pressing_handler
<LI><a href="#[353]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabpage_press_lost_handler
</UL>

<P><STRONG><a name="[304]"></a>lv_page_get_style</STRONG> (Thumb, 60 bytes, Stack size 16 bytes, lv_page.o(i.lv_page_get_style))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = lv_page_get_style &rArr; lv_obj_get_style &rArr; lv_group_mod_style
</UL>
<BR>[Calls]<UL><LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[163]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_create
<LI><a href="#[2e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_create
<LI><a href="#[309]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_get_fit_width
<LI><a href="#[8b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_signal
<LI><a href="#[8c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_design
<LI><a href="#[2f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_focus
<LI><a href="#[32e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_get_style
</UL>

<P><STRONG><a name="[2e1]"></a>lv_page_glue_obj</STRONG> (Thumb, 26 bytes, Stack size 16 bytes, lv_page.o(i.lv_page_glue_obj))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_page_glue_obj &rArr; lv_obj_set_drag
</UL>
<BR>[Calls]<UL><LI><a href="#[30b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_drag_parent
<LI><a href="#[2ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_drag
</UL>
<BR>[Called By]<UL><LI><a href="#[17d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_add_btn
</UL>

<P><STRONG><a name="[30c]"></a>lv_page_on_edge</STRONG> (Thumb, 144 bytes, Stack size 32 bytes, lv_page.o(i.lv_page_on_edge))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = lv_page_on_edge &rArr; lv_obj_get_style &rArr; lv_group_mod_style
</UL>
<BR>[Calls]<UL><LI><a href="#[1c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_coords
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style
<LI><a href="#[2f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_get_scrl
</UL>
<BR>[Called By]<UL><LI><a href="#[355]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabpage_pressing_handler
</UL>

<P><STRONG><a name="[30d]"></a>lv_page_scroll_hor</STRONG> (Thumb, 80 bytes, Stack size 48 bytes, lv_page.o(i.lv_page_scroll_hor))
<BR><BR>[Stack]<UL><LI>Max Depth = 128<LI>Call Chain = lv_page_scroll_hor &rArr; lv_anim_create &rArr; lv_anim_del &rArr; lv_ll_rem &rArr; node_set_prev
</UL>
<BR>[Calls]<UL><LI><a href="#[1d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_x
<LI><a href="#[1fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_create
<LI><a href="#[2f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_get_scrl
</UL>
<BR>[Called By]<UL><LI><a href="#[8b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_signal
</UL>

<P><STRONG><a name="[30e]"></a>lv_page_scroll_ver</STRONG> (Thumb, 80 bytes, Stack size 48 bytes, lv_page.o(i.lv_page_scroll_ver))
<BR><BR>[Stack]<UL><LI>Max Depth = 128<LI>Call Chain = lv_page_scroll_ver &rArr; lv_anim_create &rArr; lv_anim_del &rArr; lv_ll_rem &rArr; node_set_prev
</UL>
<BR>[Calls]<UL><LI><a href="#[1d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_y
<LI><a href="#[1fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_create
<LI><a href="#[2f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_get_scrl
</UL>
<BR>[Called By]<UL><LI><a href="#[8b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_signal
</UL>

<P><STRONG><a name="[2e9]"></a>lv_page_set_anim_time</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_page.o(i.lv_page_set_anim_time))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_page_set_anim_time
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[17b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_create
</UL>

<P><STRONG><a name="[313]"></a>lv_page_set_edge_flash</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lv_page.o(i.lv_page_set_edge_flash))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_page_set_edge_flash
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[327]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_edge_flash
</UL>

<P><STRONG><a name="[168]"></a>lv_page_set_sb_mode</STRONG> (Thumb, 90 bytes, Stack size 16 bytes, lv_page.o(i.lv_page_set_sb_mode))
<BR><BR>[Stack]<UL><LI>Max Depth = 168<LI>Call Chain = lv_page_set_sb_mode &rArr; lv_page_sb_refresh &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[305]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_sb_refresh
</UL>
<BR>[Called By]<UL><LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_set
<LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_create
<LI><a href="#[166]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_add_tab
<LI><a href="#[17b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_create
<LI><a href="#[2e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_create
</UL>

<P><STRONG><a name="[167]"></a>lv_page_set_style</STRONG> (Thumb, 112 bytes, Stack size 24 bytes, lv_page.o(i.lv_page_set_style))
<BR><BR>[Stack]<UL><LI>Max Depth = 176<LI>Call Chain = lv_page_set_style &rArr; lv_page_sb_refresh &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[158]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style
<LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[211]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_ext_draw_pad
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[201]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_set_height
<LI><a href="#[200]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_set_width
<LI><a href="#[305]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_sb_refresh
</UL>
<BR>[Called By]<UL><LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_set
<LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_create
<LI><a href="#[163]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_create
<LI><a href="#[166]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_add_tab
<LI><a href="#[17c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_set_style
<LI><a href="#[2e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_create
<LI><a href="#[32d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_style
</UL>

<P><STRONG><a name="[311]"></a>lv_page_start_edge_flash</STRONG> (Thumb, 88 bytes, Stack size 48 bytes, lv_page.o(i.lv_page_start_edge_flash))
<BR><BR>[Stack]<UL><LI>Max Depth = 128<LI>Call Chain = lv_page_start_edge_flash &rArr; lv_anim_create &rArr; lv_anim_del &rArr; lv_ll_rem &rArr; node_set_prev
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[1fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_create
</UL>
<BR>[Called By]<UL><LI><a href="#[8a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_scrollable_signal
</UL>

<P><STRONG><a name="[315]"></a>lv_port_disp_init</STRONG> (Thumb, 46 bytes, Stack size 40 bytes, lv_port_disp.o(i.lv_port_disp_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 280<LI>Call Chain = lv_port_disp_init &rArr; lv_disp_drv_register &rArr; lv_obj_create &rArr; lv_group_add_obj &rArr; lv_group_refocus &rArr; lv_group_focus_prev &rArr; focus_next_core &rArr; obj_to_foreground &rArr; lv_obj_move_foreground &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[253]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
<LI><a href="#[252]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_init
<LI><a href="#[251]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_buf_init
<LI><a href="#[316]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;disp_init
</UL>
<BR>[Called By]<UL><LI><a href="#[56]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[317]"></a>lv_port_fs_init</STRONG> (Thumb, 100 bytes, Stack size 80 bytes, lv_port_fs.o(i.lv_port_fs_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 352<LI>Call Chain = lv_port_fs_init &rArr; fs_init &rArr; f_mount &rArr; find_volume &rArr; check_fs &rArr; move_window &rArr; sync_window &rArr; disk_write &rArr; SPI_FLASH_Write &rArr; SPI_FLASH_WriteNoCheck &rArr; SPI_FLASH_WritePage &rArr; SPI_FLASH_WaitBusy &rArr; SPI_ReadSR &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[28a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_drv_register
<LI><a href="#[289]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_drv_init
<LI><a href="#[1c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;fs_init
</UL>
<BR>[Called By]<UL><LI><a href="#[56]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[318]"></a>lv_port_indev_init</STRONG> (Thumb, 38 bytes, Stack size 40 bytes, lv_port_indev.o(i.lv_port_indev_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 168<LI>Call Chain = lv_port_indev_init &rArr; lv_indev_drv_register &rArr; lv_task_create &rArr; lv_task_create_basic &rArr; lv_ll_ins_prev &rArr; lv_ll_ins_head &rArr; lv_mem_alloc &rArr; ent_alloc &rArr; ent_trunc
</UL>
<BR>[Calls]<UL><LI><a href="#[319]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;touchpad_init
<LI><a href="#[2b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_drv_register
<LI><a href="#[2b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_drv_init
</UL>
<BR>[Called By]<UL><LI><a href="#[56]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[25f]"></a>lv_refr_get_disp_refreshing</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_refr.o(i.lv_refr_get_disp_refreshing))
<BR><BR>[Called By]<UL><LI><a href="#[272]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_map
<LI><a href="#[26c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_letter
<LI><a href="#[263]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;sw_color_fill
<LI><a href="#[260]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_fill
<LI><a href="#[273]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_px
<LI><a href="#[25b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_vdb_flush
<LI><a href="#[285]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_full_straight
<LI><a href="#[284]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_full
<LI><a href="#[283]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_bottom
<LI><a href="#[278]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_main_mid
<LI><a href="#[279]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_main_corner
<LI><a href="#[27a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_border_straight
<LI><a href="#[27b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_border_corner
<LI><a href="#[25e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_cont_radius_corr
</UL>

<P><STRONG><a name="[2bb]"></a>lv_refr_init</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, lv_refr.o(i.lv_refr_init))
<BR><BR>[Called By]<UL><LI><a href="#[2b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>

<P><STRONG><a name="[144]"></a>lv_signal_send</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, lv_obj.o(i.lv_signal_send))
<BR><BR>[Called By]<UL><LI><a href="#[2be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_base_dir
<LI><a href="#[142]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;base_dir_refr_children
</UL>

<P><STRONG><a name="[15d]"></a>lv_slider_create</STRONG> (Thumb, 192 bytes, Stack size 16 bytes, lv_slider.o(i.lv_slider_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 256<LI>Call Chain = lv_slider_create &rArr; lv_bar_create &rArr; lv_obj_create &rArr; lv_group_add_obj &rArr; lv_group_refocus &rArr; lv_group_focus_prev &rArr; focus_next_core &rArr; obj_to_foreground &rArr; lv_obj_move_foreground &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[241]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_protect
<LI><a href="#[160]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_set_style
<LI><a href="#[161]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_create
<LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_get_current
<LI><a href="#[205]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_signal_cb
<LI><a href="#[206]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_design_cb
<LI><a href="#[208]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_click
<LI><a href="#[207]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[202]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_signal_cb
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[203]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_design_cb
<LI><a href="#[204]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_allocate_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_set
<LI><a href="#[15a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_music
</UL>

<P><STRONG><a name="[321]"></a>lv_slider_get_style</STRONG> (Thumb, 56 bytes, Stack size 16 bytes, lv_slider.o(i.lv_slider_get_style))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = lv_slider_get_style &rArr; lv_bar_get_style &rArr; lv_obj_get_style &rArr; lv_group_mod_style
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[20c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_get_style
</UL>
<BR>[Called By]<UL><LI><a href="#[a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_signal
<LI><a href="#[a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_design
</UL>

<P><STRONG><a name="[324]"></a>lv_slider_get_value</STRONG> (Thumb, 32 bytes, Stack size 8 bytes, lv_slider.o(i.lv_slider_get_value))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_slider_get_value &rArr; lv_bar_get_value
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[210]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_get_value
</UL>
<BR>[Called By]<UL><LI><a href="#[5d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;set_return_event_handler
<LI><a href="#[5c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabview0_btn_event_handler
<LI><a href="#[a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_signal
<LI><a href="#[a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_design
</UL>

<P><STRONG><a name="[325]"></a>lv_slider_is_dragged</STRONG> (Thumb, 24 bytes, Stack size 8 bytes, lv_slider.o(i.lv_slider_is_dragged))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_slider_is_dragged
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[5d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;set_return_event_handler
<LI><a href="#[5c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabview0_btn_event_handler
</UL>

<P><STRONG><a name="[160]"></a>lv_slider_set_style</STRONG> (Thumb, 66 bytes, Stack size 16 bytes, lv_slider.o(i.lv_slider_set_style))
<BR><BR>[Stack]<UL><LI>Max Depth = 168<LI>Call Chain = lv_slider_set_style &rArr; lv_bar_set_style &rArr; lv_obj_set_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[162]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_set_style
<LI><a href="#[211]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_ext_draw_pad
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_set
<LI><a href="#[15d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_create
<LI><a href="#[15a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_music
</UL>

<P><STRONG><a name="[151]"></a>lv_style_copy</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_style.o(i.lv_style_copy))
<BR><BR>[Calls]<UL><LI><a href="#[13e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy4
</UL>
<BR>[Called By]<UL><LI><a href="#[af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_music_list
<LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_set
<LI><a href="#[b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_bluetooth
<LI><a href="#[295]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_gui_start
<LI><a href="#[16f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;kb_create
<LI><a href="#[15a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_music
<LI><a href="#[294]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_mod_style
<LI><a href="#[2ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_init
<LI><a href="#[229]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[66]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_design
<LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_design
<LI><a href="#[76]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_design
<LI><a href="#[8c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_design
<LI><a href="#[1c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_cursor_style
<LI><a href="#[a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_design
</UL>

<P><STRONG><a name="[2ba]"></a>lv_style_init</STRONG> (Thumb, 1300 bytes, Stack size 56 bytes, lv_style.o(i.lv_style_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = lv_style_init &rArr; lv_color_make
</UL>
<BR>[Calls]<UL><LI><a href="#[151]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_copy
<LI><a href="#[326]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_make
</UL>
<BR>[Called By]<UL><LI><a href="#[2b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>

<P><STRONG><a name="[2c1]"></a>lv_ta_add_char</STRONG> (Thumb, 294 bytes, Stack size 80 bytes, lv_ta.o(i.lv_ta_add_char))
<BR><BR>[Stack]<UL><LI>Max Depth = 592<LI>Call Chain = lv_ta_add_char &rArr; lv_ta_add_text &rArr;  lv_ta_add_text (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[264]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[1fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_create
<LI><a href="#[2db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_ins
<LI><a href="#[2da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_ins_text
<LI><a href="#[2c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_cursor_pos
<LI><a href="#[2c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_get_cursor_pos
<LI><a href="#[2c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_add_text
<LI><a href="#[308]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_get_edge_flash
<LI><a href="#[329]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_clear_selection
<LI><a href="#[328]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pwd_char_hider
<LI><a href="#[32a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;placeholder_update
<LI><a href="#[327]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_edge_flash
<LI><a href="#[148]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;char_is_accepted
<LI><a href="#[138]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcmp
<LI><a href="#[139]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strlen
</UL>
<BR>[Called By]<UL><LI><a href="#[16e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_text
<LI><a href="#[7f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_kb_def_event_cb
<LI><a href="#[2c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_add_text
<LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_signal
</UL>

<P><STRONG><a name="[2c0]"></a>lv_ta_add_text</STRONG> (Thumb, 344 bytes, Stack size 72 bytes, lv_ta.o(i.lv_ta_add_text))
<BR><BR>[Stack]<UL><LI>Max Depth = 512 + In Cycle
<LI>Call Chain = lv_ta_add_text &rArr;  lv_ta_add_text (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[264]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[1fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_create
<LI><a href="#[2db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_ins
<LI><a href="#[2da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_ins_text
<LI><a href="#[2c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_cursor_pos
<LI><a href="#[2c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_get_cursor_pos
<LI><a href="#[2c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_add_text
<LI><a href="#[2c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_add_char
<LI><a href="#[308]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_get_edge_flash
<LI><a href="#[32c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_get_max_length
<LI><a href="#[32b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_get_accepted_chars
<LI><a href="#[329]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_clear_selection
<LI><a href="#[328]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pwd_char_hider
<LI><a href="#[32a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;placeholder_update
<LI><a href="#[327]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_edge_flash
<LI><a href="#[138]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcmp
<LI><a href="#[139]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strlen
</UL>
<BR>[Called By]<UL><LI><a href="#[7f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_kb_def_event_cb
<LI><a href="#[2c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_del_char
<LI><a href="#[2c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_add_text
<LI><a href="#[2c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_add_char
</UL>

<P><STRONG><a name="[329]"></a>lv_ta_clear_selection</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, lv_ta.o(i.lv_ta_clear_selection))
<BR><BR>[Called By]<UL><LI><a href="#[16e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_text
<LI><a href="#[2c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_del_char
<LI><a href="#[2c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_add_text
<LI><a href="#[2c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_add_char
</UL>

<P><STRONG><a name="[16a]"></a>lv_ta_create</STRONG> (Thumb, 598 bytes, Stack size 72 bytes, lv_ta.o(i.lv_ta_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 480<LI>Call Chain = lv_ta_create &rArr; lv_ta_set_one_line &rArr; lv_ta_set_text_align &rArr; refr_cursor_area &rArr; lv_label_get_letter_pos &rArr; lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[145]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[13c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[16c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_one_line
<LI><a href="#[167]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_set_style
<LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_set_sb_mode
<LI><a href="#[15b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_long_mode
<LI><a href="#[15c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_size
<LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_create
<LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_get_current
<LI><a href="#[205]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_signal_cb
<LI><a href="#[206]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_design_cb
<LI><a href="#[208]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_click
<LI><a href="#[207]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[202]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_signal_cb
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[203]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_design_cb
<LI><a href="#[204]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_allocate_ext_attr
<LI><a href="#[287]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_get_size
<LI><a href="#[1fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_create
<LI><a href="#[2f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_get_scrl
<LI><a href="#[2e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_create
<LI><a href="#[32e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_get_style
<LI><a href="#[328]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pwd_char_hider
<LI><a href="#[314]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_set_scrl_fit2
<LI><a href="#[32d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_style
<LI><a href="#[1ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy
</UL>
<BR>[Called By]<UL><LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_set
</UL>

<P><STRONG><a name="[32f]"></a>lv_ta_cursor_down</STRONG> (Thumb, 100 bytes, Stack size 24 bytes, lv_ta.o(i.lv_ta_cursor_down))
<BR><BR>[Stack]<UL><LI>Max Depth = 464<LI>Call Chain = lv_ta_cursor_down &rArr; lv_ta_set_cursor_pos &rArr; refr_cursor_area &rArr; lv_label_get_letter_pos &rArr; lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[1d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[2d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_pos
<LI><a href="#[2c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_cursor_pos
<LI><a href="#[2c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_get_cursor_pos
<LI><a href="#[2d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
</UL>
<BR>[Called By]<UL><LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_signal
</UL>

<P><STRONG><a name="[2c2]"></a>lv_ta_cursor_left</STRONG> (Thumb, 30 bytes, Stack size 8 bytes, lv_ta.o(i.lv_ta_cursor_left))
<BR><BR>[Stack]<UL><LI>Max Depth = 448<LI>Call Chain = lv_ta_cursor_left &rArr; lv_ta_set_cursor_pos &rArr; refr_cursor_area &rArr; lv_label_get_letter_pos &rArr; lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[2c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_cursor_pos
<LI><a href="#[2c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_get_cursor_pos
</UL>
<BR>[Called By]<UL><LI><a href="#[7f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_kb_def_event_cb
<LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_signal
</UL>

<P><STRONG><a name="[2c3]"></a>lv_ta_cursor_right</STRONG> (Thumb, 24 bytes, Stack size 8 bytes, lv_ta.o(i.lv_ta_cursor_right))
<BR><BR>[Stack]<UL><LI>Max Depth = 448<LI>Call Chain = lv_ta_cursor_right &rArr; lv_ta_set_cursor_pos &rArr; refr_cursor_area &rArr; lv_label_get_letter_pos &rArr; lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[2c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_cursor_pos
<LI><a href="#[2c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_get_cursor_pos
</UL>
<BR>[Called By]<UL><LI><a href="#[7f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_kb_def_event_cb
<LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_signal
</UL>

<P><STRONG><a name="[330]"></a>lv_ta_cursor_up</STRONG> (Thumb, 84 bytes, Stack size 24 bytes, lv_ta.o(i.lv_ta_cursor_up))
<BR><BR>[Stack]<UL><LI>Max Depth = 464<LI>Call Chain = lv_ta_cursor_up &rArr; lv_ta_set_cursor_pos &rArr; refr_cursor_area &rArr; lv_label_get_letter_pos &rArr; lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[2d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_pos
<LI><a href="#[2c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_cursor_pos
<LI><a href="#[2c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_get_cursor_pos
<LI><a href="#[2d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
</UL>
<BR>[Called By]<UL><LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_signal
</UL>

<P><STRONG><a name="[2c4]"></a>lv_ta_del_char</STRONG> (Thumb, 226 bytes, Stack size 24 bytes, lv_ta.o(i.lv_ta_del_char))
<BR><BR>[Stack]<UL><LI>Max Depth = 536<LI>Call Chain = lv_ta_del_char &rArr; lv_ta_add_text &rArr;  lv_ta_add_text (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[145]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[264]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[2e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_width
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[331]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_cut
<LI><a href="#[2d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_text
<LI><a href="#[2c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_cursor_pos
<LI><a href="#[2c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_add_text
<LI><a href="#[329]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_clear_selection
<LI><a href="#[32a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;placeholder_update
<LI><a href="#[138]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcmp
<LI><a href="#[139]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strlen
</UL>
<BR>[Called By]<UL><LI><a href="#[7f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_kb_def_event_cb
<LI><a href="#[332]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_del_char_forward
<LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_signal
</UL>

<P><STRONG><a name="[332]"></a>lv_ta_del_char_forward</STRONG> (Thumb, 44 bytes, Stack size 16 bytes, lv_ta.o(i.lv_ta_del_char_forward))
<BR><BR>[Stack]<UL><LI>Max Depth = 552<LI>Call Chain = lv_ta_del_char_forward &rArr; lv_ta_del_char &rArr; lv_ta_add_text &rArr;  lv_ta_add_text (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[2c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_cursor_pos
<LI><a href="#[2c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_get_cursor_pos
<LI><a href="#[2c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_del_char
</UL>
<BR>[Called By]<UL><LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_signal
</UL>

<P><STRONG><a name="[32b]"></a>lv_ta_get_accepted_chars</STRONG> (Thumb, 10 bytes, Stack size 8 bytes, lv_ta.o(i.lv_ta_get_accepted_chars))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_ta_get_accepted_chars
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[16e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_text
<LI><a href="#[2c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_add_text
</UL>

<P><STRONG><a name="[2c5]"></a>lv_ta_get_cursor_pos</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_ta.o(i.lv_ta_get_cursor_pos))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_ta_get_cursor_pos
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[7f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_kb_def_event_cb
<LI><a href="#[2c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_cursor_right
<LI><a href="#[2c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_cursor_left
<LI><a href="#[2c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_add_text
<LI><a href="#[2c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_add_char
<LI><a href="#[332]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_del_char_forward
<LI><a href="#[330]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_cursor_up
<LI><a href="#[32f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_cursor_down
<LI><a href="#[334]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_cursor_area
</UL>

<P><STRONG><a name="[2c7]"></a>lv_ta_get_cursor_type</STRONG> (Thumb, 16 bytes, Stack size 8 bytes, lv_ta.o(i.lv_ta_get_cursor_type))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_ta_get_cursor_type
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[1f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_kb_set_ta
<LI><a href="#[1f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_kb_set_cursor_manage
<LI><a href="#[7e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_kb_signal
<LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_signal
</UL>

<P><STRONG><a name="[333]"></a>lv_ta_get_label</STRONG> (Thumb, 10 bytes, Stack size 8 bytes, lv_ta.o(i.lv_ta_get_label))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_ta_get_label
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[336]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_text_align
</UL>

<P><STRONG><a name="[32c]"></a>lv_ta_get_max_length</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_ta.o(i.lv_ta_get_max_length))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_ta_get_max_length
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[16e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_text
<LI><a href="#[2c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_add_text
</UL>

<P><STRONG><a name="[32e]"></a>lv_ta_get_style</STRONG> (Thumb, 82 bytes, Stack size 16 bytes, lv_ta.o(i.lv_ta_get_style))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = lv_ta_get_style &rArr; lv_page_get_style &rArr; lv_obj_get_style &rArr; lv_group_mod_style
</UL>
<BR>[Calls]<UL><LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[304]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_get_style
</UL>
<BR>[Called By]<UL><LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_create
</UL>

<P><STRONG><a name="[149]"></a>lv_ta_get_text</STRONG> (Thumb, 28 bytes, Stack size 8 bytes, lv_ta.o(i.lv_ta_get_text))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_ta_get_text &rArr; lv_label_get_text
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[2d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_text
</UL>
<BR>[Called By]<UL><LI><a href="#[7f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_kb_def_event_cb
<LI><a href="#[5e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;set2_return_cb
<LI><a href="#[32a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;placeholder_update
<LI><a href="#[148]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;char_is_accepted
</UL>

<P><STRONG><a name="[2c6]"></a>lv_ta_set_cursor_pos</STRONG> (Thumb, 382 bytes, Stack size 88 bytes, lv_ta.o(i.lv_ta_set_cursor_pos))
<BR><BR>[Stack]<UL><LI>Max Depth = 440<LI>Call Chain = lv_ta_set_cursor_pos &rArr; refr_cursor_area &rArr; lv_label_get_letter_pos &rArr; lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[85]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_y
<LI><a href="#[84]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_x
<LI><a href="#[1d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_y
<LI><a href="#[1d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_x
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[1d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[1c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_coords
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[1fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_create
<LI><a href="#[2d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_text
<LI><a href="#[2d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_pos
<LI><a href="#[334]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_cursor_area
</UL>
<BR>[Called By]<UL><LI><a href="#[16e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_text
<LI><a href="#[7f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_kb_def_event_cb
<LI><a href="#[2c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_del_char
<LI><a href="#[2c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_cursor_right
<LI><a href="#[2c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_cursor_left
<LI><a href="#[2c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_add_text
<LI><a href="#[2c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_add_char
<LI><a href="#[332]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_del_char_forward
<LI><a href="#[330]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_cursor_up
<LI><a href="#[32f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_cursor_down
<LI><a href="#[335]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;update_cursor_position_on_click
<LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_signal
</UL>

<P><STRONG><a name="[16d]"></a>lv_ta_set_cursor_type</STRONG> (Thumb, 44 bytes, Stack size 16 bytes, lv_ta.o(i.lv_ta_set_cursor_type))
<BR><BR>[Stack]<UL><LI>Max Depth = 368<LI>Call Chain = lv_ta_set_cursor_type &rArr; refr_cursor_area &rArr; lv_label_get_letter_pos &rArr; lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[334]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_cursor_area
</UL>
<BR>[Called By]<UL><LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_set
<LI><a href="#[1f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_kb_set_ta
<LI><a href="#[1f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_kb_set_cursor_manage
<LI><a href="#[7e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_kb_signal
<LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_signal
</UL>

<P><STRONG><a name="[16b]"></a>lv_ta_set_max_length</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_ta.o(i.lv_ta_set_max_length))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_ta_set_max_length
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_set
<LI><a href="#[5d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;set_return_event_handler
</UL>

<P><STRONG><a name="[16c]"></a>lv_ta_set_one_line</STRONG> (Thumb, 252 bytes, Stack size 32 bytes, lv_ta.o(i.lv_ta_set_one_line))
<BR><BR>[Stack]<UL><LI>Max Depth = 408<LI>Call Chain = lv_ta_set_one_line &rArr; lv_ta_set_text_align &rArr; refr_cursor_area &rArr; lv_label_get_letter_pos &rArr; lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[134]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_pos
<LI><a href="#[15b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_long_mode
<LI><a href="#[2de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_height
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[2f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_get_scrl
<LI><a href="#[2ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_align
<LI><a href="#[336]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_text_align
<LI><a href="#[32a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;placeholder_update
<LI><a href="#[314]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_set_scrl_fit2
</UL>
<BR>[Called By]<UL><LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_set
<LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_create
</UL>

<P><STRONG><a name="[32d]"></a>lv_ta_set_style</STRONG> (Thumb, 110 bytes, Stack size 16 bytes, lv_ta.o(i.lv_ta_set_style))
<BR><BR>[Stack]<UL><LI>Max Depth = 368<LI>Call Chain = lv_ta_set_style &rArr; refr_cursor_area &rArr; lv_label_get_letter_pos &rArr; lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[167]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_set_style
<LI><a href="#[158]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style
<LI><a href="#[211]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_ext_draw_pad
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[2f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_get_scrl
<LI><a href="#[334]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_cursor_area
</UL>
<BR>[Called By]<UL><LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_create
</UL>

<P><STRONG><a name="[16e]"></a>lv_ta_set_text</STRONG> (Thumb, 290 bytes, Stack size 72 bytes, lv_ta.o(i.lv_ta_set_text))
<BR><BR>[Stack]<UL><LI>Max Depth = 664<LI>Call Chain = lv_ta_set_text &rArr; lv_ta_add_char &rArr; lv_ta_add_text &rArr;  lv_ta_add_text (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[145]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[264]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[2e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_width
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[26b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_width
<LI><a href="#[1fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_create
<LI><a href="#[2c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_cursor_pos
<LI><a href="#[2c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_add_char
<LI><a href="#[32c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_get_max_length
<LI><a href="#[32b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_get_accepted_chars
<LI><a href="#[329]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_clear_selection
<LI><a href="#[32a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;placeholder_update
<LI><a href="#[1bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcpy
<LI><a href="#[139]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strlen
</UL>
<BR>[Called By]<UL><LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_set
<LI><a href="#[34d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;set_page_deal
<LI><a href="#[5d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;set_return_event_handler
</UL>

<P><STRONG><a name="[336]"></a>lv_ta_set_text_align</STRONG> (Thumb, 154 bytes, Stack size 24 bytes, lv_ta.o(i.lv_ta_set_text_align))
<BR><BR>[Stack]<UL><LI>Max Depth = 376<LI>Call Chain = lv_ta_set_text_align &rArr; refr_cursor_area &rArr; lv_label_get_letter_pos &rArr; lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[15b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_long_mode
<LI><a href="#[2e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_width
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[2cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_align
<LI><a href="#[309]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_get_fit_width
<LI><a href="#[333]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_get_label
<LI><a href="#[334]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_cursor_area
<LI><a href="#[314]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_set_scrl_fit2
</UL>
<BR>[Called By]<UL><LI><a href="#[16c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_one_line
</UL>

<P><STRONG><a name="[166]"></a>lv_tabview_add_tab</STRONG> (Thumb, 558 bytes, Stack size 32 bytes, lv_tabview.o(i.lv_tabview_add_tab))
<BR><BR>[Stack]<UL><LI>Max Depth = 304<LI>Call Chain = lv_tabview_add_tab &rArr; lv_page_create &rArr; lv_cont_create &rArr; lv_obj_create &rArr; lv_group_add_obj &rArr; lv_group_refocus &rArr; lv_group_focus_prev &rArr; focus_next_core &rArr; obj_to_foreground &rArr; lv_obj_move_foreground &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[13c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[167]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_set_style
<LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_set_sb_mode
<LI><a href="#[1f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_set_tab_act
<LI><a href="#[15c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_size
<LI><a href="#[85]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_y
<LI><a href="#[84]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_x
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[1d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[264]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[2e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_width
<LI><a href="#[205]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_signal_cb
<LI><a href="#[2de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_height
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style
<LI><a href="#[202]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_signal_cb
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[220]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_set_map
<LI><a href="#[22e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_set_btn_ctrl
<LI><a href="#[2f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_get_scrl
<LI><a href="#[2e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_create
<LI><a href="#[337]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabview_realign
<LI><a href="#[1bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcpy
<LI><a href="#[139]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strlen
</UL>
<BR>[Called By]<UL><LI><a href="#[af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_music_list
<LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_set
<LI><a href="#[163]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_create
</UL>

<P><STRONG><a name="[163]"></a>lv_tabview_create</STRONG> (Thumb, 660 bytes, Stack size 32 bytes, lv_tabview.o(i.lv_tabview_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 336<LI>Call Chain = lv_tabview_create &rArr; lv_tabview_add_tab &rArr; lv_page_create &rArr; lv_cont_create &rArr; lv_obj_create &rArr; lv_group_add_obj &rArr; lv_group_refocus &rArr; lv_group_focus_prev &rArr; focus_next_core &rArr; obj_to_foreground &rArr; lv_obj_move_foreground &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[154]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_event_cb
<LI><a href="#[13c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[173]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_ver_res
<LI><a href="#[172]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_hor_res
<LI><a href="#[167]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_set_style
<LI><a href="#[152]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
<LI><a href="#[159]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align
<LI><a href="#[166]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_add_tab
<LI><a href="#[158]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style
<LI><a href="#[15c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_size
<LI><a href="#[1d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[209]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_theme_get_current
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[2e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_width
<LI><a href="#[205]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_signal_cb
<LI><a href="#[2de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_height
<LI><a href="#[208]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_click
<LI><a href="#[207]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[245]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width_fit
<LI><a href="#[202]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_signal_cb
<LI><a href="#[2bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height_fit
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[204]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_allocate_ext_attr
<LI><a href="#[220]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_set_map
<LI><a href="#[21e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_create
<LI><a href="#[215]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_set_layout
<LI><a href="#[214]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_create
<LI><a href="#[304]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_get_style
<LI><a href="#[338]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_set_style
<LI><a href="#[339]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_get_tab
<LI><a href="#[24e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_set_fit2
</UL>
<BR>[Called By]<UL><LI><a href="#[af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_music_list
<LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_set
</UL>

<P><STRONG><a name="[33a]"></a>lv_tabview_get_anim_time</STRONG> (Thumb, 10 bytes, Stack size 8 bytes, lv_tabview.o(i.lv_tabview_get_anim_time))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_tabview_get_anim_time
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[1f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_set_tab_act
</UL>

<P><STRONG><a name="[33b]"></a>lv_tabview_get_sliding</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_tabview.o(i.lv_tabview_get_sliding))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_tabview_get_sliding
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabpage_signal
<LI><a href="#[ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabpage_scrl_signal
</UL>

<P><STRONG><a name="[33c]"></a>lv_tabview_get_style</STRONG> (Thumb, 102 bytes, Stack size 16 bytes, lv_tabview.o(i.lv_tabview_get_style))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = lv_tabview_get_style &rArr; lv_btnm_get_style &rArr; lv_obj_get_style &rArr; lv_group_mod_style
</UL>
<BR>[Calls]<UL><LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[226]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_get_style
</UL>
<BR>[Called By]<UL><LI><a href="#[1f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_set_tab_act
<LI><a href="#[337]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabview_realign
</UL>

<P><STRONG><a name="[339]"></a>lv_tabview_get_tab</STRONG> (Thumb, 50 bytes, Stack size 16 bytes, lv_tabview.o(i.lv_tabview_get_tab))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_tabview_get_tab
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[2f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child_back
</UL>
<BR>[Called By]<UL><LI><a href="#[163]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_create
</UL>

<P><STRONG><a name="[147]"></a>lv_tabview_get_tab_act</STRONG> (Thumb, 10 bytes, Stack size 8 bytes, lv_tabview.o(i.lv_tabview_get_tab_act))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_tabview_get_tab_act
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;change_page
<LI><a href="#[353]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabpage_press_lost_handler
<LI><a href="#[ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tab_btnm_event_cb
</UL>

<P><STRONG><a name="[164]"></a>lv_tabview_set_btns_hidden</STRONG> (Thumb, 30 bytes, Stack size 16 bytes, lv_tabview.o(i.lv_tabview_set_btns_hidden))
<BR><BR>[Stack]<UL><LI>Max Depth = 264<LI>Call Chain = lv_tabview_set_btns_hidden &rArr; tabview_realign &rArr; lv_tabview_set_tab_act &rArr; lv_obj_set_y &rArr; lv_obj_set_pos &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[337]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabview_realign
</UL>
<BR>[Called By]<UL><LI><a href="#[af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_music_list
<LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_set
</UL>

<P><STRONG><a name="[165]"></a>lv_tabview_set_sliding</STRONG> (Thumb, 18 bytes, Stack size 8 bytes, lv_tabview.o(i.lv_tabview_set_sliding))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_tabview_set_sliding
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_music_list
<LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_set
</UL>

<P><STRONG><a name="[338]"></a>lv_tabview_set_style</STRONG> (Thumb, 194 bytes, Stack size 24 bytes, lv_tabview.o(i.lv_tabview_set_style))
<BR><BR>[Stack]<UL><LI>Max Depth = 272<LI>Call Chain = lv_tabview_set_style &rArr; tabview_realign &rArr; lv_tabview_set_tab_act &rArr; lv_obj_set_y &rArr; lv_obj_set_pos &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[158]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style
<LI><a href="#[2e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_width
<LI><a href="#[2de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_height
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[221]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_set_style
<LI><a href="#[337]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabview_realign
</UL>
<BR>[Called By]<UL><LI><a href="#[163]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_create
</UL>

<P><STRONG><a name="[1f5]"></a>lv_tabview_set_tab_act</STRONG> (Thumb, 582 bytes, Stack size 80 bytes, lv_tabview.o(i.lv_tabview_set_tab_act))
<BR><BR>[Stack]<UL><LI>Max Depth = 216<LI>Call Chain = lv_tabview_set_tab_act &rArr; lv_obj_set_y &rArr; lv_obj_set_pos &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[85]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_y
<LI><a href="#[84]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_x
<LI><a href="#[1d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_y
<LI><a href="#[1d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_x
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[1d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_base_dir
<LI><a href="#[1fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_create
<LI><a href="#[22e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_set_btn_ctrl
<LI><a href="#[21c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_clear_btn_ctrl
<LI><a href="#[33c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_get_style
<LI><a href="#[33a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_get_anim_time
</UL>
<BR>[Called By]<UL><LI><a href="#[5d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;set_return_event_handler
<LI><a href="#[63]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;keyboard_event_cb
<LI><a href="#[166]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_add_tab
<LI><a href="#[5f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;music_list_event_handler
<LI><a href="#[337]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabview_realign
<LI><a href="#[353]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabpage_press_lost_handler
<LI><a href="#[ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tab_btnm_event_cb
</UL>

<P><STRONG><a name="[2b9]"></a>lv_task_core_init</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lv_task.o(i.lv_task_core_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_task_core_init
</UL>
<BR>[Calls]<UL><LI><a href="#[1fb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_init
<LI><a href="#[33e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_enable
</UL>
<BR>[Called By]<UL><LI><a href="#[2b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
</UL>

<P><STRONG><a name="[1fc]"></a>lv_task_create</STRONG> (Thumb, 56 bytes, Stack size 24 bytes, lv_task.o(i.lv_task_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = lv_task_create &rArr; lv_task_create_basic &rArr; lv_ll_ins_prev &rArr; lv_ll_ins_head &rArr; lv_mem_alloc &rArr; ent_alloc &rArr; ent_trunc
</UL>
<BR>[Calls]<UL><LI><a href="#[342]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_set_prio
<LI><a href="#[341]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_set_period
<LI><a href="#[340]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_set_cb
<LI><a href="#[33f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_create_basic
</UL>
<BR>[Called By]<UL><LI><a href="#[253]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
<LI><a href="#[2b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_drv_register
<LI><a href="#[1fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_core_init
</UL>

<P><STRONG><a name="[33f]"></a>lv_task_create_basic</STRONG> (Thumb, 128 bytes, Stack size 16 bytes, lv_task.o(i.lv_task_create_basic))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = lv_task_create_basic &rArr; lv_ll_ins_prev &rArr; lv_ll_ins_head &rArr; lv_mem_alloc &rArr; ent_alloc &rArr; ent_trunc
</UL>
<BR>[Calls]<UL><LI><a href="#[292]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_tail
<LI><a href="#[1fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_head
<LI><a href="#[70]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_next
<LI><a href="#[71]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
<LI><a href="#[141]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[2f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_prev
</UL>
<BR>[Called By]<UL><LI><a href="#[1fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_create
</UL>

<P><STRONG><a name="[343]"></a>lv_task_del</STRONG> (Thumb, 34 bytes, Stack size 8 bytes, lv_task.o(i.lv_task_del))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = lv_task_del &rArr; lv_ll_rem &rArr; node_set_prev
</UL>
<BR>[Calls]<UL><LI><a href="#[13b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[13f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_rem
</UL>
<BR>[Called By]<UL><LI><a href="#[344]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_exec
</UL>

<P><STRONG><a name="[33e]"></a>lv_task_enable</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_task.o(i.lv_task_enable))
<BR><BR>[Called By]<UL><LI><a href="#[2b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_core_init
</UL>

<P><STRONG><a name="[d6]"></a>lv_task_handler</STRONG> (Thumb, 266 bytes, Stack size 32 bytes, lv_task.o(i.lv_task_handler))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = lv_task_handler &rArr; lv_task_exec &rArr; lv_task_del &rArr; lv_ll_rem &rArr; node_set_prev
</UL>
<BR>[Calls]<UL><LI><a href="#[70]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_next
<LI><a href="#[71]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
<LI><a href="#[141]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[140]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_elaps
<LI><a href="#[344]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_exec
</UL>
<BR>[Called By]<UL><LI><a href="#[d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_music_list_info
<LI><a href="#[348]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;update_font
<LI><a href="#[14d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_bin_to_flash
<LI><a href="#[150]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;copy_file_to_sdram
<LI><a href="#[d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BT401_init
<LI><a href="#[56]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
<LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;change_page
</UL>

<P><STRONG><a name="[254]"></a>lv_task_ready</STRONG> (Thumb, 18 bytes, Stack size 8 bytes, lv_task.o(i.lv_task_ready))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_task_ready
</UL>
<BR>[Calls]<UL><LI><a href="#[141]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
</UL>
<BR>[Called By]<UL><LI><a href="#[253]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_drv_register
</UL>

<P><STRONG><a name="[340]"></a>lv_task_set_cb</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_task.o(i.lv_task_set_cb))
<BR><BR>[Called By]<UL><LI><a href="#[1fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_create
</UL>

<P><STRONG><a name="[341]"></a>lv_task_set_period</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_task.o(i.lv_task_set_period))
<BR><BR>[Called By]<UL><LI><a href="#[1fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_create
</UL>

<P><STRONG><a name="[342]"></a>lv_task_set_prio</STRONG> (Thumb, 88 bytes, Stack size 16 bytes, lv_task.o(i.lv_task_set_prio))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = lv_task_set_prio &rArr; lv_ll_move_before &rArr; lv_ll_rem &rArr; node_set_prev
</UL>
<BR>[Calls]<UL><LI><a href="#[70]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_next
<LI><a href="#[71]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
<LI><a href="#[2fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_move_before
</UL>
<BR>[Called By]<UL><LI><a href="#[1fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_create
</UL>

<P><STRONG><a name="[209]"></a>lv_theme_get_current</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_theme.o(i.lv_theme_get_current))
<BR><BR>[Called By]<UL><LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_create
<LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_kb_create
<LI><a href="#[152]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_create
<LI><a href="#[15d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_create
<LI><a href="#[161]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_create
<LI><a href="#[163]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_create
<LI><a href="#[17b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_create
<LI><a href="#[21e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_create
<LI><a href="#[214]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_create
<LI><a href="#[213]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_create
<LI><a href="#[2e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_create
</UL>

<P><STRONG><a name="[140]"></a>lv_tick_elaps</STRONG> (Thumb, 22 bytes, Stack size 8 bytes, lv_hal_tick.o(i.lv_tick_elaps))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_tick_elaps
</UL>
<BR>[Calls]<UL><LI><a href="#[141]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
</UL>
<BR>[Called By]<UL><LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_handler
<LI><a href="#[1cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
<LI><a href="#[1e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_keypad_proc
<LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_encoder_proc
<LI><a href="#[6f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_refr_task
<LI><a href="#[298]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_cache_open
<LI><a href="#[64]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_task
<LI><a href="#[344]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_exec
</UL>

<P><STRONG><a name="[141]"></a>lv_tick_get</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, lv_hal_tick.o(i.lv_tick_get))
<BR><BR>[Called By]<UL><LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_handler
<LI><a href="#[238]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_reset_long_press
<LI><a href="#[7d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_read_task
<LI><a href="#[1cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
<LI><a href="#[1e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_keypad_proc
<LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_encoder_proc
<LI><a href="#[140]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_elaps
<LI><a href="#[6f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_refr_task
<LI><a href="#[1fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_core_init
<LI><a href="#[298]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_cache_open
<LI><a href="#[64]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_task
<LI><a href="#[254]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_ready
<LI><a href="#[33f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_create_basic
<LI><a href="#[344]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_exec
</UL>

<P><STRONG><a name="[118]"></a>lv_tick_inc</STRONG> (Thumb, 14 bytes, Stack size 0 bytes, lv_hal_tick.o(i.lv_tick_inc))
<BR><BR>[Called By]<UL><LI><a href="#[117]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SysTick_Handler_cb
</UL>

<P><STRONG><a name="[331]"></a>lv_txt_cut</STRONG> (Thumb, 68 bytes, Stack size 24 bytes, lv_txt.o(i.lv_txt_cut))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_txt_cut
</UL>
<BR>[Calls]<UL><LI><a href="#[139]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strlen
</UL>
<BR>[Called By]<UL><LI><a href="#[2c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_del_char
</UL>

<P><STRONG><a name="[268]"></a>lv_txt_get_next_line</STRONG> (Thumb, 184 bytes, Stack size 64 bytes, lv_txt.o(i.lv_txt_get_next_line))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[345]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_next_word
</UL>
<BR>[Called By]<UL><LI><a href="#[227]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_size
<LI><a href="#[229]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[2d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_pos
<LI><a href="#[2d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
</UL>

<P><STRONG><a name="[227]"></a>lv_txt_get_size</STRONG> (Thumb, 192 bytes, Stack size 56 bytes, lv_txt.o(i.lv_txt_get_size))
<BR><BR>[Stack]<UL><LI>Max Depth = 208<LI>Call Chain = lv_txt_get_size &rArr; lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[269]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_width
<LI><a href="#[268]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_next_line
</UL>
<BR>[Called By]<UL><LI><a href="#[156]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_set_src
<LI><a href="#[229]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_design
<LI><a href="#[2dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[80]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_design
</UL>

<P><STRONG><a name="[269]"></a>lv_txt_get_width</STRONG> (Thumb, 134 bytes, Stack size 48 bytes, lv_txt.o(i.lv_txt_get_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = lv_txt_get_width &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[26b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_width
<LI><a href="#[2d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_is_cmd
</UL>
<BR>[Called By]<UL><LI><a href="#[227]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_size
<LI><a href="#[229]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[2d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_pos
<LI><a href="#[2b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_img
<LI><a href="#[2d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
</UL>

<P><STRONG><a name="[2db]"></a>lv_txt_ins</STRONG> (Thumb, 70 bytes, Stack size 24 bytes, lv_txt.o(i.lv_txt_ins))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_txt_ins
</UL>
<BR>[Calls]<UL><LI><a href="#[139]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strlen
<LI><a href="#[1ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy
</UL>
<BR>[Called By]<UL><LI><a href="#[2da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_ins_text
<LI><a href="#[2c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_add_text
<LI><a href="#[2c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_add_char
</UL>

<P><STRONG><a name="[2d8]"></a>lv_txt_is_cmd</STRONG> (Thumb, 58 bytes, Stack size 8 bytes, lv_txt.o(i.lv_txt_is_cmd))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_txt_is_cmd
</UL>
<BR>[Called By]<UL><LI><a href="#[269]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_width
<LI><a href="#[345]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_next_word
<LI><a href="#[2d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
</UL>

<P><STRONG><a name="[1c8]"></a>lv_utils_bsearch</STRONG> (Thumb, 70 bytes, Stack size 32 bytes, lv_utils.o(i.lv_utils_bsearch))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = lv_utils_bsearch
</UL>
<BR>[Called By]<UL><LI><a href="#[1c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_kern_value
<LI><a href="#[1c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_glyph_dsc_id
</UL>

<P><STRONG><a name="[56]"></a>main</STRONG> (Thumb, 294 bytes, Stack size 1120 bytes, main.o(i.main))
<BR><BR>[Stack]<UL><LI>Max Depth = 2672<LI>Call Chain = main &rArr; copy_bin_from_SD_to_flash &rArr; create_bin_to_flash &rArr; f_open &rArr; follow_path &rArr; dir_find &rArr; dir_next &rArr; create_chain &rArr; put_fat &rArr; move_window &rArr; sync_window &rArr; disk_write &rArr; SPI_FLASH_Write &rArr; SPI_FLASH_WriteNoCheck &rArr; SPI_FLASH_WritePage &rArr; SPI_FLASH_WaitBusy &rArr; SPI_ReadSR &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[348]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;update_font
<LI><a href="#[34e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;touchpad_process
<LI><a href="#[346]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;systick_init
<LI><a href="#[1f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;swm_delay
<LI><a href="#[34d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;set_page_deal
<LI><a href="#[349]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;set_page_Read_data
<LI><a href="#[34c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;notice_to_bluetooth
<LI><a href="#[34a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;music_player
<LI><a href="#[34b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;music_btn_return
<LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_handler
<LI><a href="#[318]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_port_indev_init
<LI><a href="#[317]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_port_fs_init
<LI><a href="#[315]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_port_disp_init
<LI><a href="#[146]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_del
<LI><a href="#[2b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_init
<LI><a href="#[156]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_set_src
<LI><a href="#[155]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_create
<LI><a href="#[295]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_gui_start
<LI><a href="#[1eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_scr_act
<LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
<LI><a href="#[24f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_copy_start
<LI><a href="#[1f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_rgb_init
<LI><a href="#[1f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_memory_init
<LI><a href="#[1bc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;font_init
<LI><a href="#[1ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_mount
<LI><a href="#[1a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_mkfs
<LI><a href="#[14d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_bin_to_flash
<LI><a href="#[150]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;copy_file_to_sdram
<LI><a href="#[14e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;copy_bin_to_sdram
<LI><a href="#[14c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;copy_bin_from_SD_to_flash
<LI><a href="#[347]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TIMR_Start
<LI><a href="#[11d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TIMR_Init
<LI><a href="#[119]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SystemInit
<LI><a href="#[101]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SD_Init
<LI><a href="#[f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;RS485_Init
<LI><a href="#[ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;RS485_Deal
<LI><a href="#[ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_SetBit
<LI><a href="#[d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BT401_init
<LI><a href="#[cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BT401_Read
</UL>
<BR>[Address Reference Count : 1]<UL><LI> entry9a.o(.ARM.Collect$$$$0000000B)
</UL>
<P><STRONG><a name="[34b]"></a>music_btn_return</STRONG> (Thumb, 518 bytes, Stack size 40 bytes, music.o(i.music_btn_return))
<BR><BR>[Stack]<UL><LI>Max Depth = 376<LI>Call Chain = music_btn_return &rArr; lv_label_set_text &rArr; lv_label_refr_text &rArr; lv_label_get_letter_on &rArr; lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;uart1_Send_Data
<LI><a href="#[145]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[169]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_array_text
<LI><a href="#[15f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_set_value
<LI><a href="#[115]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Set_Sound
<LI><a href="#[2b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_imgbtn_set_state
<LI><a href="#[d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__2sprintf
</UL>
<BR>[Called By]<UL><LI><a href="#[56]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[34a]"></a>music_player</STRONG> (Thumb, 144 bytes, Stack size 48 bytes, music.o(i.music_player))
<BR><BR>[Stack]<UL><LI>Max Depth = 384<LI>Call Chain = music_player &rArr; lv_label_set_array_text &rArr; lv_label_refr_text &rArr; lv_label_get_letter_on &rArr; lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[169]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_array_text
<LI><a href="#[15f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_set_value
<LI><a href="#[d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__2sprintf
</UL>
<BR>[Called By]<UL><LI><a href="#[56]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[34c]"></a>notice_to_bluetooth</STRONG> (Thumb, 36 bytes, Stack size 0 bytes, gui_bluetooth.o(i.notice_to_bluetooth))
<BR><BR>[Stack]<UL><LI>Max Depth = 336<LI>Call Chain = notice_to_bluetooth &rArr; lv_label_set_text &rArr; lv_label_refr_text &rArr; lv_label_get_letter_on &rArr; lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[145]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
</UL>
<BR>[Called By]<UL><LI><a href="#[56]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[ff]"></a>parseCID</STRONG> (Thumb, 158 bytes, Stack size 0 bytes, swm320_sdio.o(i.parseCID))
<BR><BR>[Called By]<UL><LI><a href="#[fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SDIO_Init
</UL>

<P><STRONG><a name="[100]"></a>parseCSD</STRONG> (Thumb, 432 bytes, Stack size 24 bytes, swm320_sdio.o(i.parseCSD))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = parseCSD
</UL>
<BR>[Called By]<UL><LI><a href="#[fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SDIO_Init
</UL>

<P><STRONG><a name="[17a]"></a>put_fat</STRONG> (Thumb, 256 bytes, Stack size 32 bytes, ff.o(i.put_fat))
<BR><BR>[Stack]<UL><LI>Max Depth = 216<LI>Call Chain = put_fat &rArr; move_window &rArr; sync_window &rArr; disk_write &rArr; SPI_FLASH_Write &rArr; SPI_FLASH_WriteNoCheck &rArr; SPI_FLASH_WritePage &rArr; SPI_FLASH_WaitBusy &rArr; SPI_ReadSR &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[14b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;move_window
</UL>
<BR>[Called By]<UL><LI><a href="#[1b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_truncate
<LI><a href="#[1b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;remove_chain
<LI><a href="#[178]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_chain
</UL>

<P><STRONG><a name="[19e]"></a>sdcard_read</STRONG> (Thumb, 78 bytes, Stack size 24 bytes, sdio.o(i.sdcard_read))
<BR><BR>[Stack]<UL><LI>Max Depth = 60<LI>Call Chain = sdcard_read &rArr; SDIO_BlockRead &rArr; SDIO_SendCmd
</UL>
<BR>[Calls]<UL><LI><a href="#[fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SDIO_BlockRead
<LI><a href="#[1ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy
</UL>
<BR>[Called By]<UL><LI><a href="#[19d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;disk_read
</UL>

<P><STRONG><a name="[1a0]"></a>sdcard_write</STRONG> (Thumb, 78 bytes, Stack size 24 bytes, sdio.o(i.sdcard_write))
<BR><BR>[Stack]<UL><LI>Max Depth = 60<LI>Call Chain = sdcard_write &rArr; SDIO_BlockWrite &rArr; SDIO_SendCmd
</UL>
<BR>[Calls]<UL><LI><a href="#[fc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SDIO_BlockWrite
<LI><a href="#[1ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy
</UL>
<BR>[Called By]<UL><LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;disk_write
</UL>

<P><STRONG><a name="[f2]"></a>send_to_485</STRONG> (Thumb, 210 bytes, Stack size 16 bytes, rs485.o(i.send_to_485))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = send_to_485 &rArr; RS485_Send_Data &rArr; uart0_Send_Data
</UL>
<BR>[Calls]<UL><LI><a href="#[f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;RS485_Send_Data
</UL>
<BR>[Called By]<UL><LI><a href="#[ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;RS485_Deal
</UL>

<P><STRONG><a name="[349]"></a>set_page_Read_data</STRONG> (Thumb, 108 bytes, Stack size 8 bytes, gui_set.o(i.set_page_Read_data))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = set_page_Read_data &rArr; BT401_Send_Str_CMD &rArr; BT401_Read &rArr;  BT401_Send_CMD (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BT401_Send_Str_CMD
<LI><a href="#[106]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_Read
</UL>
<BR>[Called By]<UL><LI><a href="#[56]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[34d]"></a>set_page_deal</STRONG> (Thumb, 86 bytes, Stack size 16 bytes, gui_set.o(i.set_page_deal))
<BR><BR>[Stack]<UL><LI>Max Depth = 680<LI>Call Chain = set_page_deal &rArr; lv_ta_set_text &rArr; lv_ta_add_char &rArr; lv_ta_add_text &rArr;  lv_ta_add_text (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[16e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_text
<LI><a href="#[108]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_Write
<LI><a href="#[d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BT401_Send_Str_CMD
</UL>
<BR>[Called By]<UL><LI><a href="#[56]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[f0]"></a>sing_out_app</STRONG> (Thumb, 142 bytes, Stack size 16 bytes, rs485.o(i.sing_out_app))
<BR><BR>[Stack]<UL><LI>Max Depth = 264<LI>Call Chain = sing_out_app &rArr; lv_obj_del &rArr; delete_children &rArr;  delete_children (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BT401_Send_CMD
<LI><a href="#[146]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_del
</UL>
<BR>[Called By]<UL><LI><a href="#[ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;RS485_Deal
<LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;change_page
</UL>

<P><STRONG><a name="[113]"></a>spi_write</STRONG> (Thumb, 68 bytes, Stack size 16 bytes, rgblcd.o(i.spi_write))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = spi_write
</UL>
<BR>[Calls]<UL><LI><a href="#[ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_SetBit
<LI><a href="#[f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_ClrBit
</UL>
<BR>[Called By]<UL><LI><a href="#[114]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_WriteData
<LI><a href="#[112]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_WriteComm
</UL>

<P><STRONG><a name="[11a]"></a>switchCLK_PLL</STRONG> (Thumb, 52 bytes, Stack size 4 bytes, system_swm320.o(i.switchCLK_PLL))
<BR><BR>[Stack]<UL><LI>Max Depth = 4<LI>Call Chain = switchCLK_PLL
</UL>
<BR>[Calls]<UL><LI><a href="#[351]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;PLLInit
</UL>
<BR>[Called By]<UL><LI><a href="#[119]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SystemInit
</UL>

<P><STRONG><a name="[1f9]"></a>swm_delay</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, systick.o(i.swm_delay))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = swm_delay
</UL>
<BR>[Calls]<UL><LI><a href="#[352]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;swm_gettick
</UL>
<BR>[Called By]<UL><LI><a href="#[1f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_rgb_init
<LI><a href="#[56]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[352]"></a>swm_gettick</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, systick.o(i.swm_gettick))
<BR><BR>[Called By]<UL><LI><a href="#[1f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;swm_delay
</UL>

<P><STRONG><a name="[116]"></a>swm_inctick</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, systick.o(i.swm_inctick))
<BR><BR>[Called By]<UL><LI><a href="#[14]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SysTick_Handler
</UL>

<P><STRONG><a name="[346]"></a>systick_init</STRONG> (Thumb, 54 bytes, Stack size 0 bytes, systick.o(i.systick_init))
<BR><BR>[Called By]<UL><LI><a href="#[56]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[34e]"></a>touchpad_process</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, lv_port_indev.o(i.touchpad_process))
<BR><BR>[Called By]<UL><LI><a href="#[56]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>

<P><STRONG><a name="[f7]"></a>uart0_Receive_Data</STRONG> (Thumb, 30 bytes, Stack size 16 bytes, usart.o(i.uart0_Receive_Data))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = uart0_Receive_Data
</UL>
<BR>[Calls]<UL><LI><a href="#[1ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy
</UL>
<BR>[Called By]<UL><LI><a href="#[ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;RS485_Receive_Data
</UL>

<P><STRONG><a name="[f9]"></a>uart0_Send_Data</STRONG> (Thumb, 60 bytes, Stack size 24 bytes, usart.o(i.uart0_Send_Data))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = uart0_Send_Data
</UL>
<BR>[Calls]<UL><LI><a href="#[1bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;UART_WriteByte
<LI><a href="#[1be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;UART_IsTXBusy
</UL>
<BR>[Called By]<UL><LI><a href="#[f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;RS485_Send_Data
</UL>

<P><STRONG><a name="[d5]"></a>uart1_Init</STRONG> (Thumb, 110 bytes, Stack size 24 bytes, usart.o(i.uart1_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 84<LI>Call Chain = uart1_Init &rArr; PORT_Init
</UL>
<BR>[Calls]<UL><LI><a href="#[356]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;UART_Open
<LI><a href="#[124]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;UART_Init
<LI><a href="#[dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;PORT_Init
</UL>
<BR>[Called By]<UL><LI><a href="#[d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BT401_init
</UL>

<P><STRONG><a name="[cc]"></a>uart1_Receive_Data</STRONG> (Thumb, 30 bytes, Stack size 16 bytes, usart.o(i.uart1_Receive_Data))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = uart1_Receive_Data
</UL>
<BR>[Calls]<UL><LI><a href="#[1ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy
</UL>
<BR>[Called By]<UL><LI><a href="#[cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BT401_Read
</UL>

<P><STRONG><a name="[d2]"></a>uart1_Send_Data</STRONG> (Thumb, 52 bytes, Stack size 16 bytes, usart.o(i.uart1_Send_Data))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = uart1_Send_Data
</UL>
<BR>[Calls]<UL><LI><a href="#[1bd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;UART_WriteByte
<LI><a href="#[1be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;UART_IsTXBusy
</UL>
<BR>[Called By]<UL><LI><a href="#[cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BT401_Send_CMD
<LI><a href="#[115]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;Set_Sound
<LI><a href="#[34b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;music_btn_return
<LI><a href="#[d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BT401_Send_Str_CMD
<LI><a href="#[f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;change_page
</UL>

<P><STRONG><a name="[f6]"></a>uart_Init</STRONG> (Thumb, 114 bytes, Stack size 24 bytes, usart.o(i.uart_Init))
<BR><BR>[Stack]<UL><LI>Max Depth = 84<LI>Call Chain = uart_Init &rArr; PORT_Init
</UL>
<BR>[Calls]<UL><LI><a href="#[356]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;UART_Open
<LI><a href="#[124]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;UART_Init
<LI><a href="#[dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;PORT_Init
</UL>
<BR>[Called By]<UL><LI><a href="#[f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;RS485_Init
</UL>

<P><STRONG><a name="[348]"></a>update_font</STRONG> (Thumb, 218 bytes, Stack size 584 bytes, copy.o(i.update_font))
<BR><BR>[Stack]<UL><LI>Max Depth = 976<LI>Call Chain = update_font &rArr; f_open &rArr; follow_path &rArr; dir_find &rArr; dir_next &rArr; create_chain &rArr; put_fat &rArr; move_window &rArr; sync_window &rArr; disk_write &rArr; SPI_FLASH_Write &rArr; SPI_FLASH_WriteNoCheck &rArr; SPI_FLASH_WritePage &rArr; SPI_FLASH_WaitBusy &rArr; SPI_ReadSR &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[145]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[169]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_array_text
<LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_handler
<LI><a href="#[176]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_read
<LI><a href="#[170]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_open
<LI><a href="#[174]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_close
<LI><a href="#[108]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_Write
<LI><a href="#[d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__2sprintf
</UL>
<BR>[Called By]<UL><LI><a href="#[56]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;main
</UL>
<P>
<H3>
Local Symbols
</H3>
<P><STRONG><a name="[74]"></a>icon_obj_event_cb</STRONG> (Thumb, 62 bytes, Stack size 16 bytes, gui.o(i.icon_obj_event_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = icon_obj_event_cb &rArr; lv_scr_act &rArr; lv_disp_get_scr_act
</UL>
<BR>[Calls]<UL><LI><a href="#[1cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_scr_act
</UL>
<BR>[Address Reference Count : 1]<UL><LI> gui.o(i.lv_gui_start)
</UL>
<P><STRONG><a name="[250]"></a>lv_create_icon_desktop</STRONG> (Thumb, 126 bytes, Stack size 56 bytes, gui.o(i.lv_create_icon_desktop))
<BR><BR>[Stack]<UL><LI>Max Depth = 352<LI>Call Chain = lv_create_icon_desktop &rArr; lv_imgbtn_create &rArr; lv_btn_create &rArr; lv_cont_create &rArr; lv_obj_create &rArr; lv_group_add_obj &rArr; lv_group_refocus &rArr; lv_group_focus_prev &rArr; focus_next_core &rArr; obj_to_foreground &rArr; lv_obj_move_foreground &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[134]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_pos
<LI><a href="#[154]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_event_cb
<LI><a href="#[133]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_imgbtn_set_src
<LI><a href="#[132]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_imgbtn_create
<LI><a href="#[1cc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;icon_obj_list_append
</UL>
<BR>[Called By]<UL><LI><a href="#[295]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_gui_start
</UL>

<P><STRONG><a name="[1cb]"></a>lv_scr_act</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, gui.o(i.lv_scr_act))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_scr_act &rArr; lv_disp_get_scr_act
</UL>
<BR>[Calls]<UL><LI><a href="#[1eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_scr_act
<LI><a href="#[171]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_default
</UL>
<BR>[Called By]<UL><LI><a href="#[74]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;icon_obj_event_cb
<LI><a href="#[295]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_gui_start
</UL>

<P><STRONG><a name="[cd]"></a>M1_analysis</STRONG> (Thumb, 62 bytes, Stack size 16 bytes, music.o(i.M1_analysis))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = M1_analysis
</UL>
<BR>[Calls]<UL><LI><a href="#[ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;my_pow
</UL>
<BR>[Called By]<UL><LI><a href="#[cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BT401_Read
</UL>

<P><STRONG><a name="[ce]"></a>enc_unicode_to_utf8_one</STRONG> (Thumb, 332 bytes, Stack size 16 bytes, music.o(i.enc_unicode_to_utf8_one))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = enc_unicode_to_utf8_one
</UL>
<BR>[Called By]<UL><LI><a href="#[cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BT401_Read
</UL>

<P><STRONG><a name="[2b1]"></a>lv_imgbtn_set_state</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, music.o(i.lv_imgbtn_set_state))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_imgbtn_set_state &rArr; lv_btn_set_state &rArr; lv_obj_set_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[21a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_set_state
</UL>
<BR>[Called By]<UL><LI><a href="#[34b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;music_btn_return
</UL>

<P><STRONG><a name="[ec]"></a>my_pow</STRONG> (Thumb, 28 bytes, Stack size 0 bytes, music.o(i.my_pow))
<BR><BR>[Called By]<UL><LI><a href="#[cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;M1_analysis
</UL>

<P><STRONG><a name="[1]"></a>__user_font_get_bitmap</STRONG> (Thumb, 98 bytes, Stack size 16 bytes, myfont20.o(i.__user_font_get_bitmap))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = __user_font_get_bitmap &rArr; __user_font_getdata &rArr; SPI_FLASH_Read &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[12b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__user_font_getdata
</UL>
<BR>[Address Reference Count : 1]<UL><LI> myfont20.o(.data)
</UL>
<P><STRONG><a name="[0]"></a>__user_font_get_glyph_dsc</STRONG> (Thumb, 100 bytes, Stack size 16 bytes, myfont20.o(i.__user_font_get_glyph_dsc))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = __user_font_get_glyph_dsc &rArr; __user_font_getdata &rArr; SPI_FLASH_Read &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[12b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__user_font_getdata
</UL>
<BR>[Address Reference Count : 1]<UL><LI> myfont20.o(.data)
</UL>
<P><STRONG><a name="[12b]"></a>__user_font_getdata</STRONG> (Thumb, 18 bytes, Stack size 8 bytes, myfont20.o(i.__user_font_getdata))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = __user_font_getdata &rArr; SPI_FLASH_Read &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[106]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_FLASH_Read
</UL>
<BR>[Called By]<UL><LI><a href="#[0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__user_font_get_glyph_dsc
<LI><a href="#[1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__user_font_get_bitmap
</UL>

<P><STRONG><a name="[5f]"></a>music_list_event_handler</STRONG> (Thumb, 208 bytes, Stack size 16 bytes, gui_list.o(i.music_list_event_handler))
<BR><BR>[Stack]<UL><LI>Max Depth = 264<LI>Call Chain = music_list_event_handler &rArr; lv_obj_del &rArr; delete_children &rArr;  delete_children (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[21a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_set_state
<LI><a href="#[cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BT401_Send_CMD
<LI><a href="#[146]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_del
<LI><a href="#[1f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_set_tab_act
</UL>
<BR>[Address Reference Count : 1]<UL><LI> gui_list.o(i.create_music_list)
</UL>
<P><STRONG><a name="[135]"></a>add_tab_btn</STRONG> (Thumb, 86 bytes, Stack size 24 bytes, gui_music.o(i.add_tab_btn))
<BR><BR>[Stack]<UL><LI>Max Depth = 320<LI>Call Chain = add_tab_btn &rArr; lv_imgbtn_create &rArr; lv_btn_create &rArr; lv_cont_create &rArr; lv_obj_create &rArr; lv_group_add_obj &rArr; lv_group_refocus &rArr; lv_group_focus_prev &rArr; focus_next_core &rArr; obj_to_foreground &rArr; lv_obj_move_foreground &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[134]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_pos
<LI><a href="#[133]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_imgbtn_set_src
<LI><a href="#[132]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_imgbtn_create
<LI><a href="#[136]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_set_toggle
</UL>
<BR>[Called By]<UL><LI><a href="#[15a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_music
</UL>

<P><STRONG><a name="[5c]"></a>tabview0_btn_event_handler</STRONG> (Thumb, 162 bytes, Stack size 24 bytes, gui_music.o(i.tabview0_btn_event_handler))
<BR><BR>[Stack]<UL><LI>Max Depth = 272<LI>Call Chain = tabview0_btn_event_handler &rArr; lv_obj_del &rArr; delete_children &rArr;  delete_children (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BT401_Send_CMD
<LI><a href="#[146]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_del
<LI><a href="#[325]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_is_dragged
<LI><a href="#[324]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_get_value
</UL>
<BR>[Address Reference Count : 1]<UL><LI> gui_music.o(i.create_app_music)
</UL>
<P><STRONG><a name="[5b]"></a>bl_return_event_handler</STRONG> (Thumb, 104 bytes, Stack size 16 bytes, gui_bluetooth.o(i.bl_return_event_handler))
<BR><BR>[Stack]<UL><LI>Max Depth = 352<LI>Call Chain = bl_return_event_handler &rArr; lv_label_set_text &rArr; lv_label_refr_text &rArr; lv_label_get_letter_on &rArr; lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[145]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;BT401_Send_CMD
<LI><a href="#[134]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_pos
<LI><a href="#[146]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_del
</UL>
<BR>[Address Reference Count : 1]<UL><LI> gui_bluetooth.o(i.create_app_bluetooth)
</UL>
<P><STRONG><a name="[16f]"></a>kb_create</STRONG> (Thumb, 92 bytes, Stack size 24 bytes, gui_set.o(i.kb_create))
<BR><BR>[Stack]<UL><LI>Max Depth = 408<LI>Call Chain = kb_create &rArr; lv_kb_set_ta &rArr; lv_ta_set_cursor_type &rArr; refr_cursor_area &rArr; lv_label_get_letter_pos &rArr; lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[151]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_copy
<LI><a href="#[154]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_event_cb
<LI><a href="#[1f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_kb_set_ta
<LI><a href="#[1f3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_kb_set_cursor_manage
<LI><a href="#[1f2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_kb_create
</UL>
<BR>[Called By]<UL><LI><a href="#[b1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_app_set
</UL>

<P><STRONG><a name="[63]"></a>keyboard_event_cb</STRONG> (Thumb, 116 bytes, Stack size 24 bytes, gui_set.o(i.keyboard_event_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 640<LI>Call Chain = keyboard_event_cb &rArr; lv_kb_def_event_cb &rArr; lv_ta_add_char &rArr; lv_ta_add_text &rArr;  lv_ta_add_text (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[145]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[15f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_set_value
<LI><a href="#[7f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_kb_def_event_cb
<LI><a href="#[1f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_set_tab_act
</UL>
<BR>[Address Reference Count : 1]<UL><LI> gui_set.o(i.kb_create)
</UL>
<P><STRONG><a name="[5e]"></a>set2_return_cb</STRONG> (Thumb, 290 bytes, Stack size 24 bytes, gui_set.o(i.set2_return_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 360<LI>Call Chain = set2_return_cb &rArr; lv_label_set_text &rArr; lv_label_refr_text &rArr; lv_label_get_letter_on &rArr; lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[145]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[149]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_get_text
<LI><a href="#[350]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;memcmp
</UL>
<BR>[Address Reference Count : 1]<UL><LI> gui_set.o(i.create_app_set)
</UL>
<P><STRONG><a name="[5d]"></a>set_return_event_handler</STRONG> (Thumb, 388 bytes, Stack size 32 bytes, gui_set.o(i.set_return_event_handler))
<BR><BR>[Stack]<UL><LI>Max Depth = 696<LI>Call Chain = set_return_event_handler &rArr; lv_ta_set_text &rArr; lv_ta_add_char &rArr; lv_ta_add_text &rArr;  lv_ta_add_text (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[145]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[169]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_array_text
<LI><a href="#[146]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_del
<LI><a href="#[16e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_text
<LI><a href="#[16b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_max_length
<LI><a href="#[2c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_kb_set_mode
<LI><a href="#[325]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_is_dragged
<LI><a href="#[324]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_get_value
<LI><a href="#[1f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_set_tab_act
<LI><a href="#[d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__2sprintf
</UL>
<BR>[Address Reference Count : 1]<UL><LI> gui_set.o(i.create_app_set)
</UL>
<P><STRONG><a name="[112]"></a>SPI_WriteComm</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, rgblcd.o(i.SPI_WriteComm))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = SPI_WriteComm &rArr; spi_write
</UL>
<BR>[Calls]<UL><LI><a href="#[113]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;spi_write
</UL>
<BR>[Called By]<UL><LI><a href="#[1f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_rgb_init
</UL>

<P><STRONG><a name="[114]"></a>SPI_WriteData</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, rgblcd.o(i.SPI_WriteData))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = SPI_WriteData &rArr; spi_write
</UL>
<BR>[Calls]<UL><LI><a href="#[113]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;spi_write
</UL>
<BR>[Called By]<UL><LI><a href="#[1f8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lcd_rgb_init
</UL>

<P><STRONG><a name="[e1]"></a>__NVIC_DisableIRQ</STRONG> (Thumb, 34 bytes, Stack size 0 bytes, swm320_i2c.o(i.__NVIC_DisableIRQ))
<BR><BR>[Called By]<UL><LI><a href="#[de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;I2C_Init
</UL>

<P><STRONG><a name="[e0]"></a>__NVIC_EnableIRQ</STRONG> (Thumb, 26 bytes, Stack size 0 bytes, swm320_i2c.o(i.__NVIC_EnableIRQ))
<BR><BR>[Called By]<UL><LI><a href="#[de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;I2C_Init
</UL>

<P><STRONG><a name="[110]"></a>__NVIC_DisableIRQ</STRONG> (Thumb, 34 bytes, Stack size 0 bytes, swm320_spi.o(i.__NVIC_DisableIRQ))
<BR><BR>[Called By]<UL><LI><a href="#[10c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_Init
</UL>

<P><STRONG><a name="[10f]"></a>__NVIC_EnableIRQ</STRONG> (Thumb, 26 bytes, Stack size 0 bytes, swm320_spi.o(i.__NVIC_EnableIRQ))
<BR><BR>[Called By]<UL><LI><a href="#[10c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;SPI_Init
</UL>

<P><STRONG><a name="[11f]"></a>__NVIC_EnableIRQ</STRONG> (Thumb, 26 bytes, Stack size 0 bytes, swm320_timr.o(i.__NVIC_EnableIRQ))
<BR><BR>[Called By]<UL><LI><a href="#[11d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;TIMR_Init
</UL>

<P><STRONG><a name="[126]"></a>__NVIC_DisableIRQ</STRONG> (Thumb, 34 bytes, Stack size 0 bytes, swm320_uart.o(i.__NVIC_DisableIRQ))
<BR><BR>[Called By]<UL><LI><a href="#[124]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;UART_Init
</UL>

<P><STRONG><a name="[127]"></a>__NVIC_EnableIRQ</STRONG> (Thumb, 26 bytes, Stack size 0 bytes, swm320_uart.o(i.__NVIC_EnableIRQ))
<BR><BR>[Called By]<UL><LI><a href="#[124]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;UART_Init
</UL>

<P><STRONG><a name="[91]"></a>disp_flush</STRONG> (Thumb, 26 bytes, Stack size 8 bytes, lv_port_disp.o(i.disp_flush))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = disp_flush
</UL>
<BR>[Calls]<UL><LI><a href="#[e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;LCD_Start
<LI><a href="#[1a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_flush_ready
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_port_disp.o(i.lv_port_disp_init)
</UL>
<P><STRONG><a name="[316]"></a>disp_init</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, lv_port_disp.o(i.disp_init))
<BR><BR>[Called By]<UL><LI><a href="#[315]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_port_disp_init
</UL>

<P><STRONG><a name="[319]"></a>touchpad_init</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_port_indev.o(i.touchpad_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 100<LI>Call Chain = touchpad_init &rArr; FT6336_Init &rArr; IIC_Init &rArr; PORT_Init
</UL>
<BR>[Calls]<UL><LI><a href="#[d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;FT6336_Init
</UL>
<BR>[Called By]<UL><LI><a href="#[318]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_port_indev_init
</UL>

<P><STRONG><a name="[a0]"></a>touchpad_read</STRONG> (Thumb, 48 bytes, Stack size 8 bytes, lv_port_indev.o(i.touchpad_read))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = touchpad_read &rArr; FT6336_Read_XY &rArr; IIC_Read
</UL>
<BR>[Calls]<UL><LI><a href="#[120]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;GPIO_GetBit
<LI><a href="#[db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;FT6336_Read_XY
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_port_indev.o(i.lv_port_indev_init)
</UL>
<P><STRONG><a name="[93]"></a>fs_close</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_port_fs.o(i.fs_close))
<BR><BR>[Stack]<UL><LI>Max Depth = 216<LI>Call Chain = fs_close &rArr; f_close &rArr; f_sync &rArr; sync_fs &rArr; sync_window &rArr; disk_write &rArr; SPI_FLASH_Write &rArr; SPI_FLASH_WriteNoCheck &rArr; SPI_FLASH_WritePage &rArr; SPI_FLASH_WaitBusy &rArr; SPI_ReadSR &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[174]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_close
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_port_fs.o(i.lv_port_fs_init)
</UL>
<P><STRONG><a name="[9d]"></a>fs_dir_close</STRONG> (Thumb, 12 bytes, Stack size 8 bytes, lv_port_fs.o(i.fs_dir_close))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = fs_dir_close &rArr; f_closedir &rArr; validate
</UL>
<BR>[Calls]<UL><LI><a href="#[1a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_closedir
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_port_fs.o(i.lv_port_fs_init)
</UL>
<P><STRONG><a name="[9e]"></a>fs_dir_open</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lv_port_fs.o(i.fs_dir_open))
<BR><BR>[Stack]<UL><LI>Max Depth = 352<LI>Call Chain = fs_dir_open &rArr; f_opendir &rArr; follow_path &rArr; dir_find &rArr; dir_next &rArr; create_chain &rArr; put_fat &rArr; move_window &rArr; sync_window &rArr; disk_write &rArr; SPI_FLASH_Write &rArr; SPI_FLASH_WriteNoCheck &rArr; SPI_FLASH_WritePage &rArr; SPI_FLASH_WaitBusy &rArr; SPI_ReadSR &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[1b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_opendir
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_port_fs.o(i.lv_port_fs_init)
</UL>
<P><STRONG><a name="[9f]"></a>fs_dir_read</STRONG> (Thumb, 90 bytes, Stack size 48 bytes, lv_port_fs.o(i.fs_dir_read))
<BR><BR>[Stack]<UL><LI>Max Depth = 360<LI>Call Chain = fs_dir_read &rArr; f_readdir &rArr; dir_read &rArr; dir_next &rArr; create_chain &rArr; put_fat &rArr; move_window &rArr; sync_window &rArr; disk_write &rArr; SPI_FLASH_Write &rArr; SPI_FLASH_WriteNoCheck &rArr; SPI_FLASH_WritePage &rArr; SPI_FLASH_WaitBusy &rArr; SPI_ReadSR &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[1b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_readdir
<LI><a href="#[1bf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcpy
<LI><a href="#[138]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcmp
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_port_fs.o(i.lv_port_fs_init)
</UL>
<P><STRONG><a name="[98]"></a>fs_free</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_port_fs.o(i.fs_free))
<BR>[Address Reference Count : 1]<UL><LI> lv_port_fs.o(i.lv_port_fs_init)
</UL>
<P><STRONG><a name="[1c0]"></a>fs_init</STRONG> (Thumb, 26 bytes, Stack size 8 bytes, lv_port_fs.o(i.fs_init))
<BR><BR>[Stack]<UL><LI>Max Depth = 272<LI>Call Chain = fs_init &rArr; f_mount &rArr; find_volume &rArr; check_fs &rArr; move_window &rArr; sync_window &rArr; disk_write &rArr; SPI_FLASH_Write &rArr; SPI_FLASH_WriteNoCheck &rArr; SPI_FLASH_WritePage &rArr; SPI_FLASH_WaitBusy &rArr; SPI_ReadSR &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[1ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_mount
<LI><a href="#[1c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__2printf
</UL>
<BR>[Called By]<UL><LI><a href="#[317]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_port_fs_init
</UL>

<P><STRONG><a name="[92]"></a>fs_open</STRONG> (Thumb, 56 bytes, Stack size 8 bytes, lv_port_fs.o(i.fs_open))
<BR><BR>[Stack]<UL><LI>Max Depth = 400<LI>Call Chain = fs_open &rArr; f_open &rArr; follow_path &rArr; dir_find &rArr; dir_next &rArr; create_chain &rArr; put_fat &rArr; move_window &rArr; sync_window &rArr; disk_write &rArr; SPI_FLASH_Write &rArr; SPI_FLASH_WriteNoCheck &rArr; SPI_FLASH_WritePage &rArr; SPI_FLASH_WaitBusy &rArr; SPI_ReadSR &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[170]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_open
<LI><a href="#[175]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_lseek
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_port_fs.o(i.lv_port_fs_init)
</UL>
<P><STRONG><a name="[94]"></a>fs_read</STRONG> (Thumb, 24 bytes, Stack size 8 bytes, lv_port_fs.o(i.fs_read))
<BR><BR>[Stack]<UL><LI>Max Depth = 264<LI>Call Chain = fs_read &rArr; f_read &rArr; get_fat &rArr; move_window &rArr; sync_window &rArr; disk_write &rArr; SPI_FLASH_Write &rArr; SPI_FLASH_WriteNoCheck &rArr; SPI_FLASH_WritePage &rArr; SPI_FLASH_WaitBusy &rArr; SPI_ReadSR &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[176]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_read
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_port_fs.o(i.lv_port_fs_init)
</UL>
<P><STRONG><a name="[9a]"></a>fs_remove</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_port_fs.o(i.fs_remove))
<BR>[Address Reference Count : 1]<UL><LI> lv_port_fs.o(i.lv_port_fs_init)
</UL>
<P><STRONG><a name="[9b]"></a>fs_rename</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lv_port_fs.o(i.fs_rename))
<BR><BR>[Stack]<UL><LI>Max Depth = 432<LI>Call Chain = fs_rename &rArr; f_rename &rArr; follow_path &rArr; dir_find &rArr; dir_next &rArr; create_chain &rArr; put_fat &rArr; move_window &rArr; sync_window &rArr; disk_write &rArr; SPI_FLASH_Write &rArr; SPI_FLASH_WriteNoCheck &rArr; SPI_FLASH_WritePage &rArr; SPI_FLASH_WaitBusy &rArr; SPI_ReadSR &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[1b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_rename
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_port_fs.o(i.lv_port_fs_init)
</UL>
<P><STRONG><a name="[96]"></a>fs_seek</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_port_fs.o(i.fs_seek))
<BR><BR>[Stack]<UL><LI>Max Depth = 288<LI>Call Chain = fs_seek &rArr; f_lseek &rArr; create_chain &rArr; put_fat &rArr; move_window &rArr; sync_window &rArr; disk_write &rArr; SPI_FLASH_Write &rArr; SPI_FLASH_WriteNoCheck &rArr; SPI_FLASH_WritePage &rArr; SPI_FLASH_WaitBusy &rArr; SPI_ReadSR &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[175]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_lseek
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_port_fs.o(i.lv_port_fs_init)
</UL>
<P><STRONG><a name="[99]"></a>fs_size</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_port_fs.o(i.fs_size))
<BR>[Address Reference Count : 1]<UL><LI> lv_port_fs.o(i.lv_port_fs_init)
</UL>
<P><STRONG><a name="[97]"></a>fs_tell</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_port_fs.o(i.fs_tell))
<BR>[Address Reference Count : 1]<UL><LI> lv_port_fs.o(i.lv_port_fs_init)
</UL>
<P><STRONG><a name="[9c]"></a>fs_trunc</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lv_port_fs.o(i.fs_trunc))
<BR><BR>[Stack]<UL><LI>Max Depth = 264<LI>Call Chain = fs_trunc &rArr; f_truncate &rArr; remove_chain &rArr; put_fat &rArr; move_window &rArr; sync_window &rArr; disk_write &rArr; SPI_FLASH_Write &rArr; SPI_FLASH_WriteNoCheck &rArr; SPI_FLASH_WritePage &rArr; SPI_FLASH_WaitBusy &rArr; SPI_ReadSR &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[1b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_truncate
<LI><a href="#[1a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_sync
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_port_fs.o(i.lv_port_fs_init)
</UL>
<P><STRONG><a name="[95]"></a>fs_write</STRONG> (Thumb, 24 bytes, Stack size 8 bytes, lv_port_fs.o(i.fs_write))
<BR><BR>[Stack]<UL><LI>Max Depth = 288<LI>Call Chain = fs_write &rArr; f_write &rArr; create_chain &rArr; put_fat &rArr; move_window &rArr; sync_window &rArr; disk_write &rArr; SPI_FLASH_Write &rArr; SPI_FLASH_WriteNoCheck &rArr; SPI_FLASH_WritePage &rArr; SPI_FLASH_WaitBusy &rArr; SPI_ReadSR &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[177]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_write
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_port_fs.o(i.lv_port_fs_init)
</UL>
<P><STRONG><a name="[1b9]"></a>focus_next_core</STRONG> (Thumb, 202 bytes, Stack size 32 bytes, lv_group.o(i.focus_next_core))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = focus_next_core &rArr; obj_to_foreground &rArr; lv_obj_move_foreground &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[1ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_hidden
<LI><a href="#[1bb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;obj_to_foreground
<LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
</UL>
<BR>[Called By]<UL><LI><a href="#[1e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_prev
<LI><a href="#[1e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_next
</UL>

<P><STRONG><a name="[291]"></a>lv_group_refocus</STRONG> (Thumb, 50 bytes, Stack size 16 bytes, lv_group.o(i.lv_group_refocus))
<BR><BR>[Stack]<UL><LI>Max Depth = 176<LI>Call Chain = lv_group_refocus &rArr; lv_group_focus_prev &rArr; focus_next_core &rArr; obj_to_foreground &rArr; lv_obj_move_foreground &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[1e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_prev
<LI><a href="#[1e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_next
</UL>
<BR>[Called By]<UL><LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_remove_obj
<LI><a href="#[290]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_add_obj
</UL>

<P><STRONG><a name="[1bb]"></a>obj_to_foreground</STRONG> (Thumb, 40 bytes, Stack size 8 bytes, lv_group.o(i.obj_to_foreground))
<BR><BR>[Stack]<UL><LI>Max Depth = 128<LI>Call Chain = obj_to_foreground &rArr; lv_obj_move_foreground &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[1ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_foreground
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
</UL>
<BR>[Called By]<UL><LI><a href="#[1ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_obj
<LI><a href="#[1b9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;focus_next_core
</UL>

<P><STRONG><a name="[1cd]"></a>indev_button_proc</STRONG> (Thumb, 72 bytes, Stack size 16 bytes, lv_indev.o(i.indev_button_proc))
<BR><BR>[Stack]<UL><LI>Max Depth = 224<LI>Call Chain = indev_button_proc &rArr; indev_proc_release &rArr; indev_drag_throw &rArr; lv_obj_set_y &rArr; lv_obj_set_pos &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[1ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_release
<LI><a href="#[1cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
</UL>
<BR>[Called By]<UL><LI><a href="#[7d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_read_task
</UL>

<P><STRONG><a name="[1d0]"></a>indev_drag</STRONG> (Thumb, 476 bytes, Stack size 48 bytes, lv_indev.o(i.indev_drag))
<BR><BR>[Stack]<UL><LI>Max Depth = 184<LI>Call Chain = indev_drag &rArr; lv_obj_set_y &rArr; lv_obj_set_pos &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[134]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_pos
<LI><a href="#[f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[85]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_y
<LI><a href="#[84]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_x
<LI><a href="#[1d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_y
<LI><a href="#[1d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_x
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[1d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[1d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_drag_parent
<LI><a href="#[1d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_drag_dir
<LI><a href="#[1d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_drag
<LI><a href="#[1d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_pop_from_inv_buf
<LI><a href="#[1d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_inv_buf_size
<LI><a href="#[1da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_reset_check
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
</UL>
<BR>[Called By]<UL><LI><a href="#[1cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
</UL>

<P><STRONG><a name="[1db]"></a>indev_drag_throw</STRONG> (Thumb, 408 bytes, Stack size 40 bytes, lv_indev.o(i.indev_drag_throw))
<BR><BR>[Stack]<UL><LI>Max Depth = 176<LI>Call Chain = indev_drag_throw &rArr; lv_obj_set_y &rArr; lv_obj_set_pos &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[134]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_pos
<LI><a href="#[f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[85]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_y
<LI><a href="#[84]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_x
<LI><a href="#[1d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_y
<LI><a href="#[1d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_x
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_drag_throw
<LI><a href="#[1d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_drag_parent
<LI><a href="#[1d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_drag_dir
<LI><a href="#[1c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_coords
<LI><a href="#[1da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_reset_check
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
</UL>
<BR>[Called By]<UL><LI><a href="#[1ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_release
<LI><a href="#[1cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
</UL>

<P><STRONG><a name="[1dd]"></a>indev_encoder_proc</STRONG> (Thumb, 762 bytes, Stack size 40 bytes, lv_indev.o(i.indev_encoder_proc))
<BR><BR>[Stack]<UL><LI>Max Depth = 200<LI>Call Chain = indev_encoder_proc &rArr; lv_group_focus_prev &rArr; focus_next_core &rArr; obj_to_foreground &rArr; lv_obj_move_foreground &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[1e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_is_empty
<LI><a href="#[1da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_reset_check
<LI><a href="#[1e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_set_editing
<LI><a href="#[1e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_send_data
<LI><a href="#[1de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_focused
<LI><a href="#[1df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_editing
<LI><a href="#[1e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_prev
<LI><a href="#[1e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_next
<LI><a href="#[141]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[140]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_elaps
</UL>
<BR>[Called By]<UL><LI><a href="#[7d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_read_task
</UL>

<P><STRONG><a name="[1e5]"></a>indev_keypad_proc</STRONG> (Thumb, 642 bytes, Stack size 32 bytes, lv_indev.o(i.indev_keypad_proc))
<BR><BR>[Stack]<UL><LI>Max Depth = 192<LI>Call Chain = indev_keypad_proc &rArr; lv_group_focus_prev &rArr; focus_next_core &rArr; obj_to_foreground &rArr; lv_obj_move_foreground &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[1da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_reset_check
<LI><a href="#[1e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_set_editing
<LI><a href="#[1e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_send_data
<LI><a href="#[1de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_focused
<LI><a href="#[1e1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_prev
<LI><a href="#[1e2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_next
<LI><a href="#[141]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[140]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_elaps
</UL>
<BR>[Called By]<UL><LI><a href="#[7d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_read_task
</UL>

<P><STRONG><a name="[1e6]"></a>indev_pointer_proc</STRONG> (Thumb, 84 bytes, Stack size 16 bytes, lv_indev.o(i.indev_pointer_proc))
<BR><BR>[Stack]<UL><LI>Max Depth = 224<LI>Call Chain = indev_pointer_proc &rArr; indev_proc_release &rArr; indev_drag_throw &rArr; lv_obj_set_y &rArr; lv_obj_set_pos &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[134]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_pos
<LI><a href="#[1ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_release
<LI><a href="#[1cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
</UL>
<BR>[Called By]<UL><LI><a href="#[7d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_read_task
</UL>

<P><STRONG><a name="[1cf]"></a>indev_proc_press</STRONG> (Thumb, 696 bytes, Stack size 24 bytes, lv_indev.o(i.indev_proc_press))
<BR><BR>[Stack]<UL><LI>Max Depth = 208<LI>Call Chain = indev_proc_press &rArr; indev_drag &rArr; lv_obj_set_y &rArr; lv_obj_set_pos &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[1eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_scr_act
<LI><a href="#[f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[1e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_protected
<LI><a href="#[1e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_search_obj
<LI><a href="#[1da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_reset_check
<LI><a href="#[1db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag_throw
<LI><a href="#[1d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag
<LI><a href="#[1ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_move_foreground
<LI><a href="#[141]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[140]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_elaps
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[1ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_layer_top
<LI><a href="#[1e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_layer_sys
</UL>
<BR>[Called By]<UL><LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_pointer_proc
<LI><a href="#[1cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_button_proc
</UL>

<P><STRONG><a name="[1ce]"></a>indev_proc_release</STRONG> (Thumb, 526 bytes, Stack size 32 bytes, lv_indev.o(i.indev_proc_release))
<BR><BR>[Stack]<UL><LI>Max Depth = 208<LI>Call Chain = indev_proc_release &rArr; indev_drag_throw &rArr; lv_obj_set_y &rArr; lv_obj_set_pos &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[1e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_protected
<LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_group
<LI><a href="#[1dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_drag_throw
<LI><a href="#[1d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_drag_parent
<LI><a href="#[1da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_reset_check
<LI><a href="#[1db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag_throw
<LI><a href="#[1ed]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_click_focus
<LI><a href="#[1ee]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_focus_obj
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
</UL>
<BR>[Called By]<UL><LI><a href="#[1e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_pointer_proc
<LI><a href="#[1cd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_button_proc
</UL>

<P><STRONG><a name="[2b5]"></a>indev_proc_reset_query_handler</STRONG> (Thumb, 60 bytes, Stack size 0 bytes, lv_indev.o(i.indev_proc_reset_query_handler))
<BR><BR>[Called By]<UL><LI><a href="#[7d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_read_task
</UL>

<P><STRONG><a name="[1da]"></a>indev_reset_check</STRONG> (Thumb, 20 bytes, Stack size 0 bytes, lv_indev.o(i.indev_reset_check))
<BR><BR>[Called By]<UL><LI><a href="#[1ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_release
<LI><a href="#[1cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
<LI><a href="#[1e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_keypad_proc
<LI><a href="#[1dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_encoder_proc
<LI><a href="#[1db]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag_throw
<LI><a href="#[1d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_drag
</UL>

<P><STRONG><a name="[1e9]"></a>indev_search_obj</STRONG> (Thumb, 102 bytes, Stack size 24 bytes, lv_indev.o(i.indev_search_obj))
<BR><BR>[Stack]<UL><LI>Max Depth = 32 + In Cycle
<LI>Call Chain = indev_search_obj &rArr;  indev_search_obj (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_click
<LI><a href="#[1c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_is_point_on
<LI><a href="#[1e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_search_obj
<LI><a href="#[1ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_hidden
<LI><a href="#[70]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_next
<LI><a href="#[71]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
</UL>
<BR>[Called By]<UL><LI><a href="#[1e9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_search_obj
<LI><a href="#[1cf]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;indev_proc_press
</UL>

<P><STRONG><a name="[142]"></a>base_dir_refr_children</STRONG> (Thumb, 60 bytes, Stack size 16 bytes, lv_obj.o(i.base_dir_refr_children))
<BR><BR>[Stack]<UL><LI>Max Depth = 16 + In Cycle
<LI>Call Chain = base_dir_refr_children &rArr;  base_dir_refr_children (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[144]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_signal_send
<LI><a href="#[143]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child
<LI><a href="#[142]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;base_dir_refr_children
</UL>
<BR>[Called By]<UL><LI><a href="#[2be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_base_dir
<LI><a href="#[142]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;base_dir_refr_children
</UL>

<P><STRONG><a name="[188]"></a>delete_children</STRONG> (Thumb, 192 bytes, Stack size 24 bytes, lv_obj.o(i.delete_children))
<BR><BR>[Stack]<UL><LI>Max Depth = 224 + In Cycle
<LI>Call Chain = delete_children &rArr;  delete_children (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_group
<LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_next
<LI><a href="#[18e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_reset
<LI><a href="#[18f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_obj_act
<LI><a href="#[13b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[13f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_rem
<LI><a href="#[70]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_next
<LI><a href="#[71]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
<LI><a href="#[18a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_remove_obj
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[18c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
<LI><a href="#[18b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_mark_deleted
<LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;delete_children
</UL>
<BR>[Called By]<UL><LI><a href="#[146]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_del
<LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;delete_children
</UL>

<P><STRONG><a name="[18b]"></a>lv_event_mark_deleted</STRONG> (Thumb, 24 bytes, Stack size 0 bytes, lv_obj.o(i.lv_event_mark_deleted))
<BR><BR>[Called By]<UL><LI><a href="#[146]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_del
<LI><a href="#[188]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;delete_children
</UL>

<P><STRONG><a name="[89]"></a>lv_obj_design</STRONG> (Thumb, 180 bytes, Stack size 24 bytes, lv_obj.o(i.lv_obj_design))
<BR><BR>[Stack]<UL><LI>Max Depth = 512<LI>Call Chain = lv_obj_design &rArr; lv_draw_rect &rArr; lv_draw_rect_border_corner &rArr; lv_draw_fill &rArr; sw_color_fill &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[1c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_coords
<LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[282]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_is_in
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style
<LI><a href="#[20a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_opa_scale
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_obj.o(i.lv_obj_create)
</UL>
<P><STRONG><a name="[88]"></a>lv_obj_signal</STRONG> (Thumb, 82 bytes, Stack size 16 bytes, lv_obj.o(i.lv_obj_signal))
<BR><BR>[Stack]<UL><LI>Max Depth = 128<LI>Call Chain = lv_obj_signal &rArr; lv_obj_refresh_ext_draw_pad &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[1e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_protected
<LI><a href="#[211]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_ext_draw_pad
<LI><a href="#[212]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_handle_get_type_signal
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_obj.o(i.lv_obj_create)
</UL>
<P><STRONG><a name="[302]"></a>refresh_children_position</STRONG> (Thumb, 72 bytes, Stack size 24 bytes, lv_obj.o(i.refresh_children_position))
<BR><BR>[Stack]<UL><LI>Max Depth = 24 + In Cycle
<LI>Call Chain = refresh_children_position &rArr;  refresh_children_position (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[70]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_next
<LI><a href="#[71]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
<LI><a href="#[302]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refresh_children_position
</UL>
<BR>[Called By]<UL><LI><a href="#[134]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_pos
<LI><a href="#[302]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refresh_children_position
</UL>

<P><STRONG><a name="[303]"></a>refresh_children_style</STRONG> (Thumb, 62 bytes, Stack size 16 bytes, lv_obj.o(i.refresh_children_style))
<BR><BR>[Stack]<UL><LI>Max Depth = 128 + In Cycle
<LI>Call Chain = refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[207]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_style
<LI><a href="#[143]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child
<LI><a href="#[303]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refresh_children_style
</UL>
<BR>[Called By]<UL><LI><a href="#[158]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_style
<LI><a href="#[303]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refresh_children_style
</UL>

<P><STRONG><a name="[25c]"></a>lv_area_get_width</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_refr.o(i.lv_area_get_width))
<BR><BR>[Called By]<UL><LI><a href="#[6f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_refr_task
</UL>

<P><STRONG><a name="[31a]"></a>lv_refr_area</STRONG> (Thumb, 316 bytes, Stack size 40 bytes, lv_refr.o(i.lv_refr_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_refr_area &rArr; lv_refr_area_part &rArr; lv_refr_obj_and_children &rArr; lv_refr_obj &rArr;  lv_refr_obj (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[173]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_ver_res
<LI><a href="#[172]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_hor_res
<LI><a href="#[256]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_is_true_double_buf
<LI><a href="#[25a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_buf
<LI><a href="#[31b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_area_part
</UL>
<BR>[Called By]<UL><LI><a href="#[259]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_areas
</UL>

<P><STRONG><a name="[31b]"></a>lv_refr_area_part</STRONG> (Thumb, 100 bytes, Stack size 24 bytes, lv_refr.o(i.lv_refr_area_part))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = lv_refr_area_part &rArr; lv_refr_obj_and_children &rArr; lv_refr_obj &rArr;  lv_refr_obj (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_scr_act
<LI><a href="#[1ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_layer_top
<LI><a href="#[1e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_layer_sys
<LI><a href="#[256]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_is_true_double_buf
<LI><a href="#[257]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_is_double_buf
<LI><a href="#[25a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_buf
<LI><a href="#[25b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_vdb_flush
<LI><a href="#[31d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_obj_and_children
<LI><a href="#[31c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_top_obj
<LI><a href="#[261]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_intersect
</UL>
<BR>[Called By]<UL><LI><a href="#[31a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_area
</UL>

<P><STRONG><a name="[259]"></a>lv_refr_areas</STRONG> (Thumb, 70 bytes, Stack size 16 bytes, lv_refr.o(i.lv_refr_areas))
<BR><BR>[Stack]<UL><LI>Max Depth = 168<LI>Call Chain = lv_refr_areas &rArr; lv_refr_area &rArr; lv_refr_area_part &rArr; lv_refr_obj_and_children &rArr; lv_refr_obj &rArr;  lv_refr_obj (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[31e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_size
<LI><a href="#[31a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_area
</UL>
<BR>[Called By]<UL><LI><a href="#[6f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_refr_task
</UL>

<P><STRONG><a name="[31c]"></a>lv_refr_get_top_obj</STRONG> (Thumb, 110 bytes, Stack size 24 bytes, lv_refr.o(i.lv_refr_get_top_obj))
<BR><BR>[Stack]<UL><LI>Max Depth = 56 + In Cycle
<LI>Call Chain = lv_refr_get_top_obj &rArr;  lv_refr_get_top_obj (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[70]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_next
<LI><a href="#[71]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
<LI><a href="#[31c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_top_obj
<LI><a href="#[282]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_is_in
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style
<LI><a href="#[20a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_opa_scale
</UL>
<BR>[Called By]<UL><LI><a href="#[31c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_top_obj
<LI><a href="#[31b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_area_part
</UL>

<P><STRONG><a name="[258]"></a>lv_refr_join_area</STRONG> (Thumb, 174 bytes, Stack size 32 bytes, lv_refr.o(i.lv_refr_join_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = lv_refr_join_area &rArr; lv_area_join
</UL>
<BR>[Calls]<UL><LI><a href="#[31f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_join
<LI><a href="#[277]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_is_on
<LI><a href="#[31e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_size
</UL>
<BR>[Called By]<UL><LI><a href="#[6f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_refr_task
</UL>

<P><STRONG><a name="[320]"></a>lv_refr_obj</STRONG> (Thumb, 218 bytes, Stack size 56 bytes, lv_refr.o(i.lv_refr_obj))
<BR><BR>[Stack]<UL><LI>Max Depth = 72 + In Cycle
<LI>Call Chain = lv_refr_obj &rArr;  lv_refr_obj (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_coords
<LI><a href="#[73]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_tail
<LI><a href="#[72]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_prev
<LI><a href="#[320]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_obj
<LI><a href="#[261]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_intersect
</UL>
<BR>[Called By]<UL><LI><a href="#[31d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_obj_and_children
<LI><a href="#[320]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_obj
</UL>

<P><STRONG><a name="[31d]"></a>lv_refr_obj_and_children</STRONG> (Thumb, 100 bytes, Stack size 16 bytes, lv_refr.o(i.lv_refr_obj_and_children))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = lv_refr_obj_and_children &rArr; lv_refr_obj &rArr;  lv_refr_obj (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[1eb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_scr_act
<LI><a href="#[72]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_prev
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[320]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_obj
</UL>
<BR>[Called By]<UL><LI><a href="#[31b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_area_part
</UL>

<P><STRONG><a name="[25b]"></a>lv_refr_vdb_flush</STRONG> (Thumb, 76 bytes, Stack size 16 bytes, lv_refr.o(i.lv_refr_vdb_flush))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_refr_vdb_flush
</UL>
<BR>[Calls]<UL><LI><a href="#[257]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_is_double_buf
<LI><a href="#[25a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_buf
<LI><a href="#[25f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_disp_refreshing
</UL>
<BR>[Called By]<UL><LI><a href="#[6f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_refr_task
<LI><a href="#[31b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_area_part
</UL>

<P><STRONG><a name="[326]"></a>lv_color_make</STRONG> (Thumb, 44 bytes, Stack size 8 bytes, lv_style.o(i.lv_color_make))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_color_make
</UL>
<BR>[Called By]<UL><LI><a href="#[2ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_init
</UL>

<P><STRONG><a name="[26f]"></a>getcolor</STRONG> (Thumb, 24 bytes, Stack size 8 bytes, lv_draw_basic.o(i.getcolor))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = getcolor
</UL>
<BR>[Called By]<UL><LI><a href="#[272]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_map
<LI><a href="#[26c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_letter
<LI><a href="#[263]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;sw_color_fill
<LI><a href="#[273]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_px
</UL>

<P><STRONG><a name="[262]"></a>lv_area_get_width</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_draw_basic.o(i.lv_area_get_width))
<BR><BR>[Called By]<UL><LI><a href="#[272]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_map
<LI><a href="#[26c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_letter
<LI><a href="#[260]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_fill
<LI><a href="#[273]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_px
</UL>

<P><STRONG><a name="[270]"></a>lv_color_mix</STRONG> (Thumb, 86 bytes, Stack size 32 bytes, lv_draw_basic.o(i.lv_color_mix))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = lv_color_mix
</UL>
<BR>[Called By]<UL><LI><a href="#[272]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_map
<LI><a href="#[26c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_letter
<LI><a href="#[263]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;sw_color_fill
<LI><a href="#[273]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_px
</UL>

<P><STRONG><a name="[271]"></a>setcolor</STRONG> (Thumb, 38 bytes, Stack size 24 bytes, lv_draw_basic.o(i.setcolor))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = setcolor
</UL>
<BR>[Called By]<UL><LI><a href="#[272]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_map
<LI><a href="#[26c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_letter
<LI><a href="#[263]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;sw_color_fill
<LI><a href="#[273]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_px
</UL>

<P><STRONG><a name="[263]"></a>sw_color_fill</STRONG> (Thumb, 204 bytes, Stack size 72 bytes, lv_draw_basic.o(i.sw_color_fill))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = sw_color_fill &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[271]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;setcolor
<LI><a href="#[270]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_mix
<LI><a href="#[26f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;getcolor
<LI><a href="#[25f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_disp_refreshing
</UL>
<BR>[Called By]<UL><LI><a href="#[260]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_fill
</UL>

<P><STRONG><a name="[266]"></a>lv_img_draw_core</STRONG> (Thumb, 340 bytes, Stack size 96 bytes, lv_draw_img.o(i.lv_img_draw_core))
<BR><BR>[Stack]<UL><LI>Max Depth = 776<LI>Call Chain = lv_img_draw_core &rArr; lv_draw_label &rArr; lv_draw_rect &rArr; lv_draw_rect_border_corner &rArr; lv_draw_fill &rArr; sw_color_fill &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[272]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_map
<LI><a href="#[184]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_get_buf
<LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[261]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_intersect
<LI><a href="#[2ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_read_line
<LI><a href="#[297]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_close
<LI><a href="#[298]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_cache_open
<LI><a href="#[229]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[201]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_set_height
<LI><a href="#[2aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_color_format_is_chroma_keyed
<LI><a href="#[2ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_color_format_has_alpha
</UL>
<BR>[Called By]<UL><LI><a href="#[265]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_img
</UL>

<P><STRONG><a name="[26a]"></a>hex_char_to_num</STRONG> (Thumb, 64 bytes, Stack size 0 bytes, lv_draw_label.o(i.hex_char_to_num))
<BR><BR>[Called By]<UL><LI><a href="#[229]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
</UL>

<P><STRONG><a name="[267]"></a>lv_area_get_width</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_draw_label.o(i.lv_area_get_width))
<BR><BR>[Called By]<UL><LI><a href="#[229]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
</UL>

<P><STRONG><a name="[27d]"></a>antialias_get_opa_circ</STRONG> (Thumb, 70 bytes, Stack size 0 bytes, lv_draw_rect.o(i.antialias_get_opa_circ))
<BR><BR>[Called By]<UL><LI><a href="#[279]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_main_corner
<LI><a href="#[27b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_border_corner
</UL>

<P><STRONG><a name="[274]"></a>lv_area_get_height</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_draw_rect.o(i.lv_area_get_height))
<BR><BR>[Called By]<UL><LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[285]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_full_straight
<LI><a href="#[284]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_full
<LI><a href="#[283]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_bottom
<LI><a href="#[276]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow
<LI><a href="#[278]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_main_mid
<LI><a href="#[279]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_main_corner
<LI><a href="#[27a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_border_straight
<LI><a href="#[27b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_border_corner
</UL>

<P><STRONG><a name="[275]"></a>lv_area_get_width</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_draw_rect.o(i.lv_area_get_width))
<BR><BR>[Called By]<UL><LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[285]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_full_straight
<LI><a href="#[284]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_full
<LI><a href="#[283]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_bottom
<LI><a href="#[276]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow
<LI><a href="#[278]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_main_mid
<LI><a href="#[279]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_main_corner
<LI><a href="#[27a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_border_straight
<LI><a href="#[27b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_border_corner
</UL>

<P><STRONG><a name="[280]"></a>lv_color_mix</STRONG> (Thumb, 86 bytes, Stack size 32 bytes, lv_draw_rect.o(i.lv_color_mix))
<BR><BR>[Stack]<UL><LI>Max Depth = 32<LI>Call Chain = lv_color_mix
</UL>
<BR>[Called By]<UL><LI><a href="#[278]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_main_mid
<LI><a href="#[279]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_main_corner
</UL>

<P><STRONG><a name="[25e]"></a>lv_draw_cont_radius_corr</STRONG> (Thumb, 58 bytes, Stack size 16 bytes, lv_draw_rect.o(i.lv_draw_cont_radius_corr))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = lv_draw_cont_radius_corr &rArr; lv_disp_get_antialiasing
</UL>
<BR>[Calls]<UL><LI><a href="#[25f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_disp_refreshing
<LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_antialiasing
</UL>
<BR>[Called By]<UL><LI><a href="#[285]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_full_straight
<LI><a href="#[284]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_full
<LI><a href="#[283]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_bottom
<LI><a href="#[276]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow
<LI><a href="#[278]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_main_mid
<LI><a href="#[279]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_main_corner
<LI><a href="#[27a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_border_straight
<LI><a href="#[27b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect_border_corner
</UL>

<P><STRONG><a name="[27b]"></a>lv_draw_rect_border_corner</STRONG> (Thumb, 2928 bytes, Stack size 312 bytes, lv_draw_rect.o(i.lv_draw_rect_border_corner))
<BR><BR>[Stack]<UL><LI>Max Depth = 464<LI>Call Chain = lv_draw_rect_border_corner &rArr; lv_draw_fill &rArr; sw_color_fill &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[260]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_fill
<LI><a href="#[273]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_px
<LI><a href="#[27e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_aa_get_opa
<LI><a href="#[25f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_disp_refreshing
<LI><a href="#[27f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_circ_next
<LI><a href="#[27c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_circ_init
<LI><a href="#[25e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_cont_radius_corr
<LI><a href="#[275]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[274]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
<LI><a href="#[27d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;antialias_get_opa_circ
<LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_antialiasing
</UL>
<BR>[Called By]<UL><LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
</UL>

<P><STRONG><a name="[27a]"></a>lv_draw_rect_border_straight</STRONG> (Thumb, 796 bytes, Stack size 72 bytes, lv_draw_rect.o(i.lv_draw_rect_border_straight))
<BR><BR>[Stack]<UL><LI>Max Depth = 224<LI>Call Chain = lv_draw_rect_border_straight &rArr; lv_draw_fill &rArr; sw_color_fill &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[260]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_fill
<LI><a href="#[25f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_disp_refreshing
<LI><a href="#[25e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_cont_radius_corr
<LI><a href="#[275]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[274]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
<LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_antialiasing
</UL>
<BR>[Called By]<UL><LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
</UL>

<P><STRONG><a name="[279]"></a>lv_draw_rect_main_corner</STRONG> (Thumb, 2238 bytes, Stack size 256 bytes, lv_draw_rect.o(i.lv_draw_rect_main_corner))
<BR><BR>[Stack]<UL><LI>Max Depth = 408<LI>Call Chain = lv_draw_rect_main_corner &rArr; lv_draw_fill &rArr; sw_color_fill &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[260]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_fill
<LI><a href="#[232]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_set
<LI><a href="#[273]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_px
<LI><a href="#[27e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_aa_get_opa
<LI><a href="#[25f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_disp_refreshing
<LI><a href="#[27f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_circ_next
<LI><a href="#[27c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_circ_init
<LI><a href="#[281]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_circ_cont
<LI><a href="#[25e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_cont_radius_corr
<LI><a href="#[280]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_mix
<LI><a href="#[275]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[274]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
<LI><a href="#[27d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;antialias_get_opa_circ
<LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_antialiasing
</UL>
<BR>[Called By]<UL><LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
</UL>

<P><STRONG><a name="[278]"></a>lv_draw_rect_main_mid</STRONG> (Thumb, 288 bytes, Stack size 56 bytes, lv_draw_rect.o(i.lv_draw_rect_main_mid))
<BR><BR>[Stack]<UL><LI>Max Depth = 208<LI>Call Chain = lv_draw_rect_main_mid &rArr; lv_draw_fill &rArr; sw_color_fill &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[260]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_fill
<LI><a href="#[25f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_disp_refreshing
<LI><a href="#[25e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_cont_radius_corr
<LI><a href="#[280]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_color_mix
<LI><a href="#[275]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[274]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
<LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_antialiasing
</UL>
<BR>[Called By]<UL><LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
</UL>

<P><STRONG><a name="[276]"></a>lv_draw_shadow</STRONG> (Thumb, 160 bytes, Stack size 40 bytes, lv_draw_rect.o(i.lv_draw_shadow))
<BR><BR>[Stack]<UL><LI>Max Depth = 432<LI>Call Chain = lv_draw_shadow &rArr; lv_draw_shadow_full &rArr; lv_draw_shadow_full_straight &rArr; lv_draw_fill &rArr; sw_color_fill &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[282]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_is_in
<LI><a href="#[284]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_full
<LI><a href="#[283]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_bottom
<LI><a href="#[25e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_cont_radius_corr
<LI><a href="#[275]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[274]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
</UL>
<BR>[Called By]<UL><LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
</UL>

<P><STRONG><a name="[283]"></a>lv_draw_shadow_bottom</STRONG> (Thumb, 510 bytes, Stack size 120 bytes, lv_draw_rect.o(i.lv_draw_shadow_bottom))
<BR><BR>[Stack]<UL><LI>Max Depth = 272<LI>Call Chain = lv_draw_shadow_bottom &rArr; lv_draw_fill &rArr; sw_color_fill &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[260]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_fill
<LI><a href="#[273]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_px
<LI><a href="#[184]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_get_buf
<LI><a href="#[25f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_disp_refreshing
<LI><a href="#[27f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_circ_next
<LI><a href="#[27c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_circ_init
<LI><a href="#[281]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_circ_cont
<LI><a href="#[25e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_cont_radius_corr
<LI><a href="#[275]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[274]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
<LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_antialiasing
</UL>
<BR>[Called By]<UL><LI><a href="#[276]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow
</UL>

<P><STRONG><a name="[284]"></a>lv_draw_shadow_full</STRONG> (Thumb, 768 bytes, Stack size 168 bytes, lv_draw_rect.o(i.lv_draw_shadow_full))
<BR><BR>[Stack]<UL><LI>Max Depth = 392<LI>Call Chain = lv_draw_shadow_full &rArr; lv_draw_shadow_full_straight &rArr; lv_draw_fill &rArr; sw_color_fill &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[273]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_px
<LI><a href="#[184]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_get_buf
<LI><a href="#[25f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_disp_refreshing
<LI><a href="#[27f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_circ_next
<LI><a href="#[27c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_circ_init
<LI><a href="#[281]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_circ_cont
<LI><a href="#[285]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_full_straight
<LI><a href="#[25e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_cont_radius_corr
<LI><a href="#[275]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[274]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
<LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_antialiasing
<LI><a href="#[b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr
</UL>
<BR>[Called By]<UL><LI><a href="#[276]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow
</UL>

<P><STRONG><a name="[285]"></a>lv_draw_shadow_full_straight</STRONG> (Thumb, 344 bytes, Stack size 72 bytes, lv_draw_rect.o(i.lv_draw_shadow_full_straight))
<BR><BR>[Stack]<UL><LI>Max Depth = 224<LI>Call Chain = lv_draw_shadow_full_straight &rArr; lv_draw_fill &rArr; sw_color_fill &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[260]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_fill
<LI><a href="#[25f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_refr_get_disp_refreshing
<LI><a href="#[25e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_cont_radius_corr
<LI><a href="#[275]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[274]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
<LI><a href="#[255]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_disp_get_antialiasing
</UL>
<BR>[Called By]<UL><LI><a href="#[284]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_shadow_full
</UL>

<P><STRONG><a name="[2a2]"></a>lv_color_make</STRONG> (Thumb, 44 bytes, Stack size 8 bytes, lv_img_decoder.o(i.lv_color_make))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_color_make
</UL>
<BR>[Called By]<UL><LI><a href="#[78]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_open
</UL>

<P><STRONG><a name="[29d]"></a>lv_img_decoder_built_in_line_alpha</STRONG> (Thumb, 374 bytes, Stack size 568 bytes, lv_img_decoder.o(i.lv_img_decoder_built_in_line_alpha))
<BR><BR>[Stack]<UL><LI>Max Depth = 600<LI>Call Chain = lv_img_decoder_built_in_line_alpha &rArr; lv_fs_read
</UL>
<BR>[Calls]<UL><LI><a href="#[29f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_seek
<LI><a href="#[29c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_read
<LI><a href="#[29e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_color_format_get_px_size
</UL>
<BR>[Called By]<UL><LI><a href="#[79]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_read_line
</UL>

<P><STRONG><a name="[2a0]"></a>lv_img_decoder_built_in_line_indexed</STRONG> (Thumb, 320 bytes, Stack size 536 bytes, lv_img_decoder.o(i.lv_img_decoder_built_in_line_indexed))
<BR><BR>[Stack]<UL><LI>Max Depth = 568<LI>Call Chain = lv_img_decoder_built_in_line_indexed &rArr; lv_fs_read
</UL>
<BR>[Calls]<UL><LI><a href="#[29f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_seek
<LI><a href="#[29c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_read
<LI><a href="#[29e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_color_format_get_px_size
</UL>
<BR>[Called By]<UL><LI><a href="#[79]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_read_line
</UL>

<P><STRONG><a name="[2a1]"></a>lv_img_decoder_built_in_line_true_color</STRONG> (Thumb, 94 bytes, Stack size 40 bytes, lv_img_decoder.o(i.lv_img_decoder_built_in_line_true_color))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = lv_img_decoder_built_in_line_true_color &rArr; lv_fs_read
</UL>
<BR>[Calls]<UL><LI><a href="#[29f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_seek
<LI><a href="#[29c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_read
<LI><a href="#[29e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_color_format_get_px_size
</UL>
<BR>[Called By]<UL><LI><a href="#[79]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_built_in_read_line
</UL>

<P><STRONG><a name="[186]"></a>bits_write</STRONG> (Thumb, 86 bytes, Stack size 12 bytes, lv_font_fmt_txt.o(i.bits_write))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = bits_write
</UL>
<BR>[Called By]<UL><LI><a href="#[182]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decompress
</UL>

<P><STRONG><a name="[182]"></a>decompress</STRONG> (Thumb, 142 bytes, Stack size 56 bytes, lv_font_fmt_txt.o(i.decompress))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = decompress &rArr; lv_draw_get_buf &rArr; lv_mem_realloc &rArr; lv_mem_alloc &rArr; ent_alloc &rArr; ent_trunc
</UL>
<BR>[Calls]<UL><LI><a href="#[184]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_get_buf
<LI><a href="#[183]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rle_init
<LI><a href="#[185]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decompress_line
<LI><a href="#[186]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;bits_write
</UL>
<BR>[Called By]<UL><LI><a href="#[3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_bitmap_fmt_txt
</UL>

<P><STRONG><a name="[185]"></a>decompress_line</STRONG> (Thumb, 26 bytes, Stack size 16 bytes, lv_font_fmt_txt.o(i.decompress_line))
<BR><BR>[Stack]<UL><LI>Max Depth = 44<LI>Call Chain = decompress_line &rArr; rle_next &rArr; get_bits
</UL>
<BR>[Calls]<UL><LI><a href="#[187]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rle_next
</UL>
<BR>[Called By]<UL><LI><a href="#[182]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decompress
</UL>

<P><STRONG><a name="[34f]"></a>get_bits</STRONG> (Thumb, 40 bytes, Stack size 12 bytes, lv_font_fmt_txt.o(i.get_bits))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = get_bits
</UL>
<BR>[Called By]<UL><LI><a href="#[187]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;rle_next
</UL>

<P><STRONG><a name="[1c7]"></a>get_glyph_dsc_id</STRONG> (Thumb, 268 bytes, Stack size 40 bytes, lv_font_fmt_txt.o(i.get_glyph_dsc_id))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = get_glyph_dsc_id &rArr; lv_utils_bsearch
</UL>
<BR>[Calls]<UL><LI><a href="#[1c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_utils_bsearch
</UL>
<BR>[Called By]<UL><LI><a href="#[2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_dsc_fmt_txt
<LI><a href="#[3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_bitmap_fmt_txt
</UL>

<P><STRONG><a name="[1c9]"></a>get_kern_value</STRONG> (Thumb, 136 bytes, Stack size 24 bytes, lv_font_fmt_txt.o(i.get_kern_value))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = get_kern_value &rArr; lv_utils_bsearch
</UL>
<BR>[Calls]<UL><LI><a href="#[1c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_utils_bsearch
</UL>
<BR>[Called By]<UL><LI><a href="#[2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_dsc_fmt_txt
</UL>

<P><STRONG><a name="[62]"></a>kern_pair_16_compare</STRONG> (Thumb, 20 bytes, Stack size 0 bytes, lv_font_fmt_txt.o(i.kern_pair_16_compare))
<BR>[Address Reference Count : 1]<UL><LI> lv_font_fmt_txt.o(i.get_kern_value)
</UL>
<P><STRONG><a name="[61]"></a>kern_pair_8_compare</STRONG> (Thumb, 20 bytes, Stack size 0 bytes, lv_font_fmt_txt.o(i.kern_pair_8_compare))
<BR>[Address Reference Count : 1]<UL><LI> lv_font_fmt_txt.o(i.get_kern_value)
</UL>
<P><STRONG><a name="[183]"></a>rle_init</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, lv_font_fmt_txt.o(i.rle_init))
<BR><BR>[Called By]<UL><LI><a href="#[182]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decompress
</UL>

<P><STRONG><a name="[187]"></a>rle_next</STRONG> (Thumb, 200 bytes, Stack size 16 bytes, lv_font_fmt_txt.o(i.rle_next))
<BR><BR>[Stack]<UL><LI>Max Depth = 28<LI>Call Chain = rle_next &rArr; get_bits
</UL>
<BR>[Calls]<UL><LI><a href="#[34f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_bits
</UL>
<BR>[Called By]<UL><LI><a href="#[185]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;decompress_line
</UL>

<P><STRONG><a name="[60]"></a>unicode_list_compare</STRONG> (Thumb, 8 bytes, Stack size 0 bytes, lv_font_fmt_txt.o(i.unicode_list_compare))
<BR>[Address Reference Count : 1]<UL><LI> lv_font_fmt_txt.o(i.get_glyph_dsc_id)
</UL>
<P><STRONG><a name="[13d]"></a>anim_ready_handler</STRONG> (Thumb, 118 bytes, Stack size 56 bytes, lv_anim.o(i.anim_ready_handler))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = anim_ready_handler &rArr; lv_ll_rem &rArr; node_set_prev
</UL>
<BR>[Calls]<UL><LI><a href="#[13b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[13f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_rem
<LI><a href="#[13e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy4
</UL>
<BR>[Called By]<UL><LI><a href="#[64]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_task
</UL>

<P><STRONG><a name="[64]"></a>anim_task</STRONG> (Thumb, 160 bytes, Stack size 16 bytes, lv_anim.o(i.anim_task))
<BR><BR>[Stack]<UL><LI>Max Depth = 104<LI>Call Chain = anim_task &rArr; anim_ready_handler &rArr; lv_ll_rem &rArr; node_set_prev
</UL>
<BR>[Calls]<UL><LI><a href="#[70]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_next
<LI><a href="#[71]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
<LI><a href="#[141]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[140]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_elaps
<LI><a href="#[13d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;anim_ready_handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_anim.o(i.lv_anim_core_init)
</UL>
<P><STRONG><a name="[28f]"></a>lv_fs_get_real_path</STRONG> (Thumb, 26 bytes, Stack size 0 bytes, lv_fs.o(i.lv_fs_get_real_path))
<BR><BR>[Called By]<UL><LI><a href="#[28e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_fs_open
</UL>

<P><STRONG><a name="[2f8]"></a>node_set_next</STRONG> (Thumb, 38 bytes, Stack size 16 bytes, lv_ll.o(i.node_set_next))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = node_set_next
</UL>
<BR>[Calls]<UL><LI><a href="#[b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr
<LI><a href="#[1ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy
</UL>
<BR>[Called By]<UL><LI><a href="#[13f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_rem
<LI><a href="#[292]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_tail
<LI><a href="#[1fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_head
<LI><a href="#[2f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_chg_list
<LI><a href="#[2fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_move_before
<LI><a href="#[2f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_prev
</UL>

<P><STRONG><a name="[2f7]"></a>node_set_prev</STRONG> (Thumb, 36 bytes, Stack size 16 bytes, lv_ll.o(i.node_set_prev))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = node_set_prev
</UL>
<BR>[Calls]<UL><LI><a href="#[b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr
<LI><a href="#[1ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy
</UL>
<BR>[Called By]<UL><LI><a href="#[13f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_rem
<LI><a href="#[292]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_tail
<LI><a href="#[1fe]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_head
<LI><a href="#[2f6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_chg_list
<LI><a href="#[2fa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_move_before
<LI><a href="#[2f9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_ins_prev
</UL>

<P><STRONG><a name="[1a3]"></a>ent_alloc</STRONG> (Thumb, 36 bytes, Stack size 8 bytes, lv_mem.o(i.ent_alloc))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = ent_alloc &rArr; ent_trunc
</UL>
<BR>[Calls]<UL><LI><a href="#[1a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ent_trunc
</UL>
<BR>[Called By]<UL><LI><a href="#[13c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
</UL>

<P><STRONG><a name="[2fb]"></a>ent_get_next</STRONG> (Thumb, 36 bytes, Stack size 0 bytes, lv_mem.o(i.ent_get_next))
<BR><BR>[Called By]<UL><LI><a href="#[13c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[13b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
</UL>

<P><STRONG><a name="[1a4]"></a>ent_trunc</STRONG> (Thumb, 66 bytes, Stack size 8 bytes, lv_mem.o(i.ent_trunc))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = ent_trunc
</UL>
<BR>[Called By]<UL><LI><a href="#[264]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_realloc
<LI><a href="#[1a3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ent_alloc
</UL>

<P><STRONG><a name="[344]"></a>lv_task_exec</STRONG> (Thumb, 62 bytes, Stack size 16 bytes, lv_task.o(i.lv_task_exec))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = lv_task_exec &rArr; lv_task_del &rArr; lv_ll_rem &rArr; node_set_prev
</UL>
<BR>[Calls]<UL><LI><a href="#[141]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_get
<LI><a href="#[140]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tick_elaps
<LI><a href="#[343]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_del
</UL>
<BR>[Called By]<UL><LI><a href="#[d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_task_handler
</UL>

<P><STRONG><a name="[345]"></a>lv_txt_get_next_word</STRONG> (Thumb, 392 bytes, Stack size 64 bytes, lv_txt.o(i.lv_txt_get_next_word))
<BR><BR>[Stack]<UL><LI>Max Depth = 88<LI>Call Chain = lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[26b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_width
<LI><a href="#[2d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_is_cmd
</UL>
<BR>[Called By]<UL><LI><a href="#[268]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_next_line
</UL>

<P><STRONG><a name="[8]"></a>lv_txt_unicode_to_utf8</STRONG> (Thumb, 130 bytes, Stack size 8 bytes, lv_txt.o(i.lv_txt_unicode_to_utf8))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_txt_unicode_to_utf8
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_txt.o(.data)
</UL>
<P><STRONG><a name="[7]"></a>lv_txt_utf8_get_byte_id</STRONG> (Thumb, 44 bytes, Stack size 24 bytes, lv_txt.o(i.lv_txt_utf8_get_byte_id))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_txt_utf8_get_byte_id
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_txt.o(.data)
</UL>
<P><STRONG><a name="[9]"></a>lv_txt_utf8_get_char_id</STRONG> (Thumb, 36 bytes, Stack size 24 bytes, lv_txt.o(i.lv_txt_utf8_get_char_id))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_txt_utf8_get_char_id
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_txt.o(.data)
</UL>
<P><STRONG><a name="[a]"></a>lv_txt_utf8_get_length</STRONG> (Thumb, 36 bytes, Stack size 24 bytes, lv_txt.o(i.lv_txt_utf8_get_length))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_txt_utf8_get_length
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_txt.o(.data)
</UL>
<P><STRONG><a name="[5]"></a>lv_txt_utf8_next</STRONG> (Thumb, 234 bytes, Stack size 20 bytes, lv_txt.o(i.lv_txt_utf8_next))
<BR><BR>[Stack]<UL><LI>Max Depth = 20<LI>Call Chain = lv_txt_utf8_next
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_txt.o(.data)
</UL>
<P><STRONG><a name="[6]"></a>lv_txt_utf8_prev</STRONG> (Thumb, 68 bytes, Stack size 24 bytes, lv_txt.o(i.lv_txt_utf8_prev))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_txt_utf8_prev
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_txt.o(.data)
</UL>
<P><STRONG><a name="[4]"></a>lv_txt_utf8_size</STRONG> (Thumb, 50 bytes, Stack size 0 bytes, lv_txt.o(i.lv_txt_utf8_size))
<BR>[Address Reference Count : 1]<UL><LI> lv_txt.o(.data)
</UL>
<P><STRONG><a name="[67]"></a>lv_bar_anim</STRONG> (Thumb, 24 bytes, Stack size 16 bytes, lv_bar.o(i.lv_bar_anim))
<BR><BR>[Stack]<UL><LI>Max Depth = 120<LI>Call Chain = lv_bar_anim &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_bar.o(i.lv_bar_set_value)
</UL>
<P><STRONG><a name="[69]"></a>lv_bar_anim_ready</STRONG> (Thumb, 32 bytes, Stack size 8 bytes, lv_bar.o(i.lv_bar_anim_ready))
<BR><BR>[Stack]<UL><LI>Max Depth = 168<LI>Call Chain = lv_bar_anim_ready &rArr; lv_bar_set_value &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[15f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_set_value
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_bar.o(i.lv_bar_set_value)
</UL>
<P><STRONG><a name="[66]"></a>lv_bar_design</STRONG> (Thumb, 646 bytes, Stack size 96 bytes, lv_bar.o(i.lv_bar_design))
<BR><BR>[Stack]<UL><LI>Max Depth = 584<LI>Call Chain = lv_bar_design &rArr; lv_draw_rect &rArr; lv_draw_rect_border_corner &rArr; lv_draw_fill &rArr; sw_color_fill &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[151]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_copy
<LI><a href="#[20b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_focused
<LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[20a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_opa_scale
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[20c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_get_style
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_bar.o(i.lv_bar_create)
</UL>
<P><STRONG><a name="[65]"></a>lv_bar_signal</STRONG> (Thumb, 82 bytes, Stack size 24 bytes, lv_bar.o(i.lv_bar_signal))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = lv_bar_signal &rArr; lv_bar_get_style &rArr; lv_obj_get_style &rArr; lv_group_mod_style
</UL>
<BR>[Calls]<UL><LI><a href="#[212]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_handle_get_type_signal
<LI><a href="#[20c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_get_style
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_bar.o(i.lv_bar_create)
</UL>
<P><STRONG><a name="[6b]"></a>lv_btn_design</STRONG> (Thumb, 32 bytes, Stack size 8 bytes, lv_btn.o(i.lv_btn_design))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_btn_design
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_btn.o(i.lv_btn_create)
</UL>
<P><STRONG><a name="[6a]"></a>lv_btn_signal</STRONG> (Thumb, 482 bytes, Stack size 40 bytes, lv_btn.o(i.lv_btn_signal))
<BR><BR>[Stack]<UL><LI>Max Depth = 192<LI>Call Chain = lv_btn_signal &rArr; lv_btn_set_state &rArr; lv_obj_set_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[21a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_set_state
<LI><a href="#[f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[21b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_is_dragging
<LI><a href="#[212]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_handle_get_type_signal
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[219]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_get_toggle
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_btn.o(i.lv_btn_create)
</UL>
<P><STRONG><a name="[137]"></a>allocate_btn_areas_and_controls</STRONG> (Thumb, 112 bytes, Stack size 24 bytes, lv_btnm.o(i.allocate_btn_areas_and_controls))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = allocate_btn_areas_and_controls &rArr; lv_mem_alloc &rArr; ent_alloc &rArr; ent_trunc
</UL>
<BR>[Calls]<UL><LI><a href="#[13c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[13b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[138]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcmp
<LI><a href="#[139]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strlen
<LI><a href="#[b4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memclr
</UL>
<BR>[Called By]<UL><LI><a href="#[220]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_set_map
</UL>

<P><STRONG><a name="[224]"></a>button_get_tgl_state</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_btnm.o(i.button_get_tgl_state))
<BR><BR>[Called By]<UL><LI><a href="#[6c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_signal
<LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_design
</UL>

<P><STRONG><a name="[237]"></a>button_is_click_trig</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_btnm.o(i.button_is_click_trig))
<BR><BR>[Called By]<UL><LI><a href="#[6c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_signal
</UL>

<P><STRONG><a name="[222]"></a>button_is_hidden</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_btnm.o(i.button_is_hidden))
<BR><BR>[Called By]<UL><LI><a href="#[6c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_signal
<LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_design
</UL>

<P><STRONG><a name="[225]"></a>button_is_inactive</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_btnm.o(i.button_is_inactive))
<BR><BR>[Called By]<UL><LI><a href="#[6c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_signal
<LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_design
</UL>

<P><STRONG><a name="[23b]"></a>button_is_repeat_disabled</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_btnm.o(i.button_is_repeat_disabled))
<BR><BR>[Called By]<UL><LI><a href="#[6c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_signal
</UL>

<P><STRONG><a name="[239]"></a>button_is_tgl_enabled</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_btnm.o(i.button_is_tgl_enabled))
<BR><BR>[Called By]<UL><LI><a href="#[6c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_signal
</UL>

<P><STRONG><a name="[1c2]"></a>get_button_from_point</STRONG> (Thumb, 124 bytes, Stack size 32 bytes, lv_btnm.o(i.get_button_from_point))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = get_button_from_point &rArr; lv_area_is_point_on
</UL>
<BR>[Calls]<UL><LI><a href="#[1c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_coords
<LI><a href="#[1c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_is_point_on
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[6c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_signal
</UL>

<P><STRONG><a name="[231]"></a>get_button_width</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_btnm.o(i.get_button_width))
<BR><BR>[Called By]<UL><LI><a href="#[220]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_set_map
</UL>

<P><STRONG><a name="[1f1]"></a>invalidate_button_area</STRONG> (Thumb, 100 bytes, Stack size 32 bytes, lv_btnm.o(i.invalidate_button_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 120<LI>Call Chain = invalidate_button_area &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[1c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_coords
<LI><a href="#[181]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[22e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_set_btn_ctrl
<LI><a href="#[21c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_clear_btn_ctrl
<LI><a href="#[6c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_signal
</UL>

<P><STRONG><a name="[223]"></a>lv_area_get_width</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_btnm.o(i.lv_area_get_width))
<BR><BR>[Called By]<UL><LI><a href="#[6c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_signal
<LI><a href="#[6d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_design
</UL>

<P><STRONG><a name="[6d]"></a>lv_btnm_design</STRONG> (Thumb, 666 bytes, Stack size 168 bytes, lv_btnm.o(i.lv_btnm_design))
<BR><BR>[Stack]<UL><LI>Max Depth = 848<LI>Call Chain = lv_btnm_design &rArr; lv_draw_label &rArr; lv_draw_rect &rArr; lv_draw_rect_border_corner &rArr; lv_draw_fill &rArr; sw_color_fill &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[151]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_copy
<LI><a href="#[1c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_coords
<LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style
<LI><a href="#[20a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_opa_scale
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_base_dir
<LI><a href="#[227]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_size
<LI><a href="#[229]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[226]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_get_style
<LI><a href="#[223]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[225]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;button_is_inactive
<LI><a href="#[222]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;button_is_hidden
<LI><a href="#[224]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;button_get_tgl_state
<LI><a href="#[138]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcmp
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_btnm.o(i.lv_btnm_create)
</UL>
<P><STRONG><a name="[6c]"></a>lv_btnm_signal</STRONG> (Thumb, 1100 bytes, Stack size 48 bytes, lv_btnm.o(i.lv_btnm_signal))
<BR><BR>[Stack]<UL><LI>Max Depth = 232<LI>Call Chain = lv_btnm_signal &rArr; lv_btnm_set_map &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_group
<LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_next
<LI><a href="#[238]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_reset_long_press
<LI><a href="#[235]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_type
<LI><a href="#[236]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_point
<LI><a href="#[234]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_act
<LI><a href="#[13b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[1de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_focused
<LI><a href="#[1df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_editing
<LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[212]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_handle_get_type_signal
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[220]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_set_map
<LI><a href="#[226]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_get_style
<LI><a href="#[23a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;make_one_button_toggled
<LI><a href="#[223]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[1f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;invalidate_button_area
<LI><a href="#[1c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_button_from_point
<LI><a href="#[239]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;button_is_tgl_enabled
<LI><a href="#[23b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;button_is_repeat_disabled
<LI><a href="#[225]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;button_is_inactive
<LI><a href="#[222]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;button_is_hidden
<LI><a href="#[237]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;button_is_click_trig
<LI><a href="#[224]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;button_get_tgl_state
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_btnm.o(i.lv_btnm_create)
</UL>
<P><STRONG><a name="[23a]"></a>make_one_button_toggled</STRONG> (Thumb, 46 bytes, Stack size 16 bytes, lv_btnm.o(i.make_one_button_toggled))
<BR><BR>[Stack]<UL><LI>Max Depth = 176<LI>Call Chain = make_one_button_toggled &rArr; lv_btnm_clear_btn_ctrl_all &rArr; lv_btnm_clear_btn_ctrl &rArr; invalidate_button_area &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[22e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_set_btn_ctrl
<LI><a href="#[22d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_get_btn_ctrl
<LI><a href="#[21d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_clear_btn_ctrl_all
</UL>
<BR>[Called By]<UL><LI><a href="#[6c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_signal
</UL>

<P><STRONG><a name="[230]"></a>maps_are_identical</STRONG> (Thumb, 82 bytes, Stack size 16 bytes, lv_btnm.o(i.maps_are_identical))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = maps_are_identical &rArr; strcmp
</UL>
<BR>[Calls]<UL><LI><a href="#[138]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcmp
</UL>
<BR>[Called By]<UL><LI><a href="#[220]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_set_map
</UL>

<P><STRONG><a name="[240]"></a>lv_cont_layout_center</STRONG> (Thumb, 208 bytes, Stack size 32 bytes, lv_cont.o(i.lv_cont_layout_center))
<BR><BR>[Stack]<UL><LI>Max Depth = 192<LI>Call Chain = lv_cont_layout_center &rArr; lv_obj_align &rArr; lv_obj_set_pos &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[241]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_protect
<LI><a href="#[159]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align
<LI><a href="#[1e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_protected
<LI><a href="#[1d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[1ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_hidden
<LI><a href="#[73]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_tail
<LI><a href="#[72]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_prev
<LI><a href="#[70]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_next
<LI><a href="#[71]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style
<LI><a href="#[242]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_protect
</UL>
<BR>[Called By]<UL><LI><a href="#[24b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_refr_layout
</UL>

<P><STRONG><a name="[243]"></a>lv_cont_layout_col</STRONG> (Thumb, 162 bytes, Stack size 32 bytes, lv_cont.o(i.lv_cont_layout_col))
<BR><BR>[Stack]<UL><LI>Max Depth = 192<LI>Call Chain = lv_cont_layout_col &rArr; lv_obj_align &rArr; lv_obj_set_pos &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[241]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_protect
<LI><a href="#[159]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align
<LI><a href="#[1e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_protected
<LI><a href="#[1d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[1ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_hidden
<LI><a href="#[73]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_tail
<LI><a href="#[72]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_prev
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style
<LI><a href="#[242]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_protect
<LI><a href="#[23f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_get_layout
</UL>
<BR>[Called By]<UL><LI><a href="#[24b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_refr_layout
</UL>

<P><STRONG><a name="[244]"></a>lv_cont_layout_grid</STRONG> (Thumb, 166 bytes, Stack size 40 bytes, lv_cont.o(i.lv_cont_layout_grid))
<BR><BR>[Stack]<UL><LI>Max Depth = 168<LI>Call Chain = lv_cont_layout_grid &rArr; lv_obj_set_pos &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[241]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_protect
<LI><a href="#[134]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_pos
<LI><a href="#[1e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_protected
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[1d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[1ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_hidden
<LI><a href="#[73]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_tail
<LI><a href="#[72]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_prev
<LI><a href="#[245]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width_fit
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style
<LI><a href="#[143]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child
<LI><a href="#[242]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_protect
</UL>
<BR>[Called By]<UL><LI><a href="#[24b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_refr_layout
</UL>

<P><STRONG><a name="[246]"></a>lv_cont_layout_pretty</STRONG> (Thumb, 522 bytes, Stack size 48 bytes, lv_cont.o(i.lv_cont_layout_pretty))
<BR><BR>[Stack]<UL><LI>Max Depth = 208<LI>Call Chain = lv_cont_layout_pretty &rArr; lv_obj_align &rArr; lv_obj_set_pos &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[241]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_protect
<LI><a href="#[159]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align
<LI><a href="#[1e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_protected
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[1d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[1ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_hidden
<LI><a href="#[73]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_tail
<LI><a href="#[72]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_prev
<LI><a href="#[70]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_next
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style
<LI><a href="#[242]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_protect
</UL>
<BR>[Called By]<UL><LI><a href="#[24b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_refr_layout
</UL>

<P><STRONG><a name="[247]"></a>lv_cont_layout_row</STRONG> (Thumb, 250 bytes, Stack size 40 bytes, lv_cont.o(i.lv_cont_layout_row))
<BR><BR>[Stack]<UL><LI>Max Depth = 200<LI>Call Chain = lv_cont_layout_row &rArr; lv_obj_align &rArr; lv_obj_set_pos &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[241]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_protect
<LI><a href="#[159]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align
<LI><a href="#[1e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_protected
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[1ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_hidden
<LI><a href="#[73]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_tail
<LI><a href="#[72]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_prev
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style
<LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_base_dir
<LI><a href="#[242]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_clear_protect
<LI><a href="#[23f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_get_layout
</UL>
<BR>[Called By]<UL><LI><a href="#[24b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_refr_layout
</UL>

<P><STRONG><a name="[248]"></a>lv_cont_refr_autofit</STRONG> (Thumb, 752 bytes, Stack size 64 bytes, lv_cont.o(i.lv_cont_refr_autofit))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_cont_refr_autofit &rArr; lv_obj_realign &rArr; lv_obj_align_origo &rArr; lv_obj_set_pos &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[1c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_coords
<LI><a href="#[1e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_is_empty
<LI><a href="#[1ba]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_hidden
<LI><a href="#[70]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_next
<LI><a href="#[71]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ll_get_head
<LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[24a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_realign
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[249]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_auto_realign
</UL>
<BR>[Called By]<UL><LI><a href="#[6e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_signal
</UL>

<P><STRONG><a name="[24b]"></a>lv_cont_refr_layout</STRONG> (Thumb, 116 bytes, Stack size 16 bytes, lv_cont.o(i.lv_cont_refr_layout))
<BR><BR>[Stack]<UL><LI>Max Depth = 224<LI>Call Chain = lv_cont_refr_layout &rArr; lv_cont_layout_pretty &rArr; lv_obj_align &rArr; lv_obj_set_pos &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[143]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child
<LI><a href="#[23f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_get_layout
<LI><a href="#[247]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_row
<LI><a href="#[246]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_pretty
<LI><a href="#[244]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_grid
<LI><a href="#[243]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_col
<LI><a href="#[240]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_layout_center
</UL>
<BR>[Called By]<UL><LI><a href="#[6e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_signal
</UL>

<P><STRONG><a name="[6e]"></a>lv_cont_signal</STRONG> (Thumb, 160 bytes, Stack size 24 bytes, lv_cont.o(i.lv_cont_signal))
<BR><BR>[Stack]<UL><LI>Max Depth = 272<LI>Call Chain = lv_cont_signal &rArr; lv_cont_refr_autofit &rArr; lv_obj_realign &rArr; lv_obj_align_origo &rArr; lv_obj_set_pos &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[1d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[212]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_handle_get_type_signal
<LI><a href="#[24b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_refr_layout
<LI><a href="#[248]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_refr_autofit
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_cont.o(i.lv_cont_create)
</UL>
<P><STRONG><a name="[76]"></a>lv_img_design</STRONG> (Thumb, 376 bytes, Stack size 120 bytes, lv_img.o(i.lv_img_design))
<BR><BR>[Stack]<UL><LI>Max Depth = 936<LI>Call Chain = lv_img_design &rArr; lv_draw_img &rArr; lv_img_draw_core &rArr; lv_draw_label &rArr; lv_draw_rect &rArr; lv_draw_rect_border_corner &rArr; lv_draw_fill &rArr; sw_color_fill &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[151]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_copy
<LI><a href="#[1c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_coords
<LI><a href="#[282]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_is_in
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style
<LI><a href="#[20a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_opa_scale
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_base_dir
<LI><a href="#[229]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[265]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_img
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_img.o(i.lv_img_create)
</UL>
<P><STRONG><a name="[75]"></a>lv_img_signal</STRONG> (Thumb, 122 bytes, Stack size 24 bytes, lv_img.o(i.lv_img_signal))
<BR><BR>[Stack]<UL><LI>Max Depth = 288<LI>Call Chain = lv_img_signal &rArr; lv_img_set_src &rArr; lv_obj_set_size &rArr; lv_obj_realign &rArr; lv_obj_align_origo &rArr; lv_obj_set_pos &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[156]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_set_src
<LI><a href="#[13b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[212]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_handle_get_type_signal
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_img.o(i.lv_img_create)
</UL>
<P><STRONG><a name="[7c]"></a>lv_imgbtn_design</STRONG> (Thumb, 168 bytes, Stack size 56 bytes, lv_imgbtn.o(i.lv_imgbtn_design))
<BR><BR>[Stack]<UL><LI>Max Depth = 872<LI>Call Chain = lv_imgbtn_design &rArr; lv_draw_img &rArr; lv_img_draw_core &rArr; lv_draw_label &rArr; lv_draw_rect &rArr; lv_draw_rect_border_corner &rArr; lv_draw_fill &rArr; sw_color_fill &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[282]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_is_in
<LI><a href="#[20a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_opa_scale
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_base_dir
<LI><a href="#[229]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[299]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_src_get_type
<LI><a href="#[265]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_img
<LI><a href="#[217]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_get_state
<LI><a href="#[2af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_imgbtn_get_style
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_imgbtn.o(i.lv_imgbtn_create)
</UL>
<P><STRONG><a name="[7b]"></a>lv_imgbtn_signal</STRONG> (Thumb, 66 bytes, Stack size 24 bytes, lv_imgbtn.o(i.lv_imgbtn_signal))
<BR><BR>[Stack]<UL><LI>Max Depth = 272<LI>Call Chain = lv_imgbtn_signal &rArr; refr_img &rArr; lv_obj_set_size &rArr; lv_obj_realign &rArr; lv_obj_align_origo &rArr; lv_obj_set_pos &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[212]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_handle_get_type_signal
<LI><a href="#[2b0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_img
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_imgbtn.o(i.lv_imgbtn_create)
</UL>
<P><STRONG><a name="[2b0]"></a>refr_img</STRONG> (Thumb, 156 bytes, Stack size 40 bytes, lv_imgbtn.o(i.refr_img))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = refr_img &rArr; lv_obj_set_size &rArr; lv_obj_realign &rArr; lv_obj_align_origo &rArr; lv_obj_set_pos &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[15c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_size
<LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[2a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_decoder_get_info
<LI><a href="#[269]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_width
<LI><a href="#[299]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_img_src_get_type
<LI><a href="#[217]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_get_state
<LI><a href="#[139]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strlen
</UL>
<BR>[Called By]<UL><LI><a href="#[133]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_imgbtn_set_src
<LI><a href="#[7b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_imgbtn_signal
</UL>

<P><STRONG><a name="[7e]"></a>lv_kb_signal</STRONG> (Thumb, 136 bytes, Stack size 24 bytes, lv_kb.o(i.lv_kb_signal))
<BR><BR>[Stack]<UL><LI>Max Depth = 392<LI>Call Chain = lv_kb_signal &rArr; lv_ta_set_cursor_type &rArr; refr_cursor_area &rArr; lv_label_get_letter_pos &rArr; lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_cursor_type
<LI><a href="#[212]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_handle_get_type_signal
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[2c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_get_cursor_type
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_kb.o(i.lv_kb_create)
</UL>
<P><STRONG><a name="[80]"></a>lv_label_design</STRONG> (Thumb, 534 bytes, Stack size 88 bytes, lv_label.o(i.lv_label_design))
<BR><BR>[Stack]<UL><LI>Max Depth = 768<LI>Call Chain = lv_label_design &rArr; lv_draw_label &rArr; lv_draw_rect &rArr; lv_draw_rect_border_corner &rArr; lv_draw_fill &rArr; sw_color_fill &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[1d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_group
<LI><a href="#[1c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_coords
<LI><a href="#[1de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_focused
<LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style
<LI><a href="#[20a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_opa_scale
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_base_dir
<LI><a href="#[227]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_size
<LI><a href="#[26b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_width
<LI><a href="#[229]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[2d3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_text_sel_start
<LI><a href="#[2d4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_text_sel_end
<LI><a href="#[2ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_align
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_label.o(i.lv_label_create)
</UL>
<P><STRONG><a name="[2d5]"></a>lv_label_dot_tmp_free</STRONG> (Thumb, 36 bytes, Stack size 8 bytes, lv_label.o(i.lv_label_dot_tmp_free))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_label_dot_tmp_free &rArr; lv_mem_free
</UL>
<BR>[Calls]<UL><LI><a href="#[13b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[81]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_signal
<LI><a href="#[2d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_dot_tmp
<LI><a href="#[2df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_revert_dots
</UL>

<P><STRONG><a name="[2d6]"></a>lv_label_get_dot_tmp</STRONG> (Thumb, 20 bytes, Stack size 8 bytes, lv_label.o(i.lv_label_get_dot_tmp))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_label_get_dot_tmp
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[2df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_revert_dots
</UL>

<P><STRONG><a name="[2dc]"></a>lv_label_refr_text</STRONG> (Thumb, 954 bytes, Stack size 80 bytes, lv_label.o(i.lv_label_refr_text))
<BR><BR>[Stack]<UL><LI>Max Depth = 312<LI>Call Chain = lv_label_refr_text &rArr; lv_label_get_letter_on &rArr; lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[15c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_size
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[1d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[18c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_del
<LI><a href="#[2de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_height
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[227]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_txt_get_size
<LI><a href="#[26b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_width
<LI><a href="#[2dd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_speed_to_time
<LI><a href="#[1fd]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_anim_create
<LI><a href="#[2d2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_dot_tmp
<LI><a href="#[2d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
<LI><a href="#[2ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_align
<LI><a href="#[139]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strlen
</UL>
<BR>[Called By]<UL><LI><a href="#[145]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[169]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_array_text
<LI><a href="#[15b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_long_mode
<LI><a href="#[2d1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_static_text
<LI><a href="#[2cb]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_recolor
<LI><a href="#[2da]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_ins_text
<LI><a href="#[81]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_signal
</UL>

<P><STRONG><a name="[2df]"></a>lv_label_revert_dots</STRONG> (Thumb, 96 bytes, Stack size 24 bytes, lv_label.o(i.lv_label_revert_dots))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = lv_label_revert_dots &rArr; lv_label_dot_tmp_free &rArr; lv_mem_free
</UL>
<BR>[Calls]<UL><LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[2d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_dot_tmp
<LI><a href="#[2d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_dot_tmp_free
</UL>
<BR>[Called By]<UL><LI><a href="#[15b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_long_mode
<LI><a href="#[81]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_signal
</UL>

<P><STRONG><a name="[2d2]"></a>lv_label_set_dot_tmp</STRONG> (Thumb, 90 bytes, Stack size 24 bytes, lv_label.o(i.lv_label_set_dot_tmp))
<BR><BR>[Stack]<UL><LI>Max Depth = 56<LI>Call Chain = lv_label_set_dot_tmp &rArr; lv_mem_alloc &rArr; ent_alloc &rArr; ent_trunc
</UL>
<BR>[Calls]<UL><LI><a href="#[13c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_alloc
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[2d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_dot_tmp_free
<LI><a href="#[1ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy
</UL>
<BR>[Called By]<UL><LI><a href="#[157]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_create
<LI><a href="#[2dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
</UL>

<P><STRONG><a name="[82]"></a>lv_label_set_offset_x</STRONG> (Thumb, 24 bytes, Stack size 16 bytes, lv_label.o(i.lv_label_set_offset_x))
<BR><BR>[Stack]<UL><LI>Max Depth = 120<LI>Call Chain = lv_label_set_offset_x &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Address Reference Count : 2]<UL><LI> lv_label.o(i.lv_label_refr_text)
<LI> lv_label.o(i.lv_label_set_long_mode)
</UL>
<P><STRONG><a name="[83]"></a>lv_label_set_offset_y</STRONG> (Thumb, 24 bytes, Stack size 16 bytes, lv_label.o(i.lv_label_set_offset_y))
<BR><BR>[Stack]<UL><LI>Max Depth = 120<LI>Call Chain = lv_label_set_offset_y &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Address Reference Count : 2]<UL><LI> lv_label.o(i.lv_label_refr_text)
<LI> lv_label.o(i.lv_label_set_long_mode)
</UL>
<P><STRONG><a name="[81]"></a>lv_label_signal</STRONG> (Thumb, 250 bytes, Stack size 24 bytes, lv_label.o(i.lv_label_signal))
<BR><BR>[Stack]<UL><LI>Max Depth = 336<LI>Call Chain = lv_label_signal &rArr; lv_label_refr_text &rArr; lv_label_get_letter_on &rArr; lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[13b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[212]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_handle_get_type_signal
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[2df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_revert_dots
<LI><a href="#[2dc]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_refr_text
<LI><a href="#[2d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_dot_tmp_free
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_label.o(i.lv_label_create)
</UL>
<P><STRONG><a name="[24c]"></a>lv_cont_set_fit2</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_list.o(i.lv_cont_set_fit2))
<BR><BR>[Stack]<UL><LI>Max Depth = 144<LI>Call Chain = lv_cont_set_fit2 &rArr; lv_cont_set_fit4 &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[24d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_set_fit4
</UL>
<BR>[Called By]<UL><LI><a href="#[17d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_add_btn
<LI><a href="#[2ea]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_set_scrl_fit2
</UL>

<P><STRONG><a name="[86]"></a>lv_list_btn_signal</STRONG> (Thumb, 286 bytes, Stack size 24 bytes, lv_list.o(i.lv_list_btn_signal))
<BR><BR>[Stack]<UL><LI>Max Depth = 264<LI>Call Chain = lv_list_btn_signal &rArr; lv_list_set_btn_selected &rArr; lv_page_focus &rArr; lv_obj_set_y &rArr; lv_obj_set_pos &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[21a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_set_state
<LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_group
<LI><a href="#[21b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_is_dragging
<LI><a href="#[234]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_act
<LI><a href="#[1de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_focused
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[212]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_handle_get_type_signal
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[217]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_get_state
<LI><a href="#[2e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_set_btn_selected
<LI><a href="#[2e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_get_prev_btn
<LI><a href="#[2e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_get_next_btn
<LI><a href="#[2e6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_get_btn_selected
<LI><a href="#[2e5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_btn_single_select
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_list.o(i.lv_list_add_btn)
</UL>
<P><STRONG><a name="[2e5]"></a>lv_list_btn_single_select</STRONG> (Thumb, 74 bytes, Stack size 16 bytes, lv_list.o(i.lv_list_btn_single_select))
<BR><BR>[Stack]<UL><LI>Max Depth = 168<LI>Call Chain = lv_list_btn_single_select &rArr; lv_btn_set_state &rArr; lv_obj_set_style &rArr; refresh_children_style &rArr;  refresh_children_style (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[21a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_set_state
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[217]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_get_state
<LI><a href="#[2e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_get_next_btn
</UL>
<BR>[Called By]<UL><LI><a href="#[86]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_btn_signal
</UL>

<P><STRONG><a name="[2f3]"></a>lv_list_is_list_btn</STRONG> (Thumb, 46 bytes, Stack size 48 bytes, lv_list.o(i.lv_list_is_list_btn))
<BR><BR>[Stack]<UL><LI>Max Depth = 96<LI>Call Chain = lv_list_is_list_btn &rArr; lv_obj_get_type
</UL>
<BR>[Calls]<UL><LI><a href="#[2f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_type
<LI><a href="#[138]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcmp
</UL>
<BR>[Called By]<UL><LI><a href="#[2e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_get_prev_btn
<LI><a href="#[2e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_get_next_btn
</UL>

<P><STRONG><a name="[2ee]"></a>lv_list_is_list_img</STRONG> (Thumb, 46 bytes, Stack size 48 bytes, lv_list.o(i.lv_list_is_list_img))
<BR><BR>[Stack]<UL><LI>Max Depth = 96<LI>Call Chain = lv_list_is_list_img &rArr; lv_obj_get_type
</UL>
<BR>[Calls]<UL><LI><a href="#[2f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_type
<LI><a href="#[138]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcmp
</UL>
<BR>[Called By]<UL><LI><a href="#[2ec]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_get_btn_img
</UL>

<P><STRONG><a name="[2f0]"></a>lv_list_is_list_label</STRONG> (Thumb, 46 bytes, Stack size 48 bytes, lv_list.o(i.lv_list_is_list_label))
<BR><BR>[Stack]<UL><LI>Max Depth = 96<LI>Call Chain = lv_list_is_list_label &rArr; lv_obj_get_type
</UL>
<BR>[Calls]<UL><LI><a href="#[2f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_type
<LI><a href="#[138]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;strcmp
</UL>
<BR>[Called By]<UL><LI><a href="#[2ef]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_get_btn_label
</UL>

<P><STRONG><a name="[87]"></a>lv_list_signal</STRONG> (Thumb, 594 bytes, Stack size 24 bytes, lv_list.o(i.lv_list_signal))
<BR><BR>[Stack]<UL><LI>Max Depth = 264<LI>Call Chain = lv_list_signal &rArr; lv_list_set_btn_selected &rArr; lv_page_focus &rArr; lv_obj_set_y &rArr; lv_obj_set_pos &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_group
<LI><a href="#[21b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_is_dragging
<LI><a href="#[235]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_type
<LI><a href="#[234]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_act
<LI><a href="#[1df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_editing
<LI><a href="#[212]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_handle_get_type_signal
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[217]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btn_get_state
<LI><a href="#[2e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_set_btn_selected
<LI><a href="#[2e0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_get_prev_btn
<LI><a href="#[2e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_get_next_btn
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_list.o(i.lv_list_create)
</UL>
<P><STRONG><a name="[2ea]"></a>lv_page_set_scrl_fit2</STRONG> (Thumb, 22 bytes, Stack size 16 bytes, lv_list.o(i.lv_page_set_scrl_fit2))
<BR><BR>[Stack]<UL><LI>Max Depth = 160<LI>Call Chain = lv_page_set_scrl_fit2 &rArr; lv_cont_set_fit2 &rArr; lv_cont_set_fit4 &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[2f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_get_scrl
<LI><a href="#[24c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_set_fit2
</UL>
<BR>[Called By]<UL><LI><a href="#[17b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_create
</UL>

<P><STRONG><a name="[2eb]"></a>lv_page_set_scrl_layout</STRONG> (Thumb, 18 bytes, Stack size 8 bytes, lv_list.o(i.lv_page_set_scrl_layout))
<BR><BR>[Stack]<UL><LI>Max Depth = 24<LI>Call Chain = lv_page_set_scrl_layout &rArr; lv_cont_set_layout
</UL>
<BR>[Calls]<UL><LI><a href="#[215]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_set_layout
<LI><a href="#[2f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_get_scrl
</UL>
<BR>[Called By]<UL><LI><a href="#[17b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_list_create
</UL>

<P><STRONG><a name="[8f]"></a>edge_flash_anim</STRONG> (Thumb, 24 bytes, Stack size 16 bytes, lv_page.o(i.edge_flash_anim))
<BR><BR>[Stack]<UL><LI>Max Depth = 120<LI>Call Chain = edge_flash_anim &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_page.o(i.lv_page_start_edge_flash)
</UL>
<P><STRONG><a name="[90]"></a>edge_flash_anim_end</STRONG> (Thumb, 42 bytes, Stack size 8 bytes, lv_page.o(i.edge_flash_anim_end))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = edge_flash_anim_end &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_page.o(i.lv_page_start_edge_flash)
</UL>
<P><STRONG><a name="[312]"></a>lv_area_get_height</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_page.o(i.lv_area_get_height))
<BR><BR>[Called By]<UL><LI><a href="#[8b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_signal
<LI><a href="#[8a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_scrollable_signal
</UL>

<P><STRONG><a name="[310]"></a>lv_area_get_width</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_page.o(i.lv_area_get_width))
<BR><BR>[Called By]<UL><LI><a href="#[8b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_signal
<LI><a href="#[8a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_scrollable_signal
</UL>

<P><STRONG><a name="[8c]"></a>lv_page_design</STRONG> (Thumb, 566 bytes, Stack size 160 bytes, lv_page.o(i.lv_page_design))
<BR><BR>[Stack]<UL><LI>Max Depth = 648<LI>Call Chain = lv_page_design &rArr; lv_draw_rect &rArr; lv_draw_rect_border_corner &rArr; lv_draw_fill &rArr; sw_color_fill &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[151]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_copy
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[1d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[20a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_opa_scale
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[304]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_get_style
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_page.o(i.lv_page_create)
</UL>
<P><STRONG><a name="[30a]"></a>lv_page_get_scrl_width</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_page.o(i.lv_page_get_scrl_width))
<BR><BR>[Stack]<UL><LI>Max Depth = 16<LI>Call Chain = lv_page_get_scrl_width &rArr; lv_page_get_scrl
</UL>
<BR>[Calls]<UL><LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[2f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_get_scrl
</UL>
<BR>[Called By]<UL><LI><a href="#[8b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_signal
</UL>

<P><STRONG><a name="[305]"></a>lv_page_sb_refresh</STRONG> (Thumb, 868 bytes, Stack size 64 bytes, lv_page.o(i.lv_page_sb_refresh))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_page_sb_refresh &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[1d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_y
<LI><a href="#[1d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_x
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[1d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[21b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_is_dragging
<LI><a href="#[234]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_act
<LI><a href="#[181]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[201]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_set_height
<LI><a href="#[200]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_set_width
<LI><a href="#[1ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_set_pos
</UL>
<BR>[Called By]<UL><LI><a href="#[167]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_set_style
<LI><a href="#[168]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_set_sb_mode
<LI><a href="#[2e8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_create
<LI><a href="#[8b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_signal
<LI><a href="#[8a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_scrollable_signal
</UL>

<P><STRONG><a name="[8a]"></a>lv_page_scrollable_signal</STRONG> (Thumb, 1090 bytes, Stack size 96 bytes, lv_page.o(i.lv_page_scrollable_signal))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = lv_page_scrollable_signal &rArr; lv_page_sb_refresh &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[134]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_pos
<LI><a href="#[85]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_y
<LI><a href="#[84]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_x
<LI><a href="#[1d8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_y
<LI><a href="#[1d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_x
<LI><a href="#[1c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_coords
<LI><a href="#[21b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_is_dragging
<LI><a href="#[30f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_vect
<LI><a href="#[234]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_act
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[181]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
<LI><a href="#[212]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_handle_get_type_signal
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[311]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_start_edge_flash
<LI><a href="#[305]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_sb_refresh
<LI><a href="#[310]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[312]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_page.o(i.lv_page_create)
</UL>
<P><STRONG><a name="[8b]"></a>lv_page_signal</STRONG> (Thumb, 700 bytes, Stack size 48 bytes, lv_page.o(i.lv_page_signal))
<BR><BR>[Stack]<UL><LI>Max Depth = 208<LI>Call Chain = lv_page_signal &rArr; lv_obj_set_parent &rArr; lv_obj_set_pos &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[301]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_parent
<LI><a href="#[1e7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_protected
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[1d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[211]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_refresh_ext_draw_pad
<LI><a href="#[212]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_handle_get_type_signal
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[143]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child
<LI><a href="#[23e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_get_fit_top
<LI><a href="#[23d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_get_fit_right
<LI><a href="#[23c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_get_fit_left
<LI><a href="#[304]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_get_style
<LI><a href="#[2f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_get_scrl
<LI><a href="#[30e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_scroll_ver
<LI><a href="#[30d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_scroll_hor
<LI><a href="#[305]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_sb_refresh
<LI><a href="#[30a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_get_scrl_width
<LI><a href="#[310]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[312]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_page.o(i.lv_page_create)
</UL>
<P><STRONG><a name="[8d]"></a>lv_scrl_design</STRONG> (Thumb, 154 bytes, Stack size 40 bytes, lv_page.o(i.lv_scrl_design))
<BR><BR>[Stack]<UL><LI>Max Depth = 72<LI>Call Chain = lv_scrl_design &rArr; lv_obj_get_style &rArr; lv_group_mod_style
</UL>
<BR>[Calls]<UL><LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_group
<LI><a href="#[294]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_mod_style
<LI><a href="#[1de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_focused
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_page.o(i.lv_page_create)
</UL>
<P><STRONG><a name="[8e]"></a>scrl_def_event_cb</STRONG> (Thumb, 72 bytes, Stack size 16 bytes, lv_page.o(i.scrl_def_event_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 64<LI>Call Chain = scrl_def_event_cb &rArr; lv_event_send &rArr; lv_event_send_func &rArr;  lv_event_send (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[33d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_data
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_page.o(i.lv_page_create)
</UL>
<P><STRONG><a name="[323]"></a>lv_area_get_height</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_slider.o(i.lv_area_get_height))
<BR><BR>[Called By]<UL><LI><a href="#[a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_signal
<LI><a href="#[a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_design
</UL>

<P><STRONG><a name="[322]"></a>lv_area_get_width</STRONG> (Thumb, 12 bytes, Stack size 0 bytes, lv_slider.o(i.lv_area_get_width))
<BR><BR>[Called By]<UL><LI><a href="#[a1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_signal
<LI><a href="#[a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_design
</UL>

<P><STRONG><a name="[a2]"></a>lv_slider_design</STRONG> (Thumb, 1390 bytes, Stack size 152 bytes, lv_slider.o(i.lv_slider_design))
<BR><BR>[Stack]<UL><LI>Max Depth = 640<LI>Call Chain = lv_slider_design &rArr; lv_draw_rect &rArr; lv_draw_rect_border_corner &rArr; lv_draw_fill &rArr; sw_color_fill &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[151]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_copy
<LI><a href="#[324]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_get_value
<LI><a href="#[20b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_is_focused
<LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[20a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_opa_scale
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[20f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_get_min_value
<LI><a href="#[20e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_get_max_value
<LI><a href="#[321]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_get_style
<LI><a href="#[322]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[323]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_slider.o(i.lv_slider_create)
</UL>
<P><STRONG><a name="[a1]"></a>lv_slider_signal</STRONG> (Thumb, 672 bytes, Stack size 40 bytes, lv_slider.o(i.lv_slider_signal))
<BR><BR>[Stack]<UL><LI>Max Depth = 200<LI>Call Chain = lv_slider_signal &rArr; lv_bar_set_value &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[15f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_bar_set_value
<LI><a href="#[324]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_get_value
<LI><a href="#[f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[1d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_group
<LI><a href="#[235]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_type
<LI><a href="#[236]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_point
<LI><a href="#[234]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_act
<LI><a href="#[1e4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_set_editing
<LI><a href="#[1df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_editing
<LI><a href="#[1a2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate
<LI><a href="#[212]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_handle_get_type_signal
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[321]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_slider_get_style
<LI><a href="#[322]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_width
<LI><a href="#[323]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_area_get_height
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_slider.o(i.lv_slider_create)
</UL>
<P><STRONG><a name="[148]"></a>char_is_accepted</STRONG> (Thumb, 102 bytes, Stack size 24 bytes, lv_ta.o(i.char_is_accepted))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = char_is_accepted &rArr; lv_ta_get_text &rArr; lv_label_get_text
</UL>
<BR>[Calls]<UL><LI><a href="#[149]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_get_text
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[2c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_add_char
</UL>

<P><STRONG><a name="[aa]"></a>cursor_blink_anim</STRONG> (Thumb, 122 bytes, Stack size 24 bytes, lv_ta.o(i.cursor_blink_anim))
<BR><BR>[Stack]<UL><LI>Max Depth = 112<LI>Call Chain = cursor_blink_anim &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[181]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Address Reference Count : 2]<UL><LI> lv_ta.o(i.lv_ta_create)
<LI> lv_ta.o(i.lv_ta_set_cursor_pos)
</UL>
<P><STRONG><a name="[1c5]"></a>get_cursor_style</STRONG> (Thumb, 84 bytes, Stack size 16 bytes, lv_ta.o(i.get_cursor_style))
<BR><BR>[Stack]<UL><LI>Max Depth = 48<LI>Call Chain = get_cursor_style &rArr; lv_obj_get_style &rArr; lv_group_mod_style
</UL>
<BR>[Calls]<UL><LI><a href="#[151]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_style_copy
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[334]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_cursor_area
<LI><a href="#[a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_scrollable_design
</UL>

<P><STRONG><a name="[314]"></a>lv_page_set_scrl_fit2</STRONG> (Thumb, 24 bytes, Stack size 16 bytes, lv_ta.o(i.lv_page_set_scrl_fit2))
<BR><BR>[Stack]<UL><LI>Max Depth = 152<LI>Call Chain = lv_page_set_scrl_fit2 &rArr; lv_cont_set_fit4 &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[24d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_set_fit4
<LI><a href="#[2f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_get_scrl
</UL>
<BR>[Called By]<UL><LI><a href="#[16c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_one_line
<LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_create
<LI><a href="#[336]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_text_align
</UL>

<P><STRONG><a name="[a8]"></a>lv_ta_design</STRONG> (Thumb, 34 bytes, Stack size 8 bytes, lv_ta.o(i.lv_ta_design))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_ta_design
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_ta.o(i.lv_ta_create)
</UL>
<P><STRONG><a name="[a9]"></a>lv_ta_scrollable_design</STRONG> (Thumb, 372 bytes, Stack size 128 bytes, lv_ta.o(i.lv_ta_scrollable_design))
<BR><BR>[Stack]<UL><LI>Max Depth = 808<LI>Call Chain = lv_ta_scrollable_design &rArr; lv_draw_label &rArr; lv_draw_rect &rArr; lv_draw_rect_border_corner &rArr; lv_draw_fill &rArr; sw_color_fill &rArr; lv_color_mix
</UL>
<BR>[Calls]<UL><LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[20d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_rect
<LI><a href="#[20a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_opa_scale
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_base_dir
<LI><a href="#[229]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_draw_label
<LI><a href="#[2d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_text
<LI><a href="#[1c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_cursor_style
<LI><a href="#[1ca]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_memcpy
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_ta.o(i.lv_ta_create)
</UL>
<P><STRONG><a name="[a7]"></a>lv_ta_scrollable_signal</STRONG> (Thumb, 234 bytes, Stack size 32 bytes, lv_ta.o(i.lv_ta_scrollable_signal))
<BR><BR>[Stack]<UL><LI>Max Depth = 512<LI>Call Chain = lv_ta_scrollable_signal &rArr; update_cursor_position_on_click &rArr; lv_ta_set_cursor_pos &rArr; refr_cursor_area &rArr; lv_label_get_letter_pos &rArr; lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[145]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[134]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_pos
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[1d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[2e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_width
<LI><a href="#[212]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_handle_get_type_signal
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[309]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_get_fit_width
<LI><a href="#[335]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;update_cursor_position_on_click
<LI><a href="#[334]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_cursor_area
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_ta.o(i.lv_ta_create)
</UL>
<P><STRONG><a name="[327]"></a>lv_ta_set_edge_flash</STRONG> (Thumb, 4 bytes, Stack size 0 bytes, lv_ta.o(i.lv_ta_set_edge_flash))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = lv_ta_set_edge_flash &rArr; lv_page_set_edge_flash
</UL>
<BR>[Calls]<UL><LI><a href="#[313]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_set_edge_flash
</UL>
<BR>[Called By]<UL><LI><a href="#[2c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_add_text
<LI><a href="#[2c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_add_char
</UL>

<P><STRONG><a name="[a6]"></a>lv_ta_signal</STRONG> (Thumb, 700 bytes, Stack size 32 bytes, lv_ta.o(i.lv_ta_signal))
<BR><BR>[Stack]<UL><LI>Max Depth = 624<LI>Call Chain = lv_ta_signal &rArr; lv_ta_add_char &rArr; lv_ta_add_text &rArr;  lv_ta_add_text (Cycle)
</UL>
<BR>[Calls]<UL><LI><a href="#[145]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[134]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_pos
<LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_cursor_type
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[1d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_group
<LI><a href="#[235]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_type
<LI><a href="#[234]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_act
<LI><a href="#[13b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[1df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_editing
<LI><a href="#[2e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_width
<LI><a href="#[2de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_height
<LI><a href="#[212]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_handle_get_type_signal
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[2c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_cursor_pos
<LI><a href="#[2c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_get_cursor_type
<LI><a href="#[2c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_del_char
<LI><a href="#[2c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_cursor_right
<LI><a href="#[2c2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_cursor_left
<LI><a href="#[2c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_add_char
<LI><a href="#[2f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_get_scrl
<LI><a href="#[309]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_get_fit_width
<LI><a href="#[332]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_del_char_forward
<LI><a href="#[330]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_cursor_up
<LI><a href="#[32f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_cursor_down
<LI><a href="#[335]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;update_cursor_position_on_click
<LI><a href="#[334]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;refr_cursor_area
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_ta.o(i.lv_ta_create)
</UL>
<P><STRONG><a name="[32a]"></a>placeholder_update</STRONG> (Thumb, 108 bytes, Stack size 16 bytes, lv_ta.o(i.placeholder_update))
<BR><BR>[Stack]<UL><LI>Max Depth = 232<LI>Call Chain = placeholder_update &rArr; lv_obj_set_width &rArr; lv_obj_set_size &rArr; lv_obj_realign &rArr; lv_obj_align_origo &rArr; lv_obj_set_pos &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[134]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_pos
<LI><a href="#[149]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_get_text
<LI><a href="#[2e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_width
<LI><a href="#[300]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_hidden
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[2f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_get_scrl
<LI><a href="#[309]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_get_fit_width
</UL>
<BR>[Called By]<UL><LI><a href="#[16e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_text
<LI><a href="#[16c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_one_line
<LI><a href="#[2c4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_del_char
<LI><a href="#[2c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_add_text
<LI><a href="#[2c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_add_char
</UL>

<P><STRONG><a name="[328]"></a>pwd_char_hider</STRONG> (Thumb, 76 bytes, Stack size 16 bytes, lv_ta.o(i.pwd_char_hider))
<BR><BR>[Stack]<UL><LI>Max Depth = 352<LI>Call Chain = pwd_char_hider &rArr; lv_label_set_text &rArr; lv_label_refr_text &rArr; lv_label_get_letter_on &rArr; lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[145]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_set_text
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[2d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_text
</UL>
<BR>[Called By]<UL><LI><a href="#[16a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_create
<LI><a href="#[2c0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_add_text
<LI><a href="#[2c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_add_char
<LI><a href="#[a4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pwd_char_hider_anim_ready
</UL>

<P><STRONG><a name="[a3]"></a>pwd_char_hider_anim</STRONG> (Thumb, 2 bytes, Stack size 0 bytes, lv_ta.o(i.pwd_char_hider_anim))
<BR>[Address Reference Count : 3]<UL><LI> lv_ta.o(i.lv_ta_add_char)
<LI> lv_ta.o(i.lv_ta_add_text)
<LI> lv_ta.o(i.lv_ta_set_text)
</UL>
<P><STRONG><a name="[a4]"></a>pwd_char_hider_anim_ready</STRONG> (Thumb, 6 bytes, Stack size 0 bytes, lv_ta.o(i.pwd_char_hider_anim_ready))
<BR><BR>[Stack]<UL><LI>Max Depth = 352<LI>Call Chain = pwd_char_hider_anim_ready &rArr; pwd_char_hider &rArr; lv_label_set_text &rArr; lv_label_refr_text &rArr; lv_label_get_letter_on &rArr; lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[328]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;pwd_char_hider
</UL>
<BR>[Address Reference Count : 3]<UL><LI> lv_ta.o(i.lv_ta_add_char)
<LI> lv_ta.o(i.lv_ta_add_text)
<LI> lv_ta.o(i.lv_ta_set_text)
</UL>
<P><STRONG><a name="[334]"></a>refr_cursor_area</STRONG> (Thumb, 694 bytes, Stack size 128 bytes, lv_ta.o(i.refr_cursor_area))
<BR><BR>[Stack]<UL><LI>Max Depth = 352<LI>Call Chain = refr_cursor_area &rArr; lv_label_get_letter_pos &rArr; lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[181]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_invalidate_area
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[26b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_width
<LI><a href="#[2d0]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_text
<LI><a href="#[2d9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_pos
<LI><a href="#[2c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_get_cursor_pos
<LI><a href="#[2ce]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_align
<LI><a href="#[1c5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_cursor_style
</UL>
<BR>[Called By]<UL><LI><a href="#[16d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_cursor_type
<LI><a href="#[2c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_cursor_pos
<LI><a href="#[336]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_text_align
<LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_signal
<LI><a href="#[a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_scrollable_signal
<LI><a href="#[32d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_style
</UL>

<P><STRONG><a name="[335]"></a>update_cursor_position_on_click</STRONG> (Thumb, 168 bytes, Stack size 40 bytes, lv_ta.o(i.update_cursor_position_on_click))
<BR><BR>[Stack]<UL><LI>Max Depth = 480<LI>Call Chain = update_cursor_position_on_click &rArr; lv_ta_set_cursor_pos &rArr; refr_cursor_area &rArr; lv_label_get_letter_pos &rArr; lv_txt_get_next_line &rArr; lv_txt_get_next_word &rArr; lv_font_get_glyph_width &rArr; lv_font_get_glyph_dsc
</UL>
<BR>[Calls]<UL><LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[1c3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_coords
<LI><a href="#[30f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_vect
<LI><a href="#[235]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_type
<LI><a href="#[236]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_point
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[2c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_set_cursor_pos
<LI><a href="#[2d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_label_get_letter_on
</UL>
<BR>[Called By]<UL><LI><a href="#[a6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_signal
<LI><a href="#[a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_ta_scrollable_signal
</UL>

<P><STRONG><a name="[24e]"></a>lv_cont_set_fit2</STRONG> (Thumb, 14 bytes, Stack size 8 bytes, lv_tabview.o(i.lv_cont_set_fit2))
<BR><BR>[Stack]<UL><LI>Max Depth = 144<LI>Call Chain = lv_cont_set_fit2 &rArr; lv_cont_set_fit4 &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[24d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_set_fit4
</UL>
<BR>[Called By]<UL><LI><a href="#[163]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_create
<LI><a href="#[337]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabview_realign
</UL>

<P><STRONG><a name="[ad]"></a>lv_tabview_signal</STRONG> (Thumb, 304 bytes, Stack size 24 bytes, lv_tabview.o(i.lv_tabview_signal))
<BR><BR>[Stack]<UL><LI>Max Depth = 272<LI>Call Chain = lv_tabview_signal &rArr; tabview_realign &rArr; lv_tabview_set_tab_act &rArr; lv_obj_set_y &rArr; lv_obj_set_pos &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[1d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[189]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_group
<LI><a href="#[18d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_next
<LI><a href="#[235]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_type
<LI><a href="#[234]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_act
<LI><a href="#[13b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_mem_free
<LI><a href="#[1df]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_group_get_editing
<LI><a href="#[212]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_handle_get_type_signal
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[33d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_get_data
<LI><a href="#[233]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_set_pressed
<LI><a href="#[337]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabview_realign
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_tabview.o(i.lv_tabview_create)
</UL>
<P><STRONG><a name="[ae]"></a>tab_btnm_event_cb</STRONG> (Thumb, 94 bytes, Stack size 24 bytes, lv_tabview.o(i.tab_btnm_event_cb))
<BR><BR>[Stack]<UL><LI>Max Depth = 240<LI>Call Chain = tab_btnm_event_cb &rArr; lv_tabview_set_tab_act &rArr; lv_obj_set_y &rArr; lv_obj_set_pos &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[1f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_set_tab_act
<LI><a href="#[147]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_get_tab_act
<LI><a href="#[f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[22e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_set_btn_ctrl
<LI><a href="#[22a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_get_active_btn
<LI><a href="#[21d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_btnm_clear_btn_ctrl_all
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_tabview.o(i.lv_tabview_create)
</UL>
<P><STRONG><a name="[353]"></a>tabpage_press_lost_handler</STRONG> (Thumb, 250 bytes, Stack size 40 bytes, lv_tabview.o(i.tabpage_press_lost_handler))
<BR><BR>[Stack]<UL><LI>Max Depth = 256<LI>Call Chain = tabpage_press_lost_handler &rArr; lv_tabview_set_tab_act &rArr; lv_obj_set_y &rArr; lv_obj_set_pos &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[1f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_set_tab_act
<LI><a href="#[147]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_get_tab_act
<LI><a href="#[f4]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_event_send
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[30f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_vect
<LI><a href="#[236]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_point
<LI><a href="#[234]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_act
<LI><a href="#[2ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_drag
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_base_dir
<LI><a href="#[2f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_get_scrl
</UL>
<BR>[Called By]<UL><LI><a href="#[ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabpage_signal
<LI><a href="#[ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabpage_scrl_signal
</UL>

<P><STRONG><a name="[354]"></a>tabpage_pressed_handler</STRONG> (Thumb, 24 bytes, Stack size 8 bytes, lv_tabview.o(i.tabpage_pressed_handler))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = tabpage_pressed_handler
</UL>
<BR>[Calls]<UL><LI><a href="#[236]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_point
<LI><a href="#[234]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_act
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
</UL>
<BR>[Called By]<UL><LI><a href="#[ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabpage_signal
<LI><a href="#[ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabpage_scrl_signal
</UL>

<P><STRONG><a name="[355]"></a>tabpage_pressing_handler</STRONG> (Thumb, 384 bytes, Stack size 40 bytes, lv_tabview.o(i.tabpage_pressing_handler))
<BR><BR>[Stack]<UL><LI>Max Depth = 176<LI>Call Chain = tabpage_pressing_handler &rArr; lv_obj_set_y &rArr; lv_obj_set_pos &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[85]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_y
<LI><a href="#[84]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_x
<LI><a href="#[1d7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_x
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[1d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[236]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_point
<LI><a href="#[234]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_indev_get_act
<LI><a href="#[2ff]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_drag
<LI><a href="#[1c6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_style
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[228]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_base_dir
<LI><a href="#[2f1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_get_scrl
<LI><a href="#[30c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_page_on_edge
</UL>
<BR>[Called By]<UL><LI><a href="#[ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabpage_signal
<LI><a href="#[ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabpage_scrl_signal
</UL>

<P><STRONG><a name="[ac]"></a>tabpage_scrl_signal</STRONG> (Thumb, 132 bytes, Stack size 24 bytes, lv_tabview.o(i.tabpage_scrl_signal))
<BR><BR>[Stack]<UL><LI>Max Depth = 280<LI>Call Chain = tabpage_scrl_signal &rArr; tabpage_press_lost_handler &rArr; lv_tabview_set_tab_act &rArr; lv_obj_set_y &rArr; lv_obj_set_pos &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[212]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_handle_get_type_signal
<LI><a href="#[33b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_get_sliding
<LI><a href="#[355]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabpage_pressing_handler
<LI><a href="#[354]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabpage_pressed_handler
<LI><a href="#[353]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabpage_press_lost_handler
</UL>
<BR>[Address Reference Count : 1]<UL><LI> lv_tabview.o(i.lv_tabview_add_tab)
</UL>
<P><STRONG><a name="[ab]"></a>tabpage_signal</STRONG> (Thumb, 124 bytes, Stack size 24 bytes, lv_tabview.o(i.tabpage_signal))
<BR><BR>[Stack]<UL><LI>Max Depth = 280<LI>Call Chain = tabpage_signal &rArr; tabpage_press_lost_handler &rArr; lv_tabview_set_tab_act &rArr; lv_obj_set_y &rArr; lv_obj_set_pos &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[190]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_parent
<LI><a href="#[212]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_handle_get_type_signal
<LI><a href="#[33b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_get_sliding
<LI><a href="#[355]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabpage_pressing_handler
<LI><a href="#[354]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabpage_pressed_handler
<LI><a href="#[353]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;tabpage_press_lost_handler
</UL>
<BR>[Address Reference Count : 2]<UL><LI> lv_tabview.o(i.tabview_realign)
<LI> lv_tabview.o(i.lv_tabview_add_tab)
</UL>
<P><STRONG><a name="[337]"></a>tabview_realign</STRONG> (Thumb, 1044 bytes, Stack size 32 bytes, lv_tabview.o(i.tabview_realign))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = tabview_realign &rArr; lv_tabview_set_tab_act &rArr; lv_obj_set_y &rArr; lv_obj_set_pos &rArr; lv_obj_invalidate &rArr; lv_obj_invalidate_area &rArr; lv_inv_area &rArr; lv_area_intersect
</UL>
<BR>[Calls]<UL><LI><a href="#[159]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_align
<LI><a href="#[1f5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_set_tab_act
<LI><a href="#[15c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_size
<LI><a href="#[1d5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_width
<LI><a href="#[1d6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_height
<LI><a href="#[2e3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_width
<LI><a href="#[300]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_hidden
<LI><a href="#[2de]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_set_height
<LI><a href="#[202]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_signal_cb
<LI><a href="#[13a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_ext_attr
<LI><a href="#[143]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_obj_get_child
<LI><a href="#[26b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_font_get_glyph_width
<LI><a href="#[215]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_set_layout
<LI><a href="#[33c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_get_style
<LI><a href="#[24e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_cont_set_fit2
</UL>
<BR>[Called By]<UL><LI><a href="#[164]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_set_btns_hidden
<LI><a href="#[166]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_add_tab
<LI><a href="#[338]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_set_style
<LI><a href="#[ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;lv_tabview_signal
</UL>

<P><STRONG><a name="[14a]"></a>check_fs</STRONG> (Thumb, 120 bytes, Stack size 8 bytes, ff.o(i.check_fs))
<BR><BR>[Stack]<UL><LI>Max Depth = 192<LI>Call Chain = check_fs &rArr; move_window &rArr; sync_window &rArr; disk_write &rArr; SPI_FLASH_Write &rArr; SPI_FLASH_WriteNoCheck &rArr; SPI_FLASH_WritePage &rArr; SPI_FLASH_WaitBusy &rArr; SPI_ReadSR &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[14b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;move_window
</UL>
<BR>[Called By]<UL><LI><a href="#[1ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_volume
</UL>

<P><STRONG><a name="[180]"></a>chk_chr</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, ff.o(i.chk_chr))
<BR><BR>[Called By]<UL><LI><a href="#[17e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_name
</UL>

<P><STRONG><a name="[1a8]"></a>clmt_clust</STRONG> (Thumb, 38 bytes, Stack size 0 bytes, ff.o(i.clmt_clust))
<BR><BR>[Called By]<UL><LI><a href="#[177]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_write
<LI><a href="#[176]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_read
<LI><a href="#[175]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_lseek
</UL>

<P><STRONG><a name="[178]"></a>create_chain</STRONG> (Thumb, 168 bytes, Stack size 24 bytes, ff.o(i.create_chain))
<BR><BR>[Stack]<UL><LI>Max Depth = 240<LI>Call Chain = create_chain &rArr; put_fat &rArr; move_window &rArr; sync_window &rArr; disk_write &rArr; SPI_FLASH_Write &rArr; SPI_FLASH_WriteNoCheck &rArr; SPI_FLASH_WritePage &rArr; SPI_FLASH_WaitBusy &rArr; SPI_ReadSR &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[17a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;put_fat
<LI><a href="#[179]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_fat
</UL>
<BR>[Called By]<UL><LI><a href="#[177]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_write
<LI><a href="#[175]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_lseek
<LI><a href="#[193]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dir_next
</UL>

<P><STRONG><a name="[17e]"></a>create_name</STRONG> (Thumb, 250 bytes, Stack size 40 bytes, ff.o(i.create_name))
<BR><BR>[Stack]<UL><LI>Max Depth = 40<LI>Call Chain = create_name
</UL>
<BR>[Calls]<UL><LI><a href="#[17f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mem_set
<LI><a href="#[180]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;chk_chr
</UL>
<BR>[Called By]<UL><LI><a href="#[1ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;follow_path
</UL>

<P><STRONG><a name="[191]"></a>dir_alloc</STRONG> (Thumb, 68 bytes, Stack size 16 bytes, ff.o(i.dir_alloc))
<BR><BR>[Stack]<UL><LI>Max Depth = 280<LI>Call Chain = dir_alloc &rArr; dir_next &rArr; create_chain &rArr; put_fat &rArr; move_window &rArr; sync_window &rArr; disk_write &rArr; SPI_FLASH_Write &rArr; SPI_FLASH_WriteNoCheck &rArr; SPI_FLASH_WritePage &rArr; SPI_FLASH_WaitBusy &rArr; SPI_ReadSR &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[14b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;move_window
<LI><a href="#[192]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dir_sdi
<LI><a href="#[193]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dir_next
</UL>
<BR>[Called By]<UL><LI><a href="#[199]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dir_register
</UL>

<P><STRONG><a name="[194]"></a>dir_find</STRONG> (Thumb, 72 bytes, Stack size 16 bytes, ff.o(i.dir_find))
<BR><BR>[Stack]<UL><LI>Max Depth = 280<LI>Call Chain = dir_find &rArr; dir_next &rArr; create_chain &rArr; put_fat &rArr; move_window &rArr; sync_window &rArr; disk_write &rArr; SPI_FLASH_Write &rArr; SPI_FLASH_WriteNoCheck &rArr; SPI_FLASH_WritePage &rArr; SPI_FLASH_WaitBusy &rArr; SPI_ReadSR &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[14b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;move_window
<LI><a href="#[195]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mem_cmp
<LI><a href="#[192]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dir_sdi
<LI><a href="#[193]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dir_next
</UL>
<BR>[Called By]<UL><LI><a href="#[1ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;follow_path
</UL>

<P><STRONG><a name="[193]"></a>dir_next</STRONG> (Thumb, 258 bytes, Stack size 24 bytes, ff.o(i.dir_next))
<BR><BR>[Stack]<UL><LI>Max Depth = 264<LI>Call Chain = dir_next &rArr; create_chain &rArr; put_fat &rArr; move_window &rArr; sync_window &rArr; disk_write &rArr; SPI_FLASH_Write &rArr; SPI_FLASH_WriteNoCheck &rArr; SPI_FLASH_WritePage &rArr; SPI_FLASH_WaitBusy &rArr; SPI_ReadSR &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[179]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_fat
<LI><a href="#[197]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;clust2sect
<LI><a href="#[196]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;sync_window
<LI><a href="#[17f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mem_set
<LI><a href="#[178]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_chain
</UL>
<BR>[Called By]<UL><LI><a href="#[1b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_readdir
<LI><a href="#[198]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dir_read
<LI><a href="#[194]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dir_find
<LI><a href="#[191]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dir_alloc
</UL>

<P><STRONG><a name="[198]"></a>dir_read</STRONG> (Thumb, 92 bytes, Stack size 16 bytes, ff.o(i.dir_read))
<BR><BR>[Stack]<UL><LI>Max Depth = 280<LI>Call Chain = dir_read &rArr; dir_next &rArr; create_chain &rArr; put_fat &rArr; move_window &rArr; sync_window &rArr; disk_write &rArr; SPI_FLASH_Write &rArr; SPI_FLASH_WriteNoCheck &rArr; SPI_FLASH_WritePage &rArr; SPI_FLASH_WaitBusy &rArr; SPI_ReadSR &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[14b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;move_window
<LI><a href="#[193]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dir_next
</UL>
<BR>[Called By]<UL><LI><a href="#[1b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_readdir
</UL>

<P><STRONG><a name="[199]"></a>dir_register</STRONG> (Thumb, 58 bytes, Stack size 16 bytes, ff.o(i.dir_register))
<BR><BR>[Stack]<UL><LI>Max Depth = 296<LI>Call Chain = dir_register &rArr; dir_alloc &rArr; dir_next &rArr; create_chain &rArr; put_fat &rArr; move_window &rArr; sync_window &rArr; disk_write &rArr; SPI_FLASH_Write &rArr; SPI_FLASH_WriteNoCheck &rArr; SPI_FLASH_WritePage &rArr; SPI_FLASH_WaitBusy &rArr; SPI_ReadSR &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[14b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;move_window
<LI><a href="#[17f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mem_set
<LI><a href="#[19a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mem_cpy
<LI><a href="#[191]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dir_alloc
</UL>
<BR>[Called By]<UL><LI><a href="#[170]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_open
<LI><a href="#[1b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_rename
</UL>

<P><STRONG><a name="[19b]"></a>dir_remove</STRONG> (Thumb, 54 bytes, Stack size 16 bytes, ff.o(i.dir_remove))
<BR><BR>[Stack]<UL><LI>Max Depth = 248<LI>Call Chain = dir_remove &rArr; dir_sdi &rArr; get_fat &rArr; move_window &rArr; sync_window &rArr; disk_write &rArr; SPI_FLASH_Write &rArr; SPI_FLASH_WriteNoCheck &rArr; SPI_FLASH_WritePage &rArr; SPI_FLASH_WaitBusy &rArr; SPI_ReadSR &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[14b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;move_window
<LI><a href="#[17f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mem_set
<LI><a href="#[192]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dir_sdi
</UL>
<BR>[Called By]<UL><LI><a href="#[1b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_rename
</UL>

<P><STRONG><a name="[192]"></a>dir_sdi</STRONG> (Thumb, 140 bytes, Stack size 16 bytes, ff.o(i.dir_sdi))
<BR><BR>[Stack]<UL><LI>Max Depth = 232<LI>Call Chain = dir_sdi &rArr; get_fat &rArr; move_window &rArr; sync_window &rArr; disk_write &rArr; SPI_FLASH_Write &rArr; SPI_FLASH_WriteNoCheck &rArr; SPI_FLASH_WritePage &rArr; SPI_FLASH_WaitBusy &rArr; SPI_ReadSR &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[179]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_fat
<LI><a href="#[197]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;clust2sect
</UL>
<BR>[Called By]<UL><LI><a href="#[1b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_readdir
<LI><a href="#[1b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_opendir
<LI><a href="#[1ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;follow_path
<LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dir_remove
<LI><a href="#[194]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dir_find
<LI><a href="#[191]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dir_alloc
</UL>

<P><STRONG><a name="[1ad]"></a>find_volume</STRONG> (Thumb, 772 bytes, Stack size 48 bytes, ff.o(i.find_volume))
<BR><BR>[Stack]<UL><LI>Max Depth = 240<LI>Call Chain = find_volume &rArr; check_fs &rArr; move_window &rArr; sync_window &rArr; disk_write &rArr; SPI_FLASH_Write &rArr; SPI_FLASH_WriteNoCheck &rArr; SPI_FLASH_WritePage &rArr; SPI_FLASH_WaitBusy &rArr; SPI_ReadSR &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[14b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;move_window
<LI><a href="#[1aa]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_ldnumber
<LI><a href="#[14a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;check_fs
<LI><a href="#[1b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;disk_status
<LI><a href="#[19c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;disk_initialize
</UL>
<BR>[Called By]<UL><LI><a href="#[1ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_mount
<LI><a href="#[1b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_opendir
<LI><a href="#[170]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_open
<LI><a href="#[1b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_rename
</UL>

<P><STRONG><a name="[1ae]"></a>follow_path</STRONG> (Thumb, 106 bytes, Stack size 24 bytes, ff.o(i.follow_path))
<BR><BR>[Stack]<UL><LI>Max Depth = 304<LI>Call Chain = follow_path &rArr; dir_find &rArr; dir_next &rArr; create_chain &rArr; put_fat &rArr; move_window &rArr; sync_window &rArr; disk_write &rArr; SPI_FLASH_Write &rArr; SPI_FLASH_WriteNoCheck &rArr; SPI_FLASH_WritePage &rArr; SPI_FLASH_WaitBusy &rArr; SPI_ReadSR &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[1af]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;ld_clust
<LI><a href="#[192]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dir_sdi
<LI><a href="#[194]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dir_find
<LI><a href="#[17e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_name
</UL>
<BR>[Called By]<UL><LI><a href="#[1b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_opendir
<LI><a href="#[170]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_open
<LI><a href="#[1b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_rename
</UL>

<P><STRONG><a name="[1b4]"></a>get_fileinfo</STRONG> (Thumb, 102 bytes, Stack size 12 bytes, ff.o(i.get_fileinfo))
<BR><BR>[Stack]<UL><LI>Max Depth = 12<LI>Call Chain = get_fileinfo
</UL>
<BR>[Called By]<UL><LI><a href="#[1b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_readdir
</UL>

<P><STRONG><a name="[1aa]"></a>get_ldnumber</STRONG> (Thumb, 66 bytes, Stack size 8 bytes, ff.o(i.get_ldnumber))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = get_ldnumber
</UL>
<BR>[Called By]<UL><LI><a href="#[1ac]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_mount
<LI><a href="#[1a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_mkfs
<LI><a href="#[1b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_rename
<LI><a href="#[1ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_volume
</UL>

<P><STRONG><a name="[1af]"></a>ld_clust</STRONG> (Thumb, 30 bytes, Stack size 0 bytes, ff.o(i.ld_clust))
<BR><BR>[Called By]<UL><LI><a href="#[1b2]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_opendir
<LI><a href="#[170]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_open
<LI><a href="#[1b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_rename
<LI><a href="#[1ae]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;follow_path
</UL>

<P><STRONG><a name="[195]"></a>mem_cmp</STRONG> (Thumb, 26 bytes, Stack size 8 bytes, ff.o(i.mem_cmp))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = mem_cmp
</UL>
<BR>[Called By]<UL><LI><a href="#[194]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dir_find
</UL>

<P><STRONG><a name="[19a]"></a>mem_cpy</STRONG> (Thumb, 18 bytes, Stack size 0 bytes, ff.o(i.mem_cpy))
<BR><BR>[Called By]<UL><LI><a href="#[1a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_mkfs
<LI><a href="#[177]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_write
<LI><a href="#[176]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_read
<LI><a href="#[1b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_rename
<LI><a href="#[199]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dir_register
</UL>

<P><STRONG><a name="[17f]"></a>mem_set</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, ff.o(i.mem_set))
<BR><BR>[Called By]<UL><LI><a href="#[1a9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_mkfs
<LI><a href="#[1b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;sync_fs
<LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dir_remove
<LI><a href="#[199]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dir_register
<LI><a href="#[193]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dir_next
<LI><a href="#[17e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;create_name
</UL>

<P><STRONG><a name="[14b]"></a>move_window</STRONG> (Thumb, 52 bytes, Stack size 16 bytes, ff.o(i.move_window))
<BR><BR>[Stack]<UL><LI>Max Depth = 184<LI>Call Chain = move_window &rArr; sync_window &rArr; disk_write &rArr; SPI_FLASH_Write &rArr; SPI_FLASH_WriteNoCheck &rArr; SPI_FLASH_WritePage &rArr; SPI_FLASH_WaitBusy &rArr; SPI_ReadSR &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[196]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;sync_window
<LI><a href="#[19d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;disk_read
</UL>
<BR>[Called By]<UL><LI><a href="#[170]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_open
<LI><a href="#[1a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_sync
<LI><a href="#[1b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_rename
<LI><a href="#[17a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;put_fat
<LI><a href="#[179]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_fat
<LI><a href="#[1ad]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;find_volume
<LI><a href="#[19b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dir_remove
<LI><a href="#[199]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dir_register
<LI><a href="#[198]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dir_read
<LI><a href="#[194]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dir_find
<LI><a href="#[191]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dir_alloc
<LI><a href="#[14a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;check_fs
</UL>

<P><STRONG><a name="[1b1]"></a>remove_chain</STRONG> (Thumb, 102 bytes, Stack size 24 bytes, ff.o(i.remove_chain))
<BR><BR>[Stack]<UL><LI>Max Depth = 240<LI>Call Chain = remove_chain &rArr; put_fat &rArr; move_window &rArr; sync_window &rArr; disk_write &rArr; SPI_FLASH_Write &rArr; SPI_FLASH_WriteNoCheck &rArr; SPI_FLASH_WritePage &rArr; SPI_FLASH_WaitBusy &rArr; SPI_ReadSR &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[17a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;put_fat
<LI><a href="#[179]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;get_fat
</UL>
<BR>[Called By]<UL><LI><a href="#[170]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_open
<LI><a href="#[1b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_truncate
</UL>

<P><STRONG><a name="[1b0]"></a>st_clust</STRONG> (Thumb, 16 bytes, Stack size 0 bytes, ff.o(i.st_clust))
<BR><BR>[Called By]<UL><LI><a href="#[170]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_open
<LI><a href="#[1a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_sync
<LI><a href="#[1b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_rename
</UL>

<P><STRONG><a name="[1b6]"></a>sync_fs</STRONG> (Thumb, 180 bytes, Stack size 16 bytes, ff.o(i.sync_fs))
<BR><BR>[Stack]<UL><LI>Max Depth = 184<LI>Call Chain = sync_fs &rArr; sync_window &rArr; disk_write &rArr; SPI_FLASH_Write &rArr; SPI_FLASH_WriteNoCheck &rArr; SPI_FLASH_WritePage &rArr; SPI_FLASH_WaitBusy &rArr; SPI_ReadSR &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[196]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;sync_window
<LI><a href="#[17f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;mem_set
<LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;disk_write
<LI><a href="#[1ab]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;disk_ioctl
</UL>
<BR>[Called By]<UL><LI><a href="#[1a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_sync
<LI><a href="#[1b5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_rename
</UL>

<P><STRONG><a name="[196]"></a>sync_window</STRONG> (Thumb, 84 bytes, Stack size 24 bytes, ff.o(i.sync_window))
<BR><BR>[Stack]<UL><LI>Max Depth = 168<LI>Call Chain = sync_window &rArr; disk_write &rArr; SPI_FLASH_Write &rArr; SPI_FLASH_WriteNoCheck &rArr; SPI_FLASH_WritePage &rArr; SPI_FLASH_WaitBusy &rArr; SPI_ReadSR &rArr; SPI_ReadWriteByte
</UL>
<BR>[Calls]<UL><LI><a href="#[19f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;disk_write
</UL>
<BR>[Called By]<UL><LI><a href="#[1b6]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;sync_fs
<LI><a href="#[14b]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;move_window
<LI><a href="#[193]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;dir_next
</UL>

<P><STRONG><a name="[1a6]"></a>validate</STRONG> (Thumb, 44 bytes, Stack size 8 bytes, ff.o(i.validate))
<BR><BR>[Stack]<UL><LI>Max Depth = 8<LI>Call Chain = validate
</UL>
<BR>[Calls]<UL><LI><a href="#[1b8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;disk_status
</UL>
<BR>[Called By]<UL><LI><a href="#[177]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_write
<LI><a href="#[1b3]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_readdir
<LI><a href="#[176]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_read
<LI><a href="#[175]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_lseek
<LI><a href="#[1a7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_closedir
<LI><a href="#[174]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_close
<LI><a href="#[1b7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_truncate
<LI><a href="#[1a5]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;f_sync
</UL>

<P><STRONG><a name="[12c]"></a>_fp_digits</STRONG> (Thumb, 366 bytes, Stack size 64 bytes, printfa.o(i._fp_digits), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_uldivmod
<LI><a href="#[c7]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dmul
<LI><a href="#[c8]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_ddiv
<LI><a href="#[c1]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_dadd
<LI><a href="#[c9]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_d2ulz
<LI><a href="#[12d]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_cdrcmple
</UL>
<BR>[Called By]<UL><LI><a href="#[129]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_core
</UL>

<P><STRONG><a name="[129]"></a>_printf_core</STRONG> (Thumb, 1744 bytes, Stack size 136 bytes, printfa.o(i._printf_core), UNUSED)
<BR><BR>[Calls]<UL><LI><a href="#[be]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_uldivmod
<LI><a href="#[130]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__aeabi_uidivmod
<LI><a href="#[12e]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_pre_padding
<LI><a href="#[12f]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_post_padding
<LI><a href="#[12c]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_fp_digits
</UL>
<BR>[Called By]<UL><LI><a href="#[12a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__0sprintf
<LI><a href="#[128]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__0printf
</UL>

<P><STRONG><a name="[12f]"></a>_printf_post_padding</STRONG> (Thumb, 36 bytes, Stack size 24 bytes, printfa.o(i._printf_post_padding), UNUSED)
<BR><BR>[Called By]<UL><LI><a href="#[129]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_core
</UL>

<P><STRONG><a name="[12e]"></a>_printf_pre_padding</STRONG> (Thumb, 46 bytes, Stack size 24 bytes, printfa.o(i._printf_pre_padding), UNUSED)
<BR><BR>[Called By]<UL><LI><a href="#[129]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;_printf_core
</UL>

<P><STRONG><a name="[5a]"></a>_sputc</STRONG> (Thumb, 10 bytes, Stack size 0 bytes, printfa.o(i._sputc))
<BR><BR>[Called By]<UL><LI><a href="#[12a]">&gt;&gt;</a>&nbsp;&nbsp;&nbsp;__0sprintf
</UL>
<BR>[Address Reference Count : 1]<UL><LI> printfa.o(i.__0sprintf)
</UL><P>
<H3>
Undefined Global Symbols
</H3><HR></body></html>
